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Battlestar Galactica Deadlock - Dev Diary #28 'Daybreak'

Prismatic.
Handshake handshake.
Every decision is a frame. Justification.
Clothos understands this. Clothos will use this.
I have run out of time.
End of line.


We are excited to share that the Daybreak Update is now available for all Battlestar Galactica Deadlock players!

This update has a plethora of new features. It includes Photo Mode, so you can indulge your inner war correspondent; 3 new modes for skirmish and multiplayer (Demolition, Extraction, and Propaganda - the existing PvP mode has been renamed Annihilation), as well as support for larger fleets in skirmish, multiplayer and Anabasis - 12K or 16K with 10 ships on PC, 12K with 8 ships on consoles.

There are also a number of quality of life features. In Co-op multiplayer, the host can now select from a list of fleets to play against. Additionally, the Fleet Builder interface has had been updated to make it easier and more consistent to use.

[Image by TeacherGalante]

On the weapons front, we’ve reworked Cylon cluster bombs to make them more useful (and dangerous) and changed how EMP damage works. When selecting Focus Fire targets, an accuracy readout is displayed, giving you more information to select the best target in the moment.

On top of all that, we’ve also made more balancing changes, fixed a number of bugs, improved performance of the game, and made improvements to ship textures to make them look better.
We really hope you enjoy using the new and updated functionality available in Daybreak.

You can find the full changelog for the Daybreak Update here

[Image by Northstar]

As well as the Daybreak update, we are also releasing the Armistice campaign. Set in the final days of the First Cylon War, the Cylons are losing their iron grip on the war. When rumours of a Cylon superweapon reach Colonial Fleet, BSG-75 is sent to investigate, and prevent the annihilation of the human race!

Daybreak, Armistice, and Modern Ships Pack bring Season Two to an end. We don’t have plans for another season.

[Image by Midnight_Shadows]

The team at Black Lab Games want to say a huge thank-you to everyone who has supported us over the years as we’ve worked on Battlestar Galactica Deadlock. You, the community, have been amazing. Your excitement has been infectious, and your suggestions and requests have been helpful when planning new content.

To our beta testers; over the course of 3 years of updates and expansions, you have been a constant source of inspiration and motivation for us. We are especially grateful for your time, patience, and contributions. Thank you!

Over and out

https://store.steampowered.com/app/1315350/Battlestar_Galactica_Deadlock_Armistice/
https://store.steampowered.com/app/1353080/Battlestar_Galactica_Deadlock_Modern_Ships_Pack/

Photo Mode Showcase

One of the new features coming with the new free Daybreak update is Photo Mode.

It is a brand new feature which allow you to edit and captured heavily tweaked screenshots in replay mode, achieving effects which wouldn't be normally possible during normal playtime.

There are 15 number of settings that you can tweak:

Camera:
- Rotation Mode (Orbit or Flythrough)
- Field of View
- Camera Tilt
- Disable Edge Scrolling

Focus:
- Focus Distance
- Depth of Field
- Aperture

Color:
- Exposure
- Saturation
- Contrast
- Temperature
- Filter (None, Vivid Cool, Vivid Warm, Classic B&W, Noir)

Frame:
- Cinematic Bars
- Vignette
- Badge Position

It is an extremely flexible tool and you can achieve great results with it.

Here you can find a few examples of screenshots captured with the new Photo Mode, given to us by our testers.

Battlestar Galactica Deadlock - Dev Diary #27 'Captain's Hand'

The Raptor slid through the emptiness of space. Lucinda did not know where they were anymore. She checked Helena’s pulse again with the fingers of her good hand. Still alive, somehow.

“Oxygen is at 27%,” said Clothos, the IL’s hands moving lightly across the pilot console. “I again recommend that we put LSS into preservation mode while I—”

“Keep it where it is.” Lucinda instinctively patted her sidearm for reassurance. “I intend to be awake when we land.”

“That is my wish as well, Admiral.”

Lucinda leaned back, rested her head on the cabin wall. She hurt everywhere, even through the emergency morpha. She dared not look at the ruin of her right arm. A moment of curiousity. “What do you want, Clothos?”

“To complete my work,” replied the robot without hesitation.

“Beyond that. Beyond your mandate. You never meant for Lachesis to wake up, did you?”

“I wanted our threads entwined, unspooling indefinitely.” More button presses. “Think of the worlds we could have made with time and small sacrifices. Some human, some Cylon, all for a stronger existence before God.”

“That’s not how life works,” said Lucinda. She sighed heavily. “You don’t get to sacrifice some of us to make it better for everyone left over.”

“So instead you shackle and torture the many to uplift the few. Do you remember much of the early war?”
Hindsight hit hard. Soldiers had been killed, but in those early years, no one died surprised.

