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Stationeers News

Three Years of Stationeers



On December 13th, 2017 - Stationeers launched in Early Access.

Three years (and one week) later - here we are.

[h2]67 Stationeers game updates![/h2]
  • 22.3 updates per year
  • 1.86 updates per month
  • 0.43 updates per week
  • 0.06 updates per day
  • 12915 code commits
  • 192.76 commits per update
  • 2655 Client Builds
  • 39.6 builds per update (or BPUs as we like to say)
  • 1 recovery of the entire source-code repository from backup...
[h2]That's a lot of game development![/h2]
But we're not done yet.


As we look towards 2021 and v1.0, we'll be continuing to optimize and harden the game, add to our improved new player experience + tutorials, as well as create a more structured campaign + end game content.

We've only made it this far thanks to all our brave Stationeers, (now 100,000+ of you!)

And to celebrate all of this, we finally created a NEW trailer for the game! Enjoy:

[previewyoutube][/previewyoutube]
The team here at RocketWerkz could not be more proud of the work we've accomplished on the game thus far and to have a community and players like we do.

But nobody is more proud than the man himself, Dean "Rocket" Hall. Who set us all on this journey to create the most hardcore multiplayer space colony simulation game... ever - back in 2017.



You heard the man, thanks again for all your support, all your bug reports and all your feedback.

We'll keep working just as hard as we press on toward v1.0 and beyond!

And see you all in 2021 ːDː

https://store.steampowered.com/app/544550/Stationeers/

The Blown Away Update



Rewind 12 months: New Year’s day 2020 – down here in NZ, the sky was grey with smoke from Australian bushfires 4000km away. The sun was bright red. You could smell burning. We should have known it was gonna be ‘one of those’ years.

Now it’s December. It’s been a long, hard year, but easier for us than for many others. Over that time games have been our escape, and a way to keep in touch with the rest of the world. We’re massively proud of the work we’ve put into Stationeers, and incredibly grateful for the amazing community that’s grown up around it.

We make this game for you – and with you. It’s been three incredible years. There’s 100,000 Stationeers in the world now. There will never be enough ‘thank you’s’.

This month, we’re crazy-excited to drop ‘Weather’ into the game. It’s a literal gamechanger. We’ve also pushed hard on new player experience, with the first set of all-new tutorials, designed to help fresh players into our ‘not a casual’ game. You’ll see new menus, too, a pile of fixes, audio goodness and more.

We’ll be taking a break for a couple of weeks, then diving back in to 2021 with one aim: v1.0.

See you there.

[h3]But as for THIS update? Well that's a big one in and of itself...[/h3]



Weather


This update, we’re introducing a major new system: Weather. It’s the one of several features we’re building geared toward the main game – challenging players, deepening the experience, and evolving your gameplay.

Stationeers is all about building and, more than ever, you’ll need shelter from the storm. We’re eager to hear how you enjoy Martian dust storms, blizzards on Europa, or volcanic ash assaults on Vulcan.
It’s designed to mess your base up, but like all things Stationeers, it’s just one element in a game we’re still making. So we’ve tried not to make it too punishing … yet.

New player experience




This month, we’ve started the push on our 1.0 new player experience. There’s a new tutorial system with four new basic introductions to key Stationeer gameplay – and a whole lot more to come in 2021. (Note that older tutorials have moved into ‘Advanced’, until they are replaced by new tutorials.)

We’ve upgraded menus, integrated a suite of UX tweaks and continued pouring tips, tactics and lore touches into the Stationpedia. Try them out!

Audio


[previewyoutube][/previewyoutube]
This month, our audio department raises the bar yet again: check out the extraordinary dynamic sound design of our weather systems, as well as all-new ambience on alien worlds.

Bringing new levels of life to Stationeers, we’re saluting the incredible contribution of our sound designer in 2020 - capping it off with his finest work yet.

What’s coming in 2021




Stationeers’ biggest year is coming up fast: we’ve got our sights on release – get ready for the final miles to 1.0.

The game will evolve in 2021: expect new systems that give shape to the game like missions and scenarios, big content drops, key refactors, balancing, and lots, lots more. It’s going to be our most exciting year yet, and we can’t wait to share it with you.

So, here’s to the future...

https://store.steampowered.com/app/544550/Stationeers/

[h2]FULL PATCH NOTES[/h2]

The Patchoponics Update



Welcome Back Stationeers!

This month, the team’s dropping content like it’s *hot*

So eat yourself stupid with the new automated hydroponics systems, or...

Go cosmic drifting in the new Tier 1 rover.

Try taking control of your destiny with placeable spawn points,

Boss your friends around via the new ping system,

or just get ravey with glowsticks...

