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Stationeers News

The 'Look At This...' Update



Greetings Stationeers! Despite the turmoil in the real world, we’ve got a few new treats for you this month. New Zealand is under lockdown, and the office is closed, but we've all migrated to working from home, so expect regular progress on the game! And now that Jenkins has completed a brief road-trip and a few days off, the beta-branch updates every weekday are back to normal.

Through our regular updates you’ll see more and more new content coming in to enrich the experience of constructing your base, crafting equipment and automating it in cool new ways. We call this the ‘what’ of Stationeers, but behind the scenes, there’s a power of work happening to grow the ‘why’ - the reasons you’re making this incredible stuff, and where it’s all going long term. We’ll be keeping the community posted as we go, but for now, just know we’re pushing forwards.

AIMEe Added to Survival

Our Automated Independent Mechanical Entity...e or AIMEe has proven useful enough to people in creative mode that we've finally added a recipe, so it'll be available in Survival games! You'll find it on the Tier 2 Electronics Printer. For those who haven't yet dabbled in the AIMEchanical arts, you're able to program AIMEe's behaviour using the Integrated Circuit chips. So if you've been procrastinating on learning how to use IC code then now is a great time! They can be configured to roam and find mineral deposits, mine and deposit them into a chute input back at your base (for example).

New Tutorials

Work has continued on the new player experience, and we're now up to 7 tutorials, with more to come! They now cover everything from building your first structure, to basic atmospherics and building your first airlock. We're very keen to hear your feedback on these as we continue to work on supporting new players getting into the game. So please drop by the Stationeers Discord and let us know what you think!

Desk Lamps and Picture Frames

Sometimes it's nice to take a break from adding more complex, technical content and do something easy or interesting, so this month we've got a couple of new cosmetic items for your bases: desk lamps and picture frames that can come pre-loaded with some images, but can also display your own. See the full patch change log for instructions.

UI and Audio

We're a multi-project studio, which means that some more specialized resources aren’t always permanent parts of the team. As luck would have it, now it's our turn again! Expect to see a lot of work in both of these areas in the immediate future. We've created an #audio-discussion channel in Discord where we'll be asking some questions about sound in Stationeers and are keen to hear your feedback!



Version 0.2.2347.10631
  • Added Mining Robot Recipe to the Electronics Printer as a Tier Two Recipe.
  • Added ApplianceDeskLamp (Can be attached to the StructureTable, crafted using the ElectronicsPrinter).
  • Added various pictures frames for you to hang around your base to help make it feel a bit more like home. (You can add your own images via StreamingAssets\PictureFrameImages\Portrait or LandScape depending on intended orientation.]
  • Added functionality to copy an item of your choice with the authoring tool, this will now be the new creative menu selected item/structure. [Thanks Masoneer]
  • Added flares on wall lights and beacons that are visible at a distance.
  • Added ability to toggle Terrain Clutter (Under Advanced Settings).
  • Added ability to change the color of the ItemRoadFlare.
  • Added Tutorial 6 - Basic Atmospherics.
  • Added Tutorial 7 - Basic Airlocks.
  • Added Localization Support for new tutorials.
  • Added potential optimization for water shader.
  • Added Sounds for Operating AngleGrinder

  • Changed default inventory scroll invert setting to false.
  • Increased the amount of fuel used on the advanced jetpack.
  • Reduced the redness in the new world selection Scenes.
  • Updated language files to latest versions.
  • Updated tutorial to avoid minor bugs.
  • Updated Thumbnails for the Basketball.
  • Updated the Cryotube atmospherics to now behave like the sleeper.
  • Updated Pipe Analyser Sound.
  • Reduced volume of Transformers & powered sounds on Medium Transformer.

