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Stationeers News

Hotfix v0.2.5225.23702

This hotfix includes fixes for two critical issues.

The first was a fix for some modded worlds having an empty global atmosphere caused by a change in the data that is not yet reflected in mods. If this invalid data is detected in mods, the mod will simply not be loaded.

The second was a localization issue that was preventing the game from launching for some languages.

Support the Devs DLC

Support the Developers



We frequently get asked by the community how they can further support the development of Stationeers. We've decided to add three superficial Support the Developer DLCs. We picked bobble heads as the simple "thank you" item to our players who want to further support our team. These 3 figurines can be mounted to appliance benches. and do nothing... except wobble after bopping their heads when you walk past.

https://store.steampowered.com/app/3166330

https://store.steampowered.com/app/3196210

https://store.steampowered.com/app/3196220

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Passive Vent (Valve)

We've added a new type of passive vent with a built-in valve. Not only does this cut down slightly on complexity of a common use case of valves and passive vents, but it also means that when you close the valve the network is truly isolated at the passive vent instead of the isolation happening within closed pipes. We dont normally combine device functionality, but this singular mash up was requested enough, and provides solid utility to justify its existence.



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New Locked Branch

There is a new Steam Branch is called 'preterrain - pre-terrain rework update'.

We have some big new changes coming to Stationeers' terrain and atmospheric systems. This work does mean that there will be disruption to saves and mods. This branch exists to allow people to go back to play older saves.

Some mods will be broken with this update due to some low-level data changes that, in the long run, will improve authoring of worlds both for us and modders alike. Saves on un-modded worlds should be un-affected for now, however it is likely that some save may break in the future.

Please be patient with us as we work on these new systems. Once we're done there will be a much greater range of cool stuff we can do with worlds.

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Your support makes these updates possible


https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/

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[h2]Change Log v0.2.5218.23679[/h2]
  • Fixed chemistry station sliding drawer being on the wrong layer.
  • Fixed inverse kinematics being applied to offline players. This was the reason for players looking in weird directions when offline
  • Fixed cargo larry could take growing plants out of trays. Restricted cargo larry from interacting with plant slots.
  • Fixed fire extinguisher triggering when picking it up out of a locker. This will also stop tools triggering when holding them in your active hand and clicking on an interactable.
  • Changed Mars World setting to use new GlobalAtmosphereData format for global Temperature and composition.
  • Added new WIP WorldSetting Imgui window for testing changes to global temperature curve and global composition in real time.
  • Changed Authoring format for Global Atmosphere Composition and Temperature in WorldSetting. The previous version will remain compatible for now. This is being done to provide a framework for other gameplay elements to easily impact global temperature. (notably Solar Radiation variance over the year)
  • Added prototype Block out meshes for future content.
  • Changed moved some more Imgui calls inside !RW_SERVER defines.
  • Changed updated WorldSettings to use new GlobalAtmosphere authoring format.
  • Removed references to a number of deprecated systems in the worldSettings classes.
  • Changed Interim Commit of Big CleanUp of WorldSetting.cs to remove a lot of data duplication and confusion around where the worldSettings data is stored.
  • Fixed Storm temperature change is now hooked into the new worldTemperature system.
  • Changed Improved authoring formatting for Storms in WorldSettingData and exposed some additional variables.
  • Updated WeatherEvent in WorldSettings.xml to the new format.
  • Added SolarRadiationTemperatureOffset curve to Mars. Mars will now be a little colder during the day when it is at its furthest point from the sun.
  • Added SolarRadiationTemperatureOffset to worldSetting in the Global Atmosphere Data element. This allows world author to offset the global temperature at day or night based on the distance from the sun.
  • Added 2nd pass on IMGui worldsetting tool.
  • Fixed advanced composter can't be activated by clients.
  • Changed Vulcan day temperatures get a lot hotter (around 1000 degreesC) when its elliptic orbit brings it in close to the Blackhole. This aligns with the local winter at the players latitude. In winter the days will still be very short but it will get extra hot for a few minutes due to the massive increase in solar radiation from being so close to the sun.
  • Added Tools to world setting imgui window to edit ghg curves.
  • Added GHG Index Curves for global atmosphere gasses.
  • Tweaked position and blueprint for a future asset.
  • Updated names of future assets in english.xml.
  • Tweaked collider arrangement for future asset.
  • Added Passive Vent (Valve).
  • Changed Global TemperatureOffsetData now eases between day and night values (sine curve ease, previously used lerp)
  • Changed Reauthored Mars Global Temperature Curves to include GHG Index and Atmospheric Density curves.
  • Added Temperature Offset curves for GHGIndex and Atmospheric density to Global Temperature Calculation.
  • Fixed Passive Vent Valve so that it can be interacted with via the RoboticArmDockAtmos
  • Fixed issue with DLC detection
  • Changed name of pipe cowl to Passive Vent (Pipe Valve)