There’s all sorts of magic dust in the UX and audio departments too, fresh world-building sprinkled in the revamped Stationpedia, and some serious under-the-hood adjustments in preparation for v1.0 release – plus a truckload of polish, fixes, and a special preview of What’s To Come.

It’s been a busy few weeks, so jump back into Stationeers and see what’s growing...

New Content




Gearing up for release, we’ve been focused on getting supporting content into the game: including a new, early game rover in preparation for planetary missions, plus a ping system to make ordering people around so. much. simpler.

We’re working on revamping parts of our automation system, too, so that it’s easier to survive and thrive on far away rocks. Check out the new ‘Harvie’ hydroponic auto-harvester. It’s more intuitive and user friendly – and expect more automation improvements to come.

Base building just got more convenient, too: now you can select your own spawn points using the flag system, and we’ve released a bunch of fun content to Survival, like organ pipes, advanced gas tanks, even … glow sticks.

Take a moment to dig around inside the Stationpedia – it’s a big work in progress, but we’d love to hear how you feel about the world we’re starting to sketch in. Jump in Discord and tell us all about it – how well does it line up with what you’d been imagining?

UX, Fixes & Audio


And of course, we’ve been tweaking, bug fixing, polishing and hardening Stationeers all over. Thanks to everyone who’s been contributing to our Jira bug tracker (check Discord #bug-discussions for guidelines on how to report an issue - it’s super easy). You’re incredible, and we couldn’t do this without you.

Also check out the UX tweaks like right click to turn tools on/off, easier interactions using mouse cursor in-world, and adjustments to the travel save system, which we’re getting ready for the full survival game!

There’s new beeps and boops all over the place, too - though our resident audio maestro’s been a little out of the loop this month…

The Forecast




Lastly, take a peak at a completely new system: WEATHER.

We’re introducing antagonists, starting with the elements themselves. It’s very much a work in progress, but head to Mars, open up the Incident menu (in the Pause menu), turn on a dust storm – and watch chaos descend (and your solar panel output drop through the floor).

There’s a lot more to come here, but tell us what you think, how it performs and … watch the skies …

[h2]Version 0.2.2582.12315[/h2]

FULL PATCH NOTES HERE

https://store.steampowered.com/app/544550/Stationeers/

The 'Patchopedia' Update

[h2]Welcome back Stationeers![/h2]

October’s update lands with a new Stationpedia front and center. Approaching v1.0, it’s going to play a central part in gameplay, so we’ve reworked it in readiness for great things – and hope you like it! Expect even more functionality in the near future.

We’ve also continued with UX improvements, movement tweaks, audio enhancements and UI buffs, while churning out new content, including lights, beds, batteries, some truly HUGE doors, and all kinds of new destruction elements.

So sit back, and get ready to jump into Stationeers once more – there’s a lot to see…



Stationpedia


This update we’ve reworked the Stationpedia in a BIG way – to prepare it for a key role in Stationeers 1.0.

Heading towards release, we want the mighty ‘Pedia to become the central reference for players – so we’ve redesigned it to surface more information, greatly improved functionality, categorization, and laid the groundwork for bringing in even more content in future.

With every update to come, there’ll be more info, resources and lore appearing in the Stationpedia.

In the meantime, familiarize yourself with the new layout, and give feedback through our Discord – tell us what you think!

New Content




We’ve added a lot of new toys this month: Try out fresh furniture like beds, or spotlights to illuminate your big, beautiful base. Build a massive gateway for Very Big Things, power-up the place with the upgraded station battery, say hi to the Trader … or just break things.

Lots of things. Because we’ve been adding destroyed states. Now, if you ‘accidentally’ incinerate, explode or just utterly vaporize part of your base, you can see what’s left behind (spoilers: broken machines and wreckage). It’s a work-in-progress, but expect more … broken things … soon™.

UX + Hardening




Continuing with our hustle on hardening, we’ve been fixing bugs, polishing systems like movement, and adding UX touches such as dynamic deconstruct and double-click to send items between inventory and hands.

AIMEE’s better than ever, thanks to a superstar dev’s deep dive. We’ve also been closing loopholes, tweaking noises, as well as a host of smaller buffs and shine to a range of systems. As always, if you find an issue, sing it our Jira.

Audio Design


There’s a wealth of sonic additions to the Stationeers universe. Expect a new suite of SFX for levers, buttons, keypads, and dials on fabrication machines, logic devices, in-world UI and more.

It won’t be long before you can play with your eyes closed. (maybe)

https://store.steampowered.com/app/544550/Stationeers/

Version 0.2.2599.12349




FULL CHANGELOG

HotFix
  • Added Sounds to Gas Generator.
  • Removed the seasonal event from the main menu.
  • Fixed the Rocket not being able to launch.
  • Added New Recycler sounds.