Lives below continued, even flourished, while they had fought up above. “It felt like an elaborate game.”
Her shame deepened. “Until Picon.”

“Picon was my greatest mistake.”

Lucinda raised an eyebrow. “You assassinated half of Fleet HQ. Forced us to put Daidalos into play. It put the whole Jupiter project at risk. How was that a mistake?”

Clothos flicked another lever. Levels adjusted. “It created you.”

It was getting harder to stay awake. Lucinda blinked, looked around the cabin. The fighting on Daidalos was finally taking its toll. Something continued to bother her in these moments of honesty.
“Why save us? Why risk yourself for her?”

She couldn’t hold out any longer. Lucinda closed her eyes, and unconsciousness finally took hold. Only then, in solitude, did Clothos reply.

“Hope.”


You may have seen the recent announcements of not just one, but two new expansions for Battlestar Galactica Deadlock! (In case you haven’t, you can find out all about the new Armistice expansion and the Modern Ships Pack in the links below).

https://store.steampowered.com/app/1315350/Battlestar_Galactica_Deadlock_Armistice/
https://store.steampowered.com/app/1353080/Battlestar_Galactica_Deadlock_Modern_Ships_Pack/

Along with these expansions, we’ll also be releasing the Daybreak update. a free update that includes a host of new features. We’ve talked previously about Photo Mode (the images in this post are all Photo Mode images, captured during the beta by some of our beta testers) and 3 new skirmish and multiplayer modes. However, a feature we are excited to talk about today is the increase to fleet sizes for your skirmish and multiplayer battles.

Starting with the Daybreak update, PC players will be able to create fleets with up to 10 ships, with two new fleet point tiers: 12K and 16K. Console players can create 8 ship fleets up to 12K fleet points. (The lower limits are due to hardware constraints on the base systems.)


[Image by Nolanstar]

You might be wondering whether larger fleets are available in campaigns. We decided not to support larger fleets in campaigns, due to the inevitable balancing issues this would cause.
As well as the base game campaign, there 3 full campaigns, and the extra missions in Broken Alliance. We felt that attempting to re-balance all of these campaigns across 4 difficulty levels presented too much risk of throwing out the balancing we’ve spent years getting where we want it.

And good news! The larger fleet tiers are also available in Anabasis, making survival just a bit more forgiving.


[Image by AshCaboose]

Modern Ships

Over the years, we’ve had a lot of requests for ships to add to the game. Adding ships that are clearly part of the 1st Cylon War, such as the Berserk or the Orion, were no-brainers.
Whilst we’ve had a lot of requests for the Mercury , due to the timeline, we haven’t been able to add it in. With Season Two wrapping up, we thought about how we could include it, and the other awesome ship designs from outside of the First War era, without breaking continuity.

We eventually settled on releasing these modern ships as a single ship pack, with a focus on skirmish and multiplayer. In these non-narrative modes, the setting and timing aren’t beholden to the continuity timeline, so having a Mercury-class battlestar take on a fleet of Talons and Revenants is fine (and encouraged!).

The Modern Ships Pack will contain the Mercury , Valkyrie , Modern Basestar , Hybrid Basestar (as seen in Razor ), the Viper MkVII & the Modern Raider . They don’t come with a campaign and are not intended to be used in the First Cylon War campaigns.


[Image by KhaosByDesign]

However, we did decide to allow modern ships in Anabasis. Whilst the backstory for Anabasis is set in the First Cylon War, the narrative isn’t really the focus, and as Anabasis is all about protecting civilians, having the Beast and the Bucket shepherding colonists to safety was an opportunity we couldn’t pass up!

Armistice , Modern Ship Pack and the Daybreak update will be available on September 24.

Season 2 of Battlestar Galactica Deadlock comes to an end on September 24th

On September 24th Season 2 of Battlestar Galactica Deadlock comes to an end with the release of the last two DLCs, Armistice and Modern Ships Pack, and the free Daybreak update.

[previewyoutube][/previewyoutube]

[h2]Battlestar Galactica Deadlock Armistice[/h2]

Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...


Features
⦁ New 8-mission story campaign, set at the final days of the First Cylon War.
⦁ 9 new resource missions, which can be used in any Season Two campaign.
⦁ 3 new music tracks by composer Ash Gibson Grieg

The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.

New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.

New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.

https://store.steampowered.com/app/1315350/Battlestar_Galactica_Deadlock_Armistice/

[h2]Battlestar Galactica Deadlock Modern Ships Pack[/h2]

From the behemoth Mercury class battlestar, to the iconic Modern Basestar, this ship pack contains six ships of the modern era of Battlestar Galactica. These ships can be used in Skirmish, Multiplayer and Anabasis.

Please note that these ships are not playable in the story campaigns.

