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Stationeers News

The Patchoponics Update



Welcome Back Stationeers!

This month, the team’s dropping content like it’s *hot*

So eat yourself stupid with the new automated hydroponics systems, or...

Go cosmic drifting in the new Tier 1 rover.

Try taking control of your destiny with placeable spawn points,

Boss your friends around via the new ping system,

or just get ravey with glowsticks...

There’s all sorts of magic dust in the UX and audio departments too, fresh world-building sprinkled in the revamped Stationpedia, and some serious under-the-hood adjustments in preparation for v1.0 release – plus a truckload of polish, fixes, and a special preview of What’s To Come.

It’s been a busy few weeks, so jump back into Stationeers and see what’s growing...

New Content




Gearing up for release, we’ve been focused on getting supporting content into the game: including a new, early game rover in preparation for planetary missions, plus a ping system to make ordering people around so. much. simpler.

We’re working on revamping parts of our automation system, too, so that it’s easier to survive and thrive on far away rocks. Check out the new ‘Harvie’ hydroponic auto-harvester. It’s more intuitive and user friendly – and expect more automation improvements to come.

Base building just got more convenient, too: now you can select your own spawn points using the flag system, and we’ve released a bunch of fun content to Survival, like organ pipes, advanced gas tanks, even … glow sticks.

Take a moment to dig around inside the Stationpedia – it’s a big work in progress, but we’d love to hear how you feel about the world we’re starting to sketch in. Jump in Discord and tell us all about it – how well does it line up with what you’d been imagining?

UX, Fixes & Audio


And of course, we’ve been tweaking, bug fixing, polishing and hardening Stationeers all over. Thanks to everyone who’s been contributing to our Jira bug tracker (check Discord #bug-discussions for guidelines on how to report an issue - it’s super easy). You’re incredible, and we couldn’t do this without you.

Also check out the UX tweaks like right click to turn tools on/off, easier interactions using mouse cursor in-world, and adjustments to the travel save system, which we’re getting ready for the full survival game!

There’s new beeps and boops all over the place, too - though our resident audio maestro’s been a little out of the loop this month…

The Forecast




Lastly, take a peak at a completely new system: WEATHER.

We’re introducing antagonists, starting with the elements themselves. It’s very much a work in progress, but head to Mars, open up the Incident menu (in the Pause menu), turn on a dust storm – and watch chaos descend (and your solar panel output drop through the floor).

There’s a lot more to come here, but tell us what you think, how it performs and … watch the skies …

[h2]Version 0.2.2582.12315[/h2]

FULL PATCH NOTES HERE

https://store.steampowered.com/app/544550/Stationeers/

The 'Patchopedia' Update

[h2]Welcome back Stationeers![/h2]

October’s update lands with a new Stationpedia front and center. Approaching v1.0, it’s going to play a central part in gameplay, so we’ve reworked it in readiness for great things – and hope you like it! Expect even more functionality in the near future.

We’ve also continued with UX improvements, movement tweaks, audio enhancements and UI buffs, while churning out new content, including lights, beds, batteries, some truly HUGE doors, and all kinds of new destruction elements.

So sit back, and get ready to jump into Stationeers once more – there’s a lot to see…



Stationpedia


This update we’ve reworked the Stationpedia in a BIG way – to prepare it for a key role in Stationeers 1.0.

Heading towards release, we want the mighty ‘Pedia to become the central reference for players – so we’ve redesigned it to surface more information, greatly improved functionality, categorization, and laid the groundwork for bringing in even more content in future.

With every update to come, there’ll be more info, resources and lore appearing in the Stationpedia.

In the meantime, familiarize yourself with the new layout, and give feedback through our Discord – tell us what you think!

New Content




We’ve added a lot of new toys this month: Try out fresh furniture like beds, or spotlights to illuminate your big, beautiful base. Build a massive gateway for Very Big Things, power-up the place with the upgraded station battery, say hi to the Trader … or just break things.

Lots of things. Because we’ve been adding destroyed states. Now, if you ‘accidentally’ incinerate, explode or just utterly vaporize part of your base, you can see what’s left behind (spoilers: broken machines and wreckage). It’s a work-in-progress, but expect more … broken things … soon™.

UX + Hardening




Continuing with our hustle on hardening, we’ve been fixing bugs, polishing systems like movement, and adding UX touches such as dynamic deconstruct and double-click to send items between inventory and hands.

AIMEE’s better than ever, thanks to a superstar dev’s deep dive. We’ve also been closing loopholes, tweaking noises, as well as a host of smaller buffs and shine to a range of systems. As always, if you find an issue, sing it our Jira.

Audio Design


There’s a wealth of sonic additions to the Stationeers universe. Expect a new suite of SFX for levers, buttons, keypads, and dials on fabrication machines, logic devices, in-world UI and more.

It won’t be long before you can play with your eyes closed. (maybe)

https://store.steampowered.com/app/544550/Stationeers/

Version 0.2.2599.12349




FULL CHANGELOG

HotFix
  • Added Sounds to Gas Generator.
  • Removed the seasonal event from the main menu.
  • Fixed the Rocket not being able to launch.
  • Added New Recycler sounds.


Code

Added a fade in effect when the player loads into a map or mission.
Increased default mineable render distance from 30 to 45.
Added new logic variable for AIMEe 'MineablesInVicinity' which returns the amount of potential mineables within an extended area around AIMEe.
Added new logic variable for AIMEe 'MineablesInQueue' which returns the amount of mineables AIMEe has queued up to mine.
Added new event for igniting flares.
Added new event when merging stacks.
Added new event for logic button press.
Added new event for player movement state change.
Added new event for Slot UI opened.
Added new event when player enters a trigger zone.
Added new event when a player exits a trigger zone.
Added new event when a player close's a Intro window.
Added new event action to display controls to the player.
Added new event action to close UI panels for tutorials.
Added starting conditions to existing tutorials.
Added jetpack delta pressure display. Jetpack HUD now shows the difference in pressure between the canister and the world atmosphere. Display turns off if there isn't a canister present.
Changed Players movement now takes into account the slope of the surface they are walking on, resulting in all around more consistent movement.
Changed AutoMiner export animations to be smoother
Adjusted the rotation delay on the First Person Helmet. It's now more snappy compared to being floaty and slowly adjusting to the correct rotation.
Adjusted the position of interaction boxes on all existing chairs.
Updated the SatelliteDish colliders.
Updated missing names for the StructureTransformerReversed and ItemKitBeds.
Updated Language files.
Updated the collision boxes on all Stairs (Removed the lip at the top).
Removed ability to change species when on a planet or in a scenario.

