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Air Supremacy: Battle-Ready Decks



Hello, Commanders!

Air Supremacy launched on September 23rd, ushering in a new era of aerial warfare. Now, we’re excited to deploy five brand-new Air Supremacy Battle-Ready Decks, available in the in-game Shop.

Each deck is carefully pre-assembled and optimized for combat, featuring cards from the latest release. Packed with aerial firepower, precision strikes, and tactical orders, these decks are designed to let you take to the skies right away - ready for action straight out of the box.

Whether you’re gaining air superiority, coordinating devastating bombing runs, or overwhelming the enemy with relentless fighter support, these decks immerse you in the fast-paced aerial battlefields of KARDS.

Two command tiers are available: 200 Diamonds and 350 Diamonds. Choose your squadron and dominate the skies!



[h2]350 DIAMOND TIER[/h2]
[h3]AIR AND BACK AGAIN[/h3]
Major Power: Germany | Ally: Poland

Aims to win in the sky while harassing the enemy.

Your main threats are air units, including sneaking them into play using EAGLE DAY for a quick hit before returning to the safety of your hand. The JUNKERS JU 188 E and HENSCHEL HS 129 are particularly well suited for this.

To give you time to fly to victory, you have various tools to keep the enemy in check, such as CROSSFIRE, SUPPRESSION and CAPITULATION. You also have HARASS and ZAMOŚĆ UPRISING to set your opponent back and buy yourself time.

[h3]WELCOME TO THE JUNGLE[/h3]
Major Power: Japan | Ally: Soviet Union

Aggressive destruction with unit stealing as backup.

You have many cheap, aggressive units, like 99th KHOLM and 15th CAVALRY REGIMENT, to apply pressure early. If the enemy manages to stabilize from your early aggression you have several other avenues of attack. This includes attacking in the air with Ki-30 ANN, KIKKA or N1K1 KYOFU, or with the various destruction abilities your units have.

Your Soviet ally provides yet another avenue of attack - stealing enemy units and using them against them with CONFUSION and PARTISANS. The ultimate insult is then to use URAL FACTORIES to get rid of them so they never return.

[h2]200 DIAMOND TIER[/h2]
[h3]MOBSOLETE[/h3]
Major Power: Soviet Union | Ally: Italy

Get stuck in, then upgrade your depleted forces.

You have cheap units to contest the battlefield early. Do not be afraid to put them in harm's way, especially your air units. OUT WITH THE OLD is an excellent way to upgrade an obsolete small air unit into the powerful YAK 9.

You also have a small Convert package to give you a steady steam of units and the BREDA Ba.65 you get from AIR STRIPS has many good targets.

[h3]IN FOR A POUND[/h3]
Major Power: USA | Ally: Britain

Flood the board with strong units to overwhelm the enemy.

Your deck has a plethora of powerful units in the 4 to 6 kredit range, like 5th RANGERS, 121st INFANTRY REGIMENT and A-24 BANSHEE. Your goal is to weather any early enemy storm and then take over the battlefield with your strong units.

You have a small BREWSTER F2A package to help you contest the early game. It can also help get out an early SCREENING FORCE, which can quickly take over the game. The TIGERCAT also demands immediate answers or it will get out of control fast.

[h3]DUDES ON A MAP[/h3]
Major Power: Britain | Ally: Soviet Union

Guards to turtle up early on, then hit hard late game.

Your guard units are pulling double duty in this deck. They help protect your HQ and vulnerable units, but can then easily go on the offensive when the time is right. The ROYAL WEST KENTS and OXFORD make any guard into a threat and ENTRENCHED and TIGER MOTH can create hard-to-deal-with monsters.

If the enemy tries to flood the board to overwhelm you, you have CARPET BOMBING and HMS FORMIDABLE to clear them out. With all the draw your deck has you can fit in some silver-bullets to deal with specific problems, like 52-K and BLACK WATCH.

[h2]PREPARE FOR ENGAGEMENT[/h2]

The skies are fierce, the battles relentless, and victory belongs to those who seize the initiative. With these expertly assembled Battle Ready Decks, you can launch into Air Supremacy immediately, bringing powerful new strategies straight to the battlefield.

Air Supremacy is LIVE

https://youtu.be/cRpHCd7UN9g

This brand-new fall release introduces 19 exciting new cards across every nation, with bold new strategies to explore and fresh plays to discover.

Air Supremacy highlights the dominance of aerial warfare, bringing a mix of new air units and orders that capture the raw power and versatility of air combat. Whether you want to unleash precision strikes, pull off daring maneuvers, or disrupt your enemy's plans from afar, there's a new card to fit your strategy.