LArRE Reloaded

After initially making LArRE we received lots of requests and ideas from the community for extra functionality. Originally, we kept LArRE's scope and capabilities limited, so we could prototype properly in a quick and maintainable manner. Now, with all the positive feedback, instead of making one complicated device that does everything we decided to split these functions up into specialized versions. There are four new arms that replace the existing one.

Each arm is constructed by placing the corresponding dock. The new docks differ from the old LArRE arm in that arms can move off the rail into the dock, allowing other arms constructed on the same rail and move freely past.



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New LArRE Arms and Docks




[h2]Cargo[/h2]
The cargo arm is made to interact with slots of devices and structures and is useful for things like changing filters, pulling items from lockers, and other slot-based tasks.

A key thing to note with the cargo arm is the concept of the target slot. This is a special slot targets a slot on the target structure and will be what the item that is picked up when the arm is activated. The target slot can be set by a dial on the dock, or by logic.

[h2]Collector[/h2]
The collector arm acts as a vacuum cleaner when set to inwards, sucking up loose nearby items, and when set to outward will eject the items.

[h2]Hydroponics[/h2]
The hydroponics arm can plant and harvest plants as well as place fertiliser into plant trays. It has an additional hopper slot which will feed items into the 'hand' slot when the hand slot is empty. Harvesting a different plant while the hand slot is full will be possible if the hopper slot is empty. The full behaviour of these two slots is described in the Stationpedia.

[h2]Atmospheric[/h2]
The atmospherics arm has a storage canister and can pump gas in or out. It has a filter slot so you can selectively extract gasses from a space.

When activated over a passive vent it will 'dock' with the passive vent and pump in or out of it, depending on the mode of the arm is in.

[h2]Bypass[/h2]
The bypass dock does not have an arm associated with it but allows for any arm to move off the main rail to allow other arms to move past.

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Rail Network Changes




[h2]New Rail Pieces[/h2]
LArRE rails can now operate in all axis. This means arms can travel on walls facing sideways, and on floors facing upwards, etc. Several new pieces such as inner and outer corners, and quarter corkscrew pieces allow a full range of mobility.

[h2]Multi Arm Rails[/h2]
Rail network logic also has some new rules. Multiple docks can be built on a single linear rail, to allow multipurpose tracks. Though arms will collide with one another, so it's up the player to use the above-mentioned dock changes, and bypass docks to avoid traffic jams. Rails also now support being connected in a loop. Any LArRE Attempting to navigate to a location on a loop will take the path with the least stations.

[h2]Dock Restriction[/h2]
One new restriction is the inability for LArRE to interact with anything directly under its dock, as activate will attempt to trigger a dock/undock. This was required to keep LArRE's operation simple, without forcing every model to have an additional control.

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Proxy Slot Reading


Since LArRE arms perform contextual actions on the devices they are over, they have the ability to potentially operate on multiple slots. We've added the concept of proxy slots to allow players to know the details of the slot they are about to interact with. These are listed in the Stationpedia as slots with the type "proxy", and they allow logic systems to point towards a static slot irrespective of the arm's internal variables changing what slot is focused. An example of this is the Cargo LArRE slot #255, which will show the slot of what his slot index dial is pointing towards.