  • Fixed Integrated chip running code per tick instead per frame, should now run as intended(every tick).
  • Fixed Hardsuit and AIMEe IC ignoring yields, and removed lag caused by IC.[Thanks Risu, Kamuchi and Masoneer]
  • Fixed ProgrammableChipMotherboard erroring when using the buttons when nothing exists.
  • Fixed the picture frames not returning the picture frame kit upon destruction.
  • Fixed Shelf not returning the furniture kit upon destruction.
  • Fixed potential null occurring on clients when Aimee(Mining Robot) was trying to mine an ore that didn't exist.
  • Fixed StructureBench able to power attached devices without power.
  • Fixed players being told to use incorrect cartridge in Tutorial 6.
  • Fixed Issue with Scenario and Tutorial menus not being translatable.
  • Fixed incorrect string in Basic Atmosphere tutorial.
  • Fixed incorrect Instruction on tutorial 2.
  • Fixed ore veins not being created on clients after the initial terrain has spawned.
  • Fixed minor bugs in Tutorial 1 - Basic UI.
  • Fixed minor issues in Tutorial 2 - Basic Structure.
  • Fixed English files in Tutorial 3 and Tutorial 4.
  • Fixed error on Dedicated Server with Custom Worlds not loading correctly.
  • Fixed basic jetpack collision issues.
  • Fixed preview of the terrain staying after leaving the Custom World Panel.
  • Fixed the robot flying away when you grabbed the top of it.
  • Fixed typo in Europa description.
  • Fixed composition build stages not syncing with clients.
  • Fixed Plant growth stages not syncing on clients.
  • Fixed Robots trying to mine same Ore.
  • Fixed Transformer kit having one too many buildable options.
  • Fixed Human skull floating issue.
  • Fixed Human skull looking Odd when held in left hand.
  • Fixed Double Spawning Skull.
  • Fixed "Reset Windows" panel not being translatable.
  • Fixed Out-Of-Range Exception on LogicMotherboard.
  • Fixed SolidFuelGenerator ImportSlot door being opened while consuming coal.

Keep The Updates Flowing

Water!

For awhile there water wasn’t showing up, but today we are delighted to announce our first pass on the re-addition of water visualization! Time to get that hot-tub going, maybe a swimming pool next to it? The visualization of water can be enabled through the Advanced tab in the settings window, and unchecking the disable water visualizer.

Terrain Optimization

A well known issue in Stationeers is the lack of optimization seen with terrain save files. Some of the bigger bases were nearing unimaginable sizes. Our brilliant dev, Bradenm1 has done some searching amongst the terrain code base and found a couple of simple changes which resulted in huge savings in storage and load times. While we are still working on optimizations for memory usage at runtime when generating terrain, this is a step in the right direction for faster, smoother gameplay.

More Learning Materials

This month sees the addition of two more Tutorials! Learn how to mine and fabricate items in style with these new tutorials. This is the second part of phase one for onboarding new players and making it as easy as possible for players to jump in and get their base up and going! Feedback on these tutorials are super important, and we always read and appreciate anything that you send through to us. With your input we can work to make onboarding easier, and maybe even teach them better ways to play the game we are unaware of! The best place to post your feedback is on the Stationeers Discussion Page or the discord here!

What else?
[h2]Shelves![/h2]Another sought after addition to the game has been added, you can now place shelves wherever you see fit. These compact storage structures can hold up to 5 items. The shelf can be placed via the Furniture Kit.[h2]Improved Inventory Interactions![/h2]You should now find it easier to interact with items in your inventory, and even accessing the inventory of items in your inventory!