Each main nation - Germany, Japan, Britain, USA, and the Soviet Union - receives three new cards (Elite, Special, and Limited), while the ally nations - Finland, France, Italy, and Poland - each join with a unique Limited card of their own. Air Supremacy cards drop in Core card packs and can be created with wildcards.



Check out the full card overview with detailed breakdowns for every nation here:

Air Supremacy: Full Card Overview

[h2]Reserve Pool Update[/h2]
Alongside the release, the Reserve pool has been updated, shaking up the meta further and adding new layers of strategy.

As part of these changes, a few familiar cards are returning in reworked form: OXFORD, COUNTER STRIKE, and F4F-4 WILDCAT. You can read more about these reworks in our recent Balance Patch Dev Blog.

For more details on the Reserve update itself, see our announcement article here:

Air Supremacy Takes Off This September

[h2]Draft Mode Improvements[/h2]


Air Supremacy also arrives with significant improvements to Draft mode, making it more exciting and competitive than ever.

Two major changes are at the heart of this overhaul:
  • Tailored Card Pools: Certain cards can now be banned from appearing in draft picks, while others from the Reserve pool are hand-selected to appear. This lets us directly shape the draft meta independently of constructed game modes.
  • New Draft Matchmaking: Draft now uses its own hidden MMR (Elo-based rating), completely separate from constructed play. Previously, draft matches were based only on current wins/losses. With the new system, matchmaking will be more accurate, fair, and competitive. Note that it may take several weeks for this new system to fully settle.


For a deep dive into these changes, check out our article:

Making Draft Great Again

[h2]Special Shop Offers[/h2]


With the release of Air Supremacy, we've also launched several special shop bundles packed with value:
  • Air Supremacy Premium: Take flight with gold versions of all 19 new cards, complemented by three striking portraits and three bold emotes.
  • Air Supremacy - Allied Special: Rally your forces with all the new Allied cards in one bundle - Britain, USA, Soviet Union, France, and Poland united in strength.
  • Air Supremacy - Axis Special: Seize control with all the new Axis cards in one bundle - Germany, Japan, Italy, and Finland combining power under one banner.


Don't miss your chance to take to the skies fully equipped!

[h2]Jump Into the Action[/h2]
The skies are open, Commanders! With 19 new cards, a refreshed Reserve pool and draft improvements, Air Supremacy brings fresh strategies and new ways to play.

Jump in today, test out new strategies, and see if you have what it takes to claim Air Supremacy!

Air Supremacy: Fall Release Patch Notes



Hello, Commanders!

The fall release is here with a range of new and exciting content:
  • Air Supremacy mini-set: 19 brand-new cards
  • Reserve pool rotation
  • Draft mode improvements
  • Bug fixes and general improvements


Read on for the full breakdown of everything included in this release.

[h2]Air Supremacy Mini-Set[/h2]
The Air Supremacy mini-set introduces 19 new cards, with three additions for each of the main nations and one for each of the ally nations. This set emphasizes air power, with new units and orders that showcase the versatility, disruption, and dominance of aerial combat.



For a full breakdown of every card by nation, check out the detailed article:

Air Supremacy: Full Card Overview

[h2]Reserve Pool Rotation[/h2]
A new Reserve pool rotation arrives with Air Supremacy, shaking up the meta and bringing both fresh and familiar strategies into play.

Returning from the Reserve pool (15 cards):
OXFORD (reworked), ARGYLLSHIRE HIGHLANDERS, WELSH GUARDS, TIGER I-E, EAGLE DAY, ENTRAPMENT, Ki-46 DINAH III, TYPE 94 TK, IMPERIAL DECREE, MINORITY RECRUITS, PARTISANS, CONFUSION, COUNTER STRIKE (reworked), 5th RANGERS, F4F-4 WILDCAT (reworked).

Moved into the Reserve pool (33 cards):
3rd CANADIAN DIVISION, TYPHOON Mk IB, DESERT RAID, AERIAL RECONNAISSANCE, AGAINST THE ODDS, THE MERCHANT NAVY, PANTHER D, MAELSTROM, PANTHER A, Ju 87 B2, 39. PANZERGRENADIER, 33. PANZERGRENADIER, HOME DEFENSE, ON THE HORIZON, TYPE 94 TK EARLY, B6N TENZAN, 56th RECON, OUT OF THE MIST, P-40B TOMAHAWK, URBAN FIGHTING, OT-34, RED OCTOBER, T-35, SPECIAL REINFORCEMENTS, 5th MEDICAL BATTALION, SPECIAL ASSIGNMENT, DEVIL'S BRIGADE, B-25 H, M4A3R3 ZIPPO, SEABEES, 2e RIMa, LION FOR A DAY, PZL.23 KARAS.

