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A New Skirmish Event is Live



A new Skirmish event is live now until February 12th!

Another new and unique set of rules for this weekend’s Skirmish! Here’s everything you need to know.

Skirmish is a special game mode in KARDS where you play with alternate rules. These rules vary; you’ll face something new and completely different at every Skirmish event. Read more about Skirmishes in our announcement blog New game mode: Skirmish.

[h3]Rules for Skirmish #16[/h3]

In this Skirmish, you choose your own deck to battle with. However, each player gets 10 unique, powerful cards added to their deck.

[h3]Prize for Skirmish #16[/h3]

The prize for this Skirmish is a full set of the new German card, CASE YELLOW! This Order costs 5 Kredits to play. It deals 1 damage, your units get +1 +0, the enemy discards a card, and you draw a card.



[h3]Special Store Offer for Skirmish #16[/h3]

The Skirmish Special in the store this weekend features 4 German Officer packs and the unique German Fallschirmjäger card back for 200 Diamonds. Expand your collection and give your German decks a new look with this special offer!



Access the Skirmish event from the game's main screen to get an overview of the game mode, rules and prize.

This Skirmish will be accessible from February 10th at 12:00 UTC until Sunday, February 12th at 18:00 UTC.

Join this special event - win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

Announcing KARDS Special Operations: Pauper!



[h3]Get ready for the first KARDS Special Operations tournament![/h3]

SIGN UP NOW

Special Operations is a new tournament type featuring various different special formats. This first ever Special Operations tournament takes place over the course of one weekend, with qualifiers on Saturday and the finals broadcast on the KARDS Twitch channel the following Sunday.

This first tournament is a pauper format, meaning that decks can only contain Standard and Limited rarity cards.

https://www.youtube.com/watch?v=TeX7Pu_hsWA

Special Operations is free for anyone to enter, but has a limited number of participants - so make sure to secure your spot! If all 32 seats are already filled, you can still sign up and enter the waiting list, allowing you to take a participant’s spot if it becomes available.

For all questions about participating in Special Operations and all things related to KARDS tournaments, please join the KARDS eSports Discord: https://discord.gg/288DQexmng

[h3]Format & Schedule[/h3]

Format
  • Each participant must submit 1 pauper deck
  • Play a best of 1 series
  • Double Elimination bracket


Schedule
  • Deck submission deadline: February 18th @ 12:00 UTC
  • 32 player Double Elimination Qualifier: February 18th @ 13:00 UTC
  • Top 6 broadcast finals: February 19th @ 13:00 UTC


Prizes
  • 1st: 500 Diamonds & 2000 Gold
  • 2nd: 300 Diamonds & 2000 Gold
  • 3rd: 200 Diamonds & 2000 Gold
  • 4th: 100 Diamonds & 2000 Gold
  • 5th - 8th: 1000 Gold


Sign up now on Challonge! - https://challonge.com/tournaments/signup/7kDFjTEwRw#/signup/ovsi7oh2gb

The Frontline: A KARDS Podcast - First Episode Available Now!



Hello KARDS players!

We are excited to announce the new official 1939 Games podcast - The Frontline: A KARDS Podcast!

The KARDS Podcast is a monthly podcast featuring different KARDS developers in every episode. This is where you’ll hear about all the latest things in KARDS and get a closer look at the team behind KARDS, as we explore developers’ varied work and contributions to the constant development of the game. The podcast is conveniently available on Spotify, Apple and Google Podcasts, as well as on the KARDS YouTube channel.

[h3]The Frontline Episode 1: Let’s Discuss KARDS Esports[/h3]

The first episode features Elín, KARDS Community Manager and Head of eSports. First, we take a look back at the KARDS 2022 World Championship, with some insights and behind the scenes takes on the many moving parts that come together in putting together this special annual event. Then, we dive into the eSports year ahead of us in 2023, reviewing the changes from last year’s formats and what they might mean for participating players.

[h3]Tune in Now![/h3]

Tune in to The Frontline podcast on the following platforms:



Keep an eye out for the next episode, where we begin to dive into some of the things planned for KARDS in the upcoming months.

Let us know in the comments below what you think of this first podcast episode and if there are any particular questions or topics you’d like us to cover in the future.

A New Skirmish Event is Live



A new Skirmish event is live now until January 29th!

Another new and unique set of rules for this weekend’s Skirmish! Here’s everything you need to know.

Skirmish is a special game mode in KARDS where you play with alternate rules. These rules vary; you’ll face something new and completely different at every Skirmish event. Read more about Skirmishes in our announcement blog New game mode: Skirmish.

[h3]Rules for Skirmish #15[/h3]

In this Skirmish, you choose your own deck to battle with. When a unit is deployed, it gets an attack bonus equal to its operation cost and its defense is set to 1.

[h3]Prize for Skirmish #15[/h3]

The prize for this Skirmish is a full set of the new Italian card, 76TH NAPOLI! This Infantry unit costs 5 Kredits to deploy and 1 Kredit to operate. It has 1 attack, 7 defense, and the deployment effect that it gets +1 attack for each defense your HQ has over the enemy HQ.



[h3]Special Store Offer for Skirmish #15[/h3]

Our Skirmish Special in the store this weekend features 4 Officer packs from the base set at a 15% discount. Bolster your ranks and save during this weekend’s Skirmish!

Access the Skirmish event from the game's main screen to get an overview of the game mode, rules and prize.

