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Naval Warfare: Player Profiles



Hello, Commanders!

The Naval Warfare expansion is on the horizon, arriving on 18 June - and with it comes a major new feature we’re especially excited to share: player profiles.

https://www.youtube.com/watch?v=z6cDrktEbLU

Your profile is your personal space to track your accomplishments, celebrate your victories, and show off your unique identity as a player. This is the next step in the journey that started with United Front in March with the introduction of player portraits. We’re now expanding that into a full player profile, giving you more ways to express your individual identity in-game.



On the left side of the new profile, you’ll find your core stats:
  • Player portrait
  • Current rank
  • Player name
  • Highest rank
  • Highest officer club position
  • Highest battle mode win streak
  • Total number of unique cards owned


On the right side, you’ll see a display of your earned medals and ribbons. You can hover over each one for more info, and select up to five banners to be featured at the top of your profile - perfect for highlighting your proudest moments.

Achievements are awarded for a wide variety of in-game milestones:
  • Winning PvP matches
  • Completing Draft runs
  • Advancing national progress
  • Reaching specific ranks
  • Destroying enemy units


Some achievements are straightforward. There are also a few special commendations hidden in plain sight, crafted for those who complete unique or unexpected challenges. We won’t spoil the surprises - those are yours to uncover.

To view your profile, just click your name at the top of the screen and select “Profile.” You’ll be able to switch between the Profile and Achievements tabs to get a full overview of your progress and accolades.



You’ll also be able to view other players’ profiles and see how your stats compare. If you’d prefer to keep your service record confidential, you can choose to opt out and keep your profile private.

This new system gives you more ways to track your journey, celebrate your successes, and stand out in the community. We can’t wait for you to dive in when Naval Warfare arrives on 18 June.

Stay sharp and keep scanning the horizon for more intel on what's coming your way!

THE BATTLE OF DUNKIRK

Finding Victory Inside Defeat

The Battle of France began when Germany invaded the Low Countries, Netherlands, Belgium and Luxembourg and France on 10 May 1940. The Germans had changed warfare with their Blitzkrig tactics and were operating on Manstein’s plan - Case Yellow. The plan was a reverse of Molke’s plan in the Great War. The previous plan was to draw the Allies into Germany and encircle them with an attack through the low countries. Manstein’s plan was to attack the Low Countries, draw the Allied forces there and then encircle them with a pincer from the Ardennes to the English Channel.

It worked perfectly.

While the French First and Seventh Armies and the British Expeditionary Force (BEF) were being drawn into the Low Countries the Germans made a breakthrough at the Ardennes and Sedan. Now the French First Army, BEF and Belgian Army were all cut off and their only hope of escape was the port of the French city Dunkerque.



Soldiers from the BEF fire at low flying German aircraft during the Dunkirk evacuation. Source Wikipedia.

As the Allies retreated, confusing battles raged along the perimeter. The Germans surrounded five French divisions near Lille. Cut off, the French fought on valiantly for four days, buying the retreating Allies valuable time.



The French soldiers fought valiantly but were held back by late orders, communication issues, poor supply and lack of anti-aircraft support.

On 24 May the Germans halted their advance. They had met their major objectives in 14 days of Blitskrieg and now consolidated their gains and reorganized their armies for a continued offensive. The German airforce was given the task to destroy the forces trapped at Dunkirk.



The Panzer I, JU 87 Stuka and Panzer II were all at the forefront of the German invasion of France.

This respite gave the Allied forces time to reorganise, build their defence and pull back their exposed forces. It also gave the Royal Navy a chance to implement the rescue of the Allied troops in Operation Dynamo. Initial plans were modest, to save 45.000 men in two days. On the first day only 7,669 Allied soldiers were saved but this number grew daily. Soon the navy was aided by the little Ships of Dunkirk, 850 privately owned boats crewed by officers and sailors of the Royal Navy as well as civilians. The small boats made it possible to reach the troops on the beach directly rather than entirely relying on harbour facilities.



