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Battlestar Galactica Deadlock News

Join the Beta for the Season 2 of Battlestar Galactica Deadlock

As you might have read in this dev diary, we are working on new exciting content for Battlestar Galactica Deadlock.

A new expansion is in the works, alongside a massive update, opening the much anticipated Season 2. We are in need of beta testers willing to work with us in improving the game. If you'd like to contribute you can sign up to the beta here.

So say we all!

Dev Diary #19 - 'Holding Formation'



The Ministry of Defense needs you!

Your wits, your bravery, and your humanity can help us beat the Cylon threat.

New recruitment slots have opened for Colonial Defense Army and Colonial Fleet Shore roles. Aptitude tests are available for prior colonial service.

You aren’t just another number in the system. Show the toasters you’re alive. Visit your local Ministry of Defense recruitment center today!


In the last Dev Diary, we discussed some of the changes we are looking to make in Season Two of Battlestar Galactica Deadlock. In particular, we introduced some of the ideas we have around improvements to the user experience when giving your fleet orders. In this Dev Diary, we’ll go into a bit more detail about some of the changes we are working on.

A feature that we’ve seen requested a number of times is the ability to select multiple ships at once and give them all orders simultaneously. In the not-too-distant future, you will be able to do exactly that.

Either by shift-clicking or drag-selecting multiple ships, any common orders will be available to multiple ships. Want a formation to focus fire on a single enemy target? No problem, just select the ships in the formation and give them a single focus fire command.

Want to quickly launch every fighter squadron in your fleet? Soon, you’ll be able to press Ctrl+A to select the entire fleet and issue a single Launch All Squadrons command...then watch the battlefield fill up with fighters.

Commands like firing missiles will be applied to any ships that have missiles.

You will also be able to move a single projection from a selection group and have all of the selected ships projections move at the same time. This will make moving formations a lot easier and faster.



Work on the first update for Season Two is advancing well, so we are putting out a call for beta testers. If you’d like to help us test the new interface enhancements, and some other stuff we haven’t announced yet, you can sign up here.

Until next time. So say we all!

https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/

Dev Diary #18 - "Methods of War"




“Private.” The First Sergeant grimaced as the explosion rocked the narrow interior. “Medes once posited that if you discarded a single grain of sand for every dollar of bad debt created by this godsforsaken city, Canceron would run out of beaches within ten years.”

Walls groaned, and fine concrete dust fell in gentle spirals to the floor. Sandstone concrete creaked, but the church interior held firm.

The private was young, local, and shuffled uncomfortably. “Illumination has tagged toasters three blocks to the south. The trajectories match.”

“How many?” asked the Sergeant, not looking up from the map. He flicked to the left, causing the fuzzy 3D meshes of the city skyline to jolt sideways.

The private licked his lower lip. Nervous. “Eighty percent. We still can’t account for every fifth shell.”

“Then we don’t move.” The Sergeant tapped a confirmation notification that came through from Civ.Eng.14423B. They’d picked up a dozen civil workers four weeks ago, people who knew the underhive of cable tunnels and mouseholes that infested the subsurface of Psammos. They guided the engie units through the subterranean mazes, were handy with a spanner themselves, some even with a gun. This city was pockmarked with their work; fortifications in some places, sabotage in others.

The only thing that stopped the Sergeant from sending his unit to a building rigged to collapse from a single shell was this map, and their job notifications.

Another explosion, direct hit. The private picked himself up off the table, shook his head. The reinforcement work once more held the chapel walls up.

“You want to keep your hearing, private, I recommend you go tell illumination to find that last mortar crew. Until you have a tag, we continue to abuse the hospitality here of the Lord Apollo.”

“Sir.” The private ran out. The stone gazes of the Lords watched him retreat from their advantage above.



It’s been well over a month since the launch of Sin & Sacrifice and the Veterancy Update, and we hope you have been enjoying the new campaign, fleet chatter, crew veterancy system, and other new features.





You might have seen it mentioned that Sin & Sacrifice closed off Season One of Battlestar Galactica Deadlock. As we prepare for Season Two, the development team here Black Lab Games have been hard at work on more feature enhancements and improvements to the game. In this dev diary, we’ll talk about some of what we’ve been working on lately.

A common bit of feedback we’ve seen since launch is that for some users, the user interface for Battlestar Galactica Deadlock can be a barrier. Some players find it takes more time than they’d like to give orders to their ships.

