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KARDS - The WWII Card Game News

New User Interface: Part II - Play



Hello again guys,

Last time we started out by exploring the Home screen in Part 1 of this series of devblogs on upcoming UI changes. This time around we will dive into the new Main menu (left side buttons). First, let’s have a look at the PLAY button and the options thereunder.

[h3]1. PLAY options:[/h3]



When you press PLAY, you can select any of the different game modes available.

  • BATTLE (PVP)
    • Ranked or Casual
  • TRAINING (PVE)
  • DRAFT
  • CAMPAIGNS
    • Starter Campaigns
    • Theaters of War
  • SKIRMISH (when available)


As BATTLE is the main game mode and the other game modes are based on the same principles, we will just look at how the Battle flow works for now.

[h3]2. Decks (Select deck)[/h3]

Swipe or scroll up/down for your list of decks.



  • Press any deck to select it.
  • Decks will be ordered by usage (last played, last created etc) so no more having to scroll to the last page every time to select the deck you are playing or most likely to play. Furthermore, you can override any other ordering by marking decks as favorites. Note that with these easier ways to keep your decks in logical order, we might even allow for players to have more decks ;).


[h3]3. Selected deck[/h3]

The last played deck is selected by default - so if you just want to keep on playing the same deck, just press the PLAY button in the right bottom corner.



  • Buttons to edit selected deck.
    1. Edit deck
    2. Customize
      • Swap card-back
      • Swap HQ (Battlefield)
      • Swap board items
      • Customize emotes
    3. Favorite toggle (Favorite deck will be at the top)


[h3]4. Ranked/Casual[/h3]

Toggle between ranked and casual mode.



[h3]5. PLAY button[/h3]

Let the battle begin!



As always, let us know what you think about the changes highlighted here in the comments below or on the KARDS Discord. Your feedback is very valuable!

That’s it this time around. Stay tuned for the next blog where we will cover the Cards part, which includes a brand new Deckbuilder and Collection interface.

Gummi, Chief Creative Officer

A new Skirmish event is live



A new Skirmish event is live now until October 9th!

Another new and unique set of rules for this weekend’s Skirmish! Here’s everything you need to know.

Skirmish is an entirely new game mode in KARDS where you play with alternate rules. These rules vary; you’ll face something new and completely different at every Skirmish event. Read more about Skirmishes in our announcement blog New game mode: Skirmish.

[h3]Rules for Skirmish #7[/h3]

In this Skirmish, you will select your own deck to battle with. At start of turn, you will skip gaining a Kredit slot and drawing a card. Instead, you will choose THE WAR MACHINE or SECTION II to add to your hand and set its cost to 0.

[h3]Prize for Skirmish #7[/h3]

The first time you win this Skirmish, you will receive a full set of the new unique card, the PZL.37 ŁOŚ. This Limited Polish Bomber costs 3 Kredits to play and 2 Kredits to operate. It has 2/3 stats and the effect that when a friendly Polish air unit is destroyed, you add a random Polish Exile card to your hand.



[h3]Special Store Offer for Skirmish #7[/h3]

A special offer is in the store for the Skirmish this weekend - get 6 Legions standard packs and 1 Legions officer pack with a 20% discount! The Legions expansion introduced the exiled Polish Units and the Intel Mechanic inspired by the Polish intelligence community of the war. Strengthen your Polish forces with this special offer!

Access the Skirmish event from the game's main screen to get an overview of the game mode, rules and prize.

This Skirmish will be accessible from October 7th at 12:00 GMT until Sunday, October 9th at 18:00 GMT.

Join this special event - win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

New User Interface: Part I - KARDS Home Screen



Esteemed KARDS players,

While developing the mobile version and keeping consistency with the desktop version, which will of course be cross-play, we need to implement several big changes to the UI. At the same time, since our focus is there, we are using this opportunity to improve it in general. This includes improving the overall look of the UI, introducing some quality of life improvements for players, and adding some features that have been requested by the community for a long time.

In this series of short devblogs, we are excited to give you guys a bit of insight into where we are going and the reasoning behind some of those upcoming changes.

The first and most directly visible change that you will notice when the time comes is that the “Home Screen” will change drastically. This screen has remained similar from early on and as we add more features, game modes, events, tournaments etc, it doesn’t scale well. We felt we needed a more flexible solution that also conveys much more information to you guys right from the screen itself. So let’s look at a WIP version of the new screen.



[h3]1. General Style Changes of Buttons & UI[/h3]



This goes for all the UI in the game but is noticeable on the home screen already. We wanted to make it slightly more polished while keeping some of the gritty feel of the original design.

[h3]2. The Top Bar![/h3]



  • The Top bar starts with a Home button which is the KARDS logo. This button can be used from almost any other screen to get back to the home screen and will as such reduce the amount of “back” and “done” buttons in various parts of the UI.
  • Next in line, you have access to your “profile” indicated with your current rank and player name. The profile includes everything about you as a player, ranks, player customization options etc.
  • Then we have the resource overview where you can see your total gold, diamonds and wildcards and by clicking/tapping the wildcards, you can see an overview of all your wildcards per nation and rarity as you can in the current UI.
  • Finally on the right side, you can see Friends and Settings buttons.


[h3]3. The Main Menu: The Left Side Button Menu or “Main Menu” as we call it[/h3]

These are buttons to access the main parts of the game:



  • PLAY for navigating to Battle, Training, Campaigns or any other game mode basically.
  • CARDS gets you to your decks, deckbuilder and collection as it does in the current UI. What happens when you push those buttons is a topic for the next blog in these series.
  • SHOP sends you to the new fancy shop, more about that later.


