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KARDS - The WWII Card Game News

A New Skirmish Event is Live



A new Skirmish event is live now until February 25th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Players start with 12 Kredits.
  • Cards cost a minimum of 4.


In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, February 23rd (12:00 GMT) until Sunday, February 25th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

A New Skirmish Event is Live



A new Skirmish event is live now until February 11th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these unique Skirmish rules:
  • Choose your own deck to battle with.
  • Your deck must contain at least 20 tanks.
  • Tanks are the only unit type allowed in the deck.


In addition to the exciting and completely different battle experience you’ll get with this Skirmish ruleset, you’ll also get a 1-day medkit with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, February 9th (12:00 GMT) until Sunday, February 11th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

A New Skirmish Event is Live


A new Skirmish event is live now until January 28th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for a completely different battle experience with these unique Skirmish rules:
  • Each player gets an identical 10-card deck.
  • At the start of each turn, choose 1 of 3 3-cost cards randomly chosen from a pool of 9.
  • Each player starts with three extra Kredit slots.


In addition to the one-of-a-kind battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, January 26th (12:00 GMT) until Sunday, January 28th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

💥 KARDS Living Roadmap Update 💥



Dear KARDS players, friends, and WWII enthusiasts,

We are thrilled to bring you a freshly updated KARDS roadmap!

[h3]What is the roadmap?[/h3]
The roadmap is a regularly updated, high-level overview of the milestones and important events for KARDS: The roadmap contains only the highest level of features.

The roadmap does not display regular game updates and improvements, regular in-game events, official tournaments, and general KARDS refinements. Also not listed on the roadmap are card balance changes, even though they are a vital part of our ongoing work on KARDS.

Without further ado, let’s have a look at some of the exciting things we can look forward to in KARDS in the coming months!

[h2]KARDS Living Roadmap[/h2]


In 2024, we plan on four major releases, two of which (summer and winter) bring you a ton of new cards and mechanics, while the other two (spring and fall) focus on new features, game modes and improvements.

[h3]March: Major Release[/h3]
The March release is our big spring release, which focuses primarily on game improvements and some new features. Last year was a busy one for KARDS, where, among other things, we overhauled the UI, released KARDS on mobile, and brought two major expansions to the game. Throughout these times our focus was primarily on the bigger picture, making sure that the major points were delivered to our players. We’re looking at the March release as an opportunity to focus on a huge amount of polishing and introducing various smaller, and potentially some slightly larger, frequently requested features to improve players game experiences, as well as a meta shake-up through card balancing and reinforcements arriving from the Reserve pool. Keep an eye out for more details in an upcoming dev blog!

[h3]Summer: Major Expansion[/h3]
A new major expansion is coming to KARDS this summer! Expect this major expansion to be of a similar size as the two major expansions in 2023, including a heap of new cards and new mechanics. Get ready to enjoy a bunch of new content in KARDS this summer!

[h3]Fall: Major Release[/h3]
This fall we bring another major release focusing on new features, game modes and general improvements. We’re thrilled to share more details with you about the upcoming fall release in the coming months!

[h3]Winter: Major Expansion[/h3]
This winter in KARDS, a new major expansion enters the battlefield! Estimated to be a similar size as previous recent major expansions, you can expect a boatload of new cards and mechanics with this expansion. We’re thrilled to bring an exciting strategic shakeup to KARDS next winter!

[h3]Winter: World Championship[/h3]
As always, we are ecstatic to bring another World Championship to you this year, with the qualification process starting in the latter half of the year, culminating in an epic Grand Finals series this December. Keep an eye on the KARDS news feed for updates about this!

This roadmap provides a broad overview of what we have planned for KARDS. We will also bring you many smaller features, improvements and events throughout this period.

The whole team is incredibly excited for what’s ahead and we would love to hear your feedback! Please tell us what you think on the KARDS Discord or in the comments below.

January Update - Patch Notes


Hello everyone!

Earlier this month, we released information about upcoming balance changes in our latest dev blog. These changes have now been deployed in the January patch. We also include some bug fixes with this patch.

Read on for all the intel on what is included in this patch.

[h2]Card Balance Changes[/h2]
A total of 8 cards have been updated in this patch.

