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The KARDS Contributor Program

Welcome to the KARDS Contributor Program!

The KARDS Contributor Program (KCP) enables enthusiasts to share their passion for KARDS and, supported by 1939 Games, to create fun and engagements that have an impact on the community and beyond.



While community contributions are welcome in any shape or form, having a (more or less) formal framework benefits both the contributors and the community:
  • The community benefits from content that is easy to find and to follow, and from standardized service
  • Contributors can take advantage of resources, promotions, a wide range of support, and in some circumstances also pursue business opportunities.

We have seen fantastic community contributions from the beginning of KARDS (essentially starting with Alpha players and their dedication).

With the constant growth of the community, now is the time to provide additional structure and improved support for passionate players and contributors.

Structure of the KCP

The KARDS Contributor Program (KCP) is structured in two tiers and several categories. Each category has its specific demand, support, perks and benefits.
Currently, we have the following categories in the KCP:
  1. Live broadcasts (e.g. streaming KARDS on Twitch)
  2. Recorded content (e.g. static videos on YouTube)
  3. Blogs and fansites
  4. Live service (e.g. Tournament organization)

Let’s pause here for a moment and clarify that we don’t have a category lock-in. Everyone is welcome to do everything at any time! These categories simply help to provide better support and to allow for faster access to relevant information (e.g. bloggers might be less interested to find a Twitch overlay, but for streamers on Twitch this is highly relevant).

The two tiers differentiate between the designated target: Tier 1 contributions are aimed at the general public and directly at KARDS players, Tier 2 contributions are aimed at the members of the contributor program itself.

Are there any requirements?

There are only a few requirements to become and stay a KCP member (and as such an official KARDS Contributor):
  • Upon applying, have some content ready
  • Your content needs to be related to KARDS and of value
  • As KCP member, we expect you to be active within reason
  • We require you to be respectful as you will be one of the faces of KARDS

These few requirements are on purpose a bit vague and not enforced with strict numbers and a list of behavioral patterns. We want to foster a friendly and creative environment and don’t want to be a rule-laden camp.

We have only a few rules to follow (after all, we want this to be fun and exciting), but those few rules are important. After all, contributors enjoy official approval (and often promotion) from 1939 Games.
Have a look at the KCP Contributor License.

Benefits and Perks

One of the biggest benefits upon joining the KCP is gaining access to a dedicated and well-supported community of mind-like enthusiasts.


Whether you are at the beginning of your contributor career, or if you are already a veteran, the KCP community and the support from 1939 Games are invaluable. You can rely on assistance in any case, for example, if you want to get up to speed fast or if need to solve some unique challenge that requires extra care.

There are, of course, also practical and hands-on benefits.
  • Do you need codes for card pack giveaways on your stream?
    Do you want some artwork or a media pack to polish your posts?
    Maybe a boost of your streams and videos?
    Do you want to receive suggestions and tips for growing your audience?
    Would you like to have an "Official Contributor" stamp on your content?

The KCP community and 1939 Games are here for you!

We encourage contributors to grow together with KARDS, and if so desired, also assist on the path to a professional career.

How do you join the KCP?

Joining the KCP is easy! We welcome everyone to join the KARDS Contributor Program. There are only a few requirements as listed above.

To ensure the continued high quality of community contributions, the integrity of the program, and to avoid misunderstandings or frustration, we reserve the right to decline applications.

Apply to join the KARDS Contributor Program!

Early Access Update 0.9.39


This patch contains bug fixes and improvements to the AI (PVE). Read ahead and check the details below!

Published on October 11.

Bug fixes
  • When hovering over the card stack in the battlescene, the card counter always shows the same value in both decks. Fixed.
  • During AI matches, AI ground units are "pinned" after attacking "Type 88 AA Gun" and taking damage from it. Fixed.
  • During AI matches, the "463 rd BATTALION" controlled by AI deals 1 damage to the HQ after attacking a unit in the frontline. Fixed.


As always, please let us know what you think about this update and please report bugs either on Discord or directly via a bug report ticket.