Version 0.2.2321.10528
  • Added a Human skull that spawns after somebody dies.
  • Added Scrollable page functionality to the NetworkAnalyser cartridge.
  • Added the WallArch, WallPadded and WallGeometry recipes to the Autolathe.
  • Added Tutorial 4 - Basic Mining and Tutorial 5 - Basic Fabrication.
  • Added a shelf to store your items in without taking up too much room, this can be found in the Furniture kit.
  • Added the ability to see ore veins in the Custom World Panel.
  • Added Localization support to all tablet Cartridges.
  • Added functionality to allow you to interact with items in your backpack with mouse control.
  • Added the battery charger recipe to the Electronics Printer.
  • Added a new render distance onto all Things.
  • Added Thing render distance slider under advanced settings, this setting affects the distance at which items appear in world.
  • Optimized terrain saving to reduce the size of the World.bin file when travelling far.
  • Updated Language files to latest versions.
  • Updated the spawn height of Broken Satellite Outpost composition, it is now lower.
  • Updated the Basketball to be Paintable.
  • Fixed the water visualizer, this can be enabled via unchecking Settings->Advanced->Disable Water Visualizer, this is a first pass. To have proper visualization of the water currently requires the water to be in a room.
  • Fixed Lava persisting from the Custom World Panel to the Main Menu.
  • Fixed Main Menu animation loading in-game due an issue on the Custom World Panel.
  • Fixed Incorrect map name displaying in the loading world preview information.
  • Fixed The Custom World Panel displaying when it wasn't supposed to.
  • Fixed Auto-saving not correctly firing and causing infinite saving animation until next auto-save loop.
  • Fixed Access Controller issues when trying to select objects.
  • Fixed Loading World Panel not updating saved games after saving a world.
  • Fixed compositions not existing under certain conditions.
  • Fixed index out of bound error caused by frost screen effect.
  • Fixed RTG cooling instead of heating a room.
  • Fixed building markers not appearing during tutorial 3 caused by OS language settings.
  • Fixed building compositions on Loulan being deleted during saving.
  • Fixed building compositions trying to spawn in the main menu.
  • Fixed the Cryotubes Atmosphere not behaving as expected.
  • Fixed Programmable chip doing an incorrect array length check. (Credit: Risu)
  • Fixed clutter not being removed from each client after a client Mined some clutter.
  • Fixed fonts on Incidents panel not supporting some languages.
  • Fixed broken fonts for some languages on slot displays.
  • Fixed Vulcan not loading the correct lava colour.
  • Fixed error when checking if a chunk contains a terrain or air which sometimes occurs.
  • Fixed modified chunks not saving.
  • Fixed the Stationpedia's localization for Unicode languages.
  • Fixed character localization on World name in load menu.
  • Fixed character localization on Scenario descriptions.
  • Fixed incorrect materials on the road flare and structure tank.
  • Fixed typo in Czech localization.
  • Fixed Tutorial menu not supporting some fonts.
  • Fixed draggable things flying away when picked up.
  • Fixed the chat bubble above a players head becoming stuck when a player dies.
  • Fixed Things not syncing correctly for Clients instead of just the Server.
  • Fixed font support not working correctly on some Input fields.
  • Fixed incorrect smelting recipe for steel on Stationpedia.
  • Fixed Player controls being enabled in the Custom World Panel.
  • Fixed multiple duplicate entries on the Stationpedia.
  • Fixed text overflowing on the Network Analyser Cartridge.
  • Fixed error with Configuration cartridge.
  • Fixed errors with GPS cartridge.
  • Fixed missing text on Network Analyser Cartridge.
  • Fixed pages not appearing on Network Analyser Cartridge.
  • Fixed precision placement not displaying the blueprint of the held item (Pressing 'T' while holding an item).
  • Fixed incorrect texture on the Small Tank Structure.
  • Removed Railing from the BrokenLargeBase composition.


Don't forget to leave your feedback or contact us about any issues you may be having! You can do this on the Stationeers Discussion Page or the discord here! Thank you for working with us during Early Access!

Stationeers Team - Araon, Bradenm1, CleanKarma, Heightmare, JoelCheng_Dev, KiwiBoys, Rocket.

What In The World Update



What In The World Have You Created?

For the longest time we've wanted to give players access to the wide range of values that can be we have available to create the wide range of worlds already available in the game. From something as simple as deciding between the Creative or Survival game mode, to custom terrain generation parameters, atmospheres, presence of lava or abandoned structures or even the color of the planets surface! These are specified using some preset world templates which are moddable and can be created and applied to all categories. You will find examples of these in the StreamingAssets/CustomPreset subfolder of your Stationeers install. Maybe you were thinking Europa would look good pink, with some abandoned buildings scattered across its landscape. You can do this and so much more with this impressive addition to Stationeers!

Respawn and Difficulty Settings.