When we started designing this game (over 3 years ago now!), we modelled it as a digital version of a tabletop miniatures game. The way units are controlled, and the way orders are given to your ships, were all designed with this paradigm in mind.

The game has changed a lot since those early days. Whilst the miniatures paradigm was a good starting point, it doesn’t completely reflect the game as it stands now.

With that in mind, we’ve taken a step back to look at what improvements we can make to the user experience, and how we can streamline the most common actions players use. Work is on-going, and we feel we are making some great improvements that will make commanding to your ships less work. We’ll share more details as these changes are further tested and developed.

Another change we are looking at is the handling of bullets at the end of the Simulation Phase. If you’ve ever watched a full battle replay, you’ve probably noticed that a ship’s guns will stop firing periodically. This happens because the combat model of the game doesn’t support having “live” bullets in play between rounds. That will change with the next major feature update.

We are overhauling the projectile system, and it will soon be able to handle bullets being “live” during the phase while you give your ships new orders. The result of this change is that there will be more bullets flying, and replays will look more natural as the periodic pause in firing will be eliminated.

These are just two of the upgrades we have in the works...we’ve got some really exciting additions to the game in the pipeline. Whether it’s delivering on long-time fan requests or new twists in the journey of the Galactica as the Cylon War progresses, we can’t wait to share them with you.

Until next time. So say we all!

https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/

Battlestar Galactica Deadlock gets a Wiki!



Battlestar Galactica Deadlock is a deep game.

With its many different types of ships, squadrons, weaponry and a tough AI, it can be a very challenging experience.

That's the reason why, in collaboration with the Gamepedia staff, we are putting a Battlestar Galactica Deadlock Wiki page online.

Hopefully it will become a place where all info about the game can be found, a guide which can be used as reference. Anyone can fill in the pages, so feel free to contribute and leave your mark on the Deadlock Wiki!

So say we all!

Season One Finale - Sin and Sacrifice is OUT!



Following the rescue of Operation Anabasis, the war between the Cylons and the Twelve Colonies is about to reach its peak.
There are rumours of a renewed Cylon offensive, of a change in leadership. The war toll climbs, and the Colonial Fleet holds fast. Soon it will be time to face their greatest threat yet.


Battlestar Galactica Deadlock Sin and Sacrifice is out!


https://www.youtube.com/watch?v=ttr9Iq1K9zc

The new expansion for Battlestar Galactica Deadlock marks the end of Season One: it introduces a brand-new story campaign with 11 story missions set after the original Deadlock campaign and Operation Anabasis. Telling the story of a pivotal point of the First Cylon War, the new campaign is a must-have for all Deadlock players. It will be the culmination of years of war for Lucinda Cain, the Agathon sisters and all the other members of the Daidalos crew. Will they endure the coming storm?

Sin and Sacrifice also adds a new Colonial Fleet radio chatter voice pack featuring over 1100 unique recordings. Its goal is to inject more drama and tension into the tactical battles, bringing your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic replays, making your Battlestar Galactica fleet experience even more immersive.

On top of that, the expansion adds two new ships. On the Colonial side, you get the new Heracles Heavy gunship, dating back to the Imperial Wars, a heavy warship which emphasizes power over finesse. The Cylons get the new Gorgon, a mobile support carrier with advanced squadron repair and support functions.

You can read more about Sin and Sacrifice on its product page.

https://store.steampowered.com/app/1001150/Battlestar_Galactica_Deadlock_Sin_and_Sacrifice/


Sin and Sacrifice is being released alongside a new massive free update, called the Veterancy Update.

It includes a new option for single player campaigns, the Veterancy system for ships. You will get now the option to have ships gain experience as they fight and their crews become more efficient. The Veterancy Update also revamps the Ship inspector screen, adds a new music player (letting you listen to any track you unlocked, any time you want) and brings a plethora of new balance tweaks and improvements. You can read the full changelog here.

That's not all. We have a neat new sale on the Battlestar Galactica Deadlock franchise!


Starting today and lasting 24 hours, you can get a 60% off discount on the base game, and 25% off on all DLCs minus Sin and Sacrifice. Sin and Sacrifice is getting a 10% off discount launch, so take advantage of it while you can!

https://store.steampowered.com/bundle/7364/Battlestar_Galactica_Deadlock_Season_One/

Last but not least, admiral DasTactic will be leading the Colonial Fleet live on Twitch later today. Don't miss the Sin and Sacrifice release stream at 6 pm GMT on our Twitch channel.

So say we all!