Early Access Update 0.9.37

This patch is all about card balance updates, bug fixes, and getting ready for the KARDS World Championship Stage 2. Read ahead and check the details below. Let us know what you think!

Published on October 3.



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Preparation for World Championship Stage 2

We are getting ready for Stage 2 of the World Championship! Read more about the World Championship 2019.

  • Six sessions spread equally over three weekends (Oct 5-6, 12-13, and 19-20).
  • Each session runs from 16:00 to 20:00 GMT.
  • In each session, you score points:
    • The first nine matches in each session determine the session score.
    • A win gives 5 points, a loss gives 1 point.
    • Every match in this session beyond the initial nine matches counts towards your tiebraker score.
  • The scores of your three best sessions determine your rank of Stage 2.
  • In case of equal scores, then the tiebraker score will determine your relative position and final rank.
  • The 64 best ranked players of Stage 2 will proceed to Stage 3 (the tournament).
  • A live leaderboard is available in game.
  • Read the full details of Stage 2, including calculation of the tiebraker score.


We invite you to broadcast on Twitch and to share your exciting matches and unique experience on Twitter with hastags #KARDS and #KWC19.


Card balance updates


We have improved the card balance and made several tweaks to six cards. The balance changes are based - as always - on valuable and much appreciated community feedback.

A brief overview of the card changes as following. Read the full details in the dev blog.
  • 42nd Rifles - Full repair at the start of your turn (was: at the end of each turn)
  • USACE - Buff change to +1 attack, and+1 defense (was +1 attack and +2 defense)
  • Sendai Regiment - Damage increase to 2 (was 1)
  • Unity is Strength - Cost increase to 2 (was 1)
  • Land of the Free - Cost decrease to 1 (was 2)
  • Burning Sun - Cost increase to 3 (was 2)
  • Tactical Strike - Cost decrease to 3 (was 4)


Bug fixes
  • The deck counter appeared under some circumstances out of screen. Fixed.
  • The 'Not Scored' checkbox is shown when 'training' is selected. Fixed.
  • The “Model 25” buff was removed twice in battle mode after the end of your turn and your opponent’s turn. Fixed.
  • Typos in card descriptions have been fixed.
  • Clarified the error text when incorrectly targeting with Panzer IV F2 on deployment.


General improvements
  • The turn length has been changed from 80 seconds to 70 seconds.


As always, please let us know what you think about this update and please report bugs either on Discord or directly via a bug report submission.

Balance changes and bug fixes for you!

Hello friends!

Before we kick off Stage 2 of the World Championship on October 5, we'll iron out some bugs and improve the card balance. This will be done in a patch on October 3.



Once again, we want to say a huge thank you to all of you for the continuous excellent feedback you give us, it helps us immensely in discovering bugs and balance issues. Plus, all the positive words work wonders for the self esteem.

Overview

Here the most important changes.
  • 42nd Rifles - Full repair at the start of your turn (was: at the end of each turn)
  • USACE - Buff change to +1 attack, and+1 defense (was +1 attack and +2 defense)
  • Sendai Regiment - Damage increase to 2 (was 1)
  • Unity is Strength - Cost increase to 2 (was 1)
  • Land of the Free - Cost decrease to 1 (was 2)
  • Burning Sun - Cost increase to 3 (was 2)
  • Tactical Strike - Cost decrease to 3 (was 4)


Details

Let’s take a look at the cards that are changing in more detail!


The current ability of 42nd Rifles lends itself well to both offensive and defensive operations, making it great in almost all situations and a tough cookie to deal with. We like strong cards to have some weaknesses and with this change you now have a tough choice - if you use it to attack it means it will be weaker during the enemy turn, so the days of freely attacking with the 42nd Rifles without a worry in the world are over.


What you’re seeing here is mostly just a bit cleaner templating of the wording of the ability, which is staying the same. What is changing, as is more strongly implied with the new wording, is that the ability now only applies when you have 35th Rifle Regiment in hand and ready to be deployed. What this means is that while it is on the battlefield, the unit will always have a cost of 3. So there is no longer the uncertainty we currently have of what you’ll get out of cards like Ural Factories, or whether Sudden Strike can target it or not. So this change is mostly for clarification and ease of play.


