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Stationeers News

The 'Lift Off' Update

Welcome back, Stationeers!




It’s a landmark update as we bring interplanetary travel to Survival Mode – one small step for a Stationeer, a giant leap towards our core experience!

We’ve also got our sights on stable, so there’s been serious hardening happening, plus awesome audio additions, UI renovations, tutorial upgrades, bug fixes and lots, lots more.

There’s rockets, rockets everywhere – so let’s head for the stars, one planet at a time…

New Content


Did we mention, you can now build a ROCKET in Survival Mode?

This system will become a pillar of our core game, and we’re keen to see what you think!

Head for the stars, explore new worlds, and take essential gear with you. There’s a special audio surprise (see below), and the team has also replaced almost all of the wall construction elements as part of a broader hardening push - one that will continue in the next update.



Zeroing in on the core game also means making tough balance decisions. So we’ve tweaked the autominer, and cut the Fabricator from Survival: it was OP, and you know it.

We’re looking to the community for more balance suggestions, so don’t be shy with your ideas, but also, don’t be surprised if a few values shift in future updates! [Discord.gg/Stationeers]

UI work-up


You’ll also notice over recent update cycles that UI has been getting some major love. That’s continued! With our resident UI gurus bringing the entire In-world info system into line, it’s brought a new look and feel to the way we deliver information.

A behemoth effort from two key team members, directed at clarity, brevity and a new level of accessibility to fresh players. More broadly, it’s a reflection of the team listening to the community, and focusing on what you’re asking for: simpler, smarter UI.

Thank you to everybody who provided feedback on the tooltips during their rework! A special thanks to virusek20!

Keep watching, because there’s more to come (Stationpedia, we’re looking at you).

Hardening


As we gear up for a push towards ‘stable’, we’re starting to focus on hardening Stationeers - ensuring it stands up to the weird and wonderful things you want to do with it.

Automation is at the heart of the game, so we’ve tightened the bolts and whirled the knobs on our import/export systems for every device in the game. There’s also big changes under the hood in our save system, a raft of bug fixes, security upgrades, world rendering improvements and more.

Expect even more in the near future.

Audio Design

[previewyoutube][/previewyoutube]
We don’t want to brag, buuut … our audio design attained new levels of awesomeness this update with the Space Organ.

Yes, you can now build a fully functional organ in Stationeers. Why? Because we could. Also, we thought it’d be a good way to show off our new reverb system, as well as newly implemented audio occlusion design. Add to that a bunch of new item sounds and UI bleeps and bloops, and your ears are gonna be busy after this update...

[h2]Onward and upward, Stationeers![/h2]

Version 0.2.2499.11500


    [h3]Code[/h3]
  • Added fueling conditions to the rocket fuel module (8000 moles of gas, 66% Oxygen 33% Volatiles).
  • Added Localization support for power/data port information.
  • Added Delay setting for tutorial complete.
  • Adjusted MaxQuantity on the ItemElectronicParts from 10 to 30.
  • Adjusted the StructureAutoMinerSmall ore multiplier from 1.0x to 2.0x.
  • Changed 0 on the compass to now point North.
  • Fixed all items being invisible when loading into a new world after exiting from another world.
  • Fixed items being dropped upon exiting a slot.
  • Fixed 'Mouse Control' key not allowing you to move the camera when inside a vehicle.
  • Fixed clutter index out of bounds error.
  • Fixed Flat walls invisible bug (Thanks ekj111).
  • Fixed Lighting bug on Frames and Walls (Thanks Sphizaan).
  • Fixed Stacker, Unloader and HydroponicsAutomated should no longer jam when importing from chutes.
  • Fixed Chutes connected to devices should no longer eject things in random directions
  • Fixed Fabricators will now only attempt to import Ingots (Import won't close if contains a non-Ingot).
  • Fixed Fabricator's Import slot is no longer interactable while opening.
  • Fixed Lighting behaving incorrectly on frames, walls and cladding.
  • Fixed exception caused by clutter when mining.
  • Fixed issue where custom world menu would try create a preview world when loading into a custom world too fast.
  • Fixed All auto-saves are now asynchronous.
  • Fixed Auto-saves will once again create backups.
  • Fixed autorotate not working correctly.
  • Fixed inability to interact with cables when within a StructureWallIron on the first build stage.
  • Fixed ItemKitRailing being unpaintable.
  • Fixed issues related to auto rotate while holding key 'QuantityModifier' when scrolling with the mouse or moving when trying to place a Structure.
  • Fixed StructureCompositeWindow allowing mounting of devices.
  • Fixed right hand slot not showing damage
  • Fixed some kits saying they had an extra build option.
  • Fixed StructureCompositeWindow glass casting shadows.
  • Fixed StructureCompositeWindowIron glass casting shadows.
  • Fixed Loading screens on ultrawide monitors.
  • Fixed Furnace's import should no longer be able to remain closed when smelting has completed.
  • Fixed Furnace once again waits for smelting to complete before exporting.
  • Fixed Furnace now correctly imports items from chutes.
  • Fixed Things should no longer fall through chutes after they've exited them.
  • Fixed Chute Outlet should no longer get jammed when exporting things.
  • Fixed Export will no longer open and close repeatedly while waiting for connected chute to become empty.
  • Fixed precision placement not displaying the correct position the object would be placed at.
  • Fixed Stacker now correctly exports it's processing ingot when importing ingot cannot be merged during stacking (will continue to split if splitting).
  • Fixed Composite Walls not being interactable when trying to build.
  • Fixed Arc Furnace no longer allows players to import a new ore before smelting is complete.
  • Fixed ArcFurnace will once again correctly resume smelting upon loading.
  • Fixed Import/Export jamming when saved during Import/Export animation.
  • Fixed Space Shuttle Modules not returning or consuming kits when deconstructed/constructed.
  • Fixed Arc Furnace should no longer get jammed when importing or exporting things.
  • Fixed Stacker ejecting its contents when an un-mergable input occurs while splitting.
  • Fixed Devices should no longer get jammed when exporting things.
  • Fixed Import/Export animations are now significantly less likely to skip
  • Fixed JetPacks on Clients not using correct speed limit.
  • Fixed ice ores being too transparent.
  • Fixed spinning of camera causing massively reduced framerates.
  • Fixed StructureFrame displaying unnecessary meshes.
  • Fixed disabling of TerrainClutter not fully disabling the clutter draw system. This'll ensure that if there are performance issues with clutter, turning off the TerrainClutter setting will actually remove that performance hit now.
  • Fixed the battery cells percentage values not updating when in a slot.
  • Fixed Spamming warnings to log error on DeviceImport.
  • Fixed a null appearing on batteries inside of slots.
  • Fixed incorrect save revision check. [Thanks Risu]
  • Improved Chunk saving logic to reduce save time [Thanks Anonymous Monkey]
  • Increased max clutter multiplier in settings to 100. Clutter won't appear in the pause menu, un-pause to see new clutter after changing multiplier.
  • Optimized ground clutter system to reduce memory usage, generate more quickly and draw more instances
  • Updated the launch sequence to be more stable.
  • Updated Logic unit structures to provide their appropriate tooltips.
  • Reduced the number of chunks saved to reduce save size and improve save/load speed.
  • Reduced bloom intensity. Emissive buttons on machine should be more readable now.