[h2]Draft Mode Changes[/h2]
Draft mode has received significant improvements to create a more balanced and competitive experience:
  • Tailored Card Pool - Certain cards are now banned from appearing in Draft, while others from the Reserve pool are specifically included. This allows us to balance Draft independently from constructed play.
  • New Draft Matchmaking - Draft now uses its own hidden MMR (Elo-based rating), completely separate from constructed matchmaking. Previously, Draft only matched players by win/loss record. This new system ensures fairer matches, though it may take a few weeks to fully settle.


Read more in our dedicated blog:

Making Draft Great Again

[h2]Bug Fixes & Improvements[/h2]
[h3]Battle[/h3]
  • The 16th TARNOW REGIMENT unit ability was not correctly triggered on deployment when the LUBLIN R-XIII unit was located on the battlefield. Fixed.
  • A unit with 1 defense deployed after the RUSH PRODUCTION order was played lost 1 defense but was not destroyed. Fixed.
  • After playing VICTORY BANNERS on a unit with Smokescreen, Smokescreen was incorrectly made present on converted units in the frontline. Fixed.
  • An additional, unintended card was drawn when a 123s converted into BERGMANN BATTALION. Fixed.
  • If KOMET was affected by HONOR and returned to hand by SHIFTING ATTACK, when it was played out next turn, it was not correctly returned to hand at the end of that turn. Fixed.
  • A covert unit was not counted as a unit when using the IJN SHINANO order. Fixed.
  • A SISSIOSASTO 5.D did not get the intended +1+1 bonus after an enemy Covert unit was deployed. Fixed.
  • The GREIF unit ability was triggered twice on a tank drawn with the EXPLOIT THE GAP order. Fixed.
  • If 57th RIFLES was located on the battlefield, when a 38th GUARD RIFLES was revealed, attacking and destroying an enemy unit, the added T-34 1942 incorrectly dealt damage to and received damage from the already destroyed enemy unit. Fixed.
  • The 10th RECON unit deployment ability was triggered even when the hand was empty. Fixed.
  • The PANZER III-E unit ability was not triggered after a friendly unit was buffed by the KANGAROO TRANSPORT order. Fixed.


[h3]Localization[/h3]
  • In Italian and Korean, the start of turn sound did not play correctly, and the “Your Turn” message was not highlighted in yellow. Fixed.
  • In Chinese (simplified), the tournament description was not correctly displayed. Fixed.


[h3]Visual[/h3]
  • In some languages, text overlapped the achievement counter. Fixed.
  • On the Starter Campaigns’ “Campaign Completed” screen, the incorrect deck name was shown. Fixed.
  • In Draft mode, the statistics of the Draft deck were not correctly updated after a card was added to the deck. Fixed.
  • The deck shuffle animation was not shown after the DUG IN order was used. Fixed.
  • The burning textures of Veteran units were not shown after reconnecting to a battle. Fixed.
  • A converted 123s became invisible (only to you, not the enemy) after the 119/35. GRENADIER was deployed if another 119/35. GRENADIER was located on the battlefield. Fixed.
  • In the “Buy Medkits” interface, if under 20 diamonds were available in the wallet, the “Required” diamonds field displayed 0. Fixed.
  • On mobile devices, tapping on the enemy’s deck displayed the card counter in the incorrect position on the screen. Fixed.
  • When a stolen card was returned from the enemy’s hand to the owner’s deck, the card back was blank during the card returning animation. Fixed.
  • The Intel icon was shown on revealed cards in your hand only after hovering over them, after a card with the “Send a unit to owner’s hand” ability was used by the enemy. Fixed.
  • In the Collection menu, when hovering over a card that spawns another card, the pop-up with the card abilities appeared in the incorrect location. Fixed.


Additional general improvements have also been implemented, making KARDS an even better battlefield for all players.

[h3]Join the Community![/h3]
Your feedback and bug reports are invaluable and help us keep improving KARDS.

Join the conversation and share your thoughts on the Fall Release:

Discord Facebook Instagram Threads X YouTube Twitch Bilibili 小黑盒 (HeyBox)

Air Supremacy: Full Card Overview



Hello, Commanders!