[h3]4. The Content Carousel[/h3]

We have felt for a long time that we needed a better way to communicate varied content and important information to you guys within the game itself. Pop-up windows only get you so far and can be very annoying if used too much. Articles posted on Steam, Epic or social media have a limited reach and this will be even more true when a substantial part of our player base will be on mobile only.

The Content carousel can contain anything from information about a recent expansion, decklists, guides, dev blogs, news, store offers, tournament info etc, etc. So you should not have to search outside of the game to know about the most important things happening in KARDS.

[h3]5. The Right Side Menu[/h3]



Again, the content here can be flexible depending on what we want to feature at any given time. This will mostly be reserved for shortcuts to specific game modes, Skirmish mode, events and such.

[h3]6. The Progress Line[/h3]

Finally at the bottom you can view some parts of your progression and relevant rewards to claim.



  • National progress. By default the UI will show you the last main nation you progressed in but you can also switch nations.
  • Missions. Based on the same principle, you will have access to your missions from here as well and see the progress at a glance without having to dig deeper. The design of this part is still very much work in progress though.


So now we have covered the surface, but stay tuned for more blogs on the new UI, as we are very excited to share with you guys more about what's under the hood.

Let us know what you think about the changes highlighted here in the comments below or on the KARDS Discord.

Peace! (not in-game though ;),

Gummi, Chief Creative Officer

October Update - Patch Notes



This October patch contains multiple bug fixes and an update to new player tutorials.

[h2]New Features and Updates[/h2]
  • Added a new German tutorial. New players are now able to select between the US or the new German tutorial when starting the game.


[h2]Bug Fixes[/h2]
[h3]AI[/h3]
  • Orders countered by countermeasures were still playing its animation. Fixed.
  • AI was playing CARRIER COVER without air units on board. Fixed.
  • Damage dealt to AI's units affected by SUPPLY SHORTAGE were coming from the units instead of the order and damage was dealt to units one by one instead of AoE damage. Fixed.
  • CRITICAL DAMAGE was in some cases dealing incorrect damage. Fixed.
  • SAKURA REGIMENT's ability was in some cases not updating correctly. Fixed.
  • Fatigue damage wasn't being updated correctly when dealt on AI's turn. Fixed.
  • 2ND PARA C’s effect was sometimes not removed correctly on affected unit when destroyed by the AI. Fixed.
  • In rare cases, AI attacks were triggering destruction effects twice. Fixed.

[h3]Cards[/h3]
  • Fixed a bug with card spawning in the wrong place.
  • Fixed issue where buff on cards in hand wasn’t shown.
  • Fixed issue with interaction between SPOILS OF WAR and U-16.
  • Fixed issue where sometimes B-29 cost was not reduced correctly when returned to hand.

[h3]Localization[/h3]
  • Multiple localization bugs have been fixed. Thank you for reporting them!

[h3]Sound[/h3]
  • Fixed issue where music would not play in tutorial.

[h3]User Interface[/h3]
  • Fixed issue where players would get welcome screen multiple times.

[h3]Visual Bugs[/h3]
  • Fixed issue when board flashed before a match.
  • Fixed emote selection screen.
  • Fixed issue where deck appeared empty when it was not.


As always, we welcome your feedback in the comments below, or on the KARDS Discord.

KARDS 2022 World Championship: Second Qualifier!



Good day, soldiers!

The first open qualifier for the KARDS 2022 World Championship has now concluded. Congratulations to the top 58 players, who will be moving on to the top 128 player Knockout Stage along with our 12 pre-qualified players! You can see a list of all qualified players so far in the Information box in the World Championship hub in-game.

The second open qualifier starts this weekend - so for those not yet qualified, there’s still a chance to make it to the next stage. The top 58 players from this second round will complete the top 128 players, who will all receive 250 diamonds and compete in the Knockout Stage for their spot in the Finals!

Also, the top 300 players from each open qualifier will receive the KARDS 2022 World Championship Cardback. Make sure you seize the opportunity to earn this unique reward!

The second qualifier qualification sessions will be held on the following dates:

  • 1st of October - 16-20 GMT
  • 2nd of October - 12-16 GMT

  • 8th of October - 16-20 GMT
  • 9th of October - 12-16 GMT

  • 15th of October - 16-20 GMT
  • 16th of October - 12-16 GMT


Each player needs to successfully complete a minimum 3 out of 6 sessions to post a legal qualifier score.

Competing in a Qualifier


Each qualification session lasts for 4 hours, during which a special World Championship qualifier queue will be available for the bravest among you!

Players need to complete at least 9 games during those 4 hours to successfully complete a qualification session. We also recommend playing a few extra games during the session, as these may improve your chances in the event of tiebreakers.

To enter a game, open the World Championship hub during a qualification session, press the battle button and select your deck for battle.

For each win during the first 9 matches, the player receives 5 points for the qualification ladder. For each loss in these matches, the player receives 1 point. A player’s final score is the combined total score from their best three sessions out of six sessions in the qualifier.

Tiebreakers


If players end up with the same score, a tiebreaker system is used to order them. This is based on several things, the most important being the strength of your opponents. Being matched against a very strong player might make for a difficult match, but will improve your chances in the event of tiebreakers, regardless of the match result.

For further information on the tiebreaker system, check out the full list of rules here: KARDS 2022 World Championship Rules.

Gather your gear and get ready for the second qualifier!