Content

Updated Escape From Mars Scenario to use a rocket instead of mothership.
Added New Airlock variant, the Airlock Gate. This Airlock Gate works like the Blast Door but can combine together (Placed side by side) to act as one door given the correct Logic setup.
Added Airlock Gate Kit. This can be crafted via the Pipe Bender.
Added new Structure Battery type the Large Battery which will store 2.5x as much power as the original battery. This can be crafted using the Electronics Printer using the recipe Kit (Battery Large).
Added Kit (Battery Large) which is used to craft the Large Battery Structure, this is 1.75x as expensive as the Kit (Battery).
Added new logic button variant Emergency Button with clear cover preventing it from being pressed accidentally. On the existing Logic Switch kit.
Added various wreckage and broken states for certain Structures.
Added broken state to the Vending Machine.
Added Wreckage pieces for the Vending Machine.
Updated the Locker model.
Updated the open/close animation on the Locker.
Added Sensor Lenses and Ore Scanning Sensor Processing Units recipe to tool manufacturer, and to the research tree.
Updated the Large Battery Kit model.
Updated the Airlock Gate Kit model.
Updated all tutorial respawn conditions.
Modified jetpack to work only when the propellant canister has a higher pressure than the external atmosphere, and pressure warnings to be relative to external atmosphere.
Added Trader Bot which will stand on the on the Landing Pad after the Shuttle lands. Players will now interact with the Trader Bot instead of the Landing Pad in-order to trade.
Added Three lights onto the Shuttle. Allowing it to be seen better at night.
Added Trader Bot being visible within the Shuttle.
Updated the KitChairs model.
Updated the KitTables model.
Updated the Dynamic Canister Kit model.
Added Quantity as a logic variable for the Silo.
Added BlockBed & SingleBed (Craftable via the Autolathe using the ItemKitBeds).
Added deconstruct states to certain dynamic objects (DynamicGasCanister, DynamicAirConditioner, DynamicGenerator, DynamicHydroponics, DynamicScrubber).
Updated the ItemTankConnector model.
Added three new lights to the WallLight kit.
Updated Jupiter mesh.
ADDED SPOOKY HALLOWEEN STUFF

Fixes

Fixed temperature/pressure low warning constantly triggering on Loulan.
Fixed Error when clicking checkboxes in settings.
Fixed Spawning in incorrect locations when reloading a scenario or tutorial.
Fixed mineables not disappearing when mined.
Fixed the incorrect images being displayed on the HowToBuild category in the Stationpedia.
Fixed null reference error popping up upon joining a multiplayer server.
Fixed Looking at AIMEe's handle no longer causes wheels lock up.
Fixed AIMEe becoming unresponsive and doing nothing when no mineables are in the immediate area.
Fixed AIMEe becoming unresponsive when moved away from a chute while depositing ore.
Fixed AIMEe not clearing cached information when removing/adding a programming chip, causing issues when trying to update code via IC.
Fixed AIMEe no longer tries to mine in states other than 'Roam'.
Fixed Interrupting AIMEe no longer causes the minable they were mining to be ignored.
Fixed AIMEe becoming unresponsive when all mineables in the area are assigned to other AIMEes.
Fixed AIMEe's state machine now only runs on the Server.
Fixed inability to finish constructing structures that require a single stackable item for the next buildstate.
Fixed Jumping should now behave more consistently when performing back-to-back jumps
Fixed spelling mistake on Tutorial 06 Basic Atmos.
Fixed End screen on tutorials.
Fixed materials not being consumed when constructing structures to their next build stage.
Fixed Players will now slide significantly less when walking on surfaces.
Fixed printer mod kits being destroyed at incorrect times.
Fixed Mineable overrides no longer cause errors when only some Mineables are overridden.
Fixed Walking up stairs now behaves the same regardless of world gravity.
Fixed Gravity when indoors is now correctly Earth gravity regardless of world gravity.
Fixed all window colliders being too far forward and blocking areas which would normally be accessible.
Fixed Propellant Critical warning not showing up if there's a canister present in the jetpack.
Fixed Landing Pad not being paintable.
Fixed Landing Pad is no longer deconstructable while someone is using the trader.
Fixed various visual issues with the Landing Pad.
Fixed Shuttle animations being delayed when landing/taking off.
Fixed Mineables can no longer show a different mesh than what they yield when veins collide during generation.
Fixed Custom World Panel not working when exiting and opening the panel again.
Fixed exploit where atmospheric devices encased in an area in which atmospheres couldn't exist (e.g. in sealed frames) would be able to access the global atmosphere.
Fixed the contents panel on the SDB Silo not lighting up when powered.
Fixed the Dynamic Canister Kit not having the correct blueprint.
Fixed Camera position being incorrect when seated or in a bed.
Fixed Benches missing from ItemKitChairs.
Fixed DynamicAirConditioner not dropping its kit on deconstruct.
Fixed ChatPanel throwing errors when joining a dedicated server.
Fixed AutoMiner will no longer cause errors when changing "Open" to a non-zero value while it's active.
Fixed AutoMiner now correctly saves and loads its contents.
Fixed EVASuit and HardSuit no longer automatically turn off when filters are in an error state.
Fixed Air sound continues playing on EVA suit when air-tank removed.
Fixed auto pause on Dedicated Server.
Fixed custom mod directories not loading on Linux dedicated servers.
Fixed Chute junctions should no longer drop things when their output is connected to another chute or device.
Fixed Scoreboard not working.
Fixed Interactable state change sounds playing on game load & initialization.
Fixed On/off open/close sounds playing when building a device.
Fixed Jetpack sound does not turn off when sitting in seat.
Fixed Doors and other powered structures starting in off state by default.
Fixed LightRoundAngled not being on the correct small grid.
Fixed AutoMiner now correctly returns when full on clients.
Fixed Fabricator Machines not displaying the correct image of the thing being printed.
Fixed the left and right navigation on the printers to display the corresponding recipe on the tooltip.
Fixed AutoMiner will no longer restart from the beginning after loading from saved game.
Fixed issues with the skybox causing graphic issues.
Fixed Padded Windows not using or returning glass.
Fixed DedicatedServer Not Unpausing.
Fixed ModularRocketEngine not being paintable.
Fixed Keypad sound not playing on door interaction when door is controlled by Airlock.
Fixed Multiple footstep sounds playing in quick succession when walking along hill slopes.
Fixed Elevator sounds not playing.
Fixed null on Fabricators which don't have recipes.
Fixed xml errors causing the game to break.
Fixed an issue with not being able to join dedicated servers due to them being paused.
Fixed AutomatedHydroponics should no longer jam when loading a saved game.
Fixed Tool manufacturer desync issues on both Dedicated and hosted session.
Fixed Removed the floating brain from 'BrokenLargeBase02' composition.
Fixed Loading save containing a CommandModule on Dedicated Server no longer causes loss of atmospheres.
Fixed Issue with "Press Enter To Continue" appearing in places it shouldn't.
Fixed sitting positions on certain chairs.
Fixed Beacon not being paintable.
Fixed Insulated Tanks not dropping kits on when deconstructing.
Fixed advanced tablet not using power.
Fixed ItemKitBenches not being crafted within the Autolathe.
Fixed Loulan sun misalignment.

UI

Added setting for mineable render distance (Under 'Advanced' in settings).
Updated Structure thumbnail images for the Stationpedia.
Updated scene to include all tutorial UI prefabs.
Improved the collapsing of categories in the Stationpedia.
Updated tutorial UI panels.
Changed some of the layouts and UI ordering so that the Game overlay wont show over the top of the newly added narrative screens.
Changed Tutorial Controls panel to now show multiple controls at the same time.

UX

Updated the Stationpedia, with a new design and improved functionality. Some Stationpedia systems are yet to be updated, but hopefully you will find this easier to use, and more useful.
Added Search functionality to the Stationpedia.
Changed the Stationpedia to be off by default. (This can be turned back on by pressing the F1 key)
Added new functionality for unequipping items from your active hand. Double pressing the Inventory Select key (default: F) will put the item from your active hand back into the slot it was equipped from.
Added Ability to freelook while sitting in a seat.
Decreased the crafting time on the ItemKitFurniture, ItemKitTables, ItemKitChairs & ItemKitBenches.
Updated local mod loader to include a / if it does not exist on the end of a given folder location.
Changed AutomatedHydroponics will now import from chutes even when un-powered or turned off.