Revising how respawning works has been on our radar for a while now, as unlike most survival games there is little penalty when you die in Stationeers - in fact by giving you a full new set of equipment it is often rewarding! To address this, we have added two new difficulty settings.

[h3]The difficulties included are as follows.[/h3]
    [h3]Easy[/h3] The current respawn functionality. Respawn with a full new standard suit and set of tools, tablet and cartridges.
    [h3]Normal[/h3] Respawn with a set of 'Emergency' gear. You cannot remove items from this gear and it will deteriorate if not being worn/carried, but it should help you find your old gear or manufacture a new set.
    [h3]Stationeer[/h3] Respawn with no gear. You'll need to make sure you've set up a breathable room to respawn in with some replacement gear or the tools to craft some.


The difficulty setting can be found on the custom world screen and in the gameplay tab of the settings menu. Don’t forget this is moddable! So get experimenting and try some of your own combinations and put them up on the workshop for others to try.

CryoTube

At long last we see some functionality added to the Cryotube! This not only allows you to prepare a clone (set your spawn point) but can also speed up your passive healing up to 75% health. You will also be required to power it and provide a breathable, pressurized atmosphere to reap the benefits of healing and spawning. You will find the recipe for this in the Autolathe MK2.

Helping You Get Started - Tutorial Improvements

Introducing new players to our game has been one of our biggest challenges. With such complex gameplay, we figured it was time to take a fresh look at how we guide players through their first Stationeers experience. These have been carefully crafted by our newest member of our team, Kiwiboys, guided by the community feedback. You will find the list of the first 3 of our series of new tutorials on the main menu and through the tutorial button. We hope you enjoy them and appreciate any feedback you have!

AutoSaving

In order to address some issues with the size of saves and their history of backups, we're trying out a change to how they are organized. Your autosaves are now completely separate to your manually saved game. All of your worlds will now share two autosave slots, which will appear at the top of your saved games list when you go to load. It is important to remember to save your game to the file you want it saved to before you leave, otherwise you risk losing progress. Autosaves for dedicated servers remain unchanged.


HOTFIX: Version 0.2.2296.10432
  • Fixed difficult placement of Solid fuel generator on tutorial 3
  • Fixed Cryotubes atmosphere not updating when there was no human inside of it.
  • Fixed the Robot spawning without a battery on Stationeer difficulty.
  • Disabled World Origin Shift temporarily while we work towards improving and fixing the atmospheric issues it poses.
  • Removed 'Item' from the emergency equipment item names.
  • Fixed incorrect thumbnails on the Emergency Crowbar and Emergency Angle Grinder.