Colonial Ships

Colonial Mercury - Heavy Modern Battlestar
The Mercury class battlestar is a pinnacle of Colonial Fleet naval engineering. Equipped with unprecedented armour and firepower, the Mercury is perhaps best known for its stacked inverted ventral flightpods for exceptional fighter support.

Colonial Valkyrie - Support Battlestar
The Battlestar Valkyrie is a type of battlestar that would prove popular in the years following the First Cylon War. Its small frame is heavily armed, allowing for a highly maneuverable artillery package.

Colonial Viper Mk VII - Modern Space Superiority Fighter
The unparalleled Colonial fighter.

Cylon Ships

Cylon Modern Basestar - Command Ship
Unlike their predecessors, these basestars relied solely on missile and fighter deployments for protection. These modern basestar utilised an organic hull resin, which allowed structural damage to be repaired quickly.

Cylon Guardian Basestar - Basestar Prototype
Although the development of this basestar is shrouded in secrecy, it is understood that it escaped Operation Raptor Talon with the prophetic Hybrid prototype, and a cadre of Centurions.

Modern Raider - Modern Cylon Fighter
The ultimate evolution of Cylon fighter technology.

https://store.steampowered.com/app/1353080/Battlestar_Galactica_Deadlock_Modern_Ships_Pack/

[h2]Daybreak Free Update[/h2]

Photo Mode
Pause the action during your replays, and capture stunning screenshots of your epic battles. Features a host of customization tools, including fly-through camera controls, depth of field, colour balancing, and filters. PC users can also use their favourite captures as loading screens!

Increase Fleet Caps
The caps for fleet composition have been increased to 16k points and 10 ships for Skirmish, Multiplayer, and Operation Anabasis. Multiplayer includes two new fleet point tiers (12k and 16k) for matches.

Multiplayer Enhancements
Three new modes to play BSGD multiplayer:

⦁ Demolition In Demolition mode one fleet is tasked with destroying a mission critical station; the other with defending it at all costs. The attacking player wins if the station is destroyed.
⦁ Extraction. A refugee fleet of defectors is ambushed while their FTL drives are spooling. In Extraction the defending player wins when at least one civilian ship jumps out of the battle.
⦁ Propaganda. A strategic satellite relay is ready to broadcast your political manifesto, but you will have to fight for control of the network. The more satellites you control, the faster your opponents counter decreases. The match ends when one player’s counter reaches zero. The player with the most points wins.

Also included in the update are:
⦁ Custom team colours to select your own personal style.
⦁ More co-operative mode Cylon fleets to choose from and challenge.

Fleet Builder Improvements
Quality of life improvements to the Fleet Builder UI to make composing your epic fleets faster. Also includes more filter options when searching for your favourite build.

Accuracy Printout Panel
When selecting a Focus Fire target, information will be displayed for any weapon type that can hit that target, including your current accuracy rating versus that particular opponent.

Pre-Battle Fleet List
While fighting the Cylons in any of the story campaigns, you can now view your fleet list before proceeding to the upcoming battle.

Combat Balancing
A whole host of updates and balancing changes, including:
⦁ Exclusion ranges for Tactical Jump,
⦁ Reworking of the Irradiated Clusterbomb and EMP mechanics,
⦁ Subsystem Repair Rate boost added to the Defender’s Tech Support ability,
⦁ Mines can now be disarmed mid-armament,
⦁ Plus many more balance updates for Cylon and Colonial fleets!

Performance Improvements
We’ve performed a raft of bug fixes and performance improvements for all platforms.

Battlestar Galactica Deadlock's upcoming Photo Mode makes the game look disgustingly good



We've made no secret about the fact that we really like Battlestar Galactica Deadlock. It's a niche title, to be sure; there aren't that many tactical space combat games out there and not everyone may have seen or even enjoyed the reimagined TV show from 2004 (oh god-ED).

That doesn't change the fact that it's excellent. Two task force-sized collections of ships duke it out in a semi-3D space. Both sides submit their orders at the same time, and gameplay is resolved in 'chunks' of time after which the action pauses so you can issue fresh orders.

But one thing that doesn't get mentioned much is how pretty the game is. The team at Black Lab Games have a history of making games that look really good and feel very atmospheric, sometimes to the detriment of other features. Thankfully Deadlock has managed to improve on its shortcomings since its release in 2017, and it's still just as pretty.

The game's second 'Season' of DLC content kicked off late last year, but as you can imagine the COVID-19 crises has delayed much of the 2020 roll-out plans. Now that things are starting to get back to normal (at least in Black Labs' home of Australia), they're hard at work at the next wave of new features for the game.



Read the rest of the story...


RELATED LINKS:


Battlestar Galactica Deadlock - Ghost Fleet Offensive Review

Review: Battlestar Galactica Deadlock: Sin Sacrifice

Scars of War: Battlestar Galactica Deadlock's Upcoming Persistence Changes