Audio

Added Crowbar using and Crowbar finished sounds.
Added Stationpedia UI Sounds.
Added Weld-frame sound.
Added Sounds for AirlockGate.
Added Hover UI sounds for in-world interactions and items.
Fixed Trying to swap an item in hand with an item in a non-compatible slot plays the swapping UI sound even though the interaction fails. Now plays interaction failed sound.
Fixed Close Inventory Sound playing on game start.
Fixed Jump land sound playing on game start.
Fixed Collision Sounds playing at full volume regardless of collision force.
Changed Reduced volume of PressurePlate On sound. Removed PressurePlate Off sound.
Added Sounds to all Logic Units.
Added Sounds to Logic Dial, Switch, Lever & Buttons.
Added Sounds to dials on Transformers.
Added Sounds to Emergency Button.
Added On/off sounds and powered sounds to LED consoles.
Added Click and hover sounds for consoles and computers.
Added Data-disk insert/remove and data-disk reading sounds on consoles.
Added Sounds for PressurePlates.
Fixed Active-vent out-take sound sometimes not playing in large bases when controlled by air-lock console.
Added Search interaction sounds, Tier-Two button sound and "can't fabricate" sound to Manufacturing machines.
Added Button Sounds to Manufacturing Machines.
Added missing scripts and references to TutorialNarration.prefab.
Added Powered sound to MKII fabrication machines.
Added Lever sound to fabrication machines.
Fixed SprayCan sounds not playing.
Fixed Manufacturing devices playing the import error sound when something was in their Export slot.

The 'It's Hard Out There' Update

Welcome Stationeers!


It’s been a big month of hardening as we lay the groundwork for a push on the Stationpedia, tutorials and everything to come ... We’ve been bug hunting, tweaking, and refining key systems with the community’s help, while dropping in some choice new content - ore-sensing HUD lenses, anyone?

So look for a stronger, stabler, slicker experience this update. We’re still very much in development, so perfection is some way off. But we’re hoping you notice the touch-ups, not to mention UX tweaks, a surplus of sonic improvements, and a heap of content additions we think you’ll like ...


Hardening


Out here in the Early Access Galaxy, the time comes to take a deep breath, press pause, and open a can of bug spray. Over the last month, that’s exactly what we did.

We’ve focused on Jira with awesome support from the community, and hit the glitches hard. Anyone who spends a little time in our Discord will hopefully notice the difference. Jira is a key part of our road map to release, so if you’ve got a good repro for a bug or issue, drop it in here. We’ll be connecting our Discord to that beast shortly, so you’ll see action on any good report.

We’ve also been working on improving performance in Stationeers. It’s an ongoing process, but big work is happening on terrain generation, networking, loading times and lots more. As this work progresses, you’ll keep seeing improvements, so stay tuned ...


New Content


Fixes were the focus, but we’ve been adding to the Tech Tree, too. Check out the new Ore Sensing Lenses – and take the guesswork out of mining. There’s new solar panels, automation additions like silos and hoppers, insulated tanks, lights, a whole suite of furniture, an entry-level battery charger, fancy ore updates, all-new world clutter, kits and … well … discover the rest for yourself … (pssst, what do you think of the new helmet?)


Audio Design


Our audio designer has continued his epic journey of bringing the world of Stationeers to sonic life. The list of things that make cool noises just keeps growing – but special shoutouts to hydroponics, the chute network, and swapping hands with tools. Some stellar creation is happening over here, and will continue.


UI + UX


We’re hardening to support the work to come – and there’s a LOT. Next patch, we’re rebooting the Stationpedia, as well as beginning to rework how we introduce players to the game (and wait till you see what’s coming over the horizon after that).

We’ll be getting these updates onto the beta branch soon, so watch … this … space, Stationeers. We want your feedback!


Hotfix - Version 0.2.2541.11929
  • Changed AutomatedHydroponics will now import from chutes even when un-powered or turned off.
  • Fixed AutoMiner will no longer cause errors when changing the "Open" state to a non-zero value while it's active.
  • Fixed AutoMiner now correctly saves and loads its contents.
  • Fixed EVASuit and HardSuit no longer automatically turn off when filters are in an error state.
  • Fixed breathing sounds continuing to play on the EVA suit when the air-tank was removed.
  • Fixed custom mod directories not loading on Linux dedicated servers.
  • Fixed Chute junctions should no longer drop things when their output is connected to another chute or device.
  • Fixed Scoreboard not displaying when it was supposed to.
  • Fixed AutomatedHydroponics should no longer jam when loading a saved game.
  • Fixed SprayCan sounds not playing.
  • Fixed Manufacturing devices playing the import error sound when something was in their Export slot.
  • Fixed Tool manufacturer desync issues on both Dedicated and hosted session.
  • Fixed issue where the sun was not being cleaned up, causing multiple suns to appear when playing.
  • Fixed Padded Windows not using or returning glass from its buildstate.
  • Fixed ModularRocketEngine not being paintable.
  • Fixed Keypad sound not playing on door interaction when door is controlled by Airlock.
  • Fixed Multiple footstep sounds playing in quick succession when walking along hill slopes.
  • Fixed Elevator sounds not playing.
  • Fixed XML issues stopping the game from working when serializing and deserializing with incorrect syntax on XML files.
  • Fixed an issue with not being able to join dedicated servers due to them being paused.
  • Fixed Issue with "Press Enter To Continue" appearing in as the world name.
  • Fixed sitting positions on certain chairs.
  • Fixed Beacon not being paintable.
  • Fixed Insulated Tanks not dropping kits on when deconstructing.
  • Fixed advanced tablet not using power.
  • Fixed ItemKitBenches not being crafted within the Autolathe.
  • Fixed Loulan sun misalignment.
  • Fixed Loading a save containing a CommandModule on Dedicated Server will no longer causes loss of atmospheres.
  • Updated Jupiter planet mesh.
  • Updated the ItemKitTankConnector model.
  • Updated Language files.
  • Removed the floating brain from 'BrokenLargeBase02' composition.



Version 0.2.2533.11872


    [h3]Code[/h3]
  • Updated Netcode, physics updates on dynamic things should be smoother.
  • Halved atmospheric velocity effect on characters. You now get thrown around less by explosive decompression and other atmospheric pressure deltas.
  • Changed Terrain now generates from the centre outwards (was generating from the outside inwards).
  • Updated default.ini to contain the correct server parameters.
  • Updated The dedicated server scene to have new setting fields.
  • Updated shutdown command to kick all players when server is shutdown.
  • Added ability to run commands in the game.
  • Added ability to run commands directly from the dedicated server (with graphics mode).
  • Updated Rcon server now works with network wrapper.
  • Updated chat messege to handle commands.
  • Added login system for clients to run commands.
  • Added ability to send full messages to server with notice and shutdown commands.
  • Added Server Admin password fields to both settings and default ini.
  • Added client command protection checks.
  • Added more server logging.
  • Changed Nearby terrain now generates immediately when loading a saved game.
  • Changed Nearby terrain now starts generating immediately when joining a multiplayer game.
  • Added Players will now go unconscious when offline. They will continue to breathe as usual, other players will be able to move them around and access their inventory.