Version 0.2.2284.10422
  • Added the EmergencyToolBelt to the emergency respawn kit.
  • Added Custom World Creation panel, this can be used to create a new world with your own parameters.
  • Added button to New World panel which leads to the new Custom World Creation panel.
  • Added presets to the Custom World Creation, these are moddable you can see examples of these in the folder CustomPresets.
  • Added new functionality to the tutorial button on the main menu, this now opens a window to select from tutorials.
  • Added three new tutorials to the tutorial window, these include UI Basics, Basic Structure Building and Basic Power Generation.
  • Added functionality for the Cryotube, the Cryotube will passively heal you when inside of it and will set your spawn point upon entering it.
  • Added recipe for Cryotube to the Autolathe.
  • Added the ability to use negative amplitude for the the 2D plane, to allow indentations to terrain (Inverse of Mountains).
  • Added new Emergency equipment, this includes a space suit, space helmet and various tools to act as temporary gear replacement on respawn.
  • Added difficulty as a game setting, this can be found in the gameplay settings page.
  • Added more broken structure variants to Loulan.
  • Added new respawn conditions (similar to starting conditions) functionality, which can be modded.
  • Added recipe for the ItemKitLogicTransmitter located within the ElectronicsPrinter.
  • Added Localization support to the Stationpedia.
  • Updated Autosave to be turned on as a default setting.
  • Added functionality to Autosave so that it creates up to two new Autosave save slots, these will be overwritten by the most recent autosave.
  • Removed unnecessary callback to repopulate planetary scenes causing performance issues in the main menu.
  • Removed lungs from BrokenFortressBase02 composition.
  • Optimized the spawning of Structures on Loulan. Structures will now be deleted if players never visit them.
  • Reduced the time it takes to load the scenarios from the main menu.
  • Updated Localization files.
  • Changed how fire reacts with the environment.
  • Fixed Autosaves overwriting the incorrect save.
  • Fixed atmospheric thread error cause by Sleeper.
  • Fixed errors caused by machine recipe mismatch between client and server due to them having different mods loaded.
  • Fixed compositions spawn per tile not working correctly.
  • Fixed compositions spawning when a player has already entered a tile after loading.
  • Fixed TileSystem not working with the initial loading of terrain on a new world.
  • Fixed the ignition point of egg cartons. No longer will it combust at 0.85 Celsius.
  • Fixed ElevatorCarrage working when ElevatorShaft is unpowered.
  • Fixed pressure status being able to go out of bounds and cause issues.
  • Fixed issues related to loading Incidents on the dedicated server.
  • Fixed the IC on the Hard Suit not working, when filtration and A/C is off.
  • Fixed StructureRocketEngineTiny causing errors when rotating before placement.
  • Fixed being unable to place Things on the Motherships using the Authoring Tool.
  • Fixed Incidents panel listing Incidents which include a type or have no name.
  • Fixed Incidents not loading on Dedicated Servers.
  • Fixed old clutter objects not being deleted when loading into another world.
  • Fixed explosions causing terrain to stop generating.
  • Fixed battery being visible on angle grinder.
  • Fixed performance issue related to the LOD mesh.
  • Fixed an occasional error that appeared due to a null in the SettingWheel class.
  • Fixed issue with throw speed limits resulting from the recent change to throw power that prevented players from reaching max power on an item throw.
  • Fixed an issue where a transform was being accessed from the main thread causing an error.
  • Fixed a persisting issue which prevented you from respawning if your body had started to decay.
  • Fixed UI indentation issue on the gameplay settings tab, where the difficulty setting was overlapping other buttons.
  • Fixed the device index not serializing correctly on the ProgrammableChipMotherboard.
  • Fixed sitting down in the cryotube animation issue.
  • Fixed the Jetpack being turned on when you entered the cryotube.
  • Fixed the ordering of the suit's internal buttons to make it more user friendly.
  • Fixed issue when a Thing render is set while being destroyed an error would occur.
  • Fixed effects applied to the screen in-game carrying over to the main menu, such as the BloodHit effect.
  • Fixed scenario menus scroll bar not behaving correctly. It should now scroll as a normal scroller scrolls.
  • Fixed the hardsuit helmet not producing the correct reagent mix when recycled.
  • Fixed ItemKitLogicTransmitter not sitting correctly in Lockers or Crates.
  • Fixed inconsistencies to do with the speed at which items could be thrown.
  • Fixed differences in positions for the planet prefabs used to mod new world selection scenes. All planets should have a similar origin.
  • Fixed StructureCompositeCladdingAngled bounding box covering Structures placed on the cladding.
  • Fixed PlantStage and P2P password issue.
  • Fixed out-of-bounds error related to frost overlay.
  • Fixed the top of the ladder is now paintable.goodbyese
  • Fixed StructureCompositeDoor light being powered when un-powered.
  • Fixed ProgrammableChip in HardSuit and RobotMining. It wasn't running commands.
  • Fixed the console scroll bar not resizing on the consoles filter button. [Credit: Risu]
  • Fixed the elevator shaft not being paintable.

We always appreciate and try our best to apply any feedback given by you to make the game the best experience it can possibly be, so don’t forget to leave any feedback you may have! The best places to do this are on our Discord or on the Steam forum. Thank you again for your support as we continue developing toward our goal of release!

Ka kite anō au i a koutou,

Stationeers Team.

Our Time Is Not Wasted (Version 0.2.2252.10280)


This month patch includes a scenic new world selection, clutter and a new planet with a gameplay twist! Not to mention the list of bug fixes.