We’re seeing Sendai Regiment being played a bit more today than previously, which we can understand as it is quite good. But what is lacking a bit is stronger tension to shed the Smokescreen and go on the march. We want that dilemma to come up more often, so we are giving the unit a bit more incentive to attack.


We want there to be a 0-cost buff card in the game - it gives a great baseline to compare other buffer cards against and it fits the inherent risky nature of buff cards of leading to card disadvantage if they can trade with the buffed unit with a single card. USACE has been on our radar for quite awhile and we now feel confident in making this change. There are two main reasons, one is that it can make it a bit too hard for aggressive decks to deal with a cheap unit buffed with USACE in the early stages of the game, which can lead to quick snowballing that is difficult to deal with. The second reason is that we have been taking a general look at buff cards in the game and the current stats on USACE create a bit too much inflation for other buff cards higher in the food chain.


As mentioned above, we are doing a pass on buff cards in the game and Unity Is Strength was another one that came up as requiring our attention. We want to keep the potentiality for a super-buff because we want infantry-centric decks to be a thing in the game. But at a cost of 1 it was a bit too easy to get a strong unit going very early in the game, so we are increasing the cost slightly.


Land of the Free is a different type of buff card that can be very strong in the right deck. Unfortunately, that deck hasn’t really materialized in the metagame despite several valiant efforts, so we feel it is fine to reduce the cost slightly to broaden the appeal of the card.


Again, this change is part of our overhaul of buff cards. +3 for long range units is very strong, especially when you have many small, cheap planes on the battlefield. We are fine with those kinds of decks, looking to deploy small air units early and then finish in one big turn, but want to reduce the speed of them slightly, hence this change.


When we changed Tactical Strike a couple of months back we were on a warpath to reduce the effectiveness of removal over the board. At the time we debated this change, but decided to wait on it as we wanted to get a better sense of the overall impact our removal card adjustments would have. Now that we have a clearer picture we are confident that this is a fine change to make.


That’s it for now, keep the good feedback coming, please, we really appreciate it. For those of you participating in the Stage 2 qualifiers, good luck. For the rest, slightly above average luck.

Over and out.

Collect your rewards from Season 6

Season 6 has ended on September 30, 23-59-59 UTC, and with that you can now collect your rewards for completing this season.

Simply log into KARDS - the rewards have been automatically delivered to your account.



As outlined before, this Season 6 saw some special rewards due to the KARDS World Championship.

Your rewards are waiting for you

Here is a quick refresher on the rewards you have received from Season 6:

  • For every 5 ranks gained, you receive increasingly better rewards. The total reward is as following:
    • 5 ranks unlocked: 1 Standard Gold card + 1 card pack
    • 10 ranks unlocked: 1 Standard Gold card + 2 card packs
    • 15 ranks unlocked: 1 Limited Gold card + 2 card packs
    • 20 ranks unlocked: 1 Limited Gold card + 3 card packs
    • 25 ranks unlocked: 1 Special Gold card + 3 card packs
    • 30 ranks unlocked: 1 Special Gold card + 4 card packs
  • If you have reached at least one Field Marshal rank in one nation or Captain rank in three nations, then the above mentioned Gold card will be upgraded to Elite rarity (Only for Season 6!)
  • Additionally, for each Field Marshal reached you get one extra National card pack - this pack matches the nation(s) you have reached Field Marshal for
  • Members of the Officer Club of Season 6 receive extra rewards

    • A unique KARDS World Championship 2019 cardback
    • One extra pack of cards
    • The best 10 players of the Officer Club receive 5 extra card packs


These rewards are yours when you have have scored at least 5 victories during Season 6.

Log into KARDS and check out your rewards! Gold, card packs, cardbacks and a Gold Card are waiting for you!

Follow the KARDS World Championship

There are more rewards heading your way due to the KARDS World Championship. Stage 2 is starting soon.

Stay up to date and follow us on Facebook and Twitter for the latest news!