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Stationeers News

Sensors, Shadows, Sleepers, and Stationpedia

In this week's update, we've added two new sensors, iterated on the cryotube, made some adjustments to the sleepers, further simplification of settings, and updated Stationpedia Articles.

Sensors


There are two new sensors to track the presence of players. you can use this information in your logic setups to trigger different events. You can filter which players trigger the sensors by configuring their access variables using the access controller cartridge. The sensors will then only be triggered by a player who holds the correct Access Card.

The Occupancy Sensor is triggered when 1 or more players are in the same room as the sensor.

The Proximity Sensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or via the ‘Setting’ logic variable.




Shadows


The old shadow settings could be a bit convoluted to use and it was easy to make bad-looking shadows that would also negatively impact performance. We've consolidated these settings into a single dropdown with a clear selection of presets(Disabled, Low, Medium, and High).

Low and Medium settings provide significant performance uplift over the previous default settings (High) while still maintaining decent visual fidelity. If you have resorted to turning shadows off when playing on large bases to maintain a playable frame rate we recommend trying the new low setting which looks much better than Disabled and has minimal CPU overhead.




Cryotubes and Sleepers


Over the last few updates, there have been several changes to the cryotube and this work is being wrapped up in this update. The functionality remains mostly the same from the previous updates but we want to highlight these combined changes.

Specifically, we've replaced the old Cryotube model and added two new variants; a standing vertical version as well as a separate horizontal model. It now has an on-off switch, a display panel to better communicate information about the internal state, and a few tweaks to the internal workings and requirements. Most importantly, in addition to healing players inside, it can now resurrect dead players, if given enough chilled NOS.



While we were at it we updated the sleeper as well. The existing sleeper is replaced and a new one has been added that has a dedicated area for players to exit onto. This prevents damaging yourself while exiting it. There are now 3 variants; left and right-hand horizontal versions and a new vertical bed.


Stationpedia


We're showing the Stationpedia some love this week with the addition of some missing entries of the new devices that we've recently added and fixing a load of formatting errors and a few other issues.

You'll see the addition of Max Pressure Delta to things like doors, walls, as well as anything else with a valid value.

We've also changed some internal processes and standards that should ensure that entries get filled out as we add new content or modify existing items.


Your support makes this possible


The major refactor has been a huge milestone for us and we think you can already see tremendous success. Your support through bug reporting, suggestions, and direct involvement with our team on discord make a tremendous difference.
[h3]If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a great deal of difference to the project. We have worked hard on this project now for five years, and we feel confident the game is substantially improved from when we started. Many projects steer clear of the hard tasks, and we are proud to have taken them on.[/h3]

Additionally, you can support us by purchasing the DLC we made to allow those who like the game to support us, and in return get something a little fun to continue to use in the game.