Code

Added a fade in effect when the player loads into a map or mission.
Increased default mineable render distance from 30 to 45.
Added new logic variable for AIMEe 'MineablesInVicinity' which returns the amount of potential mineables within an extended area around AIMEe.
Added new logic variable for AIMEe 'MineablesInQueue' which returns the amount of mineables AIMEe has queued up to mine.
Added new event for igniting flares.
Added new event when merging stacks.
Added new event for logic button press.
Added new event for player movement state change.
Added new event for Slot UI opened.
Added new event when player enters a trigger zone.
Added new event when a player exits a trigger zone.
Added new event when a player close's a Intro window.
Added new event action to display controls to the player.
Added new event action to close UI panels for tutorials.
Added starting conditions to existing tutorials.
Added jetpack delta pressure display. Jetpack HUD now shows the difference in pressure between the canister and the world atmosphere. Display turns off if there isn't a canister present.
Changed Players movement now takes into account the slope of the surface they are walking on, resulting in all around more consistent movement.
Changed AutoMiner export animations to be smoother
Adjusted the rotation delay on the First Person Helmet. It's now more snappy compared to being floaty and slowly adjusting to the correct rotation.
Adjusted the position of interaction boxes on all existing chairs.
Updated the SatelliteDish colliders.
Updated missing names for the StructureTransformerReversed and ItemKitBeds.
Updated Language files.
Updated the collision boxes on all Stairs (Removed the lip at the top).
Removed ability to change species when on a planet or in a scenario.

Content

Updated Escape From Mars Scenario to use a rocket instead of mothership.
Added New Airlock variant, the Airlock Gate. This Airlock Gate works like the Blast Door but can combine together (Placed side by side) to act as one door given the correct Logic setup.
Added Airlock Gate Kit. This can be crafted via the Pipe Bender.
Added new Structure Battery type the Large Battery which will store 2.5x as much power as the original battery. This can be crafted using the Electronics Printer using the recipe Kit (Battery Large).
Added Kit (Battery Large) which is used to craft the Large Battery Structure, this is 1.75x as expensive as the Kit (Battery).
Added new logic button variant Emergency Button with clear cover preventing it from being pressed accidentally. On the existing Logic Switch kit.
Added various wreckage and broken states for certain Structures.
Added broken state to the Vending Machine.
Added Wreckage pieces for the Vending Machine.
Updated the Locker model.
Updated the open/close animation on the Locker.
Added Sensor Lenses and Ore Scanning Sensor Processing Units recipe to tool manufacturer, and to the research tree.
Updated the Large Battery Kit model.
Updated the Airlock Gate Kit model.
Updated all tutorial respawn conditions.
Modified jetpack to work only when the propellant canister has a higher pressure than the external atmosphere, and pressure warnings to be relative to external atmosphere.
Added Trader Bot which will stand on the on the Landing Pad after the Shuttle lands. Players will now interact with the Trader Bot instead of the Landing Pad in-order to trade.
Added Three lights onto the Shuttle. Allowing it to be seen better at night.
Added Trader Bot being visible within the Shuttle.
Updated the KitChairs model.
Updated the KitTables model.
Updated the Dynamic Canister Kit model.
Added Quantity as a logic variable for the Silo.
Added BlockBed & SingleBed (Craftable via the Autolathe using the ItemKitBeds).
Added deconstruct states to certain dynamic objects (DynamicGasCanister, DynamicAirConditioner, DynamicGenerator, DynamicHydroponics, DynamicScrubber).
Updated the ItemTankConnector model.
Added three new lights to the WallLight kit.
Updated Jupiter mesh.
ADDED SPOOKY HALLOWEEN STUFF