    [h3]UI[/h3]
  • Added Construction Cursor UI sounds.
  • Added new versions of status icons with bevelled edges to help them stand out.
  • Added extra information to display the contents of a stacker.
  • Added the first pass of the new tooltips, expect bugs and weirdness.
  • Added deconstruct information to draggable things when wielding a tool.
  • Added tutorials and scenarios screen now displays if they have been completed previously.
  • Added thumbnail support to scenarios.
  • Added shadows to inventory thumbnails
  • Changed the jetpack's Propellent to Propellant.
  • Changed keybind text color to yellow instead of red
  • Fixed various slot and button labels.
  • Fixed gas sensor not displaying correct information on tooltip.
  • Fixed Steel Frames being called Frames
  • Fixed tooltip titles overflowing when too long, now creates a new line.
  • Fixed tooltip issues with mining, automated hydroponics and the dirt canister.
  • Fixed interactions and solar panel info not displaying correctly on tooltips.
  • Fixed tooltips not displaying on the Pipe/Cable analyser's.
  • Fixed offset icons when dragging slots
  • Fixed quantity text on slots becoming huge.
  • Fixed giant flame and tear icons on hand slots.
  • Fixed tooltip labels for Consoles, Furnace, Hydroponics Tray, Atmospherics devices and Suit Storage.
  • Fixed fabricator tooltip not showing up.
  • Fixed incorrect actions being displayed on tooltips.
  • Removed the tooltip from displaying when holding a tablet.
  • Removed coloured square from inworld cursor.
  • Removed left mouse button prompts on various tooltips.
  • Removed numbering of tutorials.
  • Updated tooltip to display correct mining interaction.
  • Updated end screens for Scenarios and Tutorials.
  • Updated position of EVA Suit and Hard Suit Interaction buttons on UI.
  • Updated Inventory Windows to scroll Interaction buttons vertically instead of horizontally
  • Updated Inventory Window titles and buttons for better readability and to match the new HUD style.
  • Updated Status Info panels so it doesn't look like you can drag them
  • Updated slots and windows to have outlines for better visibility
  • Updated inventory window headings to fit longer text in smaller one slot windows.
  • Updated the look of tooltips, including connecting the keybinds to the main tooltip, replacing the Autoplace text with an icon, and stopped the scroll text from jumping around between options.
  • Updated the hand slots to display the correct actions for DraggableThings.
  • Updated text for showing quantity and percentage on a slot

    [h3]UX[/h3]
  • Added double click feature which allows the user to double click a slot occupant which would move the item to an empty hand or back to the original slot.
  • Added ability to lock scenarios until other scenarios are completed.
  • Added delay between scenario/tutorial completion to end screen.
  • Added Localization support for 'look at' tooltips.
  • Fixed lander setting on fire on Vulcan.
  • Updated all language files.
  • Updated language files for Gas mixing tutorial.
  • Updated localisation Language files.

    [h3]Content[/h3]
  • Added Rocket Tutorial.
  • Added RocketFuel Dynamic Gas Tank.
  • Added emissive glow to contents screen on manufacturing devices.
  • Added build state requirements for the rocket modules.
  • Added new WallPadded pieces (Constructible with the ItemKitWallPadded).
  • Added new WallArch corner pieces (Constructible with the ItemKitWallArch).
  • Added new WallFlat corner pieces (Constructible with the ItemKitWallFlat).
  • Added ItemKitRailing (Constructible under the Autolathe).
  • Added new Railing variants (Elegant and Industrial) constructible with the ItemKitRailing.
  • Added new WallGeometry variant (TMirrored).
  • Added Iron Wall variants.
  • Added the Rocket components to the Research Tree.
  • Added Composite Wall variants.
  • Added new Tutorial Basic Smithing.
  • Added build stages to each rocket module.
  • Added the SMG and SMG ammo recipes to the Security Printer.
  • Added the Rover kit recipe to the Electronics Printer. (Thanks Neouni)
  • Added recipes for the rocket modules (Constructible using the TierTwo Electronics Printer).
  • Added BlastDoorKit recipe to the Autolathe.
  • Added ItemKitSorter recipe to the Autolathe.
  • Added ItemEggCarton recipe to the Autolathe.
  • Added ItemBatteryCellNuclear recipe to the Electronics Printer.
  • Added ItemPowerConnector recipe to the Electronics Printer.
  • Added ItemKitOrganicsPrinter recipe to the Electronics Printer.
  • Added ItemGasCanisterSmart recipe to the Pipe Bender.
  • Added ItemPickaxe recipe to the Tool Manufacturer.
  • Added ItemIgniter recipe to the Tool Manufacturer.
  • Added ItemFireExtinguisher recipe to the Tool Manufacturer.
  • Fixed minor issues in Basic Smelting tutorial.
  • Fixed StructureRailing missing from the ItemKitWallIron.
  • Removed clutter from Europa.
  • Removed the recipe for the Fabricator(Deprecated) from the Autolathe.
  • Removed manufacturing motherboard from the electronics printer.
  • Updated existing WallPadded textures.
  • Updated existing WallArch textures.
  • Updated existing WallFlat textures.
  • Updated existing WallGeometry textures.
  • Updated materials on the Floor Gratings.
  • Updated bedrock level for worlds which include lava, bedrock will now be at lava level. Instead of bedrock being well under the lava.
  • Updated the lava shader for when the player is within lava.

    [h3]Audio[/h3]
  • Added PipeOrgan to creative. Attach base of PipeOrgan to the output of an Atmospheric Device (i.e. valve, volume pump). Add pipes to lower the note.
  • Added Audio Occlusion: Sounds behind walls and frames will sound quieter and muffled.
  • Added Context aware reverb that reflects the space you're in.
  • Added On/Off sound for LogicSwitch2.
  • Changed Sound Mix tweaks on Filtration, SuitStorage, TransformerSmall, WallHeater, WallLight.
  • Changed LightOn/Off, JetpackOn and Helmet Open/Close voice notifications off by default for new players.
  • Changed Default audio output setting from Mono to Stereo.
  • Fixed Padded walls not blocking sound.
  • Fixed Suit voice sending to room reverb.
  • Fixed Door open & close sounds playing when toggling power grid on unconstructed door.
  • Fixed JetPack stabiliser sound not turning on/off reliably on clients.
  • Fixed Swapping items from hand now plays the target slot UI sound.
  • Fixed Object into hand UI sound plays twice on Clients.
  • Reduced volume of Jetpack jet sounds.

https://store.steampowered.com/app/544550/Stationeers/

The 'Level 1' Update


Greetings Stationeers!