https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/

https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/

https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/


Chang Log v0.2.3600.17504


  • Added Tooltip message: "Failed: Helmet Closed" when trying it eat or drink with helmet closed on Normal or Stationeer Difficulty.
  • Tweaked colliders on horizontal sleepers
  • Updated cryro tube models - slight fix to the UVs
  • Fixed Re-joining a server after logging out would cause client positions to not be updated correctly on the server.
  • Fixed furnace fires having a purple tint.
  • Fixed null ref with specific edge case when saving and loading in a seat
  • Added powered sound to new sleepers.
  • Added Stationpedia descriptions for new radiators.
  • Updated stationpedia descriptions for cryo tubes
  • Added Nitrolyzer information to the stationpedia, and updated kit Atmospherics entry.
  • Added new Air Conditioner behaviour information to stationpedia.
  • Fixed confusing language in the active vent stationpedia entry.
  • Changed sleeper internal atmosphere warning light to be off when unpowered as it was causing confusion about the actual powered state
  • Fixed sleeper variants sounds not playing. Tweaked animation play speed to better match sounds.
  • Fixed sleeper colliders appearing when doors are closed
  • Tweaked cryo revive - it will now heal a portion of body and organ damage to stop the case where you have so much organ damage you instantly die again
  • Added Occupancy Sensor to Kit (Sensor). The OccupancySensor is triggered when 1 or more players are in the same room as the sensor. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard.
  • Added ProximitySensor to Kit (Sensors). The ProximitySensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or can be set using the Setting logic variable. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard.
  • Fixed Mining Belt MKII missing "how to manufacture". The recipe had the name incorrect in the recipe.
  • Added oxygen warning functionality to new sleepers. Will flash orange when oxygen is below safe limits for breathing.
  • Corrected a lot of wrongly formatted Stationpedia links
  • Corrected some spelling and grammar on Filtration Stationpedia entry
  • Added Max Pressure Delta to Stationpedia for structures with a valid value
  • Changed Applied a scaling multiplier to solar radiation based on the absolute value of the internal Atmosphere being radiated to Y = 1 / (1 + Pow((X / 450), 3.2) (where X is TemperatureKelvin of internal atmosphere)
  • Added new sleeper variants. Old sleeper can no longer be built from sleeper kit but should continue to work for existing saves.
  • Fixed cryotube healing while open. Will now only heal when closed
  • Added DeepMiner FBXs
  • Fixed IC-Chip not showing error message when exporting to chip failed.
  • Added difficulty confirmation panel strings to game strings
  • Fixed null reference error when a character decays with a leaking suit
  • Fixed issue where new cryotubes were not connecting to pipe networks correctly
  • Fixed bug where saving inside a seat/sleeper/cryotube would cause the camera to spawn at the lander on loading the world
  • Changed onoffswitch to use a unitask instead of a coroutine
  • Consolidated Shadow Settings into: Disabled. Low, Medium, High. Low and Medium settings provide significant performance uplift over the previous default settings (High) while still maintaining decent visual fidelity. If you have resorted to turning shadows off when playing on large bases to maintain a playable frame-rate we recommend trying the new low setting which looks much better than Disabled and has minimal cpu overhead.
  • Old shadow settings are no longer exposed to the Advanced Settings panel, power users can still tweak these by manually editing their settings.xml
  • Fixed Some shadow and lighting settings not updating until game is restarted.
  • Fixed difficulty popup appearing in tutorials
  • Adjusted convection rate for cryotube. Cut it in half since calculated surface area of cryotube is so large it was difficult to get very cold. Made the temperature requirement for revival in cryotube < -150C rather than < -160C
  • Added new horizontal cryotube model
  • Added new vertical cryotube model and updated cryotube kit model

v0.2.3570.17364

  • Changed Reduced the amount of heat tank structures radiate by 50x. A tank now radiates heat in the same order of magnitude as a pipe network of the same volume.
  • Changed Reduced the amount of heat tanks convect by 2x.
  • Fixed Atmospherics Threads race condition that caused Thermal Radiation calculation to return incorrect results in certain scenarios. This caused a bug where Pipe atmospheres would sometimes rapidly radiate down to absolute zero (-273.1C) on the moon OR thermal radiation would stop working altogether. Thanks @Windsinger & @zkxs for helping us reproduce and solve this quickly.
  • Changed Atmospheres in vacuums can no longer radiate to 0DegreesK.
  • Fixed Hunger and Hydration not decreasing in single-player when not hosting.
  • Fixed CleanUpPlayers Command deleting yourself if not hosting.
  • Fixed LocalPlayer not showing up in scoreboard when in single-player.

Thermodynamics & Standardized Difficulty Settings

Thermodynamics

The general speed of thermal transfer of atmospherics has been decreased, to allow players more time to experience the effects of heat moving throughout their stations. The internal atmospheres of devices and items now radiate energy down toward the planet's global atmosphere temperature. This effect is most pronounced in vacuum and is dampened when in a pressurized environment. Structures built into frames are also no longer fully insulated and will radiate heat down to the global atmosphere temperature.