Fixes

Fixed temperature/pressure low warning constantly triggering on Loulan.
Fixed Error when clicking checkboxes in settings.
Fixed Spawning in incorrect locations when reloading a scenario or tutorial.
Fixed mineables not disappearing when mined.
Fixed the incorrect images being displayed on the HowToBuild category in the Stationpedia.
Fixed null reference error popping up upon joining a multiplayer server.
Fixed Looking at AIMEe's handle no longer causes wheels lock up.
Fixed AIMEe becoming unresponsive and doing nothing when no mineables are in the immediate area.
Fixed AIMEe becoming unresponsive when moved away from a chute while depositing ore.
Fixed AIMEe not clearing cached information when removing/adding a programming chip, causing issues when trying to update code via IC.
Fixed AIMEe no longer tries to mine in states other than 'Roam'.
Fixed Interrupting AIMEe no longer causes the minable they were mining to be ignored.
Fixed AIMEe becoming unresponsive when all mineables in the area are assigned to other AIMEes.
Fixed AIMEe's state machine now only runs on the Server.
Fixed inability to finish constructing structures that require a single stackable item for the next buildstate.
Fixed Jumping should now behave more consistently when performing back-to-back jumps
Fixed spelling mistake on Tutorial 06 Basic Atmos.
Fixed End screen on tutorials.
Fixed materials not being consumed when constructing structures to their next build stage.
Fixed Players will now slide significantly less when walking on surfaces.
Fixed printer mod kits being destroyed at incorrect times.
Fixed Mineable overrides no longer cause errors when only some Mineables are overridden.
Fixed Walking up stairs now behaves the same regardless of world gravity.
Fixed Gravity when indoors is now correctly Earth gravity regardless of world gravity.
Fixed all window colliders being too far forward and blocking areas which would normally be accessible.
Fixed Propellant Critical warning not showing up if there's a canister present in the jetpack.
Fixed Landing Pad not being paintable.
Fixed Landing Pad is no longer deconstructable while someone is using the trader.
Fixed various visual issues with the Landing Pad.
Fixed Shuttle animations being delayed when landing/taking off.
Fixed Mineables can no longer show a different mesh than what they yield when veins collide during generation.
Fixed Custom World Panel not working when exiting and opening the panel again.
Fixed exploit where atmospheric devices encased in an area in which atmospheres couldn't exist (e.g. in sealed frames) would be able to access the global atmosphere.
Fixed the contents panel on the SDB Silo not lighting up when powered.
Fixed the Dynamic Canister Kit not having the correct blueprint.
Fixed Camera position being incorrect when seated or in a bed.
Fixed Benches missing from ItemKitChairs.
Fixed DynamicAirConditioner not dropping its kit on deconstruct.
Fixed ChatPanel throwing errors when joining a dedicated server.
Fixed AutoMiner will no longer cause errors when changing "Open" to a non-zero value while it's active.
Fixed AutoMiner now correctly saves and loads its contents.
Fixed EVASuit and HardSuit no longer automatically turn off when filters are in an error state.
Fixed Air sound continues playing on EVA suit when air-tank removed.
Fixed auto pause on Dedicated Server.
Fixed custom mod directories not loading on Linux dedicated servers.
Fixed Chute junctions should no longer drop things when their output is connected to another chute or device.
Fixed Scoreboard not working.
Fixed Interactable state change sounds playing on game load & initialization.
Fixed On/off open/close sounds playing when building a device.
Fixed Jetpack sound does not turn off when sitting in seat.
Fixed Doors and other powered structures starting in off state by default.
Fixed LightRoundAngled not being on the correct small grid.
Fixed AutoMiner now correctly returns when full on clients.
Fixed Fabricator Machines not displaying the correct image of the thing being printed.
Fixed the left and right navigation on the printers to display the corresponding recipe on the tooltip.
Fixed AutoMiner will no longer restart from the beginning after loading from saved game.
Fixed issues with the skybox causing graphic issues.
Fixed Padded Windows not using or returning glass.
Fixed DedicatedServer Not Unpausing.
Fixed ModularRocketEngine not being paintable.
Fixed Keypad sound not playing on door interaction when door is controlled by Airlock.
Fixed Multiple footstep sounds playing in quick succession when walking along hill slopes.
Fixed Elevator sounds not playing.
Fixed null on Fabricators which don't have recipes.
Fixed xml errors causing the game to break.
Fixed an issue with not being able to join dedicated servers due to them being paused.
Fixed AutomatedHydroponics should no longer jam when loading a saved game.
Fixed Tool manufacturer desync issues on both Dedicated and hosted session.
Fixed Removed the floating brain from 'BrokenLargeBase02' composition.
Fixed Loading save containing a CommandModule on Dedicated Server no longer causes loss of atmospheres.
Fixed Issue with "Press Enter To Continue" appearing in places it shouldn't.
Fixed sitting positions on certain chairs.
Fixed Beacon not being paintable.
Fixed Insulated Tanks not dropping kits on when deconstructing.
Fixed advanced tablet not using power.
Fixed ItemKitBenches not being crafted within the Autolathe.
Fixed Loulan sun misalignment.

UI

Added setting for mineable render distance (Under 'Advanced' in settings).
Updated Structure thumbnail images for the Stationpedia.
Updated scene to include all tutorial UI prefabs.
Improved the collapsing of categories in the Stationpedia.
Updated tutorial UI panels.
Changed some of the layouts and UI ordering so that the Game overlay wont show over the top of the newly added narrative screens.
Changed Tutorial Controls panel to now show multiple controls at the same time.