The 2nd battalion of the Cheshire regiment, 5th Brigade and 70th Brigade were all part of the BEF in France and among those evacuated at Dunkirk.

On 26 May the Germans renewed their offensive and the Allied rearguard fought bitterly to keep the evacuation beaches open. The Luftwaffe attacked the beach with heavy bombing. The RAF flew over 3,500 sorties to support Operation Dynamo, never giving the Luftwaffe the chance to operate freely.

After nine days 338,226 soldiers were rescued, 224,320 British and 123,906 French and Belgian. The losses were also staggering. Almost all the BEF heavy equipment was lost, 6 destroyers sunk, 220 other vessels sunk, including small craft sunk and the RAF lost 145 aircraft.

The British Prime Minister Winston Churchill initially called the Battle of Dunkirk a colossal military disaster. Yet this sentiment would change. The core of the British Army, its soldiers, had been saved to fight another day. Civilians and military had all pitched in to bring the boys home. The English nation was galvanised to continue the fight. This pulled everyone together in the Dunkirk spirit. In defeat, the British found victory.

“We shall go on to the end, we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.”

- Winston Churchill, 4 June 1940 at the House of Commons.



Allied troops in Dunkirk stoically waited in line for passage to the safety of England.

May Update - Patch Notes



Hello Commanders!

We’re excited to roll out the May Update for KARDS!

This patch focuses on polishing the game experience with numerous bug fixes and behind-the-scenes improvements. We’ve also upgraded to a newer version of Unreal Engine.

Along with the bug fixes listed below, we’re also making a mechanic adjustment: Veteran units that are suppressed will now revert fully to their non-Veteran state (e.g. if a Veteran Ki-45 DRAGON SLAYER is suppressed, its attack/defense will now become 4/3).

[h2]Bug Fixes[/h2]
[h3]Battle[/h3]
  • The cost of the 4th GUARDS RIFLES was not reduced by 1 after card draw was initiated by the opponent’s ME BF 109 G FI ability. Fixed.
  • The LIGHTNING STRIKE countermeasure did not correctly trigger after an opponent drew an extra card with the ME BF 109 G FI ability. Fixed.
  • Fixed a visual bug where playing AIR ESCORT with both a “Deployment: Draw a card” unit (e.g., PANZER 38(t)) and a “Deployment: Choose 1 of 3” unit (e.g., PANZER III-H) on the battlefield could cause the left-most chosen card to get stuck on screen.
  • When the FRIENDLY FIRE countermeasure was activated after the SISU countermeasure, the damage from FRIENDLY FIRE did not correctly apply when it was triggered. Fixed.
  • In the Battle Log, the unit targeted by SHADOW STRIKE was not correctly shown. Fixed.
  • When PAK 40 was re-deployed after having been retreated to hand, if it had already used its deployment ability during its first deployment to destroy an opponent tank costing 2 or less, card draw was incorrectly triggered upon re-deployment. Fixed.
  • In some cases, BLETCHLEY PARK caused cards to be shuffled into the deck instead of being placed on top of the deck. Fixed.
  • A card drawn through INFANTRY REGIMENT 36’s deployment ability was not correctly discarded at the end of the next turn after the unit was suppressed. Fixed.
  • Countermeasures drawn through self-discard effects (e.g., INFANTRY REGIMENT 36) were not correctly discarded if activated. Fixed.
  • Fixed broken interaction between FINNISH BOYS and PUNISH, causing card draw even when no card was discarded.
  • LYSANDER PL’s ability was not correctly triggered before being destroyed by a known order. Fixed.
  • In some rare cases, the Guard ability could be ignored and unintended cards targeted. Fixed.
  • When the opponent’s deck was empty, after attacking the opponent’s HQ with the ME BF 109 G FI, the unit ability would incorrectly draw the last drawn card from the deck again. Fixed.
  • On mobile devices, when long-pressing a card in hand in battle, the card preview did not correctly disappear. Fixed.