Our Time Is Not Wasted

This months patch brings us closer to our goal of a solid progression loop. This came at the cost of a nerf to the movement speed of the jetpacks and the amount of gas used. These values are now moddable however, incase you miss zooming round. This change was made to better represent our vision of how the game should feel and gives us more space to play with movement. In brighter news, we have an addition to our planet base! Loulan, once full of life, is now abandoned out of fear, due to its proximity to the black hole ‘Gargantuan’. Here you will find a unique twist to the normal game play loop. Some of our talented developers have also gone above and beyond to bring you clutter to fill out some of that empty space feeling.

[h2]Wasteland Planet Loulan[/h2]
Upon arrival you will notice Loulan has a breathable atmosphere, high enough pressure to sustain life - but a severe lack of it. This Sandy giant is situated in the Gargantuan System, moving closer to the black hole situated in the centre each day. While abandoned and no longer green and full of water, this planet still has a functioning atmosphere and you are tasked with scouring the wasteland to acquire the materials and resources needed to survive on this everlasting desert.



[h2]Clutter[/h2]
Who put that rock there?! This month among all of our incredible additions comes Clutter! We felt as though our planets just didn’t quite have that natural feel to them. Can you imagine going to Mars and not seeing a single rock on the ground? Neither could we, so our talented art team and a couple of our programmers set out to fill in the empty space on these deserted lands we call home. Whether you are wandering the dusty dunes of mars, the sandy desert on Loulan or enjoying the low gravity on the Moon, may the clutter be with you.



[h2]New World Selection[/h2]
We thought it was about time we spiced up the new world selection screen! So, we put together some out-of-this-world scenes to help give you a better idea of the environment you will be putting yourself into. Alongside this, these new scene selections are completely moddable, meaning that any custom planets you make you can also create a scene to go alongside it! Check out the WorldSettings.xml file to find out what settings you can mod! Also please post any extra moddable scene settings you think would fit on our discord here!



Inside Scoop

[h2]Jetpacks[/h2]
While we miss flying around at near supersonic speeds on the Jetpacks, we are at a stage in development where we need to start looking back at the already existing content and deciding where they sit in the game. As mentioned in last month’s patch our focus is shifting towards progression and balance and with this jetpacks have finally received a good look. In this patch we welcome the Basic Jetpack to our jetpack ranks. New games will begin with this Jetpack. Alongside this addition we balanced the speed at which each of the Jetpacks can travel and the amount of fuel used while moving.
[h2]Tutorials[/h2]
Earlier this week we welcomed a new programmer to the team. In the time they have been here we have put them to work on a new set of tutorials, and boy did they deliver! While we did not manage to add the tutorial to the main branch this month, you can still try it out on the workshop here. We have high hopes for the tutorials to come thereafter and we rely on your feedback to make it as accessible as possible, so don’t forget to leave feedback and suggestions!!