UX

Updated the Stationpedia, with a new design and improved functionality. Some Stationpedia systems are yet to be updated, but hopefully you will find this easier to use, and more useful.
Added Search functionality to the Stationpedia.
Changed the Stationpedia to be off by default. (This can be turned back on by pressing the F1 key)
Added new functionality for unequipping items from your active hand. Double pressing the Inventory Select key (default: F) will put the item from your active hand back into the slot it was equipped from.
Added Ability to freelook while sitting in a seat.
Decreased the crafting time on the ItemKitFurniture, ItemKitTables, ItemKitChairs & ItemKitBenches.
Updated local mod loader to include a / if it does not exist on the end of a given folder location.
Changed AutomatedHydroponics will now import from chutes even when un-powered or turned off.

Audio

Added Crowbar using and Crowbar finished sounds.
Added Stationpedia UI Sounds.
Added Weld-frame sound.
Added Sounds for AirlockGate.
Added Hover UI sounds for in-world interactions and items.
Fixed Trying to swap an item in hand with an item in a non-compatible slot plays the swapping UI sound even though the interaction fails. Now plays interaction failed sound.
Fixed Close Inventory Sound playing on game start.
Fixed Jump land sound playing on game start.
Fixed Collision Sounds playing at full volume regardless of collision force.
Changed Reduced volume of PressurePlate On sound. Removed PressurePlate Off sound.
Added Sounds to all Logic Units.
Added Sounds to Logic Dial, Switch, Lever & Buttons.
Added Sounds to dials on Transformers.
Added Sounds to Emergency Button.
Added On/off sounds and powered sounds to LED consoles.
Added Click and hover sounds for consoles and computers.
Added Data-disk insert/remove and data-disk reading sounds on consoles.
Added Sounds for PressurePlates.
Fixed Active-vent out-take sound sometimes not playing in large bases when controlled by air-lock console.
Added Search interaction sounds, Tier-Two button sound and "can't fabricate" sound to Manufacturing machines.
Added Button Sounds to Manufacturing Machines.
Added missing scripts and references to TutorialNarration.prefab.
Added Powered sound to MKII fabrication machines.
Added Lever sound to fabrication machines.
Fixed SprayCan sounds not playing.
Fixed Manufacturing devices playing the import error sound when something was in their Export slot.

The 'It's Hard Out There' Update

Welcome Stationeers!


It’s been a big month of hardening as we lay the groundwork for a push on the Stationpedia, tutorials and everything to come ... We’ve been bug hunting, tweaking, and refining key systems with the community’s help, while dropping in some choice new content - ore-sensing HUD lenses, anyone?

So look for a stronger, stabler, slicker experience this update. We’re still very much in development, so perfection is some way off. But we’re hoping you notice the touch-ups, not to mention UX tweaks, a surplus of sonic improvements, and a heap of content additions we think you’ll like ...


Hardening


Out here in the Early Access Galaxy, the time comes to take a deep breath, press pause, and open a can of bug spray. Over the last month, that’s exactly what we did.

We’ve focused on Jira with awesome support from the community, and hit the glitches hard. Anyone who spends a little time in our Discord will hopefully notice the difference. Jira is a key part of our road map to release, so if you’ve got a good repro for a bug or issue, drop it in here. We’ll be connecting our Discord to that beast shortly, so you’ll see action on any good report.

We’ve also been working on improving performance in Stationeers. It’s an ongoing process, but big work is happening on terrain generation, networking, loading times and lots more. As this work progresses, you’ll keep seeing improvements, so stay tuned ...


New Content


Fixes were the focus, but we’ve been adding to the Tech Tree, too. Check out the new Ore Sensing Lenses – and take the guesswork out of mining. There’s new solar panels, automation additions like silos and hoppers, insulated tanks, lights, a whole suite of furniture, an entry-level battery charger, fancy ore updates, all-new world clutter, kits and … well … discover the rest for yourself … (pssst, what do you think of the new helmet?)


Audio Design


Our audio designer has continued his epic journey of bringing the world of Stationeers to sonic life. The list of things that make cool noises just keeps growing – but special shoutouts to hydroponics, the chute network, and swapping hands with tools. Some stellar creation is happening over here, and will continue.


UI + UX


We’re hardening to support the work to come – and there’s a LOT. Next patch, we’re rebooting the Stationpedia, as well as beginning to rework how we introduce players to the game (and wait till you see what’s coming over the horizon after that).

We’ll be getting these updates onto the beta branch soon, so watch … this … space, Stationeers. We want your feedback!