    [h3]Fixes[/h3]
  • Fixed Audio bug where jetpack sounds, footstep sounds & tool sounds might not play when in a big base.
  • Fixed credit card with 0 balance not being able to trade.
  • Fixed mining creating vacuums that would suck the player into terrain. Mined voxels now leave behind an appropriate global atmosphere rather than a vacuum.
  • Fixed Terrain should no longer be able to render when outside of render distance.
  • Fixed AtmosAnalyser causing errors with certain pipes.
  • Fixed Build action text was not capable of being localized.
  • Fixed Glitchy ending on using crowbar sound.
  • Fixed Custom World seed is now the actual seed used when creating the world.
  • Fixed BatteryChargerSmall's kit having other interactions.
  • Fixed ItemJetpackBasic having a collider which is too large.
  • Fixed Suits causing bodies to become invisible.
  • Fixed Rcon server not responding after first command.
  • Fixed Stop Server command from shutting down the server before kicking players.
  • Fixed Stacker not locking correctly.
  • Fixed Human limbs having the incorrect names.
  • Fixed Pipe Networks staying the same after separating the pipes.
  • Fixed "Solar Intensity Scale" allowed to be set below '0' in the Custom World Panel.
  • Fixed issues with terrain on Tutorial 06 - Basic Atmos.
  • Fixed trading buying/selling incorrect amounts of items sometimes, this includes batteries.
  • Fixed issue stopping you using more than one Vending Machine while Trading.
  • Fixed Mirror Logic device and Reader not being correctly connected on a network.
  • Fixed LogicHashGen causing the various fabricating machines to display incorrect search results.
  • Fixed suit filter sound not turning off when: No filters or Filters expended or No waste tank or Waste tank full. Players now need to re-enable their filters once they have resolved the filter error state.
  • Fixed Exiting a game now takes significantly less time to clean up generated chunks, making it much faster.
  • Fixed HydroponicsAutomated not playing Plant animation when only one seed is inside.
  • Fixed a majority of items clipping through printer doors when being printed.
  • Fixed incorrect tablet instruction On basic atmospherics Tutorial.
  • Fixed ItemKitAutoMinerSmall being unpaintable.
  • Fixed StructureAutoMinerSmall activate button tooltip being inverted.
  • Fixed suit still rendering on the character when moved to storage.
  • Fixed BlastDoor open/close sounds playing twice.
  • Fixed pipe / cable placing issue when you had something in your inactive hand.
  • Fixed Reduced stutter from terrain generation.
  • Fixed clutter of different types spawning on top of one another
  • Fixed Players joining Asteroid Belt multiplayer games will now receive chunks generated before they join as they get close to them.
  • Fixed chutes, pipes and cables being deleted when their network did not exist upon loading.
  • Fixed the Emergency Wrench and Emergency WireCutters not allowing you to use the merging functionality with pipes/cables.
  • Fixed logic devices being able to read/write logic values via the power cable port, you must have a data cable connected to run logic now.
  • Fixed Loading an Asteroid Belt save should now correctly generate asteroids near world origin.
  • Fixed rounding issue on the Advance Furnace contents panel.
  • Fixed damage indicators being grey instead of yellow when a small amount of damage is applied to something.
  • Fixed AirConditions cause errors on dedicated servers.
  • Fixed Resolution settings not including the refresh-rate.
  • Fixed Terrain generation radius when using a Rover now uses the player's chunk render distance.
  • Fixed errors displayed when turning the lens flare setting off on Vulcan.
  • Fixed CartridgeAccessController not working on dedicated servers.
  • Fixed CartridgeOreScanner causing errors when no DynamicGPR exists.
  • Fixed Error occurring when dedicated servers port is already within use.
  • Fixed Chat window opening after using the labeler.
  • Fixed CameraController null on main menu.
  • Fixed PictureFrames not deregistering correctly.
  • Fixed incorrect rotation of the active vents data disk.
  • Fixed Error Spam from DynamicGasCanister on Dedicated Server.
  • Fixed Terrain should no longer be able to be invisible when inside render distance.
  • Fixed Reverb bug where small rooms sounded larger than they should when standing next to an open door.
  • Fixed Dedicated server exit button not exiting.
  • Fixed coloring of logs in a dedicated server.
  • Fixed Sleeper & CryoTube not correctly pausing hunger.
  • Fixed potential hang when connecting to a full multiplayer game.
  • Fixed potential hang when connecting to a game immediately after disconnecting.
  • Fixed potential infinite loop when clearing connection buffer in the rare case that it was completely full.
  • Fixed robots not starting with batteries on 'Minimal' starting condition.
  • Fixed StructureOrganicsPrinter missing the search button.
  • Fixed ItemAlienMushroom producing an incorrect atmosphere mix.
  • Fixed positioning of the data disk on the Active Vent.
  • Fixed ItemFlashingLight being unpaintable.
  • Fixed emergency crowbar not being able to perform the tasks it should.
  • Fixed rover having issues with hot/cold flickers in its internal atmosphere on certain planets.
  • Fixed rover flying away on Europa.
  • Fixed AdvancedTable not saving selected Cartridge.
  • Fixed server browser sorting not working.
  • Fixed prompt not appearing when ports are in use when trying to load in-game.
  • Fixed LaunchPad & Modular Rocket Structures being destroyed if their rocket network does not exist.
  • Fixed Custom World Panel not updating Gravity, Solar Scale & Starting Conditions.
  • Fixed grab labels on unconscious players.
  • Fixed GPR not being cleaned up correctly after being destroyed.
  • Fixed the pipe label not displaying correctly on Insulated pipes.
  • Fixed trading issue where you could still trade with a disconnected vending machine.
  • Fixed trading issue where you could still trade with a disconnected computer and motherboard.
  • Fixed trader locking up after interacting with a trader and having an error on your cable network.
  • Fixed StructureWallPaddedNoBorder causing issues with ItemSteelSheet (Thanks Termi).
  • Fixed StructureSign2x1 using one kit instead of two.
  • Fixed rings missing from Saturn.
  • Fixed Rocket Fuel Ratio in stationpeida.
  • Fixed being unable to interact with controls after death.
  • Fixed atmospherics issues on Loulan related to gas in gas canisters being deleted.
  • Fixed Advanced Furnace sounds causing errors when at high pressures or when activated by logic (Thanks @clever & @DoyleChris).
  • Fixed Furnace sounds sometimes continuing to play after furnace exploded in multiplayer.
  • Fixed PortableGPRs not being cleared correctly on world exit.
  • Fixed Pressure Gauges on Furnaces to better reflect their operating pressure range.
  • Fixed clutter being tiled, should now look less repetitive.
  • Fixed Rocket Modules should no longer cause errors during smart-rotate.
  • Fixed command module not displaying the correct buildstates.
  • Fixed Padded Walls not dropping kits when deconstructed.

    [h3]UI[/h3]
  • Fixed incorrect temperature range displaying in Stationpedia for Inconel.
  • Fixed font issue on Server Info panel.
  • Added localised font support to Scoreboard.
  • Added localised font support to new tutorial UI Panels.
  • Added tags to old tutorials to continue support for deprecated UI.
  • Added Font support for localisation to Buttons on Tutorial/Scenario complete scene.
  • Updated Dedicated server buttons to allow stopping of server.
  • Added control setting for Double Click Delay (Under 'Control' in settings).
  • Added world setting for AmbientLight (AmbientLightMin & AmbientLightMax).

    [h3]UX[/h3]
  • Updated Helmets. They are now locked by default.
  • Changed stack splitting so it will now move the split amount to the stack in your other hand (if present). [Thanks RoboPhred]
  • Changed the starting conditions to use the BatteryChargerSmall instead of the original.
  • Changed how the FiltrationMachine works, it won't error when a filter is empty anymore.
  • Removed the ability to place backpacks inside of backpacks, if you had a backpack inside of a backpack - it will now spawn on the ground.
  • Added more interacting colliders to unconscious/dead players.

