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KARDS - The WWII Card Game News

Coming Soon: Shop Update



Hello everyone!

As you may have noticed, a lot of our focus lately has been on modernizing various aspects of KARDS. Next up is the in-game shop! Here, we will break down what changes will be happening to the shop in May and some of the reasoning for these. Read on for all the details, or, if you’re strapped for time, head to the end for the tl;dr summary of changes.

[h2]A Brand New Shop[/h2]
The KARDS shop has not undergone any significant changes for some time. Packs and accessories on offer have stayed much the same, with the occasional new addition and limited time special offers. We feel that the shop could use a bit of streamlining and improved focus. To this end, we are introducing a number of changes and new shop features.

[h3]Daily Free Card[/h3]
Log in every day to claim your free card from the shop! A different, Standard rarity card will be available each day in the shop for you to claim.

[h3]Purchase Cards[/h3]
Each day, two cards will be available for direct purchase with Diamonds. Specific days will include Special or Elite rarity cards, with other days containing a random selection of Standard and Limited cards.

[h3]Rotating Cosmetics[/h3]
To create a more positive shop experience for our players, we aim to fundamentally rework the way in which cosmetics are presented in the shop. We will be removing all equipment, emotes, card backs and bundles from the store and introducing them on a rotating basis. Through these rotating offers, you’ll be able to purchase equipment, emotes, alternative card art, card backs and Battlefield HQs. Shop offers will be rotated every 2-3 days.

[h2]Reward Changes[/h2]
Rewards that players receive for the battles they engage in are a critical part of KARDS. In making KARDS, we have gone through some different reward systems, some of which have stayed even after new and improved systems have been implemented. When Gold for every 3rd win was introduced, the game was a pretty bare boned experience, with very little else in terms of rewards in the game. Now that we have the national progression system, and with the upcoming addition of the daily free card in the game, we will be removing the Gold for every 3rd win reward, while the first win of the day reward remains. This change is important for the health of the economy of KARDS and something that should be considered as one part of the whole picture.

[h2]Pack Changes[/h2]
As part of the shop update, we dived into a lot of data about card packs. For a new player, Base packs can be a good way of building up your initial collection, as you’re getting more cards into your collection for the price you pay. Officer packs are a better way to build up your collection of Special and Elite rarity cards. After analyzing the drop rates in Base packs, we saw that the Special cards have a smaller weight than we would like to see compared to the overall card pool. Therefore, we will be increasing their drop rate in Base packs, at the expense of Limited and Elite cards.

Drop rates for gold cards and wildcards in Base packs is fairly low. To further differentiate between Base and Officer packs, we plan to increase the drop rates of wildcards and gold cards in Officer packs, while removing them from Base packs. With these changes, we will also be adjusting the Gold prices on Officer packs, to 330 Gold instead of 300 Gold. Diamond prices will remain the same and there will be no changes to prices of Base packs.

[h2]Duplicate Protection[/h2]
With duplicate protection, any packs you open will be packed with value! This becomes especially relevant as you complete more of your collection, with the duplicate protection ensuring that if possible, you will not get a card duplicate. This duplicate protection also applies to cards received as end of season rewards, such as gold Elite cards.

Duplicate protection will not affect rarity distribution within packs, so if you have a fully completed collection of cards of a certain rarity you will then receive duplicates in that rarity (e.g. if all Standard cards have been collected you will start getting Standard duplicates).

[h2]When Are These Changes Happening?[/h2]
The shop update is planned for mid-May. The update will include all of the elements described above.

[h2]Tl;dr[/h2]
  • Daily free card: every day, you’ll be able to claim a free card from the shop.
  • Purchase cards: specific cards will be available for purchase with diamonds each day.
  • Offerings streamlined: the shop will be de-cluttered, providing a smaller selection of rotating cosmetics that change every 2-3 days.
  • Reward change: Gold reward for every 3rd win will be removed as part of an overarching economic balancing, while the first win of the day reward remains.
  • Pack changes: Special rarity cards will be more likely to drop in Base packs, with some additional changes in drop rates in Base and Officer packs and a small Gold price increase on Officer packs, which will be more likely to drop wildcards and gold cards.
  • Duplicate protection: duplicate protection is introduced, allowing you to complete your collection faster.


That sums up the upcoming shop changes. Join us on Discord and let us know what you think!

OCC: Ultimate Broadcast - May 6th and 7th!



Attention KARDS players!

It’s time for the most EPIC broadcast event so far this year - the OCC: Ultimate!

Over the course of the last 3 months, the most dedicated and skilled KARDS players in the world have battled in OCC: Clash tournaments to collect points to earn a qualification for the OCC: Ultimate tournament.

