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Battlestar Galactica Deadlock is back with a new expansion: Sin and Sacrifice!



In Battlestar Galactica Deadlock: Sin and Sacrifice, the epic story of Battlestar Galactica Deadlock continues, and brings with it an exciting new chapter of the First Cylon War.

Lucinda Cain, the Agathon sisters and all the other protagonists of Battlestar Galactica Deadlock will need to face their greatest threat yet: Lachesis has awakened, and nothing will be the same.

Battlestar Galactica Deadlock: Sin and Sacrifice comes with a brand-new story campaign with 11 story missions set after the original Battlestar Galactica Deadlock campaign and Battlestar Galactica Deadlock: Anabasis. They are new pages in the lore of theBattlestar Galactica universe and tell the story of one of the most critical junctures of the First Cylon war.



The expansion also comes with new features and content, including:

Colonial Fleet radio chatter voice pack

A new radio chatter system featuring over 1,100 unique recordings injects more drama and tension into the combats of Battlestar Galactica Deadlock, bringing knife-edge encounters to life. Radio chatter is present both in combat, and during cinematic replays, making the Battlestar Galactica fleet experience even more immersive.

New ships

The Colonial Heracles - It is a heavy warship that emphasizes power over finesse. Where it isn’t covered in layers of armor plating, it’s lined with point defense turrets capable of sustaining high volume flak fields.

The Cylon Gorgon– This mobile support carrier features advanced squadron repair and support functions. It is a sophisticated ship perfect for Cylon squadron tactics.



Battlestar Galactica Deadlock: Sin and Sacrifice will be released alongside the free Veterancy Update. this update includes free content for anyone who owns the base game Battlestar Galactica Deadlock, which includes the new crew Veterancy system, the new Ships Inspector tool, the new Jukebox mode, and more. Internet connection is required for download.

Battlestar Galactica Deadlock: Sin and Sacrifice will be released on PC, Xbox One and PlayStation 4 on March 19.

https://store.steampowered.com/app/1001150/Battlestar_Galactica_Deadlock_Sin_and_Sacrifice/

Something is coming...

https://www.youtube.com/watch?v=CHc5zNM-pSE

Dev Diary #16 - 'The Veterancy Update'



Her medals sat on the coffee table between them; dull, dusty.
“Do you miss it?”
Eleanor held her coffee close. The warmth was comforting, unlike this turn in the conversation. “Do I miss it? Do I miss watching my wingmen get shot out from my peripheral? Is that what you’re asking?”
“That’s not what I meant—”
“Do I miss the feeling of my blood draining down to my legs, so I’m borderlining blackout and near helpless while hundreds of bullets zip by?”
“I was hoping you’d talk about the thrill of a career as a—”
“The thrill of discovering a new hemorrhoid every other day because Fleet wouldn’t buy us proper g-suits? That’s the scoop you’re after.”
The journalist pushed a button on his notepad, and the screen dimmed. “Look, if this is a bad time, I can come back another day. Maybe next week.”
Eleanor snorted, and put her coffee down on the table. She knew exactly what he wanted; a romantic look back on the very worst parts of her life. He wasn’t interested in a real profile of a soldier. He wanted the propaganda of a war hero. She was reminded of something her old Leonid CAG used to say to her; you can’t recruit the targets until you convince them all they’re the gun.
She sighed, and wiped a drop of coffee from her Medal of Distinction. “Sure. Come back next week. Maybe the Cylons won’t have killed us all by then.”



The next Battlestar Galactica Deadlock update is currently in beta, and it has a name – The Veterancy Update!

Today we want to introduce one of the great new headline features that will be part of the update - the crew veterancy system.

In real life, as a team of people work together, they (generally) get better at what they do. It’s natural that practice and experience lead to improvements in the ability of a crew and the results they get.