    [h3]Content[/h3]
  • Added TankSmallInsulated & TankBigInsulated (Craftable via the PipeBender).
  • Added Conveyor recipe to the autolathe.
  • Added StructureRTGSurvival to certain composition bases on Loulan.
  • Changed the starting conditions to use the SolarPanelBasic instead of the original.
  • Added SolarPanelBasic Flat & Angled (Craftable via the Autolathe).
  • Added SDBSilo (Craftable via the Electronics Printer).
  • Added Sensor Lenses and Sensor Processing Unit (Ore Scanner). These allow you to scan for and visualize ore locations on your HUD.
  • Added BatteryChargerSmall (Holds two batteries. Recipe added to the StructureElectronicsPrinter).
  • Added Improvements to conveyors to help prevent things from falling off.
  • Modified shader for volatiles, silicon, oxite, and ice
  • Added new Ore models.
  • Updated the Insulated pipe kit blueprint from normal the pipe kit.
  • Added little trees for Loulan.
  • Added rock clutter and terrain textures for Vulcan and Loulan.
  • Added Clutter rocks and terrain textures for Europa.
  • Changed doubled turbine generator efficiency.
  • Changed Centrifuge can now import from chutes when turned off
  • Removed the ItemKitOrganicsPrinter recipe from the StructureElectronicsPrinter.
  • Updated the trader names.

    [h3]Audio[/h3]
  • Added When the player is in a pressurised atmosphere, things in nearby but separate low pressure or evacuated rooms will have their sounds be correspondingly quieter or silent (if vacuum).
  • Added Sound for when a machine will not accept the item in the Import Bin.
  • Added Sounds for SDBSilo.
  • Added Powered sound for Sorter.
  • Added Steel Sheets and Plastic Sheets Constructing Sounds.
  • Added Construction sounds for GlassSheets.
  • Added Sounds to AreaPowerControl.
  • Changed removed default using UI sound from tools.
  • Added Equip and UnEquip sounds for tools.
  • Added Spark Sound for when cables fail when network is overloaded.
  • Added Vending Machine sounds.
  • Added Sounds to Stacker, Sorter, Unloader, ChuteBin, ChuteInlet, ChuteOutlet.
  • Added sounds to Setting-Wheels on PressureRegulator, Mixer, VolumePump, AdvancedFurnace, Stacker.
  • Added Sounds for Automated Hydroponics.
  • Added Sounds for Hydroponics Station.
  • Added Planting and Harvesting Sounds.
  • Added Sounds for VolumePump.
  • Added Operating Sounds to WallCooler.
  • Added Open/Close & ReleaseAir sounds to small gas canisters.
  • Added Sounds to DynamicGasCanister.
  • Added sounds to turbine generator.
  • Added Sounds for Labeller.
  • Added SprayCan Sounds.
  • Added FireExtinguisher Sounds.
  • Added Label Sound to Labeller.
  • Added Operating Sounds and overpressure sounds for Furnace and Advanced Furnace.

The 'Lift Off' Update

Welcome back, Stationeers!




It’s a landmark update as we bring interplanetary travel to Survival Mode – one small step for a Stationeer, a giant leap towards our core experience!

We’ve also got our sights on stable, so there’s been serious hardening happening, plus awesome audio additions, UI renovations, tutorial upgrades, bug fixes and lots, lots more.

There’s rockets, rockets everywhere – so let’s head for the stars, one planet at a time…

New Content


Did we mention, you can now build a ROCKET in Survival Mode?

This system will become a pillar of our core game, and we’re keen to see what you think!

Head for the stars, explore new worlds, and take essential gear with you. There’s a special audio surprise (see below), and the team has also replaced almost all of the wall construction elements as part of a broader hardening push - one that will continue in the next update.



Zeroing in on the core game also means making tough balance decisions. So we’ve tweaked the autominer, and cut the Fabricator from Survival: it was OP, and you know it.

We’re looking to the community for more balance suggestions, so don’t be shy with your ideas, but also, don’t be surprised if a few values shift in future updates! [Discord.gg/Stationeers]

UI work-up


You’ll also notice over recent update cycles that UI has been getting some major love. That’s continued! With our resident UI gurus bringing the entire In-world info system into line, it’s brought a new look and feel to the way we deliver information.

A behemoth effort from two key team members, directed at clarity, brevity and a new level of accessibility to fresh players. More broadly, it’s a reflection of the team listening to the community, and focusing on what you’re asking for: simpler, smarter UI.

Thank you to everybody who provided feedback on the tooltips during their rework! A special thanks to virusek20!

Keep watching, because there’s more to come (Stationpedia, we’re looking at you).

Hardening


As we gear up for a push towards ‘stable’, we’re starting to focus on hardening Stationeers - ensuring it stands up to the weird and wonderful things you want to do with it.

Automation is at the heart of the game, so we’ve tightened the bolts and whirled the knobs on our import/export systems for every device in the game. There’s also big changes under the hood in our save system, a raft of bug fixes, security upgrades, world rendering improvements and more.

Expect even more in the near future.

Audio Design

[previewyoutube][/previewyoutube]
We don’t want to brag, buuut … our audio design attained new levels of awesomeness this update with the Space Organ.

Yes, you can now build a fully functional organ in Stationeers. Why? Because we could. Also, we thought it’d be a good way to show off our new reverb system, as well as newly implemented audio occlusion design. Add to that a bunch of new item sounds and UI bleeps and bloops, and your ears are gonna be busy after this update...

[h2]Onward and upward, Stationeers![/h2]

