Battlestar Galactica Deadlock - Dev Diary #24 'Ghost Fleet Offensive'
I have attempted lawful warfare.
I have attempted genocide.
And for my failures, I watch God’s lands ravaged by fire, infestation, and nuclear storm.
I go where Atropos points. I slay whomever I find there. I am reduced to nothing more than a
scalpel.
Yet somehow, the flesh continues to resist…
Tomorrow we will be releasing the latest expansion for Battlestar Galactica Deadlock, which
includes the free Fleet Admiral Update, and the Ghost Fleet Offensive DLC. In this Dev
Diary, we will be looking into some of the new features and content in this expansion.
In the last Dev Diary, Colonial Day, we explored the new ships that the Colonials will have
access to. Of course, the Cylons are also getting new gear, in the form of a new ship, the
Medusa, and two new munitions.
The Medusa is a dedicated command ship with the ability to supercharge the systems on
nearby allies. Using a new Cylon technology called a Remote Transmission Processing
Augmentation Matrix (R-TPAM), the Medusa increases the processing power and overclock
caps on the targeted ships. Want to boost the Fire Control of a Cerestes so it can hold off
Vipers squadrons? Go for it! Want to boost your Phobos’ Tech Bay so it’s got a longer
tactical jump range? Done! The Medusa also has munition slots and a cluster of point
defence cannons, so it can defend itself when it needs to.
The Cylons also get a couple of new munition options: cluster nukes and virus mines.
Cluster nukes are, as the name suggests, a multi-warhead nuclear missile. They can target
from 1 to 6 ships when launched. Individually, each warhead is less powerful than the
regular single warhead nukes, but the ability to separate and target multiple ships will keep
Colonial anti-missile defenses on their toes.

Virus mines are an area control mechanism. Once deployed, these mines will attempt to
hack any Colonial vessels that get too close, causing subsystem damage that can disable
critical systems and leave your fleet vulnerable.
You’ll encounter these new Cylon terrors in the Ghost Fleet Offensive campaign. Set in the
10th year of the Cylon War, the Colonials have devised a plan to strike at the Cylon in their
own territory. If you’ve seen Battlestar Galactica: Blood & Chrome, you’ll be familiar with the
Ghost Fleet.
The Ghost Fleet Offensive campaign does not attempt to retell Adama and Coker’s story in
Blood & Chrome. Instead, you will be in command of the whole operation. You will decide
the composition of the Ghost Fleet. Your choices will determine whether the Ghost Fleet
Offensive is a success that strikes deep into Cylon territory, or a failure that sees the Twelve
Colonies fall. We want to hear how you will execute the most daring Colonial plan in this
desperate war.
As well as the Ghost Fleet Offensive DLC, the free Fleet Admiral Update will also available
from tomorrow.
The key feature of this update is the new Fleet Admiral difficulty setting. If you found the
regular Admiral difficulty wasn’t enough of a challenge, this new setting is for you.
Reinforcements, enemy ship quantities, resupply costs and more have been adjusted for this
mode to create the most challenging Battlestar Galactica Deadlock experience yet. All story
campaigns, including the base game and other expansions, can be played using the Fleet
Admiral settings.
Some of the other additions and changes in the update include new officer portraits, new loading screens, a new cinematic browser that lets you rewatch intro and endgame cinematics from any campaign you’ve unlocked, an update to the boarding mechanics to make them more fair and interesting, and a host of quality of life improvements to further improve the user interface.
The Fleet Admiral Update, and Ghost Fleet Offensive DLC, will be available tomorrow on PC. We’ll roll these out on Xbox One and PlayStation 4 as soon as possible.
https://store.steampowered.com/app/1143820/Battlestar_Galactica_Deadlock_Ghost_Fleet_Offensive/
I have attempted genocide.
And for my failures, I watch God’s lands ravaged by fire, infestation, and nuclear storm.
I go where Atropos points. I slay whomever I find there. I am reduced to nothing more than a
scalpel.
Yet somehow, the flesh continues to resist…
Tomorrow we will be releasing the latest expansion for Battlestar Galactica Deadlock, which
includes the free Fleet Admiral Update, and the Ghost Fleet Offensive DLC. In this Dev
Diary, we will be looking into some of the new features and content in this expansion.
In the last Dev Diary, Colonial Day, we explored the new ships that the Colonials will have
access to. Of course, the Cylons are also getting new gear, in the form of a new ship, the
Medusa, and two new munitions.
The Medusa is a dedicated command ship with the ability to supercharge the systems on
nearby allies. Using a new Cylon technology called a Remote Transmission Processing
Augmentation Matrix (R-TPAM), the Medusa increases the processing power and overclock
caps on the targeted ships. Want to boost the Fire Control of a Cerestes so it can hold off
Vipers squadrons? Go for it! Want to boost your Phobos’ Tech Bay so it’s got a longer
tactical jump range? Done! The Medusa also has munition slots and a cluster of point
defence cannons, so it can defend itself when it needs to.
The Cylons also get a couple of new munition options: cluster nukes and virus mines.
Cluster nukes are, as the name suggests, a multi-warhead nuclear missile. They can target
from 1 to 6 ships when launched. Individually, each warhead is less powerful than the
regular single warhead nukes, but the ability to separate and target multiple ships will keep
Colonial anti-missile defenses on their toes.

Virus mines are an area control mechanism. Once deployed, these mines will attempt to
hack any Colonial vessels that get too close, causing subsystem damage that can disable
critical systems and leave your fleet vulnerable.
You’ll encounter these new Cylon terrors in the Ghost Fleet Offensive campaign. Set in the
10th year of the Cylon War, the Colonials have devised a plan to strike at the Cylon in their
own territory. If you’ve seen Battlestar Galactica: Blood & Chrome, you’ll be familiar with the
Ghost Fleet.
The Ghost Fleet Offensive campaign does not attempt to retell Adama and Coker’s story in
Blood & Chrome. Instead, you will be in command of the whole operation. You will decide
the composition of the Ghost Fleet. Your choices will determine whether the Ghost Fleet
Offensive is a success that strikes deep into Cylon territory, or a failure that sees the Twelve
Colonies fall. We want to hear how you will execute the most daring Colonial plan in this
desperate war.
As well as the Ghost Fleet Offensive DLC, the free Fleet Admiral Update will also available
from tomorrow.
The key feature of this update is the new Fleet Admiral difficulty setting. If you found the
regular Admiral difficulty wasn’t enough of a challenge, this new setting is for you.
Reinforcements, enemy ship quantities, resupply costs and more have been adjusted for this
mode to create the most challenging Battlestar Galactica Deadlock experience yet. All story
campaigns, including the base game and other expansions, can be played using the Fleet
Admiral settings.
Some of the other additions and changes in the update include new officer portraits, new loading screens, a new cinematic browser that lets you rewatch intro and endgame cinematics from any campaign you’ve unlocked, an update to the boarding mechanics to make them more fair and interesting, and a host of quality of life improvements to further improve the user interface.
The Fleet Admiral Update, and Ghost Fleet Offensive DLC, will be available tomorrow on PC. We’ll roll these out on Xbox One and PlayStation 4 as soon as possible.
https://store.steampowered.com/app/1143820/Battlestar_Galactica_Deadlock_Ghost_Fleet_Offensive/