Down here in New Zealand it’s Level 1, and we’re back in the studio. The devs have been hammering keys, hard at work on another update to the ever-growing Stationeers universe.

You’ll notice instantly that the game looks different, with a big HUD rework. It’ll sound different, too, thanks to a month of deep-end audio design. There’s some new tricks in the tool bag, like the Terrain Manipulator and other content adds, plus polish, hardening, new tutorials, and a seriously exciting new system that sees us start to connect our worlds together.

As a team, we’re zeroing in on having all foundational systems in-game. Which means we’re not too far away from moving into the content push, polish and hardening of Beta. That’s going to be a huge milestone for us, and as always, we’re looking for you to feedback on these developments, help us test them, and join us on the journey.

Strap in for the Level 1 update!


New HUD time




Our resident UI guru has spent the last month reworking the look and feel of the HUD. The goal was greater transparency of information, and clarity of feedback

A lot of thought went into grouping and ‘conceptual’ arrangement, as well as under the hood, and making everything just look nicer. Watch out for refreshed images, new icons, a new smart hotkey hand system, alerts and all the fine-grain polish that comes with attention from a talented UI designer.

We’re stoked to be at the stage where we can be making this kind of improvement, and really hope you enjoy. We’ll also be watching carefully how it affects the experience of new players.



Fresh content



It wouldn’t be a Stationeers update without a bunch of new toys to play with.

One of the big ticket items is the Terrain Manipulator. During development, we called it the ‘voxelizer’, because that’s … what it does: add voxels to terrain. However, that description doesn’t catch how FUN this thing is to use. Okay, you probably won’t actually be sculpting Michaelangelo’s ‘David’, but hey, we’re putting the challenge out there.

We’ve also dropped in insulated pipe networks, a new high tier tablet that takes two chips, and a ‘reverse electrolysis’ machine called the Combustor, for turning fuel into water on more environmentally challenging planets.

These all slot into our growing tech tree, which you’ll see being fleshed out more and more in the coming months.


Audio Design





As we’ve mentioned previously, a Rocketwerkz reshuffle means we’ve now got an audio designer working on Stationeers. And this month it SHOWS.

We’ve made sure that UI upgrades are supported by equally attentive audio work - so when you’re rifling through your inventory, you hear it. Another thing you’ll hear now is wind and gas movement. Then our audio designer got excited and built an over-pressure sound system, so when your frame and pipes are getting critical, you KNOW about it.

Add to this a bunch of content adds and bug fixes, and you’ve got a solid sonic upshift in Stationeers.


Polish & Hardening


We’ve poured some talent and time into polishing several systems this month. Movement got some serious love (and more to come, we promise), as well as hardening the import systems on automation devices, two new Advanced Tutorials, and a looot more besides.

So while Stationeers is an early access game, and we’re a small team, we’ve got our sights set on ‘Stable’. And as 2020 progresses, we’ll be focusing more intensely on this goal. We hugely appreciate the help of the community here, in bug reports, ideas and discussions - so thank you once again to everyone who lives, loves and lurks in our Discord.


Prepare for Liftoff




Calling it ‘The Level 1 Update’ ain’t just a Covid joke – it’s an indication of where we’re going: as a game, as a team, as a community. We’re levelling up, piece by piece, and our latest work-in-progress is the clearest hint yet of where we’re headed.

We’re giving players a way to connect worlds: beginning to unite the Stationeers universe into a fully integrated experience.

The Rocket’s locked to Creative mode currently, because - like uncle Elon says - building rockets is risky. And this is new territory for us, so expect the odd glitch. But know that we’re building the framework that will bring the worlds of Stationeers together, so we can craft even deeper experiences - the kinds that make this game unique - and arrive at 1.0 in style.


Hotfix Version 0.2.2445.11152
  • Added some new faces to AiMEe.
  • Fixed Advanced tablet should now work properly on dedicated servers.
  • Fixed H2 combustor no longer creates below freezing ice.
  • Fixed Material on the StructureBattery.
  • Fixed Material on the StructureTransformerMedium.
  • Fixed some things not displaying the correct actions in hand slots.


Version 0.2.2442.11140


  • Added new events to support upcoming tutorial.
  • Added Sounds for suit and Space-Pack buttons.
  • Added Sounds for Electrolyzer and H2Combustor machines.
  • Added UI sounds for putting filters and canisters into slots.
  • Added Install Battery UI Sound.
  • Added UI sound for highlighting inventory slots.
  • Added Sound for turning headlamp on/off.
  • Added thumbnail Image support for tutorials.
  • Added Swap active-hand UI sound.
  • Added DuctTape Sounds.
  • Added Eating sounds on all food & Plants.
  • Added Creaking sounds for Walls Close to their pressure limit.
  • Added Sounds for walls and pipes breaking when over-pressured.
  • Added Insulated Pipe. This functions the same as normal pipe but without the heat transfer between the pipes contents and the atmosphere around it.
  • Added Advanced Tablet. This features two Cartridge slots, with a mode switch to alternate between them.
  • Added a Compass to the Status Info panel.
  • Added a compass to the new player HUD layout.
  • Added Creaking sounds on pipes when nearing pressure limit.
  • Added world atmosphere heat haze for world atmos around player
  • Added Trigonometric functions as IC commands (sin, cos, tan, asin, acos, atan). Credit: Steam forums.
  • Added default UI Sounds for inventory management.
  • Added Ore/Ingot traders will now sell ore/ingots as well as buy them.
  • Added player item equip UI sounds.
  • Added extra steps to tutorial 7.
  • Added Players will now step up onto short obstacles instead of getting stuck on them.
  • Added wind sounds that play when player is moving fast through an atmosphere.
  • Added Tutorial 10 Solar tracking.
  • Added ItemDirtCanister (Can be crafted with the StructureToolManufactory).
  • Added ItemTerrainManipulator (Can be crafted with the StructureToolManufactory).
  • Added Target frame rate option to Advanced settings.
  • Added Air particles are now audible, you can now hear air moving around.
  • Added PlayerSellScale to items. This makes certain classes of items worth less when selling them. A great example is seeds such as a raw potato. These are very expensive to purchase, but not worth much to sell. However, when baked, they are worth a more standardized amount.