Hotfix - Version 0.2.2541.11929
  • Changed AutomatedHydroponics will now import from chutes even when un-powered or turned off.
  • Fixed AutoMiner will no longer cause errors when changing the "Open" state to a non-zero value while it's active.
  • Fixed AutoMiner now correctly saves and loads its contents.
  • Fixed EVASuit and HardSuit no longer automatically turn off when filters are in an error state.
  • Fixed breathing sounds continuing to play on the EVA suit when the air-tank was removed.
  • Fixed custom mod directories not loading on Linux dedicated servers.
  • Fixed Chute junctions should no longer drop things when their output is connected to another chute or device.
  • Fixed Scoreboard not displaying when it was supposed to.
  • Fixed AutomatedHydroponics should no longer jam when loading a saved game.
  • Fixed SprayCan sounds not playing.
  • Fixed Manufacturing devices playing the import error sound when something was in their Export slot.
  • Fixed Tool manufacturer desync issues on both Dedicated and hosted session.
  • Fixed issue where the sun was not being cleaned up, causing multiple suns to appear when playing.
  • Fixed Padded Windows not using or returning glass from its buildstate.
  • Fixed ModularRocketEngine not being paintable.
  • Fixed Keypad sound not playing on door interaction when door is controlled by Airlock.
  • Fixed Multiple footstep sounds playing in quick succession when walking along hill slopes.
  • Fixed Elevator sounds not playing.
  • Fixed XML issues stopping the game from working when serializing and deserializing with incorrect syntax on XML files.
  • Fixed an issue with not being able to join dedicated servers due to them being paused.
  • Fixed Issue with "Press Enter To Continue" appearing in as the world name.
  • Fixed sitting positions on certain chairs.
  • Fixed Beacon not being paintable.
  • Fixed Insulated Tanks not dropping kits on when deconstructing.
  • Fixed advanced tablet not using power.
  • Fixed ItemKitBenches not being crafted within the Autolathe.
  • Fixed Loulan sun misalignment.
  • Fixed Loading a save containing a CommandModule on Dedicated Server will no longer causes loss of atmospheres.
  • Updated Jupiter planet mesh.
  • Updated the ItemKitTankConnector model.
  • Updated Language files.
  • Removed the floating brain from 'BrokenLargeBase02' composition.



Version 0.2.2533.11872


    [h3]Code[/h3]
  • Updated Netcode, physics updates on dynamic things should be smoother.
  • Halved atmospheric velocity effect on characters. You now get thrown around less by explosive decompression and other atmospheric pressure deltas.
  • Changed Terrain now generates from the centre outwards (was generating from the outside inwards).
  • Updated default.ini to contain the correct server parameters.
  • Updated The dedicated server scene to have new setting fields.
  • Updated shutdown command to kick all players when server is shutdown.
  • Added ability to run commands in the game.
  • Added ability to run commands directly from the dedicated server (with graphics mode).
  • Updated Rcon server now works with network wrapper.
  • Updated chat messege to handle commands.
  • Added login system for clients to run commands.
  • Added ability to send full messages to server with notice and shutdown commands.
  • Added Server Admin password fields to both settings and default ini.
  • Added client command protection checks.
  • Added more server logging.
  • Changed Nearby terrain now generates immediately when loading a saved game.
  • Changed Nearby terrain now starts generating immediately when joining a multiplayer game.
  • Added Players will now go unconscious when offline. They will continue to breathe as usual, other players will be able to move them around and access their inventory.