We’ve listened to feedback and increased the Air Conditioner's operational temperature efficiency by roughly 20%(nearly doubling) around 600K-800K to allow it to work significantly better during the first stages of cooling the hot planets' atmospheres.



We’ve branched the radiator tech tree into Flat Panel Radiators and Convection Radiators. Convection radiators exchange heat energy with the surrounding atmosphere. The new flat panel variants of the pipe radiator and medium radiator utilize black body radiation to radiate energy in vacuums and low pressure environments.

The Heat energy convected and radiated by internal atmospheres has been added to the atmosAnalyser Cartridge so you can see how your radiators are performing in their current environment. Negative convection values imply the internal atmosphere is being heated by the surrounding cell atmosphere and negative radiation values imply it is being heated by sunlight.

These changes come with a lot of implications but make thermodynamics more intuitive, allowing players to address the challenges of heating and cooling in multiple ways. With the main changes also come a range of balancing and tweaking other parts of the game to make them work nicely together.

Difficulty Settings

We’ve improved not only how you select what difficulty you want to play on but we’ve also made a load of changes to make that choice more meaningful.



You used to select your difficulty level from the settings menu from a dropdown that gave no explanation as to what each setting meant. You’re now presented with this choice when you start a new world, there’s a description of what each option means, and this choice is serialized into the save instead of being a global setting.

Note: When loading an old save that does not have a difficulty setting serialized into it you will be asked to select one before you can play.


While using Stationeers difficulty has been left mostly untouched, Easy and Normal have been tweaked a little to give you more chance of recovering from sticky situations. Likewise, when a player is offline their requirements such as nutrition and oxygen usage are decreased on Easy and Normal.

Cryotube

Finally, over the last few weeks, we’ve made some changes to the Cryotube. We’ve fixed a few issues with it but have also added functionality to allow you to revive deceased Stationeers(as long as they haven’t already respawned). These changes are still a work in progress, next week you’ll see a replacement Cryotube that offers more information about what’s going on inside the tank, as well as a few other nice to haves.

With a focus on the Cryotube we had to address the awful state of the ragdoll. The ragdoll had always been a bit weird, resulting in some strange behavior. However after the network refactor it had almost completely broken. We’ve redone how unconscious characters behave, especially when you’re dragging them. Now they behave much more like a dynamic create or draggable gas canister. The end result means that you should have much more confidence to drag your fellow Stationeers to safety and revive them if need be.

Your support makes this possible


The major refactor has been a huge milestone for us and we think you can already see the tremendous success. Your support through bug reporting, suggestions, and direct involvement with our team on discord makes a tremendous difference.
[h3]If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a great deal of difference to the project. We have worked hard on this project now for five years, and we feel confident the game is substantially improved from when we started. Many projects steer clear of the hard tasks, and we are proud to have taken them on.[/h3]

Additionally, you can support us by purchasing the DLC we made to allow those whole like the game to support us, and in return get something a little fun to continue to use in the game.