[h3]Campaigns[/h3]
  • In some cases, on mobile devices, in the USA and German Starter Campaigns, during the first mission, the AI’s first card was drawn unusually slowly. Fixed.
  • In the Japanese Theaters of War campaign, in mission 4, in some cases, special rule 2 - “Reduce combat damage against the enemy HQ by the number of enemy units on the battlefield” - would start to be affected by friendly units on the battlefield. Fixed.
  • In the US Theaters of War campaign, in mission 3, in some cases, special rule 1 - “The first two Japanese units removed from the frontline on your turn add a replacement unit” - was not correctly triggered. Fixed.
  • In the US Theaters of War campaign, in mission 1, in some cases, special rule 3 - “Skip your normal draw for the first 3 turns” - was not correctly triggered. Fixed.


[h3]User Interface[/h3]
  • Fixed some instances of the font of a card with alt art on it not showing up correctly.
  • In the deck building and Collection interfaces, cards remained clickable while under the top bar. Fixed.
  • In the Collection interface, when opening the detailed view of the MACCHI C.200, the deployment effect was not correctly displayed on the left side of the card. Fixed.
  • In friendly challenge matches, sometimes the battle UI would display the rank of a player on one player’s screen. Fixed.
  • Some banners were missing in the shop. Fixed.
  • Alternative card art shop offers showed the default card art until the offer was selected. Fixed.


[h3]Visual[/h3]
  • Fixed some errors with card artwork.


That’s all for now. Stay tuned for news on the upcoming Summer Expansion and spoiler season!

ROTATION LIST FOR NAVAL WARFARE

Good day, Commanders!

We are thrilled for the release of Naval Warfare, making its landfall in KARDS on June 18th. Check out the full details on the Naval Warfare expansion here:

NAVAL WARFARE: NEW KARDS EXPANSION ARRIVES 18 JUNE

As with every expansion, this release also brings a new card rotation. Naval Warfare introduces 87 brand new cards and 20 returning cards from the Reserve pool. To maintain a balanced and manageable card pool, 107 cards from the current set will rotate into Reserves.

Some of the rotating cards are staples of the current meta, and their move to reserves will impact many popular decks. While we bid these cards farewell for now, we're thrilled to introduce a trove of fresh cards and strategies. We can't wait to see how Commanders will rise to the challenge and shape the future of KARDS with bold new tactics and opportunities.

Check out the visual guides below for an overview of the reserve rotation for each of the five main nations, along with a combined overview for the ally nation cards.

RETURNING CARDS


Check out the full list of cards returning from Reserves to the active card pool on June 18th. Please note that some may return in a reworked form - stay tuned for more details coming soon.



  • Returning cards from Britain: SUNDERLAND MK V, FOG OF WAR, BLOCKADE, GROUNDED

  • Returning cards from Germany: KRIEGSMARINE, FW 200 CONDOR, U-16, ROUT

  • Returning cards from Japan: KIKKA, SCOUTING PARTY, REDEPLOYMENT, EDGE OF THE EMPIRE

  • Returning cards from the Soviet Union: RED BANNER, ORDER 227, STAND FAST, URAL FACTORIES

  • Returning cards from the USA: SEABORNE INVASION, 109th COMBAT ENGINEERS, CARRIER COVER, 32nd INFANTRY REGIMENT


CARD ROTATION BY NATION


[h2]BRITAIN[/h2]



  • Elite cards: LONG RANGE DESERT GROUP, SINCERELY YOURS, 85 PIONEER COMPANY

  • Special cards: PARTNERSHIP, NIGHT RAID, CRUSADER Mk II, REFIT

  • Limited cards: RAF MITCHELL, ESCORT GROUP, INGENUITY, No. 1 COMMANDO, RESOURCEFULNESS

  • Standard cards: THE GLAMOUR BOYS, AIRDROP, BLENHEIM Mk IV, WELCH REGIMENT, 2 POUNDER, BOMBER RUN, CLOSE CALL


[h2]GERMANY[/h2]