    [h3]Fixes[/h3]
  • Fixed Audio bug where jetpack sounds, footstep sounds & tool sounds might not play when in a big base.
  • Fixed credit card with 0 balance not being able to trade.
  • Fixed mining creating vacuums that would suck the player into terrain. Mined voxels now leave behind an appropriate global atmosphere rather than a vacuum.
  • Fixed Terrain should no longer be able to render when outside of render distance.
  • Fixed AtmosAnalyser causing errors with certain pipes.
  • Fixed Build action text was not capable of being localized.
  • Fixed Glitchy ending on using crowbar sound.
  • Fixed Custom World seed is now the actual seed used when creating the world.
  • Fixed BatteryChargerSmall's kit having other interactions.
  • Fixed ItemJetpackBasic having a collider which is too large.
  • Fixed Suits causing bodies to become invisible.
  • Fixed Rcon server not responding after first command.
  • Fixed Stop Server command from shutting down the server before kicking players.
  • Fixed Stacker not locking correctly.
  • Fixed Human limbs having the incorrect names.
  • Fixed Pipe Networks staying the same after separating the pipes.
  • Fixed "Solar Intensity Scale" allowed to be set below '0' in the Custom World Panel.
  • Fixed issues with terrain on Tutorial 06 - Basic Atmos.
  • Fixed trading buying/selling incorrect amounts of items sometimes, this includes batteries.
  • Fixed issue stopping you using more than one Vending Machine while Trading.
  • Fixed Mirror Logic device and Reader not being correctly connected on a network.
  • Fixed LogicHashGen causing the various fabricating machines to display incorrect search results.
  • Fixed suit filter sound not turning off when: No filters or Filters expended or No waste tank or Waste tank full. Players now need to re-enable their filters once they have resolved the filter error state.
  • Fixed Exiting a game now takes significantly less time to clean up generated chunks, making it much faster.
  • Fixed HydroponicsAutomated not playing Plant animation when only one seed is inside.
  • Fixed a majority of items clipping through printer doors when being printed.
  • Fixed incorrect tablet instruction On basic atmospherics Tutorial.
  • Fixed ItemKitAutoMinerSmall being unpaintable.
  • Fixed StructureAutoMinerSmall activate button tooltip being inverted.
  • Fixed suit still rendering on the character when moved to storage.
  • Fixed BlastDoor open/close sounds playing twice.
  • Fixed pipe / cable placing issue when you had something in your inactive hand.
  • Fixed Reduced stutter from terrain generation.
  • Fixed clutter of different types spawning on top of one another
  • Fixed Players joining Asteroid Belt multiplayer games will now receive chunks generated before they join as they get close to them.
  • Fixed chutes, pipes and cables being deleted when their network did not exist upon loading.
  • Fixed the Emergency Wrench and Emergency WireCutters not allowing you to use the merging functionality with pipes/cables.
  • Fixed logic devices being able to read/write logic values via the power cable port, you must have a data cable connected to run logic now.
  • Fixed Loading an Asteroid Belt save should now correctly generate asteroids near world origin.
  • Fixed rounding issue on the Advance Furnace contents panel.
  • Fixed damage indicators being grey instead of yellow when a small amount of damage is applied to something.
  • Fixed AirConditions cause errors on dedicated servers.
  • Fixed Resolution settings not including the refresh-rate.
  • Fixed Terrain generation radius when using a Rover now uses the player's chunk render distance.
  • Fixed errors displayed when turning the lens flare setting off on Vulcan.
  • Fixed CartridgeAccessController not working on dedicated servers.
  • Fixed CartridgeOreScanner causing errors when no DynamicGPR exists.
  • Fixed Error occurring when dedicated servers port is already within use.
  • Fixed Chat window opening after using the labeler.
  • Fixed CameraController null on main menu.
  • Fixed PictureFrames not deregistering correctly.
  • Fixed incorrect rotation of the active vents data disk.
  • Fixed Error Spam from DynamicGasCanister on Dedicated Server.
  • Fixed Terrain should no longer be able to be invisible when inside render distance.
  • Fixed Reverb bug where small rooms sounded larger than they should when standing next to an open door.
  • Fixed Dedicated server exit button not exiting.
  • Fixed coloring of logs in a dedicated server.
  • Fixed Sleeper & CryoTube not correctly pausing hunger.
  • Fixed potential hang when connecting to a full multiplayer game.
  • Fixed potential hang when connecting to a game immediately after disconnecting.
  • Fixed potential infinite loop when clearing connection buffer in the rare case that it was completely full.
  • Fixed robots not starting with batteries on 'Minimal' starting condition.
  • Fixed StructureOrganicsPrinter missing the search button.
  • Fixed ItemAlienMushroom producing an incorrect atmosphere mix.
  • Fixed positioning of the data disk on the Active Vent.
  • Fixed ItemFlashingLight being unpaintable.
  • Fixed emergency crowbar not being able to perform the tasks it should.
  • Fixed rover having issues with hot/cold flickers in its internal atmosphere on certain planets.
  • Fixed rover flying away on Europa.
  • Fixed AdvancedTable not saving selected Cartridge.
  • Fixed server browser sorting not working.
  • Fixed prompt not appearing when ports are in use when trying to load in-game.
  • Fixed LaunchPad & Modular Rocket Structures being destroyed if their rocket network does not exist.
  • Fixed Custom World Panel not updating Gravity, Solar Scale & Starting Conditions.
  • Fixed grab labels on unconscious players.
  • Fixed GPR not being cleaned up correctly after being destroyed.
  • Fixed the pipe label not displaying correctly on Insulated pipes.
  • Fixed trading issue where you could still trade with a disconnected vending machine.
  • Fixed trading issue where you could still trade with a disconnected computer and motherboard.
  • Fixed trader locking up after interacting with a trader and having an error on your cable network.
  • Fixed StructureWallPaddedNoBorder causing issues with ItemSteelSheet (Thanks Termi).
  • Fixed StructureSign2x1 using one kit instead of two.
  • Fixed rings missing from Saturn.
  • Fixed Rocket Fuel Ratio in stationpeida.
  • Fixed being unable to interact with controls after death.
  • Fixed atmospherics issues on Loulan related to gas in gas canisters being deleted.
  • Fixed Advanced Furnace sounds causing errors when at high pressures or when activated by logic (Thanks @clever & @DoyleChris).
  • Fixed Furnace sounds sometimes continuing to play after furnace exploded in multiplayer.
  • Fixed PortableGPRs not being cleared correctly on world exit.
  • Fixed Pressure Gauges on Furnaces to better reflect their operating pressure range.
  • Fixed clutter being tiled, should now look less repetitive.
  • Fixed Rocket Modules should no longer cause errors during smart-rotate.
  • Fixed command module not displaying the correct buildstates.
  • Fixed Padded Walls not dropping kits when deconstructed.