  • Updated leak and fire icons on slots
  • Updated Slot animations to grow on hover
  • Updated Suit text on status icons to be localized
  • Updated mouse cursor image.
  • Moved the Change Appearance button from the settings window to the main menu.
  • Moved the Tutorials Button to a more prominent position on the Main Menu.
  • Moved Sleeper from Fabricator to Pipe Bender (tier 2).
  • Moved Cryo Tube from Autolathe (tier 2) to Pipe Bender (tier 2).
  • Moved Console and Chat to the top of the screen next to the Status Icons.
  • Moved the Saving notification to the top of the HUD
  • Changed the lander to have more friction, to reduce instances of it sliding around.
  • Changed Status Info panels on the HUD. We've moved the position to feel less in the way, moved some functions like some hotkeys and vitals information like hunger from the Status Icons to here. Better readability has been the focus to help reduce confusion for new players while retaining familiarity for our current players. This is a first pass with further changes in mind.
  • Improved Concurrency on UI Sounds (to prevent multiple UI sounds stacking)
  • Changed minimum shadow render distance down to 5.
  • Updated nearly all Status Icons.
  • Updated Hand slots UI.
  • Changed movement input responsiveness slightly
  • Changed the temperature range for the Air Conditioner from between -99c and 99c, to -200c and 200c.
  • Changed Trade value calcuations. Now different classes calculate their base trade values in different ways. For example food primarily uses Nutrition to ascribe value. Super Alloys are worth much more than Alloys and etc. This will require much more balancing.
  • Changed Vulcan atmospheric composition to be significantly more dense (only affects new worlds, unless you copy data for Vulcan2 from worldsettings.xml to your save game.
  • Changed the strength of the heat distortion effect to reduce motion sickness on Vulcan.
  • Changed the cost to make green Research Capsules from Uranium to Astroloy. [Thanks Saddamo]
  • Changed Lava Sound Spatialization, Lava sound is now quieter when in a room.
  • Reduced volume of ChuteBin sounds.
  • Removed default UI Using sound from eating Plant and eating pill interaction.
  • Reduced likelihood of devices jamming when importing things.
  • Updated all thumbnails for items. Fixing a bunch of positioning errors and inaccurate colours.

  • Fixed walking movement sounds playing when flying in space with Jet-pack.
  • Fixed Turning off A/C on Suit stops Import sound (air) and export sound (filter pump).
  • Fixed missing texture on Wirecutters
  • Fixed slots and interactions being blocked by other slots and interactions when mousing over
  • Fixed Custom World menu regenerating terrain while entering a new seed instead of when completed.
  • Fixed structure construction cursors getting blocked by heat haze on Vulcan
  • Fixed UIAudio null ref breaking Dedicated Server Build.
  • Fixed an issue that occurred when travelling with cargo and your rocket now disappears from the save you travelled from.
  • Fixed Pipes no longer need to be rotated to merge with other pipes of the same type.
  • Fixed Unloader is now less likely to skip its importing anim.
  • Fixed Unloader now requires power and to be turned on to operate.
  • Fixed SecurityPrinter and ToolManufactory getting stuck when importing.
  • Fixes and patches to all tutorials.
  • Fixed VendingMachine import no longer jams when items are vended while it is full.
  • Fixed scrollbar on Tutorials Menu
  • Fixed ItemTerrainManipulator not being able to correctly place voxels.
  • Fixed ItemDirtCanister not scaling correctly.
  • Fixed ItemDirtCanister not displaying correctly.
  • Fixed exiting rocket causing you to fall through platform.
  • Fixed the input text window displaying behind the IC window, preventing players from being able to save code.
  • Fixed reduced volume and limited number of concurrent running sounds on Conveyors.
  • Fixed authoring tool not being able to place certain things.
  • Fixed the chat window popping up after using the creative menu select item.
  • Fixed the console cutting off text
  • Fixed using wrench sound loop getting stuck on. [Thanks Kamuchi]
  • Fixed Pipe creaking sounds not playing correctly on clients.
  • Fixed Increased volume of creaking pipes.
  • Fixed Sound is less Muffled when helmet closed.
  • Fixed heat haze persisting into the main menu and other scenes.
  • Fixed Players will no longer fall slowly after getting out of a seat
  • Fixed Auto step up is no longer blocked by interactables (e.g. screws on logic chips)
  • Fixed OnMineOreAmountEvent. [thanks inaki]
  • Fixed Tablet UI control issues.
  • Fixed Issue with stacker duplicating items.
  • Fixed Water being cold when exiting H2 combustor.
  • Fixed when travelling from a creative world, you will now end up in a creative world.
  • Fixed travel issue with saving after travelling to new world.
  • Fixed items potentially having 0 as their referenced ID after travelling.
  • Fixed ChuteInlet jamming when moving item into a full chute.
  • Fixed RocketShuttle parts not correctly deleting themselves.
  • Fixed StructureModularRocketCargo door not aligning with the doorway correctly.
  • Fixed item into slot UI sound playing when clicking on empty slot with nothing in active hand or when trying to put an item into an invalid slot.
  • Fixed flush sound not working on hard-suit helmet.
  • Fixed Players will no-longer auto step up onto dynamic objects
  • Fixed Automated Hydroponics showing plant has incorrect Temperature when the temperature is fine. This occurred due to plant breathing causing energy loss. Now maintains temperature while breathing.
  • Fixed multiple issues around tutorial 10.
  • Fixed infinite loading screen when incorrect password is entered when joining a server.
  • Fixed Plant Growth rate event to fix plants growing slowly on tutorial 8.
  • Fixed Foley Movement Audio not playing.
  • Fixed errors in tutorial 10.
  • Fixed slot interaction Ui sounds not playing in some interactions as Client in Multiplayer.
  • Fixed some logic events not checking when set.
  • Fixed Interactable icon displaying when it wasnt supposed to on your hands.
  • Fixed some looping sounds from devices not playing when helmet closed in large bases.
  • Fixed H2 Combustor not generating water.
  • Fixed players not spawning at the correct height on terrain when travelling.
  • Fixed main menu music playing when travelling.
  • Fixed Large tank not painting correctly.
  • Fixed Trader inventory and interaction issues.
  • Fixed setting things with labeller not not giving credit on tutorial 11 tasks.
  • Fixed SpesMall and the Chemistry trader sometimes locking you out of being able to trade.
  • Fixed Centrifuge only outputting at most one item. Now correctly outputs all items
  • Fixed broken steps in tutorial 8.
  • Fixed issue where StructureAutoMinerSmall would stay at bedrock instead of returning once completed.
  • Fixed issue where StructureAutoMinerSmall could not be reset once completed.
  • Fixed Dirt Canister slot being shown as Ore slot.
  • Fixed characters getting stuck falling on the edges of narrow objects e.g. unfinished Frames.
  • Fixed characters sliding down stairs.
  • Fixed a bug that allowed an item to be placed within its sub-items.
  • Fixed NRE from Wind Audio when exiting world.
  • Fixed Insulated pipe dropping normal pipes on deconstruct.
  • Fixed H2 combustor not dropping Item Kit Atmospherics.
  • Fixed H2 combustor not being paintable.
  • Fixed the pressure gauge in the status info panels not being in the correct range for critical and warning. When below 5kPA it should be in the red and between 5 and 20kPA it should be in yellow.
  • Fixed status icons sometimes staying up when they shouldn't.
  • Fixed hemDROIDS showing that they were hungry. Robots don't eat.

The 'Level 1' Update


Greetings Stationeers!