Version 0.2.2499.11500


    [h3]Code[/h3]
  • Added fueling conditions to the rocket fuel module (8000 moles of gas, 66% Oxygen 33% Volatiles).
  • Added Localization support for power/data port information.
  • Added Delay setting for tutorial complete.
  • Adjusted MaxQuantity on the ItemElectronicParts from 10 to 30.
  • Adjusted the StructureAutoMinerSmall ore multiplier from 1.0x to 2.0x.
  • Changed 0 on the compass to now point North.
  • Fixed all items being invisible when loading into a new world after exiting from another world.
  • Fixed items being dropped upon exiting a slot.
  • Fixed 'Mouse Control' key not allowing you to move the camera when inside a vehicle.
  • Fixed clutter index out of bounds error.
  • Fixed Flat walls invisible bug (Thanks ekj111).
  • Fixed Lighting bug on Frames and Walls (Thanks Sphizaan).
  • Fixed Stacker, Unloader and HydroponicsAutomated should no longer jam when importing from chutes.
  • Fixed Chutes connected to devices should no longer eject things in random directions
  • Fixed Fabricators will now only attempt to import Ingots (Import won't close if contains a non-Ingot).
  • Fixed Fabricator's Import slot is no longer interactable while opening.
  • Fixed Lighting behaving incorrectly on frames, walls and cladding.
  • Fixed exception caused by clutter when mining.
  • Fixed issue where custom world menu would try create a preview world when loading into a custom world too fast.
  • Fixed All auto-saves are now asynchronous.
  • Fixed Auto-saves will once again create backups.
  • Fixed autorotate not working correctly.
  • Fixed inability to interact with cables when within a StructureWallIron on the first build stage.
  • Fixed ItemKitRailing being unpaintable.
  • Fixed issues related to auto rotate while holding key 'QuantityModifier' when scrolling with the mouse or moving when trying to place a Structure.
  • Fixed StructureCompositeWindow allowing mounting of devices.
  • Fixed right hand slot not showing damage
  • Fixed some kits saying they had an extra build option.
  • Fixed StructureCompositeWindow glass casting shadows.
  • Fixed StructureCompositeWindowIron glass casting shadows.
  • Fixed Loading screens on ultrawide monitors.
  • Fixed Furnace's import should no longer be able to remain closed when smelting has completed.
  • Fixed Furnace once again waits for smelting to complete before exporting.
  • Fixed Furnace now correctly imports items from chutes.
  • Fixed Things should no longer fall through chutes after they've exited them.
  • Fixed Chute Outlet should no longer get jammed when exporting things.
  • Fixed Export will no longer open and close repeatedly while waiting for connected chute to become empty.
  • Fixed precision placement not displaying the correct position the object would be placed at.
  • Fixed Stacker now correctly exports it's processing ingot when importing ingot cannot be merged during stacking (will continue to split if splitting).
  • Fixed Composite Walls not being interactable when trying to build.
  • Fixed Arc Furnace no longer allows players to import a new ore before smelting is complete.
  • Fixed ArcFurnace will once again correctly resume smelting upon loading.
  • Fixed Import/Export jamming when saved during Import/Export animation.
  • Fixed Space Shuttle Modules not returning or consuming kits when deconstructed/constructed.
  • Fixed Arc Furnace should no longer get jammed when importing or exporting things.
  • Fixed Stacker ejecting its contents when an un-mergable input occurs while splitting.
  • Fixed Devices should no longer get jammed when exporting things.
  • Fixed Import/Export animations are now significantly less likely to skip
  • Fixed JetPacks on Clients not using correct speed limit.
  • Fixed ice ores being too transparent.
  • Fixed spinning of camera causing massively reduced framerates.
  • Fixed StructureFrame displaying unnecessary meshes.
  • Fixed disabling of TerrainClutter not fully disabling the clutter draw system. This'll ensure that if there are performance issues with clutter, turning off the TerrainClutter setting will actually remove that performance hit now.
  • Fixed the battery cells percentage values not updating when in a slot.
  • Fixed Spamming warnings to log error on DeviceImport.
  • Fixed a null appearing on batteries inside of slots.
  • Fixed incorrect save revision check. [Thanks Risu]
  • Improved Chunk saving logic to reduce save time [Thanks Anonymous Monkey]
  • Increased max clutter multiplier in settings to 100. Clutter won't appear in the pause menu, un-pause to see new clutter after changing multiplier.
  • Optimized ground clutter system to reduce memory usage, generate more quickly and draw more instances
  • Updated the launch sequence to be more stable.
  • Updated Logic unit structures to provide their appropriate tooltips.
  • Reduced the number of chunks saved to reduce save size and improve save/load speed.
  • Reduced bloom intensity. Emissive buttons on machine should be more readable now.

    [h3]UI[/h3]
  • Added Construction Cursor UI sounds.
  • Added new versions of status icons with bevelled edges to help them stand out.
  • Added extra information to display the contents of a stacker.
  • Added the first pass of the new tooltips, expect bugs and weirdness.
  • Added deconstruct information to draggable things when wielding a tool.
  • Added tutorials and scenarios screen now displays if they have been completed previously.
  • Added thumbnail support to scenarios.
  • Added shadows to inventory thumbnails
  • Changed the jetpack's Propellent to Propellant.
  • Changed keybind text color to yellow instead of red
  • Fixed various slot and button labels.
  • Fixed gas sensor not displaying correct information on tooltip.
  • Fixed Steel Frames being called Frames
  • Fixed tooltip titles overflowing when too long, now creates a new line.
  • Fixed tooltip issues with mining, automated hydroponics and the dirt canister.
  • Fixed interactions and solar panel info not displaying correctly on tooltips.
  • Fixed tooltips not displaying on the Pipe/Cable analyser's.
  • Fixed offset icons when dragging slots
  • Fixed quantity text on slots becoming huge.
  • Fixed giant flame and tear icons on hand slots.
  • Fixed tooltip labels for Consoles, Furnace, Hydroponics Tray, Atmospherics devices and Suit Storage.
  • Fixed fabricator tooltip not showing up.
  • Fixed incorrect actions being displayed on tooltips.
  • Removed the tooltip from displaying when holding a tablet.
  • Removed coloured square from inworld cursor.
  • Removed left mouse button prompts on various tooltips.
  • Removed numbering of tutorials.
  • Updated tooltip to display correct mining interaction.
  • Updated end screens for Scenarios and Tutorials.
  • Updated position of EVA Suit and Hard Suit Interaction buttons on UI.
  • Updated Inventory Windows to scroll Interaction buttons vertically instead of horizontally
  • Updated Inventory Window titles and buttons for better readability and to match the new HUD style.
  • Updated Status Info panels so it doesn't look like you can drag them
  • Updated slots and windows to have outlines for better visibility
  • Updated inventory window headings to fit longer text in smaller one slot windows.
  • Updated the look of tooltips, including connecting the keybinds to the main tooltip, replacing the Autoplace text with an icon, and stopped the scroll text from jumping around between options.
  • Updated the hand slots to display the correct actions for DraggableThings.
  • Updated text for showing quantity and percentage on a slot

    [h3]UX[/h3]
  • Added double click feature which allows the user to double click a slot occupant which would move the item to an empty hand or back to the original slot.
  • Added ability to lock scenarios until other scenarios are completed.
  • Added delay between scenario/tutorial completion to end screen.
  • Added Localization support for 'look at' tooltips.
  • Fixed lander setting on fire on Vulcan.
  • Updated all language files.
  • Updated language files for Gas mixing tutorial.
  • Updated localisation Language files.

    [h3]Content[/h3]
  • Added Rocket Tutorial.
  • Added RocketFuel Dynamic Gas Tank.
  • Added emissive glow to contents screen on manufacturing devices.
  • Added build state requirements for the rocket modules.
  • Added new WallPadded pieces (Constructible with the ItemKitWallPadded).
  • Added new WallArch corner pieces (Constructible with the ItemKitWallArch).
  • Added new WallFlat corner pieces (Constructible with the ItemKitWallFlat).
  • Added ItemKitRailing (Constructible under the Autolathe).
  • Added new Railing variants (Elegant and Industrial) constructible with the ItemKitRailing.
  • Added new WallGeometry variant (TMirrored).
  • Added Iron Wall variants.
  • Added the Rocket components to the Research Tree.
  • Added Composite Wall variants.
  • Added new Tutorial Basic Smithing.
  • Added build stages to each rocket module.
  • Added the SMG and SMG ammo recipes to the Security Printer.
  • Added the Rover kit recipe to the Electronics Printer. (Thanks Neouni)
  • Added recipes for the rocket modules (Constructible using the TierTwo Electronics Printer).
  • Added BlastDoorKit recipe to the Autolathe.
  • Added ItemKitSorter recipe to the Autolathe.
  • Added ItemEggCarton recipe to the Autolathe.
  • Added ItemBatteryCellNuclear recipe to the Electronics Printer.
  • Added ItemPowerConnector recipe to the Electronics Printer.
  • Added ItemKitOrganicsPrinter recipe to the Electronics Printer.
  • Added ItemGasCanisterSmart recipe to the Pipe Bender.
  • Added ItemPickaxe recipe to the Tool Manufacturer.
  • Added ItemIgniter recipe to the Tool Manufacturer.
  • Added ItemFireExtinguisher recipe to the Tool Manufacturer.
  • Fixed minor issues in Basic Smelting tutorial.
  • Fixed StructureRailing missing from the ItemKitWallIron.
  • Removed clutter from Europa.
  • Removed the recipe for the Fabricator(Deprecated) from the Autolathe.
  • Removed manufacturing motherboard from the electronics printer.
  • Updated existing WallPadded textures.
  • Updated existing WallArch textures.
  • Updated existing WallFlat textures.
  • Updated existing WallGeometry textures.
  • Updated materials on the Floor Gratings.
  • Updated bedrock level for worlds which include lava, bedrock will now be at lava level. Instead of bedrock being well under the lava.
  • Updated the lava shader for when the player is within lava.