https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/

https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/

https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/


Change Log v0.2.3587.17447


  • Added Solar heating data to Thermal Radiation value on Atmos Analyser. Solar heating will show as negative thermal radiation as the sun is heating the internal Atmosphere.
  • Changed Greatly Increased the amount of solar heating received by LargeExtendableRadiator. In direct sunlight the radiator will be able to quickly heat its internal Atmosphere to around 300degress above the global temperature before thermal radiation/convection brings it into a state of equilibrium.
  • Changed Doubled the ThermalRadiation and halved the thermal convection of LargeExtendableRadiator.
  • Restrict difficulty setting command to host only
  • Adding picking up human from torso instead of just limbs
  • Cryo tube will now only revive dead players when filled with an atmosphere of super cold N2O (~80kPa at < -160C).
  • Fixed Some edge cases where internal atmospheres of items could thermally radiate to below the Temperature of the room they are in.
  • Fixed Internal atmospheres not using the centre position of the bounds for atmospheric calculations.
  • Fixed Atmos analyser not showing negative values for convection (i.e. when an internal atmosphere is being heated by its surrounding atmosphere).
  • Changed improved performance of panel small and medium panel radiators in vacuums.
  • Changed MediumRadiator mix function: order is now Mix with Input, Radiate heat, mix with output.
  • Changed increased large gas canister insulation value x4.
  • Changed increase small gas canister insulation value x2.
  • Fixed dropping human crazy offset
  • Fixed backpack not showing on controlled human after death
  • Fixed not being able to pick up ragdolls
  • Fixed player popping up after dying from an unconscious state
  • Fixed Helmet not visible when controlled player dies and you respawn with new character
  • Fixed ragdolls slightly jittering for clients caused by interpolation fighting network position
  • Fixed ragdolls only working in multiplayer
  • Fixed player sliding off in random direction when unconscious
  • Fixed error when sending messages. Message factory needed to be regenerated after last change
  • Added popup on load world to select difficulty if the difficulty settings are not loaded correctly or non existent
  • Increased sleeper internal volume from 20 to 800
  • Fixed dropping error being thrown while trying to drop draggable things
  • Fixed not being able to pick up draggables
  • Fixed drop position of draggables
  • Fixed small pressure atmospheres radiating too much.
  • Clamped max radiation possible in a single tick to ensure more consistent thermal radiation.
  • Adjusted Radiation target energy to zero out at 10 degrees.
  • Fixed camera does not lock when you enter cryotube
  • Removed HumanMessage (not used)
  • Code clean up in DynamicThing.cs and Entity.cs
  • Deprecated PipeRadiator, ItemPipeRadiator & LargePassiveRadiator.
  • Added Kit(PipeRadiator) to Pipe Bender. This constructs the new pipe radiators.
  • Added Pipe Radiator and Pipe Convection Radiator & liquid variants. Pipe Radiators are optimised for vacuum environments. Pipe Convection Radiators are optimised for pressurised environments.
  • Added Kit(MediumRadiator) to PipeBender MK2. This constructs the new medium stand alone radiators.
  • Added MediumRadiator and Medium ConvectionFactor & Liquid variants. These larger stand-alone radiator units radiate heat at the equivalent level of 10 pipe radiators. Medium Radiators are optimised for vacuum environments. Medium Convection Radiators are optimised for pressurised environments.
  • Fixed ragdoll not being draggable
  • Fixed entity breathing tick not being called inside sleeper or cryotube (sleeper/cryo occupants were not breathing the internal atmosphere)
  • Fixed player damage indicator not showing if your organs are damaged but your body is not
  • Sleeper will now mix with world atmos when opened
  • Added new behaviour to logged out/offline players(based on difficulty) on servers that are still running. Players life functions are now 1%/10%/100% on easy/normal/stationeers respectively. This includes amount of breathing, nutrition, hydration, as well as the robots battery usage.
  • Increased the Air Conditioner's operational temperature efficiency by roughly 20%(nearly doubling) around 600-800K to allow it to work significantly better during the first stages of cooling the hot planets' atmospheres.
  • Fixed Potential /0 error in pipe radiation logic.
  • Fixed Error when building new pipe-networks with tablet in hand.
  • Added boxcollider to human when in ragdoll and removed rotation constraints
  • Removed a a few overriding methods that weren't needed in entity to help with ragdoll issues
  • Changed to only grabbing pelvis when any ragdoll limb is moved to slot
  • Changed human network positions update ragdolled humans
  • Added AddGas console Command. "AddGas [GasType] [Thing or Atmosphere ID] [QuantityMoles] [TemperatureKelvin]".
  • Changed Renamed H2 to VOL and N2O to NOS in Atmospherics Cartridge screen.
  • Removed Shatter Temperature Values from Stationpedia.
  • Added Thermal Convection and Radiation Values to stationpedia for items/structures that can exchange heat with world atmospheres.
  • Added Heat transfer information to the atmospherics tablet. It will now show the amount of energy convected and/or radiated by the device or pipe-network.
  • Added Networking hooks to sync thermal values to clients.
  • Ad IThermal interface for things that exchange/radiate heat.
  • Removed OnAssignedReference Networking flag as it was being used to sync unnecessary data.
  • Omptimized Some stationpedia string generation.
  • Removed logging of adapter count
  • Cleaned up game info window code after solving dedicated server issue
  • Wrapped entire game info window class in def symbol to stop it from being compiled for dedicated server
  • Fixed game info window causing errors on dedicated server build by removing all calls to it from dedicated server