Your support makes these updates possible


https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/

[h2]Change Log v0.2.5195.23625[/h2]
  • Fixed cargo and hydroponics larry calling onserver behaviour incorrectly.
  • Fixed larry bypass docks not resetting their open state when the rail network is rebuilt.
  • Fixed missing material on Nitrolyzer device pins.
  • Fixed Network error caused by Larre Harvest action. This would cause error spam on client and result in client desync.
  • Fixed hydroponics and collector larry not being paintable.
  • Fixed hydroponics larry not being able to pick up something when it's hand is full but the extra slot is empty.
  • Fixed missing material in GrowLight on anim.
  • Fixed material on security printer.
  • Fixed missing material on grow light broken build state
  • Fixed missing textures for prefabs
  • Added window button for iterating through prefabs to find missing prefab materials under Stationeers/prefabs/scan all prefabs/find missing materials
  • Removed un-used renders from drills. Fixed missing material reference on Cryotubes.
  • Fixed RailNodes were not thread-safe as their transform values were not cached.
  • Fixed Open Close Logic on LArRE docks could be set when the arm was not in a valid open/close position. Now the open/close value can only be set when the arm is on a dock or Bypass node.
  • Fixed missing material on hydroponics display.
  • Added material for hydroponics larry display off state.
  • Added Stationpedia description for Shower.
  • Fixed Wind turbines could play audio when partially constructed.
  • Improved descriptions for PressureExternal and PressureInternal Logic Types in Stationpedia
  • Fixed larry arms animation state could get out of sync on clients.
  • Fixed Merge Logic was not properly isolated between servers and clients as Client behaviour was implemented in the OnServer Class.
  • Tweaked hydroponics larry display off material.
  • Fixed Byte Array error that could occur on client due to potential Null reference exception in LandingPadCenter.IsTraderReady() setter.
  • Moved colliders on larry arms to IgnoreRaycast layer to stop the tooltips for the dock showing when hovering over the arm.
  • Added Radiation and solar heating values to Atmosphere debug (only valid on server)
  • Fixed Atmospheres in partially build frames inside bases would inappropriately radiate heat with the global atmosphere. This could cause bases on Vulcan or Venus to heat up unexpectedly quickly.
  • Fixed Vacuum atmospheres trapped in terrain would get left behind after mining. Added additional Check to Atmosphere.IsLive to ensure these are cleaned up.
  • Fixed collector larry could not take in new items until being fully emptied.
  • Added display screen functionality to collector larry.
  • Removed empty directory
  • Fixed Removing a frame that was embedded in terrain could cause the vacated grid to not join an adjacent room.
  • Fixed Sometimes Rooms wouldn't generate correctly when building frames in partially mined terrain grids.
  • Moved 'end position' property from base larry dock to collector larry dock.
  • Fixed cargo larry and hydroponics larry had inconsistent delay times when animating.
  • Fixed issue loading old saves with certain lArRE configurations.
  • Fixed larry 'Idle' logic value not being set correctly when the arm is down. Idle will now mean the arm is up and stationary.
  • Re-enabled larry recipes on the electronics printer.
  • Added Network sync for several Larre values.
  • Reduced Size of some of Larres network read/writes.
  • Added Cargo LArRE now shows the icon of the target slot item on its display.
  • Added stationpedia descriptions for new larry docks.
  • Fixed old larry moving off its rail when setting activate at its dock.
  • Fixed collector larry can't move to bypass when full.
  • Fixed EjectPosition of Collector Arm was not updated on Anim Animation Complete.
  • Added Collector Arm can Output to Chute inlet.
  • Changed Collector Arm will now only import/export from chute bins when in the correct mode.
  • Changed Lowered LArRE Collector arm operation sound volume.
  • Fixed null ref for clients when building the atmos larry dock due to uninitialized internal atmosphere.
  • Fixed linear rail network indices could appear incorrect for clients when splitting rail networks.
  • Added Movement Sound for when LArRE moves into/out of dock.
  • Fixed LArRE rail movement audio not playing on clients.
  • Fixed mode switches sometimes don't initialize to the correct state. Added 'Undefined' to SwitchColorState so that the first time the color state refreshes it will always update the material.
  • Fixed atmos larry arm not moving on dedicated server.
