Card Balance Update: A New Year and A New Plan

Hello everyone!
The battles in KARDS have escalated since the introduction of World at War - Escalation on January 20th. Now it is time to escalate the battles to the next level by some balance changes.
We have been looking at the card statistics all the time, before and after the holiday. Generally speaking, the meta looks pretty good and solid. The Britain Air deck performed extremely well right after the previous balance patch. The USA frontline aggro deck has been catching up, and it is now in line with the Britain Air deck, or even better. On the other hand, the Japan/France deck seems to be a dark horse. They all saw great performances through the holiday in the ladder and in the World Championship before the holiday and our first OCC in 2022. If you missed the battles, you can find our live recordings on our official Youtube channel.
We have been closely monitoring those new Escalation cards since they were released. Some of them are performing pretty well, while others lead to new and interesting strategies. We hope you enjoy those new cards. Now let’s jump into the new changes.
[h2]Cards adjusted down in power[/h2]
[h3]LONG RANGE RECON[/h3]

Old: Give your HQ + X defense where X is the count of all enemy units and hand cards.
New: Your HQ gains defense equal to the number of all cards on the battlefield.
This card has been very reliable for the Japan/France deck. It can help you stack up your HQ’s defense to a vast number, along with other healing cards. We want to reduce the amount of healing and increase the risk if you plan to get the maximum healing. It’s undoubtedly a nerf for this deck. However, the extra Intel ability allows this card to be potentially used in other decks.
[h3]CALM BEFORE THE STORM[/h3]

Old: [Cost 3]
New: [Cost 4]
This storm has been very powerful and devastating since it was released. While we want to see intensified heat on the battlefield, it is probably better to let the storm come just a bit late so that we can all be ready for it.
[h3]L6/40[/h3]

Old: 1 Attack, 3 Defense
New: 1 Attack, 2 Defense
We are aware that the USA/Italy aggro deck (aka Pizza deck) has NOT been performing well for the past few months. This is an actually predicted nerf because of the next change (99TH INFANTRY BATTALION).
[h2]Strategic Changes[/h2]
[h3]99TH INFANTRY BATTALION[/h3]

Old: Deployment: If you control the frontline, send an enemy unit to owner's hand.
New: Deployment: If you control the frontline, give a friendly unit +2+2.
While Retreat and the frontline are unique features in KARDS, setting units back to hand is seemingly getting the edge of being out of control. We would like to remove the retreat ability from this card and probably a couple of similar cards in the future, giving Guard and all other high-cost units more opportunities at the battlefield. However, we want to keep its strength in an aggro deck, thus this new powerful +2+2 ability.
[h3]HMS ILLUSTRIOUS[/h3]

Old: Add two SWORDFISH bombers with Blitz to the support line.
New: Add two SWORDFISH bombers to the support line. Give them Blitz.
The difference here is that those bombers will no longer have Blitz once they are returned back to hand. There are still other units that work a bit differently but possess the same names. We plan to either rename some units or adjust them a bit to improve the consistency.
[h3]NO SURRENDER[/h3]

Old: [Cost 4] Add 1/1 LIGHT INFANTRY units to the support line until it is full.
New: [Cost 5] Add LIGHT INFANTRY to the support line until it is full. Give them Blitz.
The Token deck seems to be stuck in a dilemma, neither fast enough against aggro decks, nor powerful enough against control decks. With this change, we hope taking and holding the frontline will be easier for this deck in the middle game stage. Once those tokens are holding the frontline, we all know what will happen.
[h2]Adjusted up in power[/h2]
[h3]ARGYLLSHIRE HIGHLANDERS[/h3]

Old: Has +3 attack while guarded.
New: Gets +1+1 when you deploy or add a Guard unit.
Those highlanders are expected to be powerful along with Guard units - yet they are not. Hopefully this new ability can cooperate with Guard units much better. So watch out for the Naval Support deck.
[h3]DIVE BOMBING[/h3]

Old: Give an enemy unit -3 attack and -1 defense until the start of your next turn.
New: Deal 1 damage to an enemy unit. Set its attack to 0 until your next turn.
It looks like this bomb never hits the target and thus is not so dangerous at all. Let’s have a bigger bomb by making the damage permanent and reducing the attack even more.
[h3]KI-51 SONIA[/h3]

Old: [Cost 2]
New: [Cost 1]
The Japan Air deck is still nowhere to be found after the buff of RULE THE SKIES. We would to like to have this first 1 cost Japan bomber and see how it goes. This special bomber’s ability is also very unique in the game. Maybe a PIN deck is finally on the way.
[h3]SCOUTING PARTY[/h3]

Old: Draw 5 cards, discard drawn cards that are not Japanese units.
New: Add two 33RD RECON to your support line.
Even though this card has a very good potential value, it doesn’t fit quite well into any meta deck. This new version is very thematic and provides more drawing abilities for Japan with a low cost.
That is all, these changes will be on the live server soon. We will monitor closely how the meta will change after those changes. Keep an eye on the spoiler season for the next World at War update. Please continue giving us your feedback, it is very valuable to us. Thanks and see you on the battlefield, commander!