  • Increased Air Conditioner temperature target limits to be from -270C to 999C. Operational Temperature Limter curve still applies, and functionality has not changed.
  • Changed Air Conditioner to activate when temperature target delta from input is greater or equal to 1. AC doesnt shoot for an exact temperature goal, to prevent flip flopping between heating and cooling in normal use cases and AC still will not pass gas unless it is pumping heat.
  • Fixed issue with unconcious player pinging between two positions
  • Fixed spaghetti man when ragdoll is interacted with
  • Removed stack trace from console window print error
  • Fixed difficulty settings not initialized correctly when starting dedicated server
  • Added console command to change difficulty settings. If you are experiencing any strange behaviour around difficulty you can run this then save your world and it should clear up any issues
  • Fixed issue with custom setting.xml throwing exception on first load (dedicated)
  • Added stacktrace to error logs in console window
  • Fix out of range exception on dedicated server in game info window
  • Remove difficulty settings from custom world panel as they no longer have any effect
  • Fixed respawn conditions not working correctly for custom worlds
  • Added suit AC to waste relationship. Suits now proportionally move gas into waste, when moving energy out of the suit and into waste. Suits no longer needlessly move gas into waste when not cooling. Suit heating is still done via a heater, and will not require extra gas movement, just the standard increased power usage. IC10 Chips which try to prevent the suit from moving gas, may now prevent proper suit cooling.
  • Clamped max possible lung damage per tick based on difficulty settings. On easy, your lungs wont die so fast opening your helmet on worlds such as venus. On stationeer there should be no noticeable difference.
  • Reduced the amount of N2O exhaled by Zrilians. (The changes to difficulty meant that the increased N2O present when playing Zrilian was causing things to explode.
  • Fixed H2Combustor being able to run without a valid gas output network.
  • Added first pass of network debug window. You can access this window via the "networkdebug" command. It displays information about incoming and outgoing traffic. It is not yet complete and the data may not yet be reliable.
  • Commented out timestamp for message send
  • Lengthened AC temperature delta curve to cool down up to 200 degrees difference now. Increased the efficiency point at -100 from 5% to 10%, so overall efficiency of many setups is higher.
  • Fixed plants can be eaten through the helmet when other foods can not
  • Added ability to set difficulty button images in streaming assets
  • Increased the base amount of gas consumed when taking a breath. This amount is scaled by the difficulty setting. Overall it should feel like your air tank is consumed more quickly. Zrilian resistance to N2O stun has been increased to compensate for the increased breathing rate
  • Removed FragmentHandler logging
  • Added Operation Mode state data to green info panel tooltip for all atmospherics devices.
  • Fixed Stacker Lever not showing correct quantity of ingots in stacker.
  • Increased fragment size
  • Changed to better epoch time method
  • Change to only send owner message when gamestate running
  • Added Thermal Conductivity values to Stationpedia.
  • Fixed Error thrown by fire tick when items are destroyed by fire.
  • Changed Increased GasFuelGenerator ConvectionFactor from 0.01 to 0.2.
  • Added New thermodynamics logic to pipe radiator.
  • Commented out message timestamp ping as not to flood server log
  • Removed timestamp from fragment handler
  • Added better timestamp logging for messages
  • Removed unused difficulty settings in settings menu.
  • Difficulty tweaks - tutorials will now default to a much easier difficulty. Custom worlds will default to 'Normal' difficulty
  • Changed Structures built into frames will now no longer be fully insulated. They will instead radiate heat to the global atmosphere temperature. This energy transfer is uni-directional (i.e cold pipes in frames will not heat up towards the global atmosphere).
  • Fixed Pipes radiating heat inversely proportionally to the number of pipes in the network. This resulted in a PipeNetwork with 100 pipes radiating the same amount of heat as a pipe network with one pipe. Pipes will now radiate heat without regard to pipe length. The thermal radiation values of standard pipes have been reduced significantly to moderate the impact of this change on existing bases.
  • Added timestamp to client/server messages
  • Changed epoch time to int seconds
  • Added temp epoch time stamp to network message
  • Fixed difficulty button text alignment and updated descriptions
  • Fixed hydration and nutrition rates being too fast after difficulty changes
  • updated furnace radiationCurve.
  • Fixed difficulty setting null ref exception on join game
  • Added Radiation Scale curve to furnace.
  • Added new way to select difficulty (first pass). Old saves will default to 'Normal' but can be changed in the worldsettings.xml once a new save is created.
  • Changed Hard-suit to be more insulated. The time on Venus for the hardSuit to fill its waste-tank vent on default suit settings increases from 3 to 5 minutes.
  • Fixed Math error in earlier commit that was preventing cold things in hot environments from convecting correctly.
  • reverted suit radiation scale to default.
  • Added Work in Progress Thermodynamics Rebalance.
  • Fixed Very small amounts of very hot gas would heat up suit very fast causing instant damage/death to player.
  • Changed Convection now takes into account the pressure of the surrounding atmosphere as well as the pressure of the internal Atmosphere.
  • Changed Vacuum rooms are no longer fully insulating.
  • Changed Internal atmospheres will now radiate down to the global atmosphere temperature. This effect will dampened in pressurised rooms.
  • Changed Heat transfer rate at high Temperatures to be less aggressive.