  • Tweaked the order of build and process update for larry so the arm state is always sent to clients first.
  • Fixed Material issue with future asset.
  • Changed Hydroponics LArRE Proxy slot now points to plant slot in target planter. (or input/output slot of target chute bin)
  • Fixed Collector Arm sounds would sometimes not play on clients
  • Fixed larry bypass audio not stopping when the dock is turned off.
  • Fixed inconsistent power state on the Landing Pad pumps
  • Added stationpedia descriptions to linear rail pieces.
  • Removed 'CurrentIndex' logic value from larry and added 'Extended' which will indicate if the arm is down or not.
  • Added new tooltips to the base robot arm class, including position, index, and "status"
  • Fixed Writing Setting value to Larre when it was Docked (closed) would cause it to get into an errored state.
  • Reworded LARrE one of the tooltips from Activated to Extended
  • Fixed LArRE Idle state not set correctly when doing bypass move
  • Added internal atmos data to atmos robot arm
  • Fixed Target index can now be set on larre when it is in a bypassed state
  • Fixed Hopper Slot named incorrectly on hydroponics Larre
  • Added more detailed tooltips for the collector arm
  • Added HarvestedHas Logic Slot variable. Returns the Prefab Hash of what will be harvested from the plant. 0 if plant is not mature.
  • Changed the outer corner to make the arm rotate sideways rather than straight on.
  • Tweaked the handling of inner corners for larry's linear rail. Should now be able to traverse a few arrangements where it would previously get stuck.
  • Added Info about Proxy slot to Cargo and Hydroponics LArRE Stationpedia description.
  • Added Quantity and Ratio logic values to LArRE Collector.
  • Fixed Localisation error with LArRE Collector slots in stationpedia.
  • Fixed cargo arm being able to view inaccessible slots
  • Added Target slot name and occupant to LArRE Cargo info screen tooltip.
  • Removed non-threadSafe call from RoboticArmDock.CanAccessSlot.
  • Added left and right 'corkscrew' linear rail pieces.
  • Tweaked ordering of rail pieces in linear rail kit.
  • Fixed added missing worldmanager changes in base scene.
  • Added thumbnails for linear rail corkscrew pieces.
  • Fixed Robotic Arm Dock Hydroponics reading the contents of Chute bins if they contained plants
  • Fixed incorrect tooltip text on collector larry.
  • Fixed slot strings for collector dock in stationpedia
  • Fixed incorrect position for collector arm
  • Added Code to get LArRRE Current Junction Index.
  • Fixed LArRE arms could reach through walls and frames.
  • Allowed larry arms to traverse a looping rail network correctly. The arm will move to the target along the shortest path.
  • Fixed LArRE blocking logic was registering a false positive with floors under planter trays preventing interaction.
  • Changed linear rail deconstruction tool to be wrench.
  • Changed prevented interaction with activate button when arm action is blocked.
  • Added Tooltip to LArRE when arm action is blocked by wall or frame.
  • Removed unused CanConstruct checks in larry code.
  • Added Gas Tooltip to Atmospherics LArRE pipe meter.
  • Added Input atmosphere logic values to LArRE Atmospherics arm. If the Arm is connected to a passive vent this will show the passive vents pipe atmosphere information, other wise will show the world atmosphere that the arm will interact with.
  • Fixed Atmospherics LArRE was interacting with the atmosphere at the arms rail position and not at the vent position.
  • Increased Shadow draw distance for small devices from 5m to 10m
  • Fixed atmos LARrE not taking damage from over pressure
  • Added small offset to vent atmos sampling for atmos robot arm
  • Fixed Atmos LArRE doing Atmospherics calls when destroyed on the main thread.
  • Fixed ErrorSpam when LArRE destroyed.
  • Fixed Filter slot on atmos LArRE was not filtering when outputting.
  • Fixed LArRE would not exit bypass state in certain configurations when TargetIndex was not set to the Home Docks Index
  • Fixed Regression from rev23616 where LArRE would be allowed to exit bypass state when another LArRE was occupying the dock rail.
  • Made larry move towards the closest station index when looping rather than using the shortest distance.
  • Added Clarification to Atmospherics LArRE description around atmospherics logic values.
  • Added 'position' to the larry base tooltip which will be the last index visited. Also added this to the logic values.
  • Fixed NRE when deconstructing collector larry dock.
  • Fixed issue with arms moving in the wrong direction when building a looping rail network with multiple docks.