The OCC: Ultimate features a 3000 USD prize pool - every player who has made it to the top 8 earns at least 125 USD for their efforts, with the winner taking home a whopping 1000 USD.

Who will win: Head, 金轮会怎么做 (Jinlun), Berto Burrito, Noein5, Jking7, UwU_Moi, Leo or 老虎不发猫 (Tiger)?



[h2]OCC: Ultimate Broadcast[/h2]
The OCC: Ultimate quarter finals games will be broadcast on Saturday, May 6th at 13:00 GMT, with the semi finals and grand finals broadcast on Sunday, May 7th at 13:00 GMT. As always, our expert analysts will be there to break down all the action throughout the weekend.

Make sure to follow KARDS on Twitch and tune in for the broadcasts, as we’ll have giveaways going throughout the broadcast with card packs, draft tickets, and more!

TUNE IN HERE!

Type ULTIMATE into the Twitch chat during the broadcasts on May 6th and 7th to enter the giveaway!

The OCC: Ultimate is a highly competitive event, where players must showcase their skills and strategic thinking to come out on top. All games in the OCC: Ultimate are best-of-five series played in conquest format. Each player brings 4 decks from different main nations, and can ban one of the opponent’s decks in each matchup. Deck lists are open - type !decks into the Twitch chat to bring up deck lists for the OCC: Ultimate players, including the deck import codes that you can use to try them out yourself!

You don’t want to miss this EPIC broadcast event! Join us on Twitch on May 6th and 7th at 13:00 GMT and find out who will become our first OCC: Ultimate Champion!

The Frontline: A KARDS Podcast - Fourth Episode Available Now!



Hello KARDS players!

We are delighted to bring you the fourth episode of the official 1939 Games podcast - The Frontline: A KARDS Podcast! Join us and get an exclusive insight on the exciting future of KARDS in a discussion with the developers.

The KARDS Podcast is a monthly podcast featuring different KARDS developers in every episode. This is where you’ll hear about all the latest things in KARDS and get a closer look at the team behind KARDS, as we explore developers’ varied work and contributions to the constant development of the game. The podcast is conveniently available on Spotify, Apple and Google Podcasts, as well as on the KARDS YouTube channel.

[h3]The Frontline Episode 4: KARDS Mobile[/h3]
In this fourth episode, KARDS Community Manager Elín and host Christo welcome Programmer and Mobile Development Lead Tuomas to discuss the upcoming release of KARDS mobile. Join us as we discuss the mobile development journey, upcoming release date, and some of the technical aspects of mobile development.

[h3]Tune in Now![/h3]
Tune in to The Frontline podcast on the following platforms:

YouTube Anchor Spotify Google Podcasts Apple Podcasts

Join us on Discord, let us know what you think of this fourth podcast episode and if there are any particular questions or topics you’d like us to cover in the future!

LIVE NOW: New Card Set Structure and Content Cycle



Hello everyone!

We have some exciting news to share with you: the Reserve pool and new card set structure have been implemented and are now live for all players!

This change marks the first step towards a regular content release cycle, which includes a major expansion in summer and winter, each containing new features and around 80 new cards, smaller content releases in spring and fall, as well as the new card rotation.

[h2]What Has Changed For You?[/h2]
  • Reserve Pool: Five cards have moved into the new Reserve pool of cards. Read more about the Reserve pool in our dev blog: The Cycle of KARDS.
  • Core Packs: All cards, apart from the latest expansion, Legions, can now be acquired through Core packs.
  • Removed From the Shop: World at War bundles have been removed from the Shop. Theaters of War campaigns have been temporarily removed as well but will return at a later date with a revamped structure that doesn’t contain the reward cards and costs significantly less.


The five cards that are now in the Reserve pool are:

  • AT ALL COST
  • SUPPRESSION
  • F4F-3 WILDCAT
  • QF 40mm Mk III
  • SHIBATA REGIMENT




Now that these cards are in the Reserve pool, that means:

  • You cannot enter the queue for a Casual or Ranked PvP game with a deck that contains one of these cards. The deck is still in your deck list, but cannot be selected when entering this gamemode, with a banner specifying that the deck contains a Reserve pool card.
  • You can use a deck containing Reserve pool cards in AI training matches or in challenge matches against friends. Later on, we aim to introduce a new PvP gamemode where you'll be able to use all cards, including those in the Reserve pool.
  • You can still create any card in the Reserve pool. Note that these are not shown by default in your Collection - navigate to your filters panel and tick the appropriate checkbox to show Reserved cards.