Down here in New Zealand it’s Level 1, and we’re back in the studio. The devs have been hammering keys, hard at work on another update to the ever-growing Stationeers universe.

You’ll notice instantly that the game looks different, with a big HUD rework. It’ll sound different, too, thanks to a month of deep-end audio design. There’s some new tricks in the tool bag, like the Terrain Manipulator and other content adds, plus polish, hardening, new tutorials, and a seriously exciting new system that sees us start to connect our worlds together.

As a team, we’re zeroing in on having all foundational systems in-game. Which means we’re not too far away from moving into the content push, polish and hardening of Beta. That’s going to be a huge milestone for us, and as always, we’re looking for you to feedback on these developments, help us test them, and join us on the journey.

Strap in for the Level 1 update!


New HUD time




Our resident UI guru has spent the last month reworking the look and feel of the HUD. The goal was greater transparency of information, and clarity of feedback

A lot of thought went into grouping and ‘conceptual’ arrangement, as well as under the hood, and making everything just look nicer. Watch out for refreshed images, new icons, a new smart hotkey hand system, alerts and all the fine-grain polish that comes with attention from a talented UI designer.

We’re stoked to be at the stage where we can be making this kind of improvement, and really hope you enjoy. We’ll also be watching carefully how it affects the experience of new players.



Fresh content



It wouldn’t be a Stationeers update without a bunch of new toys to play with.

One of the big ticket items is the Terrain Manipulator. During development, we called it the ‘voxelizer’, because that’s … what it does: add voxels to terrain. However, that description doesn’t catch how FUN this thing is to use. Okay, you probably won’t actually be sculpting Michaelangelo’s ‘David’, but hey, we’re putting the challenge out there.

We’ve also dropped in insulated pipe networks, a new high tier tablet that takes two chips, and a ‘reverse electrolysis’ machine called the Combustor, for turning fuel into water on more environmentally challenging planets.

These all slot into our growing tech tree, which you’ll see being fleshed out more and more in the coming months.


Audio Design





As we’ve mentioned previously, a Rocketwerkz reshuffle means we’ve now got an audio designer working on Stationeers. And this month it SHOWS.

We’ve made sure that UI upgrades are supported by equally attentive audio work - so when you’re rifling through your inventory, you hear it. Another thing you’ll hear now is wind and gas movement. Then our audio designer got excited and built an over-pressure sound system, so when your frame and pipes are getting critical, you KNOW about it.

Add to this a bunch of content adds and bug fixes, and you’ve got a solid sonic upshift in Stationeers.


Polish & Hardening


We’ve poured some talent and time into polishing several systems this month. Movement got some serious love (and more to come, we promise), as well as hardening the import systems on automation devices, two new Advanced Tutorials, and a looot more besides.

So while Stationeers is an early access game, and we’re a small team, we’ve got our sights set on ‘Stable’. And as 2020 progresses, we’ll be focusing more intensely on this goal. We hugely appreciate the help of the community here, in bug reports, ideas and discussions - so thank you once again to everyone who lives, loves and lurks in our Discord.


Prepare for Liftoff




Calling it ‘The Level 1 Update’ ain’t just a Covid joke – it’s an indication of where we’re going: as a game, as a team, as a community. We’re levelling up, piece by piece, and our latest work-in-progress is the clearest hint yet of where we’re headed.

We’re giving players a way to connect worlds: beginning to unite the Stationeers universe into a fully integrated experience.

The Rocket’s locked to Creative mode currently, because - like uncle Elon says - building rockets is risky. And this is new territory for us, so expect the odd glitch. But know that we’re building the framework that will bring the worlds of Stationeers together, so we can craft even deeper experiences - the kinds that make this game unique - and arrive at 1.0 in style.


Hotfix Version 0.2.2445.11152
  • Added some new faces to AiMEe.
  • Fixed Advanced tablet should now work properly on dedicated servers.
  • Fixed H2 combustor no longer creates below freezing ice.
  • Fixed Material on the StructureBattery.
  • Fixed Material on the StructureTransformerMedium.
  • Fixed some things not displaying the correct actions in hand slots.


Version 0.2.2442.11140


  • Added new events to support upcoming tutorial.
  • Added Sounds for suit and Space-Pack buttons.
  • Added Sounds for Electrolyzer and H2Combustor machines.
  • Added UI sounds for putting filters and canisters into slots.
  • Added Install Battery UI Sound.
  • Added UI sound for highlighting inventory slots.
  • Added Sound for turning headlamp on/off.
  • Added thumbnail Image support for tutorials.
  • Added Swap active-hand UI sound.
  • Added DuctTape Sounds.
  • Added Eating sounds on all food & Plants.
  • Added Creaking sounds for Walls Close to their pressure limit.
  • Added Sounds for walls and pipes breaking when over-pressured.
  • Added Insulated Pipe. This functions the same as normal pipe but without the heat transfer between the pipes contents and the atmosphere around it.
  • Added Advanced Tablet. This features two Cartridge slots, with a mode switch to alternate between them.
  • Added a Compass to the Status Info panel.
  • Added a compass to the new player HUD layout.
  • Added Creaking sounds on pipes when nearing pressure limit.
  • Added world atmosphere heat haze for world atmos around player
  • Added Trigonometric functions as IC commands (sin, cos, tan, asin, acos, atan). Credit: Steam forums.
  • Added default UI Sounds for inventory management.
  • Added Ore/Ingot traders will now sell ore/ingots as well as buy them.
  • Added player item equip UI sounds.
  • Added extra steps to tutorial 7.
  • Added Players will now step up onto short obstacles instead of getting stuck on them.
  • Added wind sounds that play when player is moving fast through an atmosphere.
  • Added Tutorial 10 Solar tracking.
  • Added ItemDirtCanister (Can be crafted with the StructureToolManufactory).
  • Added ItemTerrainManipulator (Can be crafted with the StructureToolManufactory).
  • Added Target frame rate option to Advanced settings.
  • Added Air particles are now audible, you can now hear air moving around.
  • Added PlayerSellScale to items. This makes certain classes of items worth less when selling them. A great example is seeds such as a raw potato. These are very expensive to purchase, but not worth much to sell. However, when baked, they are worth a more standardized amount.