Hotfix v0.2.5175.23517

This hotfix fixes a network error caused by Larre Harvest action. This would cause error spam on client and result in client desync.

A large amount of work has gone into the LARrE system since the last update that is not yet been activated and there are some other known, less critical issues, that will be fixed with the next update.

Defining Success: Steam Achievements

Stationeers is a challenging game due to the depth of many of its mechanics. Much of this depth can be overlooked, as players just intuit what the complex simulation is doing as a natural expectation of real life. As you play more and more, and reach into the hundreds of hours, you start to understand the systems as they exist in game. You eventually master how to interact with the simulation and how the game systems interact with each other.

Achievements




So we've added achievements to Stationeers to highlight player accomplishments. The achievements generally represent large milestones players pass as they start or finish projects in their bases. However there are many which are more abstract milestones, or rights of passages, players encounter while playing the game; such as bursting a pipe, or cancelling an airlock cycle. We've avoided silly/goofy ones, so you wont need to be struck by lightning while riding a chicken on a Tuesday.
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Notable Updates

[h2]Performance Improvements[/h2]
Following on from the last bugfix update is a big project 'cleanup'. This involves removing unused or duplicated assets, ensuring that textures are imported and compressed correctly, and tweaking a few assets here and there. The result is that we've shaved off about 1.5 GB from the install size. We've also dramatically reduced the memory footprint of game. While we've taken care of most of the low hanging fruit there's still some obvious, though significantly more involved, areas where we can reduce resource usage.

[h2]Server List[/h2]
The server list has been having issues for some time now, frequently being down for short periods of time, and eventually crashing completely. After a complete rewrite of the server it is now far more responsive, and less prone to failure.

It is possible to change where Stationeers looks for it's master server, allowing communities to run their own server lists if they wish. This is done via the NetConfig.xml in the games StreamingAssets folder.
In the near future we plan on making the server list software available via a git repository so that communities that want their own personal server lists can do so. without writing their own one from scratch.

[h2]Save Game Error[/h2]
Last patch had an issue that could cause some saving loading issues. This issue has been resolved but if you continue to have issues with this then please let us know.