Version 0.2.2252.10280
  • Added the Planet Loulan.
  • Added a new scenic way to select the world you play on. You will find this when you click the New World button on the main menu.
  • Added a new basic jetpack which is slower than the normal jetpack and is the new starting jetpack for all worlds excluding Vulcan.
  • Added new world Mimas. A moon that orbits Saturn, while similar to the moon Mimas has an increased solar difficulty.
  • Added functionality to cause a furnace to explode when overpressurized. Note: those furnaces loading in with explodable pressure when first loaded will have their atmospheres reset, to avoid explosions.
  • Added the ability to mod the speed of your jetpack (An example can be found in ‘StreamingAssets/prefabmods.xml’).
  • Added Clutter to existing planets, this will spawn various bits of clutter around the planet.
  • Increased render distance on the satellite to be more inline with other structures.
  • Fixed the headlamp light changing the colour of the light to the painted material colour.
  • Fixed a bug which stopped the ending screen from appearing upon completion of the scenario.
  • Fixed the Basic Jetpacks thumbnails to align with the colour of the Jetpack and the incorrect thumbnails being displayed on the basic jetpack.
  • Fixed an issue where you could not climb high enough to reach a mountain on your Jetpack.
  • Fixed saved worlds not loading starting conditions correctly.
  • Fixed pipes broken pipes not releasing atmosphere when loaded from a previous save.
  • Fixed being unable to change keybinds when the game is paused.
  • Fixed an issue causing held items to display as destroyed and not resetting upon death
  • Fixed localization issue on the hands and feet for Humans.
  • Fixed ItemHat visual issues in First-Person view missing from Portrait view.
  • Fixed the Atmospheric scattering being incorrect on space levels.
  • Fixed strange text artifacts that occurred on the loading screen.
  • Fixed filters on your suit being turned off on load. [Credit: Kamuchi]
  • Fixed character spawning issue that occured when connecting to a server. A rogue Brain was causing issues.
  • Fixed the tier one printing machines import slot not behaving as expected.
  • Fixed the broken BuildState of the Furnace not appearing correctly upon destruction.
  • Fixed exporting devices from jamming when loading a save.
  • Fixed the export and import Mk2 printer animations.
  • Fixed issue related to loading a save that contained a configured ItemRemoteDetonator.
  • Fixed LogicHashGen not being interactable with a Screwdriver.
  • Fixed null error when the Mothership is being destroyed.
  • Fixed null error when registering a ElevatorShaft to the Grid.
  • Fixed the sounds not playing on the Mk2 printers.
  • Fixed the terrain detail not appearing if World origin shift was enabled.
  • Fixed output issues related to the StructureStacker. [Credit: Masoneer]
  • Fixed the size of the MotherboardComms cursor selection.
  • Changed the default HungerRate setting to be at 0.25%, this will not affect already modified settings.
  • Renamed Space to Asteroid belt.
  • Reduced the speed of the Hardsuit Jetpack and default Jetpack.
  • Removed LOD on Mimas.
  • Updated Localization files.
  • Increased the amount of fuel emitted across all tiers of jetpacks.

Finally, we want to thank you for sticking with us, while development may seem slow at times we are constantly working to improve and supply new exciting content for you and us to enjoy. Happy Holidays and we will see you in the new year!

Tēnā koutou,

Stationeers Team.

Stationeers ‘Progress On Progression’ Update (Version 0.2.2220.10116)


This update brings to light our work being done on progression and the future of it, more asteroids in space and the usual massive list of minor additions, bug fixes and quality of life changes to the game.

Making Progress


With this month’s patch we introduce an exciting pathway into structure and item progression, with the first step being the Mk2 printers! These new printers will print your pipes, cables and kits 33% faster than the counterpart Mk1 models at the cost of a little extra power. How do you build your own?
Starting with your autolathe you will need to follow the chain of recipes to unlock the Autolathe, Electronics Printer, Tool Manufacturer and Hydraulics Printer Mod-kits pictured below. With your Mod-kit in one hand and a welder in the other you have all the materials needed to upgrade your Mk1 into a shiny new Mk2! Alongside this we have added recipe tiering, and restricting access to recipes on machines that are not of an appropriate tier. Plans are in the works to place existing recipes into their respective tiers, alongside another look into the recipe costs.


Space-Filler

Some of you Space players may have noticed that asteroids only appeared around your start position. Our team has been putting in work to repopulate the asteroids in space! This not only fills out the emptiness, but also adds an increase in performance. Alongside the asteroid change came a similar improvement to Moon craters. With this new system, we have exciting plans in the works to enable and encourage exploration and make the planetside scenery more interesting. Watch this space for more astronomical changes!