  • Updated leak and fire icons on slots
  • Updated Slot animations to grow on hover
  • Updated Suit text on status icons to be localized
  • Updated mouse cursor image.
  • Moved the Change Appearance button from the settings window to the main menu.
  • Moved the Tutorials Button to a more prominent position on the Main Menu.
  • Moved Sleeper from Fabricator to Pipe Bender (tier 2).
  • Moved Cryo Tube from Autolathe (tier 2) to Pipe Bender (tier 2).
  • Moved Console and Chat to the top of the screen next to the Status Icons.
  • Moved the Saving notification to the top of the HUD
  • Changed the lander to have more friction, to reduce instances of it sliding around.
  • Changed Status Info panels on the HUD. We've moved the position to feel less in the way, moved some functions like some hotkeys and vitals information like hunger from the Status Icons to here. Better readability has been the focus to help reduce confusion for new players while retaining familiarity for our current players. This is a first pass with further changes in mind.
  • Improved Concurrency on UI Sounds (to prevent multiple UI sounds stacking)
  • Changed minimum shadow render distance down to 5.
  • Updated nearly all Status Icons.
  • Updated Hand slots UI.
  • Changed movement input responsiveness slightly
  • Changed the temperature range for the Air Conditioner from between -99c and 99c, to -200c and 200c.
  • Changed Trade value calcuations. Now different classes calculate their base trade values in different ways. For example food primarily uses Nutrition to ascribe value. Super Alloys are worth much more than Alloys and etc. This will require much more balancing.
  • Changed Vulcan atmospheric composition to be significantly more dense (only affects new worlds, unless you copy data for Vulcan2 from worldsettings.xml to your save game.
  • Changed the strength of the heat distortion effect to reduce motion sickness on Vulcan.
  • Changed the cost to make green Research Capsules from Uranium to Astroloy. [Thanks Saddamo]
  • Changed Lava Sound Spatialization, Lava sound is now quieter when in a room.
  • Reduced volume of ChuteBin sounds.
  • Removed default UI Using sound from eating Plant and eating pill interaction.
  • Reduced likelihood of devices jamming when importing things.
  • Updated all thumbnails for items. Fixing a bunch of positioning errors and inaccurate colours.

  • Fixed walking movement sounds playing when flying in space with Jet-pack.
  • Fixed Turning off A/C on Suit stops Import sound (air) and export sound (filter pump).
  • Fixed missing texture on Wirecutters
  • Fixed slots and interactions being blocked by other slots and interactions when mousing over
  • Fixed Custom World menu regenerating terrain while entering a new seed instead of when completed.
  • Fixed structure construction cursors getting blocked by heat haze on Vulcan
  • Fixed UIAudio null ref breaking Dedicated Server Build.
  • Fixed an issue that occurred when travelling with cargo and your rocket now disappears from the save you travelled from.
  • Fixed Pipes no longer need to be rotated to merge with other pipes of the same type.
  • Fixed Unloader is now less likely to skip its importing anim.
  • Fixed Unloader now requires power and to be turned on to operate.
  • Fixed SecurityPrinter and ToolManufactory getting stuck when importing.
  • Fixes and patches to all tutorials.
  • Fixed VendingMachine import no longer jams when items are vended while it is full.
  • Fixed scrollbar on Tutorials Menu
  • Fixed ItemTerrainManipulator not being able to correctly place voxels.
  • Fixed ItemDirtCanister not scaling correctly.
  • Fixed ItemDirtCanister not displaying correctly.
  • Fixed exiting rocket causing you to fall through platform.
  • Fixed the input text window displaying behind the IC window, preventing players from being able to save code.
  • Fixed reduced volume and limited number of concurrent running sounds on Conveyors.
  • Fixed authoring tool not being able to place certain things.
  • Fixed the chat window popping up after using the creative menu select item.
  • Fixed the console cutting off text
  • Fixed using wrench sound loop getting stuck on. [Thanks Kamuchi]
  • Fixed Pipe creaking sounds not playing correctly on clients.
  • Fixed Increased volume of creaking pipes.
  • Fixed Sound is less Muffled when helmet closed.
  • Fixed heat haze persisting into the main menu and other scenes.
  • Fixed Players will no longer fall slowly after getting out of a seat
  • Fixed Auto step up is no longer blocked by interactables (e.g. screws on logic chips)
  • Fixed OnMineOreAmountEvent. [thanks inaki]
  • Fixed Tablet UI control issues.
  • Fixed Issue with stacker duplicating items.
  • Fixed Water being cold when exiting H2 combustor.
  • Fixed when travelling from a creative world, you will now end up in a creative world.
  • Fixed travel issue with saving after travelling to new world.
  • Fixed items potentially having 0 as their referenced ID after travelling.
  • Fixed ChuteInlet jamming when moving item into a full chute.
  • Fixed RocketShuttle parts not correctly deleting themselves.
  • Fixed StructureModularRocketCargo door not aligning with the doorway correctly.
  • Fixed item into slot UI sound playing when clicking on empty slot with nothing in active hand or when trying to put an item into an invalid slot.
  • Fixed flush sound not working on hard-suit helmet.
  • Fixed Players will no-longer auto step up onto dynamic objects
  • Fixed Automated Hydroponics showing plant has incorrect Temperature when the temperature is fine. This occurred due to plant breathing causing energy loss. Now maintains temperature while breathing.
  • Fixed multiple issues around tutorial 10.
  • Fixed infinite loading screen when incorrect password is entered when joining a server.
  • Fixed Plant Growth rate event to fix plants growing slowly on tutorial 8.
  • Fixed Foley Movement Audio not playing.
  • Fixed errors in tutorial 10.
  • Fixed slot interaction Ui sounds not playing in some interactions as Client in Multiplayer.
  • Fixed some logic events not checking when set.
  • Fixed Interactable icon displaying when it wasnt supposed to on your hands.
  • Fixed some looping sounds from devices not playing when helmet closed in large bases.
  • Fixed H2 Combustor not generating water.
  • Fixed players not spawning at the correct height on terrain when travelling.
  • Fixed main menu music playing when travelling.
  • Fixed Large tank not painting correctly.
  • Fixed Trader inventory and interaction issues.
  • Fixed setting things with labeller not not giving credit on tutorial 11 tasks.
  • Fixed SpesMall and the Chemistry trader sometimes locking you out of being able to trade.
  • Fixed Centrifuge only outputting at most one item. Now correctly outputs all items
  • Fixed broken steps in tutorial 8.
  • Fixed issue where StructureAutoMinerSmall would stay at bedrock instead of returning once completed.
  • Fixed issue where StructureAutoMinerSmall could not be reset once completed.
  • Fixed Dirt Canister slot being shown as Ore slot.
  • Fixed characters getting stuck falling on the edges of narrow objects e.g. unfinished Frames.
  • Fixed characters sliding down stairs.
  • Fixed a bug that allowed an item to be placed within its sub-items.
  • Fixed NRE from Wind Audio when exiting world.
  • Fixed Insulated pipe dropping normal pipes on deconstruct.
  • Fixed H2 combustor not dropping Item Kit Atmospherics.
  • Fixed H2 combustor not being paintable.
  • Fixed the pressure gauge in the status info panels not being in the correct range for critical and warning. When below 5kPA it should be in the red and between 5 and 20kPA it should be in yellow.
  • Fixed status icons sometimes staying up when they shouldn't.
  • Fixed hemDROIDS showing that they were hungry. Robots don't eat.

The Lockdown Update


Greetings Stationeers!

These are strange and interesting times indeed, tucked away in our home bases, seeing the world through a screen. But for some, that’s been extremely productive - including our devs, who have delivered one of the biggest updates we’ve ever dropped!