The wait is nearly over - Air Supremacy, the KARDS fall release, takes to the skies tomorrow!

This release introduces 19 new cards across all nations. Every main nation (Germany, Japan, Britain, USA, and the Soviet Union) receives three cards - one Elite, one Special, and one Limited. In addition, each of the four ally nations (Finland, Poland, France, and Italy) joins the battle with a new Limited card.

Air Supremacy soars into action, bringing a host of new units and orders that showcase the power and versatility of aerial combat. From precision strikes to daring maneuvers and strategic disruption, these cards open up fresh ways to control the battlefield and outmaneuver your opponent. No matter your playstyle, you'll find new tools to sharpen your strategy and dominate the war from above.

Let's take a closer look at what's coming with each nation.

[h2]Germany[/h2]


Germany doubles down on precision and devastating air support.
  • SALAMANDER (Elite) - A swift blitz unit that slips away after each strike, returning turn after turn as long as it survives. Difficult to pin down, it’s perfect for relentless hit-and-run assaults.
  • HENSCHEL HS 129 (Special) - A heavy hitter specialized in destroying ground units, dealing double damage to ground targets including enemy HQs, and bringing the heat the moment it enters the battlefield.
  • HARASS (Limited) - Send an enemy unit on the battlefield back to the owner’s hand, then convert it if you control an air unit - a precise tool for breaking momentum and disrupting enemy plans.


German air decks gain new reach and disruption, making them as unpredictable as they are deadly.

[h2]Japan[/h2]


Japan takes the skies with cunning ambush tactics and sacrifice mechanics.
  • KYUSHU J7W3 (Elite) - A versatile fighter with Ambush and the potential to gain Fury when undamaged, offering solid value and tactical flexibility.
  • FLIGHT TO OBLIVION (Special) - Sacrifice the top air unit of your deck to trigger unpredictable destruction on enemy units and their HQ. A calculated gamble that can swing the battlefield in your favor.
  • N1K1 KYOFU (Limited) - A nimble ambush fighter that slots neatly into both shuffle and navy strategies, adding flexibility to precision-focused tactics.


Expect the unexpected when Japan is in play - fast, elusive, and devastating when timed right.

[h2]Britain[/h2]


Britain sharpens its arsenal with new defensive and disruptive options.
  • WHIRLWIND (Elite) - A fighter that’s tough to handle, striking back at the enemy HQ each time it is targeted or attacked.
  • TIGER MOTH (Special) - A light bomber that strengthens your guard units, turning sturdy defenders into real offensive threats.
  • POUND (Limited) - A devastating order that deals damage to a ground unit equal to your combined air attack.


These cards give Britain even more flexibility between control and aggressive skies.

[h2]USA[/h2]


The United States reinforces with raw power and support synergies.
  • TIGERCAT (Elite) - A fighter that continually adds SBD 3 DAUNTLESS bombers to your support line, growing your advantage the longer it stays in play.
  • SEAHAWK (Special) - Protect your reserves by reducing incoming damage from enemy cards.
  • SCREENING FORCE (Limited) - An order that deploys two SBD 3 DAUNTLESS bombers with Blitz to your support line, and becomes more cost-effective when backed by BREWSTER F2As.


With these cards, the USA combines steady pressure with flexible support, giving commanders new ways to dominate the skies.

[h2]Soviet Union[/h2]


The Soviet Union brings gritty, sacrificial strength to the skies.
  • ILYUSHIN IL-10 (Elite) - On destruction, it retrieves your last destroyed ground unit into your support line.
  • LITTLE COBRA (Special) - A blitz fighter with powerful stats for its cost, though it demands a sacrifice by destroying another random friendly unit when deployed.
  • OUT WITH THE OLD (Limited) - Push your damaged air units beyond their limits, unleashing their final effects before transforming them into a fresh YAK-9 to keep the fight alive.


Soviet players will thrive on risk-reward plays, turning sacrifice into long-term value.

[h2]Ally Nations[/h2]


The Ally nations each receive a new limited card to round out the skies:
  • Finland - FOKKER D.XXI: A nimble fighter whose deployment suppresses an enemy unit, opening the way for your other forces to strike.
  • France - SALLY : A versatile order that adapts to its target: pinning tanks, suppressing infantry, destroying artillery, or sending air units into retreat.
  • Italy - AIR STRIPS: An order that bolsters your forces by adding an Italian bomber to your hand and naval order on top of your deck.
  • Poland - PILOT ESCAPE: An order that develops an air unit of your main nation, making it cheaper to deploy and operate.