  • Elite cards: 119. GRENADIER, 35. GRENADIER, 158. NACHSCHUB

  • Special cards: BYPASS, BF 110 C ZERSTÖRER, MISSING, STRANGLEHOLD

  • Limited cards: HEINKEL HE 219, ME BF 110 E, PUMMEL, SUDDEN STRIKE, Sd KFz 222

  • Standard cards: FOCUSED ATTACK, 81. INFANTRY REGIMENT, H39 sWG, JAGDPANTHER, MOMENTUM, 3.7cm FLAK37, HENSCHEL HS 126, SPOILS OF WAR, SUPPORT COLUMN


[h2]JAPAN[/h2]



  • Elite cards: A6M2-21 ZERO, ON THE ASCENT, 1st SIGNAL REGIMENT

  • Special cards: 66th INDEPENDENT, A6M3 ZEKE, 3rd YOKOSUKA, FORCED SURRENDER

  • Limited cards: TYPE 3 Chi-Nu, 28cm COASTAL HOWITZER, 3rd MAIZURU SNLF, B7A2 RYUSEI, 118th MIXED REGIMENT

  • Standard cards: 1st TAIPEI REGIMENT, 54th INFANTRY REGIMENT, TSURUGA REGIMENT, TOYAMA REGIMENT, UNDER FIRE, 24th CAVALRY REGIMENT, DIVERSION


[h2]SOVIET UNION[/h2]



  • Elite cards: DEPTHS OF WINTER, BERIEV BE-4, 329th ENGINEER BATTALION

  • Special cards: PUSH!, 175th MOTORIZED, 67th BARANOVICHI, PETLYAKOV PE-2

  • Limited cards: ENEMY AT THE GATES, LA-5, T-60, 252nd RIFLES, DEEP OPERATION, SNOWSTORM

  • Standard cards: 14th GUARD RIFLES, 334th MOUNTAIN RIFLES, FRONTAL ASSAULT, LINE OF ENGAGEMENT, 146th INFANTRY REGIMENT, 321st RIFLE REGIMENT, RED DAWN


[h2]USA[/h2]



  • Elite cards: MASS DEPLOYMENT, M24 CHAFFEE, 593rd JASCO

  • Special cards: 158th BUSHMASTERS, 442nd INFANTRY REGIMENT, INDUSTRIAL MIGHT, PRODUCTION ORDER, STRAFING

  • Limited cards: B-24 LIBERATOR, 60th INFANTRY REGIMENT, 8th MARINES, NAVAL BOMBARDMENT, P-39 AIRACOBRA, 12th INFANTRY REGIMENT

  • Standard cards: 75th RANGERS, BATTLE VALOR, 11th INFANTRY REGIMENT, THE REGULARS, 17th INFANTRY REGIMENT, 463rd BATTALION, GRIM DAY


[h2]ALLY NATIONS[/h2]



  • France: PHONEY WAR, 43e RÉGIMENT MOTORISÉ, 73e RÉGIMENT D’INFANTERIE

  • Italy: FIAT C.R.32, 6th ALPINI REGIMENT

  • Poland: SPITFIRE Mk V PL, 78th STEEL REGIMENT


[h2]Important Reserve Pool Facts:[/h2]

  • Reserve cards remain playable in the Classic PvP mode, friendly challenge matches, and AI training matches.

  • You may recycle Reserved cards, which contributes to your weekly crate progress.

  • New expansion cards are safe from Reserve rotation for at least 1.5 years.

  • Some Reserve cards may return in future expansions - possibly with adjustments!


Make sure to keep an eye on KARDS’ social channels for the latest news and spoiler card drops from Naval Warfare!

NAVAL WARFARE: NEW KARDS EXPANSION ARRIVES 18 JUNE

Good day, Commanders!