    [h3]Audio[/h3]
  • Added PipeOrgan to creative. Attach base of PipeOrgan to the output of an Atmospheric Device (i.e. valve, volume pump). Add pipes to lower the note.
  • Added Audio Occlusion: Sounds behind walls and frames will sound quieter and muffled.
  • Added Context aware reverb that reflects the space you're in.
  • Added On/Off sound for LogicSwitch2.
  • Changed Sound Mix tweaks on Filtration, SuitStorage, TransformerSmall, WallHeater, WallLight.
  • Changed LightOn/Off, JetpackOn and Helmet Open/Close voice notifications off by default for new players.
  • Changed Default audio output setting from Mono to Stereo.
  • Fixed Padded walls not blocking sound.
  • Fixed Suit voice sending to room reverb.
  • Fixed Door open & close sounds playing when toggling power grid on unconstructed door.
  • Fixed JetPack stabiliser sound not turning on/off reliably on clients.
  • Fixed Swapping items from hand now plays the target slot UI sound.
  • Fixed Object into hand UI sound plays twice on Clients.
  • Reduced volume of Jetpack jet sounds.

https://store.steampowered.com/app/544550/Stationeers/

The 'Lift Off' Update

Welcome back, Stationeers!




It’s a landmark update as we bring interplanetary travel to Survival Mode – one small step for a Stationeer, a giant leap towards our core experience!

We’ve also got our sights on stable, so there’s been serious hardening happening, plus awesome audio additions, UI renovations, tutorial upgrades, bug fixes and lots, lots more.

There’s rockets, rockets everywhere – so let’s head for the stars, one planet at a time…

New Content


Did we mention, you can now build a ROCKET in Survival Mode?

This system will become a pillar of our core game, and we’re keen to see what you think!

Head for the stars, explore new worlds, and take essential gear with you. There’s a special audio surprise (see below), and the team has also replaced almost all of the wall construction elements as part of a broader hardening push - one that will continue in the next update.



Zeroing in on the core game also means making tough balance decisions. So we’ve tweaked the autominer, and cut the Fabricator from Survival: it was OP, and you know it.

We’re looking to the community for more balance suggestions, so don’t be shy with your ideas, but also, don’t be surprised if a few values shift in future updates! [Discord.gg/Stationeers]

UI work-up


You’ll also notice over recent update cycles that UI has been getting some major love. That’s continued! With our resident UI gurus bringing the entire In-world info system into line, it’s brought a new look and feel to the way we deliver information.

A behemoth effort from two key team members, directed at clarity, brevity and a new level of accessibility to fresh players. More broadly, it’s a reflection of the team listening to the community, and focusing on what you’re asking for: simpler, smarter UI.

Thank you to everybody who provided feedback on the tooltips during their rework! A special thanks to virusek20!

Keep watching, because there’s more to come (Stationpedia, we’re looking at you).

Hardening


As we gear up for a push towards ‘stable’, we’re starting to focus on hardening Stationeers - ensuring it stands up to the weird and wonderful things you want to do with it.

Automation is at the heart of the game, so we’ve tightened the bolts and whirled the knobs on our import/export systems for every device in the game. There’s also big changes under the hood in our save system, a raft of bug fixes, security upgrades, world rendering improvements and more.

Expect even more in the near future.

Audio Design

[previewyoutube][/previewyoutube]
We don’t want to brag, buuut … our audio design attained new levels of awesomeness this update with the Space Organ.

Yes, you can now build a fully functional organ in Stationeers. Why? Because we could. Also, we thought it’d be a good way to show off our new reverb system, as well as newly implemented audio occlusion design. Add to that a bunch of new item sounds and UI bleeps and bloops, and your ears are gonna be busy after this update...

[h2]Onward and upward, Stationeers![/h2]

Version 0.2.2499.11500


    [h3]Code[/h3]
  • Added fueling conditions to the rocket fuel module (8000 moles of gas, 66% Oxygen 33% Volatiles).
  • Added Localization support for power/data port information.
  • Added Delay setting for tutorial complete.
  • Adjusted MaxQuantity on the ItemElectronicParts from 10 to 30.
  • Adjusted the StructureAutoMinerSmall ore multiplier from 1.0x to 2.0x.
  • Changed 0 on the compass to now point North.
  • Fixed all items being invisible when loading into a new world after exiting from another world.
  • Fixed items being dropped upon exiting a slot.
  • Fixed 'Mouse Control' key not allowing you to move the camera when inside a vehicle.
  • Fixed clutter index out of bounds error.
  • Fixed Flat walls invisible bug (Thanks ekj111).
  • Fixed Lighting bug on Frames and Walls (Thanks Sphizaan).
  • Fixed Stacker, Unloader and HydroponicsAutomated should no longer jam when importing from chutes.
  • Fixed Chutes connected to devices should no longer eject things in random directions
  • Fixed Fabricators will now only attempt to import Ingots (Import won't close if contains a non-Ingot).
  • Fixed Fabricator's Import slot is no longer interactable while opening.
  • Fixed Lighting behaving incorrectly on frames, walls and cladding.
  • Fixed exception caused by clutter when mining.
  • Fixed issue where custom world menu would try create a preview world when loading into a custom world too fast.
  • Fixed All auto-saves are now asynchronous.
  • Fixed Auto-saves will once again create backups.
  • Fixed autorotate not working correctly.
  • Fixed inability to interact with cables when within a StructureWallIron on the first build stage.
  • Fixed ItemKitRailing being unpaintable.
  • Fixed issues related to auto rotate while holding key 'QuantityModifier' when scrolling with the mouse or moving when trying to place a Structure.
  • Fixed StructureCompositeWindow allowing mounting of devices.
  • Fixed right hand slot not showing damage
  • Fixed some kits saying they had an extra build option.
  • Fixed StructureCompositeWindow glass casting shadows.
  • Fixed StructureCompositeWindowIron glass casting shadows.
  • Fixed Loading screens on ultrawide monitors.
  • Fixed Furnace's import should no longer be able to remain closed when smelting has completed.
  • Fixed Furnace once again waits for smelting to complete before exporting.
  • Fixed Furnace now correctly imports items from chutes.
  • Fixed Things should no longer fall through chutes after they've exited them.
  • Fixed Chute Outlet should no longer get jammed when exporting things.
  • Fixed Export will no longer open and close repeatedly while waiting for connected chute to become empty.
  • Fixed precision placement not displaying the correct position the object would be placed at.
  • Fixed Stacker now correctly exports it's processing ingot when importing ingot cannot be merged during stacking (will continue to split if splitting).
  • Fixed Composite Walls not being interactable when trying to build.
  • Fixed Arc Furnace no longer allows players to import a new ore before smelting is complete.
  • Fixed ArcFurnace will once again correctly resume smelting upon loading.
  • Fixed Import/Export jamming when saved during Import/Export animation.
  • Fixed Space Shuttle Modules not returning or consuming kits when deconstructed/constructed.
  • Fixed Arc Furnace should no longer get jammed when importing or exporting things.
  • Fixed Stacker ejecting its contents when an un-mergable input occurs while splitting.
  • Fixed Devices should no longer get jammed when exporting things.
  • Fixed Import/Export animations are now significantly less likely to skip
  • Fixed JetPacks on Clients not using correct speed limit.
  • Fixed ice ores being too transparent.
  • Fixed spinning of camera causing massively reduced framerates.
  • Fixed StructureFrame displaying unnecessary meshes.
  • Fixed disabling of TerrainClutter not fully disabling the clutter draw system. This'll ensure that if there are performance issues with clutter, turning off the TerrainClutter setting will actually remove that performance hit now.
  • Fixed the battery cells percentage values not updating when in a slot.
  • Fixed Spamming warnings to log error on DeviceImport.
  • Fixed a null appearing on batteries inside of slots.
  • Fixed incorrect save revision check. [Thanks Risu]
  • Improved Chunk saving logic to reduce save time [Thanks Anonymous Monkey]
  • Increased max clutter multiplier in settings to 100. Clutter won't appear in the pause menu, un-pause to see new clutter after changing multiplier.
  • Optimized ground clutter system to reduce memory usage, generate more quickly and draw more instances
  • Updated the launch sequence to be more stable.
  • Updated Logic unit structures to provide their appropriate tooltips.
  • Reduced the number of chunks saved to reduce save size and improve save/load speed.
  • Reduced bloom intensity. Emissive buttons on machine should be more readable now.