The Ally nations each gain a unique tool that plays to their strengths, expanding their role in any commander's strategy.

[h2]Final Day of Presales[/h2]


The launch of Air Supremacy is almost here - and so is your last chance to secure the best deal on the full set.

Pre-purchase before release to claim the exclusive presale discount, giving you immediate access to all 19 new cards as soon as they drop.

Don't miss out - presales close when Air Supremacy goes live on September 23rd. Lock in your air superiority today and be ready to dominate the skies from day one.

[h2]Take Command of the Skies[/h2]
Air Supremacy lands in KARDS on September 23rd. All 19 cards will be available immediately, ready to reshape your decks and strategies from day one.

At the same time, the reserve pool reshuffle arrives, further reshaping the meta and ensuring that every commander faces a fresh strategic landscape.

The skies are yours to command. Are you ready to claim Air Supremacy?

Making Draft Great Again



Hello friends!

The Draft Mode is entering its 7th year of existence soon and while it has provided joy in millions of matches since its inception, something is rotten in the state of Draft. Balance issues have plagued the game mode for years. In the past, the only tool at our disposal to battle the balance issues was to adjust the rate at which certain cards show up (making them more or less likely to show up). While this tool helps, it is fairly limited on how much it can accomplish. Looking at the data, two nations - USA and Finland are head and shoulders above the rest in terms of winrate and Japan and Britain are struggling hard. The rest is more or less ok, though a few tweaks can be made. So we are dealing with pretty severe balance issues that have made the draft mode very narrow in scope and a miserable experience for newer players to get into. Things are about to change.

In the upcoming fall update Air Supremacy, taking off on the 23rd of September, we will see two important changes to the draft mode.

First, we can now ban specific cards from showing up as draft picks and we can allow specially chosen cards in the Reserve Pool to be able to show up as a draft pick. This means we can prohibit cards that are so strong in draft that they can warp the whole thing from showing up and we can allow struggling draft nations to dip into their Reserve Pool to shore up their weaknesses. In other words, until now, the draft pool has been the same as the active pool for ranked battles, but balancing for draft is completely different from balancing for the active constructed meta. And as our focus has always been on the constructed side, the draft portion has suffered. Now that the two are separate we can finally control the balancing much better.

We will still try to maintain the active pool in the draft pool as much as possible, to not have it too jarring for newer players, but you will clearly notice the inclusion of reserved cards now when you draft, especially the nations seeing the most changes (Japan, Britain and the USA). Note that the draft deck list will show you which cards in the deck are reserved. This may feel a bit strange to some, but we deemed it better to show this to help players understand why they are seeing cards they may not otherwise be familiar with.

Moving forward, we will continue to update the draft pool lists, especially when new expansions drop and big rotation changes occur. The goal is for all the nations to have roughly the same winrate, so expect to see some tweaks as we adjust things to find the best balance. The full list of active cards banned from the draft pool and reserved cards allowed is public knowledge and will be provided for those interested.

The second change we are making is introducing a draft matchmaking system using a hidden MMR. Right now there are almost no matchmaking rules for draft, meaning anyone can pretty much be matched against anyone. The only meaningful matchmaking right now is that we try to match you against someone with the same score in your current draft run. This lack of rules is especially harsh for newer players to the draft format, creating a difficult stumbling block for them. Matching on the same score is still part of the matchmaking, but with a hidden MMR players will be matched against players of similar skill level much more often. This may be unfair to veteran draft players, but it makes the overall experience a lot more fair for the rest of the player base.

It is important to note that this new hidden MMR (based on the Elo system) is separate from the one we use for constructed matches. So players will have two hidden ratings now, one to indicate their skill level for constructed battles and another to indicate their skill level for draft matches. There is no direct connection between the two, so it is entirely possible for a player to have a high rating in one and low in the other.

Note that it takes time for an Elo based system to fully kick in, as ratings are adjusted based on results to find the correct skill level a player has. So the matchmaking will be a bit chaotic for the next few weeks, but should stabilize soon.

Just like with the matchmaking formula for constructed matches, we will not provide exact details on the one for draft matchmaking. Suffice to say players should have a lot more even and balanced experience in draft post Air Supremacy. We hope you enjoy and let’s also hope we don’t have to wait 7 more years for the next update to the draft mode. See you on the draft battlefield, commander!