Your support makes these updates possible

https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/

[h2]Change Log v0.2.5165.23502[/h2]
[h3]Upcoming LARrE Changes[/h3]
You may have noticed a large number of changes in the patch notes that refer to LARrE. These changes will not take affect in this update but are a work in progress for the next patch.
  • Changed cargo larry current slot index logic type to 'TargetSlotIndex'.
  • Added prefabs for arrow buttons and small info panels which will use the material changer anim component.
  • Added material changer anim component to replace the existing material changer.
  • Added material changer anim component to larry arms upper emissive strip.
  • Swapped material changer anim component with a more lightweight script. Changed larry arms and docks to use this script instead.
  • Updated larry hydroponics arm model.
  • Updated Steam Achievement commands and implemented first steam achievement
  • Deleted extra seed bag textures and material, and updated models and prefabs.
  • Fixed wrong smoothing group on can mesh.
  • Added steam clear all command for testing (editor only)
  • Added Support to show devices that implement iProxySlot in Stationpedia.
  • Fixed Some string allocation on LogicSlotReader and LogicBatchSlotReader tooltip methods.
  • Changed Reallowed spawning of new LArRE Variants. LArRe variants now show up in Stationpedia.
  • Added TargetPrefabHash LogicType to Cargo LArRE, this is shows the prefab hash of the device that LArRE will try to interact with.
  • Added Cargo LArRe now has a Proxy Slot (index 255) that can be read from using the Slot Reader or LS command. This proxy slot points to the slot that LArRE will interact with on the Device that it is above (i.e if Cargo LArRE is above a locker the player can select which slot to proxy into by turning the setting wheel to change the TargetSlotIndex)
  • Fixed arrow buttons on larry docks will now increment/decrement the target index more intuitively i.e. the arm will always move in the direction of the arrow.
  • Fixed linear rail indices being incorrectly offset when you have two docks facing opposite ways.
  • Changed a few variable names in RoboticArmNetwork.cs for clarity.
  • Fixed SmartStow key-bind would trigger when typing G into an input window.
  • Changed arm is stationary checks to use approximate comparison between current position and target index.
  • Renamed larry's CurrentIndex to CurrentPosition to avoid confusion as it is a float.
  • Fixed clients could see incorrect larry arm position after setting the starting dock
  • Fixed issue where larry network generation was non deterministic which could cause arms to load in at the wrong index.
  • Changed atmos larry filter slot name from 'Slot1' to 'Filter'.
  • Fixed Error Spam from fertilised eggs when exiting game.
  • Fixed Hydroponics Tray (non data variant doesn't block rail pieces).
  • Added Proxy Slot to Hydroponics LArRE. Reading slot 255 will give you information about the slot that arm will interact with. TargetSlotIndex is exposed as a read only value on Hydroponics LArRE. This means that LArRE will be able to read the growth data from plants in standard and data Hydroponics Trays.
  • Fixed Some textures in streaming assets were being loaded multiple times.
  • Fixed Textures loaded from streaming assets were not being compressed.
  • Added first pass on info panel tooltips for larry docks.
  • 2nd pass on Texture Compression of Streaming assets. Reduced application base Memory footprint from 5GB to 4.4GB
  • Fixed incorrect materials on powered vents, refrigerated Vending machine & LandingPad Liquid connector
  • Updated some models import settings to removed unused materials.
  • Fixed incorrect materials on ExportGate, Import Bin, Purge Valve and Advanced furnace.
  • Reduced size of some 8k Main-menu scene textures.
  • Deleted some unused skybox textures.
  • Updated larry dock thumbnails.
  • Deleted some unused models in resources folder.
  • Moved some Models and materials out of resources folder.
  • Fixed larry arms getting stuck when running into one another. Now, if an arm runs into another and errors, you can set its target index in the opposite direction and it should be able to move away successfully.
  • Changed tooltip on larry dock arrows from 'Position' to 'Target Index'.
  • Updated a number of models import settings to remove unused materials and animations.
  • Fixed incorrect materials on PlantGeneticAnalyzer and PlantGeneticStabilizer.
  • Fixed smart rotate not working correctly for linear rail pieces.
  • removed unused materials rigs and animations from a number of models.
  • Deleted some old unused models.
  • Fixed Incorrect material on ChuteValve
  • Removed old gas filter and gas tank storage models.
  • Removed unused materials from itemkit models.
  • Removed un-used materials from items.
  • Fixed incorrect material on plant sampler.
  • Added Sounds to LArRE Cargo and Hydroponics Arms.
  • Removed unused materials form item models
  • Fixed larry atmos and collector arms staying extended when resetting the network.
  • Fixed larry collector arm being movable when extended.
  • Removed un-used Materials, Animations and Avatars on structure Models.
  • Fixed Incorrect materials on AirConditioner, Autolathe, Autominer, Centrifuge, PackagingMachine and AirlockGate.
  • Fixed move audio playing when changing target index when larry arms are extended.
  • Removed unused materials from structure models.
  • Fixed Incorrect materials on CornerLocker, ElectronicsPrinter, Furnace, CombustionCentrifuge & Harvie.
  • Fixed some inconsistency around setting target index when larry arms are extended.