Man your battle stations - a new chapter in KARDS history is on the horizon! The Naval Warfare Summer Expansion is charting its course and will make landfall on 18 June.



[h2]Naval Warfare Highlights[/h2]

87 new cards anchoring into KARDS!

Fresh reinforcements await your command, with 15 cards for major nations and 3 for minor nations.

Introducing the Navy subtype - rule the seas!

We will expand on the naval cards, and they will take a more prominent place on the battlefield. This is accompanied by a Navy subtype that has subtle effects in fluid battles.

New Convert mechanic - turn the tide!

This clever mechanic allows commanders to transform cards into different cards!

Medals and Ribbons!

We are introducing a new system in which players collect medals and ribbons for completing various gameplay achievements. Once collected, the medals and ribbons can also be displayed in your public profile, visible to other players when they tap on your player portrait.

Reserve pool reshuffle - reshaping your strategies!

Several reworked cards return to active duty from the Reserve Pool, and some existing cards receive balance adjustments. For all the intel, check out our dev blog:

ROTATION LIST FOR NAVAL WARFARE

Card Spoilers


As we kick off the spoiler season, we are thrilled to share five of the new cards arriving with Naval Warfare this summer!



[h2]USS MISSOURI[/h2]

● Nation: USA

● Card Type: Order

● Rarity: Elite

● Cost: 3 kredits

● Ability: Destroy target unit in the frontline. Retreat adjacent units.



[h2]FW 190 F-9[/h2]

● Nation: Germany

● Card Type: Fighter

● Rarity: Special

● Cost: 4 kredits to deploy, 2 kredits to operate

● Stats: 4 attack, 5 defense

● Ability: At the end of each enemy turn, deal 4 damage to their HQ if they did not deploy a unit.



[h2]CHAIN HOME[/h2]

● Nation: Britain

● Card Type: Order

● Rarity: Limited

● Cost: 3 kredits

● Ability: Change the attack of a friendly unit to be equal to its defense. It Fights a random enemy unit.



[h2]EXTENDED BARRAGE[/h2]

● Nation: Soviet Union

● Card Type: Order

● Rarity: Limited

● Cost: 2 kredits

● Ability: Deal 6 damage to target unit. Lose 2 kredits at the start of your next turn.



[h2]SHIFTING DOCTRINE[/h2]

● Nation: Japan

● Card Type: Order

● Rarity: Limited

● Cost: 1 kredit

● Ability: Intel 1. Shuffle a random card in hand into your deck, then draw 2 cards.

Pre-orders Available Now


Secure your pre-order for Naval Warfare in the in-game shop! Along with exclusive content like the Naval Warfare card back, you’ll enjoy enticing discounts on card pack bundles from the new expansion.This treasure trove includes instant access to the 5 revealed cards - ready for action RIGHT NOW! Also included in the bundle are cosmetics and card packs that can be opened with the full release of Naval Warfare 18 June.

Don’t miss out on your chance to strengthen your decks with massive discounts before the ships sail out on 18 June!

Nation-Specific Features


[h2]Britain[/h2]

Great Britannia rules the seas. Britain will have a well-rounded entry with all the new features of the Naval Warfare expansion.

[h2]Germany[/h2]

With a smaller fleet Germany will have Convert as a primary focus, with the Navy as secondary.

[h2]Soviet Union[/h2]

The Soviets are mainly a land force, but they will be able to make good use of the new mechanics and have a Counter-Offensive support theme.

[h2]USA[/h2]

They are the new masters of the seas and will have Navy as the primary theme.

[h2]Japan[/h2]

Contesting the Pacific and expanding their Empire, Japan will have Navy as the primary theme.

More Intel Dropping Soon


We're thrilled to share more details with you in the weeks leading up to the release. Make sure to follow us on KARDS' social channels for details on the latest daily card spoilers and some deep-dives into the features arriving this summer!

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