    [h3]UI[/h3]
  • Fixed incorrect temperature range displaying in Stationpedia for Inconel.
  • Fixed font issue on Server Info panel.
  • Added localised font support to Scoreboard.
  • Added localised font support to new tutorial UI Panels.
  • Added tags to old tutorials to continue support for deprecated UI.
  • Added Font support for localisation to Buttons on Tutorial/Scenario complete scene.
  • Updated Dedicated server buttons to allow stopping of server.
  • Added control setting for Double Click Delay (Under 'Control' in settings).
  • Added world setting for AmbientLight (AmbientLightMin & AmbientLightMax).

    [h3]UX[/h3]
  • Updated Helmets. They are now locked by default.
  • Changed stack splitting so it will now move the split amount to the stack in your other hand (if present). [Thanks RoboPhred]
  • Changed the starting conditions to use the BatteryChargerSmall instead of the original.
  • Changed how the FiltrationMachine works, it won't error when a filter is empty anymore.
  • Removed the ability to place backpacks inside of backpacks, if you had a backpack inside of a backpack - it will now spawn on the ground.
  • Added more interacting colliders to unconscious/dead players.

    [h3]Content[/h3]
  • Added TankSmallInsulated & TankBigInsulated (Craftable via the PipeBender).
  • Added Conveyor recipe to the autolathe.
  • Added StructureRTGSurvival to certain composition bases on Loulan.
  • Changed the starting conditions to use the SolarPanelBasic instead of the original.
  • Added SolarPanelBasic Flat & Angled (Craftable via the Autolathe).
  • Added SDBSilo (Craftable via the Electronics Printer).
  • Added Sensor Lenses and Sensor Processing Unit (Ore Scanner). These allow you to scan for and visualize ore locations on your HUD.
  • Added BatteryChargerSmall (Holds two batteries. Recipe added to the StructureElectronicsPrinter).
  • Added Improvements to conveyors to help prevent things from falling off.
  • Modified shader for volatiles, silicon, oxite, and ice
  • Added new Ore models.
  • Updated the Insulated pipe kit blueprint from normal the pipe kit.
  • Added little trees for Loulan.
  • Added rock clutter and terrain textures for Vulcan and Loulan.
  • Added Clutter rocks and terrain textures for Europa.
  • Changed doubled turbine generator efficiency.
  • Changed Centrifuge can now import from chutes when turned off
  • Removed the ItemKitOrganicsPrinter recipe from the StructureElectronicsPrinter.
  • Updated the trader names.

    [h3]Audio[/h3]
  • Added When the player is in a pressurised atmosphere, things in nearby but separate low pressure or evacuated rooms will have their sounds be correspondingly quieter or silent (if vacuum).
  • Added Sound for when a machine will not accept the item in the Import Bin.
  • Added Sounds for SDBSilo.
  • Added Powered sound for Sorter.
  • Added Steel Sheets and Plastic Sheets Constructing Sounds.
  • Added Construction sounds for GlassSheets.
  • Added Sounds to AreaPowerControl.
  • Changed removed default using UI sound from tools.
  • Added Equip and UnEquip sounds for tools.
  • Added Spark Sound for when cables fail when network is overloaded.
  • Added Vending Machine sounds.
  • Added Sounds to Stacker, Sorter, Unloader, ChuteBin, ChuteInlet, ChuteOutlet.
  • Added sounds to Setting-Wheels on PressureRegulator, Mixer, VolumePump, AdvancedFurnace, Stacker.
  • Added Sounds for Automated Hydroponics.
  • Added Sounds for Hydroponics Station.
  • Added Planting and Harvesting Sounds.
  • Added Sounds for VolumePump.
  • Added Operating Sounds to WallCooler.
  • Added Open/Close & ReleaseAir sounds to small gas canisters.
  • Added Sounds to DynamicGasCanister.
  • Added sounds to turbine generator.
  • Added Sounds for Labeller.
  • Added SprayCan Sounds.
  • Added FireExtinguisher Sounds.
  • Added Label Sound to Labeller.
  • Added Operating Sounds and overpressure sounds for Furnace and Advanced Furnace.