[h3]64. PANZERGRENADIER[/h3]
Old: Veteran. When this unit becomes Veteran gain 3 additional kredits.
New: Veteran. When this unit becomes Veteran gain 2 additional kredits.



[h3]JET PROTOTYPE[/h3]
Old: Deployment: Remove the top 6 cards of your deck. Gets +1 attack for each with even cost.
New: Deployment: Remove 6 cards from your deck. -1 operation cost for each with even cost.



[h3]H39 sWG[/h3]


[h3]FROZEN ASSETS[/h3]


[h3]LINE OF ENGAGEMENT[/h3]
Old: Add a LIGHT INFANTRY to your hand, support line and frontline, if possible.
New: Add two LIGHT INFANTRY units to the battlefield, one in the frontline if possible.



[h3]PRODUCTION ORDER[/h3]


[h3]B-24D[/h3]
Old: Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.
New: Blitz, Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.

[h3]B-24J[/h3]
Old: Blitz, Heavy Armor 1. Deployment: Suppress all enemy units.
New: Heavy Armor 1. Deployment: Suppress all enemy units.



[h3]WINTER REGIMENT[/h3]


[h3]DETACHED BATTALION 4[/h3]
Old: Salvage. Deployment: Destroy target enemy unit with cost 2 or less.
New: Smokescreen, Salvage. Deployment: Destroy target enemy unit with cost 2 or less.



[h2]Bug Fixes[/h2]
[h3]Battle[/h3]
  • When HOME DEFENSE was in the opponent’s hand, and the opponent’s HQ had 10 or less defense, the game would get stuck when playing the A6M2-21 ZERO. Fixed.
  • Fixed multiple broken interactions with SNOWSTORM resulting in incorrect operation cost in certain circumstances.
  • When an exile unit was suppressed and retreated to hand, after playing the same exile unit from hand, the exile keyword was not correctly acknowledged by other units, such as when a unit providing an exile-related buff was played. Fixed.
  • When COLD TRAP was active and triggered, if the support line was full, SISSI was not added to the frontline. Fixed.
  • If a P-38 LIGHTNING was on the board when a HALIFAX B Mk I was played, the damage dealt by the HALIFAX B Mk I on deployment was not correctly buffed by the P-38 LIGHTNING. Fixed.
  • When BREAKTHROUGH was played on the 50. INFANTRY REGIMENT (Veteran), the Ambush ability was not correctly removed. Fixed.
  • When an artillery unit pincered to KING’S OWN SCOTTISH attacked an opponent’s unit, an attack animation was incorrectly displayed on KING’S OWN SCOTTISH. Fixed.
  • Fixed issue causing the ranked battle win streak to be reset when a game was lost in unranked or classic battle modes.
  • When OUT OF THE MIST was played on a unit with 1 defense that had the “immune to damage” effect on it (e.g. through LIGHTNING CONQUEST), the game would get stuck. Fixed.
  • A golden NO SURRENDER did not spawn golden LIGHT INFANTRY units. Fixed.
  • Fixed broken interaction between certain orders that buff a unit and then destroy it at the end of your turn (e.g. HONOR) and suppression.
  • Fixed broken interactions between guarded units and cards that grant guard ability (e.g. STRONG BOND), as well as cards that remove guard ability (e.g. BREAKTHROUGH).


[h3]Campaigns[/h3]
  • In starter campaigns, sometimes the opponent’s name was missing. Fixed.
  • In the first starter campaign, sometimes pop-ups did not correctly disappear. Fixed.
  • In some Theaters of War campaigns, on mobile devices, in specific circumstances, cards in the mulligan could become invisible when put into hand. Fixed.


[h3]User Interface[/h3]
  • In UI scale 0.8, the history text on the TUNIS HQ, SUPPLY CHAIN and JAGDPANTHER jittered in the Russian language. Fixed.
  • Fixed several issues with text in the Collection interface not showing up correctly in certain circumstances, or not fitting correctly into the intended fields.
  • Fixed issues with completed starter campaign text not correctly fitting into intended fields.
  • Sometimes, a salvaged Veteran card would show the incorrect national symbol on the image displayed when the card was hovered over in battle or the Collection interface. Fixed.


[h3]Visual[/h3]
  • If all gold copies of a Reserved card were recycled, the crate progress could appear to reset until the game was relaunched. Fixed.


That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!