  • Fixed incorrect materials on SolarPanels, weather station, Printers, shutters and lockers.
  • Removed Unused materials from more structures.
  • Deleted some unused models.
  • Fixed Missing materials in character customisation scene.
  • Moved A large number of models and materials out of Resources folder.
  • Fixed some inconsistencies with larry 'moving' variable. Arms should now be correctly blocked from activating while moving.
  • Cleaned up larry dock base class. Removed concept of 'busy' and replaced it with IsMoving and a check for Activate.
  • Fixed missing textures on t1 printers, Interior door triangle and grow light.
  • Fixed Entity Decay timer runs when paused.
  • Fixed missing materials on Shutters, Hoppers, LArRE, Direct HeatExchangers, Smart canisters, Printer Mods, Pickaxe, Signs, Airlock Anim.
  • Fixed some Heavy cable colliders not large enough.
  • Fixed Some Saves not loading, this could also present as an error joining the world on a dedicated server.
  • Fixed TraderSave data with Invalid Id was not getting handled correctly on load.
  • Fixed FireExtinguisher throw NullReference Exception when quitting game.
  • Changed larry arm animation method to be two separate up and down animations. This will make checks about arm state and playing audio much simpler.
  • Fixed material missing material on grenade
  • Fixed added random seed to explosions so that they don't all look identical
  • Fixed collector larry sounds not stopping when turning off the dock.
  • Removed 'IsOperating' and 'Animating' properties from larry docks as they are covered by the new ArmState variable.
  • Fixed newly build docks not having their arm state set correctly.
  • Removed 'Operating' and 'Engaged' properties from atmos larry as these will be handled by ArmState.
  • Changed larre dock ArmState be saved as an XmlEnum rather than a byte.
  • Changed Atmospherics LArRe Internal Volume to 500L and made its Vent speed the same as Active Vent.
  • Added Atmospherics LArRE can now dock with passive Vents
  • Removed Incorrect Deprecated tag on Atmosphere.PressureGassesAndLiquids.
  • Added colliders to larry arms to stop player clipping through them.
  • Tweaked hydoponics larry arm collider size.
  • Fixed incorrect model for welding torch
  • Fixed cables not burning when attacked with a welding torch
  • Fixed Collector arm working at infinite distance when outside.
  • Changed LArRE Atmospherics and Collector arms Mode switch to only light up when arm is in active position.
  • Added Achievement for failing walls
  • Fixed walls not taking damage properly based on the pressure delta. Note: previously the amount of damage taken once over pressure was essentially a static range. Being very over pressure will result in wall failure much quicker.
  • Added Hurry Up Achievement
  • Fixed missing material on 45 degree reinforced solar panels
  • Added Oops Achievement
  • Added Aimee Does Not Understand Achievement
  • Added 1.21 Gigawatts Achievement
  • Added Tidy Achievement
  • Added Zzzt Achievement
  • Added Take a Load off Achievement
  • Added Jetpack Critical Achievement
  • Added Muffin Man Achievement
  • Added Mark Watney Achievements
  • Added It's Gonna Blow Achievement
  • Added Power Overwhelming Achievement
  • Added My Next Form Achievement
  • Added Furnace Apprentice, Journeyman, Master Achievements
  • Made sure linear rail network creation on load was consistent with other network types.
  • Added BlastOff Achievement
  • Added Cleared To Land Achievement.
  • Fixed Trader Time remaining would sometimes not count down.
  • Fixed Trader Time remaining could go into negatives.
  • Added CheckAchievementYouStillOpen.
  • Added 'Good Morning' achievement.
  • Fixed clear all achievements command not clearing the cache.
  • Added That'll be 3.50 achievement.
  • Added Achievement Gotta Grow Fast.
  • Fixed hurry up achievement not working correctly for all airlocks
  • Fixed HydroponicsTrader Plant Sampler Buy.
  • Added 'Welcome Aboard' achievement.
  • Tweaked 'Welcome Aboard' achievement slightly.
  • Added Achievement Medic!
  • Moved IsBatchMode check into AchievementsEnabled property.
  • Changed jetpack critical achievement to only fire when jetpack is on.
  • Changed GottaGrowFast Achievement to trigger upon opening plant genetics panel.
  • Added new brutal and hydration Achievements
  • Added Handling for Achievements that need to be calculated on Server
  • Added 'Brutal Legend' achievement.
  • Tweaked 'Brutal Legend' achievement slightly
  • Added LArRE dock recipes to electronics printer.
  • Updated achievements with a standard "precheck"
  • Added IsBrutal flag to StartConditionData. Changed 'Brutal Legend' achievement to use this rather than string comparison.
  • Added High Quality H2O achievement.
  • Fixed Trader achievements can trigger on load or on join.
  • Fixed PowerOverWhelming Achievement Completes on unfinished battery.
  • Fixed Structure achievements completing on game join or load.
  • Fixed TakeALoadOff, PowerOverWhelming & Tidy Achievements not working on clients.
  • Fixed ThatllBe350 Achievement does not run on client.
  • Fixed Achievement ItsGonnaBLow would fire on pipes being destroyed by liquids or ice.
  • Fixed Achievement ItsGonnaBlow could fire on game load or join.
  • Fixed Incorrect bool check on BrutalLegend achievement (would exit early if if IsBrutal was true)
  • Fixed 1.12Gigiwatts Achievement not firing on Clients.
  • Fixed A Bit Windy Achievement not firing on Clients.
  • Fixed JetpackCritical Achievement not firing on Clients.
  • Fixed ZZZt Achievement not firing on clients.
  • Moved GameState.Running check into the precheck method for achievements.