    [h3]UI[/h3]
  • Added Construction Cursor UI sounds.
  • Added new versions of status icons with bevelled edges to help them stand out.
  • Added extra information to display the contents of a stacker.
  • Added the first pass of the new tooltips, expect bugs and weirdness.
  • Added deconstruct information to draggable things when wielding a tool.
  • Added tutorials and scenarios screen now displays if they have been completed previously.
  • Added thumbnail support to scenarios.
  • Added shadows to inventory thumbnails
  • Changed the jetpack's Propellent to Propellant.
  • Changed keybind text color to yellow instead of red
  • Fixed various slot and button labels.
  • Fixed gas sensor not displaying correct information on tooltip.
  • Fixed Steel Frames being called Frames
  • Fixed tooltip titles overflowing when too long, now creates a new line.
  • Fixed tooltip issues with mining, automated hydroponics and the dirt canister.
  • Fixed interactions and solar panel info not displaying correctly on tooltips.
  • Fixed tooltips not displaying on the Pipe/Cable analyser's.
  • Fixed offset icons when dragging slots
  • Fixed quantity text on slots becoming huge.
  • Fixed giant flame and tear icons on hand slots.
  • Fixed tooltip labels for Consoles, Furnace, Hydroponics Tray, Atmospherics devices and Suit Storage.
  • Fixed fabricator tooltip not showing up.
  • Fixed incorrect actions being displayed on tooltips.
  • Removed the tooltip from displaying when holding a tablet.
  • Removed coloured square from inworld cursor.
  • Removed left mouse button prompts on various tooltips.
  • Removed numbering of tutorials.
  • Updated tooltip to display correct mining interaction.
  • Updated end screens for Scenarios and Tutorials.
  • Updated position of EVA Suit and Hard Suit Interaction buttons on UI.
  • Updated Inventory Windows to scroll Interaction buttons vertically instead of horizontally
  • Updated Inventory Window titles and buttons for better readability and to match the new HUD style.
  • Updated Status Info panels so it doesn't look like you can drag them
  • Updated slots and windows to have outlines for better visibility
  • Updated inventory window headings to fit longer text in smaller one slot windows.
  • Updated the look of tooltips, including connecting the keybinds to the main tooltip, replacing the Autoplace text with an icon, and stopped the scroll text from jumping around between options.
  • Updated the hand slots to display the correct actions for DraggableThings.
  • Updated text for showing quantity and percentage on a slot

    [h3]UX[/h3]
  • Added double click feature which allows the user to double click a slot occupant which would move the item to an empty hand or back to the original slot.
  • Added ability to lock scenarios until other scenarios are completed.
  • Added delay between scenario/tutorial completion to end screen.
  • Added Localization support for 'look at' tooltips.
  • Fixed lander setting on fire on Vulcan.
  • Updated all language files.
  • Updated language files for Gas mixing tutorial.
  • Updated localisation Language files.

    [h3]Content[/h3]
  • Added Rocket Tutorial.
  • Added RocketFuel Dynamic Gas Tank.
  • Added emissive glow to contents screen on manufacturing devices.
  • Added build state requirements for the rocket modules.
  • Added new WallPadded pieces (Constructible with the ItemKitWallPadded).
  • Added new WallArch corner pieces (Constructible with the ItemKitWallArch).
  • Added new WallFlat corner pieces (Constructible with the ItemKitWallFlat).
  • Added ItemKitRailing (Constructible under the Autolathe).
  • Added new Railing variants (Elegant and Industrial) constructible with the ItemKitRailing.
  • Added new WallGeometry variant (TMirrored).
  • Added Iron Wall variants.
  • Added the Rocket components to the Research Tree.
  • Added Composite Wall variants.
  • Added new Tutorial Basic Smithing.
  • Added build stages to each rocket module.
  • Added the SMG and SMG ammo recipes to the Security Printer.
  • Added the Rover kit recipe to the Electronics Printer. (Thanks Neouni)
  • Added recipes for the rocket modules (Constructible using the TierTwo Electronics Printer).
  • Added BlastDoorKit recipe to the Autolathe.
  • Added ItemKitSorter recipe to the Autolathe.
  • Added ItemEggCarton recipe to the Autolathe.
  • Added ItemBatteryCellNuclear recipe to the Electronics Printer.
  • Added ItemPowerConnector recipe to the Electronics Printer.
  • Added ItemKitOrganicsPrinter recipe to the Electronics Printer.
  • Added ItemGasCanisterSmart recipe to the Pipe Bender.
  • Added ItemPickaxe recipe to the Tool Manufacturer.
  • Added ItemIgniter recipe to the Tool Manufacturer.
  • Added ItemFireExtinguisher recipe to the Tool Manufacturer.
  • Fixed minor issues in Basic Smelting tutorial.
  • Fixed StructureRailing missing from the ItemKitWallIron.
  • Removed clutter from Europa.
  • Removed the recipe for the Fabricator(Deprecated) from the Autolathe.
  • Removed manufacturing motherboard from the electronics printer.
  • Updated existing WallPadded textures.
  • Updated existing WallArch textures.
  • Updated existing WallFlat textures.
  • Updated existing WallGeometry textures.
  • Updated materials on the Floor Gratings.
  • Updated bedrock level for worlds which include lava, bedrock will now be at lava level. Instead of bedrock being well under the lava.
  • Updated the lava shader for when the player is within lava.

    [h3]Audio[/h3]
  • Added PipeOrgan to creative. Attach base of PipeOrgan to the output of an Atmospheric Device (i.e. valve, volume pump). Add pipes to lower the note.
  • Added Audio Occlusion: Sounds behind walls and frames will sound quieter and muffled.
  • Added Context aware reverb that reflects the space you're in.
  • Added On/Off sound for LogicSwitch2.
  • Changed Sound Mix tweaks on Filtration, SuitStorage, TransformerSmall, WallHeater, WallLight.
  • Changed LightOn/Off, JetpackOn and Helmet Open/Close voice notifications off by default for new players.
  • Changed Default audio output setting from Mono to Stereo.
  • Fixed Padded walls not blocking sound.
  • Fixed Suit voice sending to room reverb.
  • Fixed Door open & close sounds playing when toggling power grid on unconstructed door.
  • Fixed JetPack stabiliser sound not turning on/off reliably on clients.
  • Fixed Swapping items from hand now plays the target slot UI sound.
  • Fixed Object into hand UI sound plays twice on Clients.
  • Reduced volume of Jetpack jet sounds.

https://store.steampowered.com/app/544550/Stationeers/