There’s been extraordinary amounts of work going on, with a slightly expanded team rising to the challenges of quarantine, churning out new features, upgrades, tweaks, quality-of-life improvements, noises, UI polish and much more. We’re totally excited to see our awesome community get to play with it.

It won’t be every month that we can produce something like this, but it’s a great upshot during a grim time. So play! Enjoy! Test! Feed back to us! As always the team is always keeping a close eye on the Stationeers Discord so come let us know what you think!



Research

The Research system is one of the major additions to Stationeers in recent times. Integrating a tech tree into the game is part of our larger goal of bringing in a real sense of progress and direction to the game.

While we're not quite ready to enforce the research tree on all new worlds, we're making this available to custom worlds via the new 'Research Pool Selection' option. Your existing worlds will be unaffected. Assuming you DO try it out, get in there, creating Research Capsules on the Electronics Printer, then feed them into the Research machine and start climbing up the tech ladder. The structure of the tree will evolve as we develop it, so we’re especially interested in your feedback and thoughts on this one.



Autominer

One piece of feedback we've had repeatedly is that mining for resources loses its appeal fairly early in the game, so we've been looking at ways to make this more interesting. The first was the AIMEe mining robot that some of you may have tried out, but as it requires quite a bit of IC logic to get the most out of it tends to be a fairly late-game piece of tech. As a compromise more suited to the early-mid game, we've added the Autominer. Designed to fetch bountiful minerals from the strata below the surface all by itself, the Autominer will dig down to near-bedrock depths to retrieve whatever resources are there. For those playing with Research enabled, It’s a Tier 1 addition to the Tech tree. As the area is quite small for the first tier, we suggest you place it on an ore vein you've identified on the surface and let it work its magic!



Placement Restriction Changes

By popular demand, at long, long last, we’ve de-lapped the maximators, and re-norgated most of the subfuscations - so you can now build DIRECTLY on walls. No more workarounds, just complete, undiluted freedom... Mostly. Some construction restrictions are still in place, but if you ask in Discord we're happy to take your feedback and discuss our reasoning behind the decision for that particular structure.



Audio & UI Improvements

There’s been a raft of audio and UI improvements large and small. You’ll start noticing a lot of audio improvements in building, active machines and many other corners of the game. We’ve got other surprises coming, too, but for now, keep your ears out for new beeps and buzzes. On the UI side, we’ve been laying groundwork for bigger changes to come, but you’ll already see slicked up tooltips, and a bunch of polish round the edges, as we zero-in on some of those small user experience quirks that can be frustrating when learning or even just playing the game.


Updated Machines

Based on feedback we've re-worked the manufacturing machines to make them more easily distinguishable from one another. They now start out colored differently by default, however can be painted for the aspiring interior designers out there, as well as other small details that'll help prevent you wondering why you can't print pipes in your security printer!


Coming Soon

In addition to all the new features described above, we've also got some other interesting new toys that'll be making an appearance on the beta branch in the near future such as Voxel Painting (restoring mined dirt, essentially), some fleshed-out content for research, yet another planet and even the ability to travel from your starting planet to other destinations and back so stay tuned to the beta branch, or at least the #beta-changelog channel on Discord!

Hotfix Version 0.2.2395.10846
  • Fixed slots not being interactable after dying.
  • Fixed performance stuttering issue caused by some inventory interactions, mining and picking up items.
  • Fixed structure battery charge indicators being very dim.
  • Fixed elevator floor display not displaying correctly.
  • Added animations to the elevator lights when they turn on and off.
  • Fixed sounds on ElevatorCarrage.
  • Fixed not being able to mount SmallGrids structures to roller covers.


Version 0.2.2389.10827


  • Added Research to the game. You can now enable this in the custom world menu, after which you can access the Research Unlock screen via the Research Machine.
  • Added the ability to mount Small Grids to the front of walls (but not windows).
  • Added audio concurrency system for limiting number of similar sounds playback.
  • Added sound to Pickaxe.
  • Added sound for building Iron Frames.
  • Added sound for AIMEe the Mining Robot.
  • Added spin-up/spin-down sounds on Centrifuge.
  • Added sounds for constructing Pipes and Pipe Attachments.
  • Added sounds for Screwdriver.
  • Added cable constructing sounds.
  • Added generic UI sound for construction tasks.
  • Added new model for tier one Autolathe.
  • Added new model for tier one Tool Manufactory.
  • Added new welding torch animation.
  • Added Starting Crate names to localisation they can now be translated.
  • Added IC function descriptions to localisation they can now be translated.
  • Added tooltips to the status icons on the right of your screen.
  • Added Interaction and Inventory indicators on slots within windows. Now it should be easier to know if an item in your Inventory has any extra interactions and/or an inventory in itself.
  • Added Tutorial 8: Basic Hydroponics.
  • Added Tutorial 9: Basic Research.
  • Added main-menu pop up when your save folder gets reset.
  • Added requirement requiring an open Helmet in-order to eat on Stationeer difficulty.
  • Added ability to set amount of Terrain Clutter (Under Advanced Settings).
  • Added events to support current and future tutorials.
  • Added Handgun to the Security printer.

  • Improved error display in Workshop Menu.
  • Improved error tooltips when placing mounted structures.
  • Improved Angle Grinder start sound.
  • Improved the tooltip when hovering over items in your slots. It will now follow your mouse.

  • Changed respawn conditions to work on a per world basis instead of game wide.
  • Changed the mining robot to spawn as a kit from the electronics printer.
  • Changed the default HUD scale setting to be 70.
  • Change Reduced volume of the Solid Fuel Generator.
  • Changed Gravity on Vulcan from -8 to -5.5.
  • Renamed the "World Origin" setting to "World Origin Rebasing" in the settings menu.
  • Removed heat generated from the RTG temporarily.
  • Removed the slide-in animation for the HUD as it didn't work as intended with the Inventory Windows
  • Re-enabled World Origin Rebasing option in Settings -> Advanced. Reduces precision errors at extreme distances from start location after saving then re-loading.
  • Updated language files.
  • Updated the tier one StructureSecurityPrinter model.
  • Updated the tier one StructureHydraulicPipeBender model.
  • Updated the tier one StructureElectronicsPrinter model.