Hotfix v0.2.3591.17448

Fixed On bases with more than 1024 atmospheres servers could stop sending atmospherics updates to clients.

More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing

As we adapt to our new weekly content cadence, you'll see that some new features get spread over multiple updates. This change in pace has some big benefits. It allows us to make smaller iterations, get feedback faster, spread out balancing, and end up with a more refined final outcome. At the same time we're still chipping away at a lot of bugs, but you'll see updates containing more content again soon.

You may have noticed that we didn't release a patch last week. It was getting too close to the weekend and we wouldn't have been available to publish any hotfixes. Therefore, this patch includes all those changes and has given us extra time to spend on some rather large work for the next patch.

While our target is weekly updates, we're keeping it flexible for moments like this.

Upgraded Atmospheric Machines

Continuing with the theme of recent updates, this week we’ve focused on more atmospherics changes.
Firstly we’ve upgraded the Air Conditioner, Electrolyzer, Filtration, and H2 Combustor with IC slots to bring them in line with the new Nitrolyzer. We’ve also added the ability to read information about the input and output networks directly from the internal IC without the need to hook up additional analyzers.



Air Conditioner Changes

Air Conditioners now start by wanting to move a fixed amount of energy to-or-from their input gas, with the equal and opposite transferring to the waste network.

The Air Conditioner speed is dependent on two main relationships. The first speed modifier is if the waste temperature is in the temperature direction the gas wants to be, with a slight increase in speed for greater deltas. If the waste temperature is counterproductive to the energy transfer process(i.e hot waste while cooling), then the machine will lose efficiency, going roughly at only 5% speed when the waste temperature is 150 degrees in the counter-productive direction. The second speed modifier is when the input or waste gas temperature is out of preferred ranges, with 100 K being a cold limit, -50 C to 100 C being optimal gas working temperatures, 400 C being about 33%, 600 C being 10%, and 1000 C bottoming out at 0%.