Here is the full list of cards removed and added to the draft pool:

[h2]Japan[/h2]
[h3]Removed:[/h3]
388th Independent
40th Cavalry Regiment
Admiral Yamamoto
B5N Kate
Burning Sun
Cedar Division
Code of Bushido
Distant Front
Diplomatic Attaché
Flight to Oblivion (new card in Air Supremacy)
For Prosperity
Fukuoka Regiment
Grand Plans
Honor
IJN Yamato
Imperial Decree
Imperial Strength
Isolation
Kawanishi H6K
Ki-21 Sally
Long Range Recon
M6A1 Seiran
Outmaneuver
Redeployment
Shock Attack
Surprise Attack
The Great Expanse
The Tide Turns

[h3]Added:[/h3]
1st Taipei Regiment
24th Cavalry Regiment
28cm Coastal Howitzer
3rd Yokosuka
34th Infantry Regiment
56th Recon
A5M4 Claude
A6M3 Zeke
Audacity
B6N Tenzan
B7A2 Ryusei
Bombing Raid
D4Y Suisei
Deadly Duty
Home Defense
Honorable Death
Ki-44 Tojo
Ki-100 Goshikisen
Naval Supply Run
On the Ascent
Out of the Mist
N1K-J Shiden
Tottori Regiment
Toyama Regiment
Type 3 Chi Nu
Under Fire
Utsunomiya Regiment

[h2]Britain[/h2]
[h3]Removed:[/h3]
7th Scottish Borderers
BPF
Breakout
Creeping Barrage
Delaying Tactics
Enemy Contact
For the King
Fortification
Grounded
HMS Sceptre
HMS Talbot
Infiltrate
Lure
National Fire Service
Naval Power
No43 Commandos
Overrun
QF 40mm Mk III
Royal Research
Tactical Withdrawal
The Rangers
(Agency Africa) - Poland Exile
(Lysander PL) - Poland Exile
(Orp Blyskawica) - Poland Exile
(Orp Orzel) - Poland Exile

[h3]Added:[/h3]
1st Airlanding Brigade
2 Pounder
26 Engineer Regiment
3rd Canadian Division
9.2” Coastal Gun
Baluch Regiment
Bomber Run
East Surrey Regiment
Glamour Boys
Lend Lease
M3A3 Honey
Matilda Mk II
Mosquito FB Mk VI
No. 1 Commando
RAF Buffalo Mk I
RNZAF Kittyhawk
Sea Patrol
Shelling
Sincerely Yours
Spitfire MK II
Spitfire Mk V
Strong Bond
Supply Shortage
Typhoon Mk IB
(Devil's Brigade) - US Exile

[h2]USA[/h2]
[h3]Removed:[/h3]
104th Infantry Regiment
121st Infantry Regiment
175th Infantry Regiment
2nd Michigan
Blue and Grey
Cyclone Division
Fortunes of War
Furor
M4A2
US Military Research
Yank

[h3]Added:[/h3]
11th Infantry Regiment
2/5 Marines
75th Rangers
8th Marines
Cadet Nurse Corps
Devil's Brigade
M24 Chaffee
Mass Deployment
P-38 Lightning
Shore Bombardment
Torpedo Attack

[h2]Germany[/h2]
[h3]Removed:[/h3]
Atlantic Command
Eagle Day
Fast Heinz
Foiled Plans
Reich Research

[h3]Added:[/h3]
4th Pioneer Battalion
Joint Operation
Me 410 Hornisse
Panther D
StuG III-G

[h2]Soviets[/h2]
[h3]Removed:[/h3]
Blood Red Sky
Field Recon
No Retreat
Order 227
Out with the Old
Turning Point
Workers Unite!

[h3]Added:[/h3]
25th Infantry Regiment
2nd Rifles
321st Rifle Regiment
35th Rifle Regiment
OT-34
PE-2
Urban Fighting

[h2]Finland[/h2]
[h3]Removed:[/h3]
5.D Sissiosasto
Friendly Fire
Frozen Assets
Infantry Regiment 36
Infantry Regiment 56
Sturmi

[h2]France[/h2]
[h3]Removed:[/h3]
Compromise
Free French Navy
Honor and Loyalty

[h2]Italy[/h2]
[h3]Removed:[/h3]
Eastern Front Bound
Vanguard

[h3]Added:[/h3]
6th Alpini Regiment
Mediterranean Raid

[h2]Poland[/h2]
[h3]Removed:[/h3]
Act on the Intel
Agency Africa
Lysander PL
Orp Blyskawica
Orp Orzel

[h3]Added:[/h3]
78th Steel Regiment
First to Fight
Hold the Line
PZL-23 Karas
Spitfire V PL