  • Fixed issue with slot interactables not being interactable after adding something new to the slot.
  • Fixed auto rotate on the Research Machine.
  • Fixed crash when trying to load/save mod related .xml files that contain errors.
  • Fixed null coming from buttons on the Research Machine.
  • Fixed StructureAutolathe not rendering build stages correctly.
  • Fixed tooltip rotation axis for Face Mount structures
  • Fixed tooltip rotation axis for Logic Units
  • Fixed Audio no longer plays when the game is paused.
  • Fixed error related to trying to use an item action after it has been dropped.
  • Fixed the rotation on the welding torch when in hand.
  • Fixed error which would sometimes occur on highlighted structures for events.
  • Fixed error related to dragging items into slots which would sometimes cause an error.
  • Fixed the HUD not displaying properly when adjusting the HUD Scale setting
  • Fixed the search icon not appearing on the printing machines when it is turned on.
  • Fixed messy looking shadow on text elements in the HUD
  • Fixed positioning issues for thumbnail images, now all thumbnails should look centered in their slots
  • Fixed mineables rendering even when not on a terrain surface.
  • Fixed Air sounds on EVA suits, which were positioned incorrectly in surround mode. Air sounds disabled when suit not equipped.
  • Fixed problem with world origin rebasing that caused loss of atmosphere on load of older saves.
  • Fixed Pickaxe only spawning spark particles when equipped in left hand.
  • Fixed World Origin Rebasing not working correctly in multiplayer, this caused the extended terrain to be in the wrong place.
  • Fixed issues with World Origin Rebasing not correctly saving atmos/rooms.
  • Fixed missing search button on the Autolathe.
  • Fixed Signs having warped and stretched text
  • Fixed inaccessible save paths being used if you play on a different PC. Game will now update to a valid save path and notify you.
  • Fixed Jetpack sounds not stopping when Jetpack unequipped.
  • Fixed Jetpack audio bug fix for log spam and glitchy jets sound.

The 'Look At This...' Update



Greetings Stationeers! Despite the turmoil in the real world, we’ve got a few new treats for you this month. New Zealand is under lockdown, and the office is closed, but we've all migrated to working from home, so expect regular progress on the game! And now that Jenkins has completed a brief road-trip and a few days off, the beta-branch updates every weekday are back to normal.

Through our regular updates you’ll see more and more new content coming in to enrich the experience of constructing your base, crafting equipment and automating it in cool new ways. We call this the ‘what’ of Stationeers, but behind the scenes, there’s a power of work happening to grow the ‘why’ - the reasons you’re making this incredible stuff, and where it’s all going long term. We’ll be keeping the community posted as we go, but for now, just know we’re pushing forwards.

AIMEe Added to Survival

Our Automated Independent Mechanical Entity...e or AIMEe has proven useful enough to people in creative mode that we've finally added a recipe, so it'll be available in Survival games! You'll find it on the Tier 2 Electronics Printer. For those who haven't yet dabbled in the AIMEchanical arts, you're able to program AIMEe's behaviour using the Integrated Circuit chips. So if you've been procrastinating on learning how to use IC code then now is a great time! They can be configured to roam and find mineral deposits, mine and deposit them into a chute input back at your base (for example).

New Tutorials

Work has continued on the new player experience, and we're now up to 7 tutorials, with more to come! They now cover everything from building your first structure, to basic atmospherics and building your first airlock. We're very keen to hear your feedback on these as we continue to work on supporting new players getting into the game. So please drop by the Stationeers Discord and let us know what you think!

Desk Lamps and Picture Frames

Sometimes it's nice to take a break from adding more complex, technical content and do something easy or interesting, so this month we've got a couple of new cosmetic items for your bases: desk lamps and picture frames that can come pre-loaded with some images, but can also display your own. See the full patch change log for instructions.

UI and Audio

We're a multi-project studio, which means that some more specialized resources aren’t always permanent parts of the team. As luck would have it, now it's our turn again! Expect to see a lot of work in both of these areas in the immediate future. We've created an #audio-discussion channel in Discord where we'll be asking some questions about sound in Stationeers and are keen to hear your feedback!



Version 0.2.2347.10631
  • Added Mining Robot Recipe to the Electronics Printer as a Tier Two Recipe.
  • Added ApplianceDeskLamp (Can be attached to the StructureTable, crafted using the ElectronicsPrinter).
  • Added various pictures frames for you to hang around your base to help make it feel a bit more like home. (You can add your own images via StreamingAssets\PictureFrameImages\Portrait or LandScape depending on intended orientation.]
  • Added functionality to copy an item of your choice with the authoring tool, this will now be the new creative menu selected item/structure. [Thanks Masoneer]
  • Added flares on wall lights and beacons that are visible at a distance.
  • Added ability to toggle Terrain Clutter (Under Advanced Settings).
  • Added ability to change the color of the ItemRoadFlare.
  • Added Tutorial 6 - Basic Atmospherics.
  • Added Tutorial 7 - Basic Airlocks.
  • Added Localization Support for new tutorials.
  • Added potential optimization for water shader.
  • Added Sounds for Operating AngleGrinder

  • Changed default inventory scroll invert setting to false.
  • Increased the amount of fuel used on the advanced jetpack.
  • Reduced the redness in the new world selection Scenes.
  • Updated language files to latest versions.
  • Updated tutorial to avoid minor bugs.
  • Updated Thumbnails for the Basketball.
  • Updated the Cryotube atmospherics to now behave like the sleeper.
  • Updated Pipe Analyser Sound.
  • Reduced volume of Transformers & powered sounds on Medium Transformer.

  • Fixed Integrated chip running code per tick instead per frame, should now run as intended(every tick).
  • Fixed Hardsuit and AIMEe IC ignoring yields, and removed lag caused by IC.[Thanks Risu, Kamuchi and Masoneer]
  • Fixed ProgrammableChipMotherboard erroring when using the buttons when nothing exists.
  • Fixed the picture frames not returning the picture frame kit upon destruction.
  • Fixed Shelf not returning the furniture kit upon destruction.
  • Fixed potential null occurring on clients when Aimee(Mining Robot) was trying to mine an ore that didn't exist.
  • Fixed StructureBench able to power attached devices without power.
  • Fixed players being told to use incorrect cartridge in Tutorial 6.
  • Fixed Issue with Scenario and Tutorial menus not being translatable.
  • Fixed incorrect string in Basic Atmosphere tutorial.
  • Fixed incorrect Instruction on tutorial 2.
  • Fixed ore veins not being created on clients after the initial terrain has spawned.
  • Fixed minor bugs in Tutorial 1 - Basic UI.
  • Fixed minor issues in Tutorial 2 - Basic Structure.
  • Fixed English files in Tutorial 3 and Tutorial 4.
  • Fixed error on Dedicated Server with Custom Worlds not loading correctly.
  • Fixed basic jetpack collision issues.
  • Fixed preview of the terrain staying after leaving the Custom World Panel.
  • Fixed the robot flying away when you grabbed the top of it.
  • Fixed typo in Europa description.
  • Fixed composition build stages not syncing with clients.
  • Fixed Plant growth stages not syncing on clients.
  • Fixed Robots trying to mine same Ore.
  • Fixed Transformer kit having one too many buildable options.
  • Fixed Human skull floating issue.
  • Fixed Human skull looking Odd when held in left hand.
  • Fixed Double Spawning Skull.
  • Fixed "Reset Windows" panel not being translatable.
  • Fixed Out-Of-Range Exception on LogicMotherboard.
  • Fixed SolidFuelGenerator ImportSlot door being opened while consuming coal.