Other Changes

Along the way we’ve fixed a bunch of other bugs, many of them related to atmospherics. You might notice in the change logs that we’ve been playing with the ragdoll a lot and have added new reviving functionality to the Cryotube. This is ongoing work to bring more importance to the different difficulty settings and provide more ways to deal with problems. Again, this is still a work in progress!




Coming Soon

Next weeks patch sees work started on more changes to atmospherics that we’ve been thinking about for a long time. A lot of these changes will be available on the beta branch soon. We’re also revisiting the difficulty settings, and while there won’t be any big changes right away, we’re simplifying these settings, making them more robust, and clarifying what each of the options means.

Your support makes this possible


The major refactor has been a huge milestone for us and we think you can already see the tremendous success. Your support through bug reporting, suggestions, and direct involvement with our team on discord makes a tremendous difference.
[h3]If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a great deal of difference to the project. We have worked hard on this project now for five years, and we feel confident the game is substantially improved from when we started. Many projects steer clear of the hard tasks, and we are proud to have taken them on.[/h3]

Additionally, you can support us by purchasing the DLC we made to allow those whole like the game to support us, and in return get something a little fun to continue to use in the game.

https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/

https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/

https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/

Changelog v0.2.3566.17335
  • Fixed ragdolls getting stuck and positions not being synced to clients
  • - Reverted some changes to ragdolls
  • Cryo tubes can now resurrect dead players - as long as they haven't respawned already
  • Cryo tubes will mix their internal atmosphere with the world atmosphere when open
  • + Added support to read Air Conditioner efficiency values using logic i/o.
  • Fixed client player positions not updating on the server
  • Fixed Error thrown by stacker on load.
  • Fixed Render distance on basic packaging machine.
  • Fixed Error Spam from Autolathe "This recipe doesn't exist! Defaulting to Unknown".
  • Reduced Air Conditioner power usage by 30%, to match previously reduced throughput and energy movement amounts.
  • Fixed Gas Ratio readings from inputs and outputs on new atmospherics devices incorrectly read -1.
  • + Fixed Clients don't get updated efficiency ratios on tooltip new Air Conditioner.
  • Fixed Clients not updating the status of input and output connections of atmos devices.
  • Fixed ragdoll position not updating correctly
  • Fixed Air Conditioner input and output tooltips.
  • Changed Air Conditioner to use curves to map its efficiency.
  • Expanded negative temperature delta, to allow for slightly longer inefficient air conditioning.
  • Decreased base Air Conditioner throughput by 25%, and energy transfer by 30%.
  • Changed entities decay behaviour while being carried to prevent decaying while being dragged. Their decay will now pause while being carried and reset to 60 seconds if within 60 seconds of decaying.
  • Changed drag ragdoll body to force grabbing pelvis
  • Optimized MixInWorld bucketing system for threaded atmospherics calculations. Mixing large clumps of world atmospheres is now 3-4x faster.
  • Fixed Catastrophic atmospheric events creating excessive numbers of new world atmosphere grids (20,000+) causing the game thread to lag and creating periodic frame hitches on clients and 100% Cpu usage on servers.
  • Changed Values that determine world atmosphere mixing speed and new world atmosphere creation during mix to be dynamic. As the number of atmospheres increase atmospheres not in rooms will mix more quickly and creation of new world atmospheres will require a higher threshold.
  • Optimised World atmospheres only calculate has-sunlight if they are in a room. This means that plants in Hydroponics trays will require a room to grow. Has-sunlight calculation is expensive and does not scale well enough to run it on 1000s of atmospheres.
  • Fixed Can't build cables on rear side of new Filtration Machine.
  • Fixed mining drill not working when loading game if in hand slot
  • Changed player body decay time to 10 mins
  • + Added the cleanupplayers console command to remove player bodies
  • An attempt at improving dragging a ragdoll human
  • Improved IsKinematic property setting