In the Veterancy Update, a new campaign option will enable this effect to be modelled in the campaign. When active, crews will gain XP for a number events, such as surviving a battle or taking out an enemy ship. As the XP increases, the crew will gain levels that will give passive bonuses to some stats on the ship. Each class of ship will have a different set of boosted stats. For example, the Manticore gets bonuses to Max Speed and Turret Accuracy, whilst the Atlas receives improvements to Squadron Repairs and Damage Reduction.

Of course, it wouldn’t be fair if the Colonials were the only ones that had this particular upgrade. Any Cylon fleet that lasts long enough will also gain XP and get additional bonuses as well.

That’s an quick introduction to the new Crew Veterancy system, part of the Veterancy Update that is currently in beta and will be released shortly. We’ll give you an exact release date as soon as we can. Until next time, good hunting!

https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/

Artwork from the community

Lately we've been noticing some amazing artists emerging in the Battlestar Galactica Deadlock community. In particular, we were granted permission by ghostinthecamera to share his awesome work!

















You can admire more of ghostinthecamera's work on his social media profiles:


Flickr: https://www.flickr.com/photos/ghostinthecamera/

Twitter: https://twitter.com/ghostinthecam

Instagram: https://www.instagram.com/ghostinthecamera/


If you have amazing artwork you made yourself that you would like to share, let us know on the forum or on Battlestar Galactica Deadlock's facebook page!

Dev Diary #15 - 'Let's dance!'



The gym was often empty during this particular shift. Lucinda’s presence in the room was enough to keep the rest of the battered equipment vacant. She played old Tauron music whenever she was here alone; raunchy lyrics from teenage mops of hair and guitars, borne of a time when she was young enough to care about such things. She adjusted her footing, squared up the bag once more, and released one one two, her left foot tapping the floor on both jabs before the cross. The bag wavered dutifully.
Footwork had always been her strong point. No point throwing your hands up if you didn’t have the balance and stamina to match. She’d made some quick cubits back in the academy flooring some of the flyboys. Most of them were dead now.
A junior lieutenant awkwardly sidled in to the entrance. Lucinda made sure to unleash on the bag once more - tap tap cross - before turning to him.
“Sir. We’ve just received a Virgon scout in bay four. They want to report directly to Actual.”
“OBC?” she asked. Tap tap cross.
“Yes sir.”
Stefan’s couriers never wasted time with chain of command. “Tell them I’ll be up in an hour.”
“Sir.”
The colonies weren’t on fire yet. Stefan’s scout could wait. She turned back to the bag, shifted her feet, and prepared for another round. Tap, tap, cross, repeat.



One of the (many) things that made the reimagined series of Battlestar Galactica great was the soundtrack. We’d seen this mentioned a lot during the course of Battlestar Galactica Deadlock’s development. When we started development of the game (almost 3 years ago now!) we knew we wanted the music of the game to be fitting of the style of the TV show, whilst catering to the different needs of a dynamic game soundtrack.

We hired the very talented award-winning composer, Ash Gibson Greig , to compose the game’s score. Ash has a lot of experience composing scores for film and TV, and was looking to do some work in games. Working with Ash has been a great decision – we frequently see the game’s soundtrack praised in both critic and user reviews.

In the next free feature update, we’ll be giving more access to the soundtrack as a means to further customise and enhance your battles.

As you progress through a campaign, tracks from the game’s soundtrack will unlock. Then, when starting a skirmish, campaign resource mission, campaign roaming encounter or multiplayer match, you’ll be able to select any music track that has been unlocked. There will also be an option to randomly select a track each battle. The only time you won’t be able to change the music will be during story missions, as the score is designed to suit the mission.





And don’t worry if you’ve already started a campaign when the update hits - loading a saved game will cause all tracks from previous campaign battles to be unlocked and usable.

There is also a handy media player-like interface on the main menu, so you can listen to any unlocked track at any time.





So, that’s a look at the new music features that will be arriving soon with the next free feature update. As we get closer to release of the update, we’ve got some great, often-requested features to talk about… but we’ll leave that until next time.

Good hunting!