Version 0.2.2220.10116
  • Added a new Reversed Stacker structure and updated the Structure Stacker machine.
  • Added the Medium Transformer, similar to the small transformer but with a maximum throughput of 25kw.
  • Added new tiers for the Autolathe, Electronics Printer, Hydraulic PipeBender & Tool Manufacturer. These new tiers will be available through using a welding torch along side the corresponding PrinterMod on already constructed Printing machine.
  • Added four new Printer Mod kits on the Electronics Printer and Autolathe respectively, these recipes become available at different tiers.
  • Added tiered recipes to machines - certain things can only be created through a machine of a specific tier such as the Advanced Furnace on the tier 2 Electronics Printer.
  • Added the advanced furnace recipe to the Electronics Printer. On-top of this we will be filling out new and existing recipes to place them in their respective tiers.
  • Added new types of Structure Composite Cladding.
  • Added a new Pipe kit model.
  • Changed scroll direction in network analyser, now shows 50 devices on a page. Paging buttons are on the top left corner of the tablet screen.
  • Changed pausing in single player. Game will now pause when the menu is opened.
  • Changed it so the Incident button now only appears on the menu for the host player.
  • Changed the existing Pipe mesh to have the ends plugged up to stop gasses escaping, this will not break any existing pipe networks.
  • Fixed issue that prevented players from connecting to games using Peer-to-peer networking option for multiplayer. This included a fix which aided in the loading of large worlds.
  • Fixed issue where disabling Atmospheric Scattering would have issues with Jupiter on Europa.
  • Fixed text alignment issue on the scenario complete window.
  • Fixed an issue where the character was being deleted on the dedicated server upon resuming a game.
  • Fixed non-emissive items on the recipe preview on the MK2 printers.
  • Fixed the prefab recipe window displaying some floating text.
  • Fixed text alignment issue in within dedicated server menu.
  • Fixed Recycler issue with stackables being unable to be processed individually. [Credit:Tamlin]
  • Fixed printers sometimes stating they were creating an "Unknown recipe" while manufacturing.
  • Fixed issues where the IC chip could lock up and cause network message overflow errors.
  • Fixed Hydraulic printer exporting out the wrong side.
  • Fixed null when removing a portable solar panel from the MKII printer import slot. [Thanks Masoneer]
  • Fixed Devices not showing an emissive green light when powered and switched on.
  • Fixed an issue where players could not join a server with a password if the host was using the Peer-to-Peer networking option.
  • Fixed shutdown command failure in pause on dedicated server.
  • Fixed Gas Canisters traded from a trader not having any gas in it.
  • Fixed items bought from a trader not being placed in a vending machine if there was no room on the first vending machine.
  • Fixed Null reference on vending machine caused when purchasing anything that wasn't a Gas Canister.
  • Fixed GasCanister and DynamicGasCanister not being able to be destroyed through damage.
  • Fixed issue where the current damage state of a destroyed Structure or Canister would not display.
  • Fixed the StructureStacker and StructureStackerReverse grid bounds being incorrect, this was causing them to not import or export items correctly and caused items to be stuck underneath the stacker.
  • Fixed the character having the incorrect rotation due to packet loss on multiplayer.
  • Fixed Gas Trading on multiplayer, you will now be able to trade Gas canisters with expected behaviour.
  • Fixed multiplayer joining issue that often occurred when multiple clients tried to connect at the same time. Waiting players couldn't connect to the server.
  • Fixed null reference exception when a client disconnected from a dedicated server.
  • Fixed an exception caused by the Automated Hydroponics when reading the Plant stage is read from a Logic Reader.
  • Fixed issue where the terrain LOD would not disable when leaving a world persisting in the main menu.
  • Fixed issue where Atmospheric Scattering would be applied to the main menu when leaving a world.
  • Fixed the ConfigCartridge scroll issue causing the text to sometimes appear off of the screen.
  • Refactored the way Asteroids in Space and Craters on the moon spawn. There should be a performance improvement and playing in Space won’t be as empty.
  • Removed the extra constructible structure from the Stacker kit.
  • Updated the Stationpedia to contain the newly added Machinery tier fields.
  • Updated localization files.


Finally, Araon (the talented artist behind the Rover model itself) has got himself a 3D Printer so we get to see that he’s also a talented painter and photographer!


A massive thank you goes out to you, the players. Thank you for continuing to support us through our early access adventure. If you haven't already, come join our welcoming community Discord! Get advice with building your bases, submit suggestions and occasionally even chat with the devs! You can join our discord here.

Stationeers Team.