  • Fixed New AirConditioner model now defaults to off and idle when first built.
  • added Missing prefab change from previous commit, which increases the AC throughput.
  • + Complete rework of Air Conditioner logic. Air conditioners start by wanting to move a fixed amount of energy to or from their input gas, with the equal and opposite transfer happening to the waste network.
  • + The Air Conditioner speed is dependent on two main relationships. The first speed modifier is if the waste temperature is in the temperature direction the gas wants to be. With a slight increase in speed for greater deltas. If the waste temperature is in the opposite direction of where the input gas wants to go, then then machine will loose efficiency, going roughly at only 5% speed when waste temperature is 100 degrees in the counter productive direction. The second speed modifier is when the input gas temperature is out of preferred ranges, with 100 K being a cold limit, -50 C to 100 C being optimal gas working temperatures, 400 C being about 33%, 600 C being 10%, and 1000 C bottoming out at 0%.
  • + The Air Conditioner now works less efficiently if waste or input air networks are low in pressure.
  • + Added tool tips to the Air Conditioner info panel.
  • Air Conditioners no longer auto fills its waste network from its input gas.
  • Fixed pressure regulators inappropriately using static data.
  • Fixed Servers throw error spam when a large base explosion and decompression happens.
  • + Added Servers now rate limit the amount of atmosphere data sent to clients. This will result in clients having less up-to-date values during extreme events but will prevent the server from erroring out while trying to send too much data.
  • Changed window mode dropdown to be populated using GameStrings
  • + Added World atmosphere clean-up command (server only) "atmos cleanup". This will clean up all world atmospheres that are not in a room.
  • + Added all loading screen text to GameStrings to allow for localization
  • Fixed A number of items not showing destroyed model when destroyed.
  • + Added Destroyed buildState for updated atmospheric devices.
  • Fixed Can't deconstruct a Destroyed elevator level.
  • Fixed missing localization on custom world panel
  • Fixed missing localization on in game menu
  • Changed 'enter game name' prompt to use a static game string for localization
  • + converted credits page and welcome screen to prefab instead of being serialized with the main scene
  • Fixed missing localization on in-game save menu
  • Fixed missing localization on password input popup
  • Fixed some workshop mod menu text not being localized
  • Fixed all join server menu text not being localized
  • Fixed all load world menu text not being localized
  • Fixed all tutorial menu text not being localized
  • Fixed all main menu text not being localized. All the localized text components had been set up in the scene instead of the prefab and the data had been wiped at some point.
  • Fixed New H2Combustor model not replacing old model when loading saves made on previous versions.
  • Fixed Active sound not playing on new H2Combustor.
  • Fixed New Air Conditioner not consuming power when IC slot cover is closed.
  • Fixed Filters rotated incorrectly on new Filtration Machine.
  • Fixed Cant interact with FilterSlot1 when IC slot cover is closed on FiltrationMachine.
  • + Added Filtration thumbnails.
  • + Added New FiltrationMachine prefab with IC slot. Mode 0 can be used to Set machine state to idle.
  • Reparented FiltrationMachine class to DeviceInputOutputCircuit.
  • Fixed small cell devices doubling up on same grid
  • Fixed adding pipe radiator step in gas mixture tutorial
  • Fixed New mining backpacks are hidden when placed in lockers.
  • Fixed GasFuel Generator continues to make power after its run out of fuel.
  • Fixed some authoring issues with new Electrolyzer prefab (Sound, animation and pipe connection settings)
  • - Removed deprecated Electrolyzer prefab
  • Added new electrolyzer with IC slot to replace old version
  • Fixed Dis-allowed rotations on Nitrolyzer and AirConditioner.
  • Fixed plant decay time showing as ten times as long on tooltip
  • Fixed Parenting of Save data to reflect reparenting of devices that were children of machine.
  • + Added IC slot to Air Conditioner.
  • Changed Air Conditioner now uses Mode variable to run or stop. Idle: 0, Active: 1.
  • Changed Air Conditioner now uses Setting variable for target temperature. While the setting is in degrees Kelvin the machine will continue to show the target Temperature in Celsius on the button screen.
  • - Removed a number of deprecated scripts that were children of now defunct machine class.