[h2]What Are the Next Steps?[/h2]
This change marks the first waypoint in our journey towards a regular content release cycle, which includes a card rotation. You can read more details about this in our dev blog Coming Soon: New Card Set Structure and Content Cycle.

The next waypoint on this journey will happen with the summer release, where we release a new major expansion, which will contain around 80 new cards. At that time, an equal number of cards are moved to the Reserve pool as cards that arrive with the new release. We plan to release another major expansion towards the end of the year introducing another large batch of new cards similar in size to the summer release. For that winter expansion, some cards in the Reserve pool may re-enter the active card pool. You can read more about this long term plan in Director of Game Design Keli’s dev blog: The Cycle of KARDS.

[h2]Bug Fixes and Improvements[/h2]
Also included in this patch are some general improvements and several bug fixes, related for example to the user interface, some visual issues, and card bugs. Thank you for reporting the issues you locate in the game and providing us with your feedback!

[h3]Audio[/h3]
  • Fixed some issues with incorrect audio effects.


[h3]Gameplay[/h3]
  • ENEMY SPOTTED: Fixed an issue where the ability did not trigger when the enemy took the frontline and PZ. BEFEHLSWAGEN 35T was added to it from the enemy's hand.
  • IMPERIAL DECREE: Fixed an issue where it buffed all orders with the "Deal damage" ability during the player's turn instead of only the next issued order.
  • RUSH PRODUCTION: Fixed an issue where friendly German units with 1 defense were not correctly destroyed when deployed.
  • SMOKESCREEN: Fixed an issue where units with Smokescreen could end up in the frontline in some cases.
  • Cards with targeting on deployment: Fixed an issue where they caused visual irregularities when dropped and dragged around quickly.
  • Targeting arrow: Fixed an issue where it was not correctly updated in some cases.
  • Wildcards: Fixed an issue where players could not create new cards and received an error that they already had the maximum number of this card in their collection (even though the collection showed different).


[h3]Visuals[/h3]
  • 5th RANGERS: Fixed an issue where they were visually wrongly shown halfway in the frontline after deployment.
  • LONDON HQ: Someone forgot to close the blackout curtains. Fixed an issue where it was too bright.
  • Collection: Fixed an issue where the "New" marker was not displayed on all new cards in the "Collection" menu after finishing battles in the starter campaigns.
  • Deckbuilder: Fixed an issue where alternative card artwork was not working correctly shown in the deck builder.
  • Deckbuilder: Fixed an issue where, in some special cases, you didn't see all available cards in the deck builder.
  • UI: Fixed an issue where some UI elements were not correctly shown (e.g. size was incorrect).



That’s it for now. As always, we welcome your feedback! Please join us on the KARDS Discord and let us know what you think.

KARDS Mobile Release: June 6th!



Hello everyone!

We are incredibly excited to share with you the official release date for KARDS mobile!

💥 D-Day: June 6th! 💥


On June 6th in 1944 allied forces arrived on the beaches of Normandy to commence the liberation of France. This largest seaborne invasion in history became known as D-Day. On this historic day, KARDS will achieve one of its most significant milestones in its history, releasing KARDS mobile!

Developing the mobile version of KARDS has had its share of thrilling twists and turns. Don’t miss our upcoming podcast, where Community Manager Elín and host Chris are joined by Mobile Development Lead Tuomas to discuss the challenges and opportunities of the mobile development journey.

[h2]Platforms[/h2]
Following the mobile release, KARDS will be available on Android through the Google Play Store, on iOS through the Apple App Store, as well as existing PC platforms: Steam, Epic Games, Stove, and the native KARDS launcher.

[h2]Cross Platform Play[/h2]
Access your KARDS account from anywhere at any time!

You can use the same account to play KARDS on PC or mobile devices. To do this, you'll need to create a KARDS Account inside the game client on the platform you currently play on. After you've entered your email and set a password for your KARDS Account, you'll be able to use those credentials to log into your KARDS Account on both PC and mobile devices, progressing on the same player profile no matter which device you're connecting from. We'll communicate more details about the specifics of this process as we move closer to the mobile release date.

If you participated in our second mobile beta and created a KARDS Account during that time, then you already have a KARDS Account and will be able to log in to KARDS on your mobile device using those credentials. If you've since forgotten your password, don't worry - we'll have a simple automated process for you to reset your password.

You’ll also be able to play with other KARDS players regardless of which platform you, or they, are connecting from!

[h2]Save the Date![/h2]
Make sure to mark this date in your calendar! We’ll have some special things for you around the mobile release that you don’t want to miss!