This Skirmish will be accessible from January 27th at 12:00 UTC until Sunday, January 29th at 18:00 UTC.

Join this special event - win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

January Update - Patch Notes



Hello everyone!

Following the announcement of this month’s card balance changes on January 11th, we have deployed these changes on January 25th. Check out the dev blog for more details about these balance changes: Card Updates: Rally.

This patch also includes several bug fixes and some behind the scenes additions.

We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!

[h2]Card Balance Changes[/h2]

A total of 15 cards have been updated in this patch.

[h3]5TH PARACHUTE BRIGADE[/h3]



[h3]BALUCH REGIMENT[/h3]

Old: Deployment: Give your HQ +2 defense.
New: Deployment: Give your HQ +3 defense.



[h3]M4 FIREFLY[/h3]

Old: Damage from M4 FIREFLY ignores Heavy Armor.
New: Deployment: Deal 5 damage to an enemy tank.



[h3]3. FALLSCHIRMJÄGER[/h3]



[h3]361. AFRIKA REGIMENT[/h3]



[h3]BARRAGE[/h3]

Old: Choose one - enemy units have -3 attack this turn OR deal 5 damage to a ground unit.
New: Choose one - enemy units have -4 attack this turn OR deal 2 damage to a ground unit.



[h3]34TH GUARDS[/h3]



[h3]A-20B[/h3]

Old: Costs 1 less to deploy if you control a US unit.
New: Costs 1 less for each US unit you control.



[h3]SBD 3 DAUNTLESS[/h3]



[h3]AICHI D3A-1[/h3]

Old: Destruction: Deal 1 damage to the enemy HQ.
New: Destruction: If it is the enemy turn, add an AICHI D3A-2 to your support line.



[h3]ANCIENT EMPIRE[/h3]

Old: Give your HQ +4 defense and all friendly units +1+1.
New: Set your HQ’s defense to 8. Draw an ANCIENT EMPIRE.



[h3]PZL P.11[/h3]

Old: Your Exile cards cost 1 less, to a minimum of 1.
New: Your Exile cards cost 1 less.



[h3]HURRICANE PL[/h3]

Old: Deployment: Give another unit with Exile +1+1.
New: Deployment: Give another friendly Exile unit +1+1 and -1 operation cost.



[h3]BATTLE MK I PL[/h3]

Old: The first order you give each turn also gives your units +1+1.
New: When you deploy another Exile unit, give it +1+1.



[h3]2e RIMa[/h3]

Old: At the end of your turn, give each other friendly unit Mobilize.
New: At the end of your turn, give adjacent units Mobilize.



[h2]Bug Fixes[/h2]

[h3]AI Bugs[/h3]
  • Fixed several broken card interactions in AI matches.
  • Fixed Pin effect not being correctly removed in specific circumstances in AI matches.


[h3]Cards[/h3]
  • Fixed Ambush pop-up displaying when hovering over 39th RIFLE REGIMENT in Card Collection.
  • Fixed issue with 39th RIFLE REGIMENT attack increasing by +2 instead of +1 when taking control of enemy M8 GREYHOUND.
  • Fixed gear icon not turning below unit BLOHM & VOSS BV 138 after its ability was triggered.
  • Fixed broken interaction with YAMATO and orders with Remove Destruction abilities.
  • Fixed issue where PB4Y-2 PRIVATEER cost +1 Kredit to attack for enemy units, instead of +2.
  • Fixed issue where, in certain circumstances, URA! dealt only excess damage.
  • Fixed issue where 37mm M1 AA GUN did not correctly reset the attack value of some units.
  • Fixed issue where the cost for using the CROSS OF LORRAINE order was not appropriately decreased after starting the first turn.
  • Fixed broken interaction between MINORITY RECRUITS, 15th MOTOR RIFLES and cards with Retreat ability leading to permanent immunity on enemy HQ.
  • Fixed passive effect (+) icon not being correctly displayed under BLACK WATCH on the battlefield.
  • Fixed broken interaction between RAID order and 22. INFANTRY REGIMENT’s ability, leading to permanent cost increase on drawn unit.
  • Fixed issue where red number 1 was displayed at the center of the battlefield for several seconds after 56. JÄGER REGIMENT unit with active Pincer was retreated into hand.
  • Fixed issue where OVERWHELMING FORCE order did not reset attack value of IRISH GUARDS unit when Pincer was active.
  • Fixed issue where 2nd PARA C’s Pincer ability was triggered after the Pincered unit was removed from the battlefield.
  • Fixed issue where NEW DOCTRINE order ability continued to work after target unit was returned to hand and redeployed.
  • Fixed issue where KI-43-IIB OTSU’s unit ability was not triggered after enemy air unit was removed from the battlefield.


[h3]Campaigns[/h3]
  • Fixed bugged special condition in Japanese Theaters of War Campaign battle.


Update 25.01.23
An additional patch has been deployed to address the following bugs:
  • Fixed special effect from SEABORNE INVASION.
  • Fixed issue where when AI destroyed AICHI D3A-1, an AICHI D3A-2 was spawned in the AI support line.
  • Fixed PATROL not removing the destruction effect if the target was destroyed.
  • Fixed EXPANSION drawing cards when the enemy had a Japanese unit in the frontline.
  • Fixed HOME DEFENSE’s cost not being reduced when ANCIENT EMPIRE was played.
  • Fixed IL-2M PL’s ability not triggering when it attacked.


That’s all for now. As always, we welcome your feedback in the comments below and on the KARDS Discord.