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KARDS - The WWII Card Game News

Diversity is Good





Hello everyone!

The meta has been evolving since the release of the last balance patch, World at War: Escalation, and World at War: Behind Enemy Lines. Overall, the diversity is increasing, which is one of our main goals for balance patches. We hope you can enjoy playing and battling against various decks.

USA Frontline midrange has dropped down a bit. Britain Air is maintaining its position firmly. Jaggro is also performing very well. Meanwhile, many control decks start to appear. Some are new, Japan/Poland deck for example; while others are simply coming back, Germany Discard for instance. The same trend was also spotted in the February OCC tournament. All the battles were recorded and can be found at our Youtube channel.

Now let’s take a look at what cards are going to be changed for March.

[h2]Adjusted down in power[/h2]

[h3]CLOSE AIR SUPPORT[/h3]

Old: Give a friendly unit +X+X where X is the number of British air units you control.
New: Target friendly British air unit and its adjacent units get +1+1.

The Britain Air deck has been one of the most popular decks for a very long time, which is good. We are very happy to know that our players enjoy such decks. The Air deck will be slowed down a bit with this change. However, buffing multiple units at the same time also means they will not be as vulnerable to single target cards as they are now, for example Flammpanzer and M16 HALF-TRACK. This new ability is also more thematic and might be used in other decks.



[h2]Strategic Changes[/h2]

[h3]175TH MOTORIZED[/h3]

Old: Your tanks cost 1 less to deploy, to a minimum of 1.
New: Destruction: All your Soviet tanks in hand and deck cost 1 less to deploy.

The old ability is nice and could shine sometimes. However, those medium and heavy Soviet tanks are not motorized at all, as this unit is forced to exchange in most cases for the HQ to survive. We hope this new ability will help Soviet tanks perform better in the middle and late game.



[h3]UNITED WE STAND[/h3]

Old: Until the start of your next turn, attacks cannot put your HQ defense below 1.
New: Deal 2 damage to a unit. If this destroys it, gain 1 extra kredit slot.

Standing together doesn’t always mean defending til the last breath. It could also mean fighting back and providing more resources.



[h2]Adjusted up in power[/h2]

[h3]332ND ENGINEER REGIMENT[/h3]

Old: Deployment: Gain 1 extra kredit slot.
New: Deployment: Gain 1 extra kredit slot. Your HQ gains +2 defense.

Obviously, this regiment is not bringing enough resources to the battlefield. That is why nobody likes it. Let’s load the truck with more goods for the battle.



[h3]NAVAL TASK FORCE[/h3]

Old: Cost 2
New: Cost 1

This “Choose One” option seems to be too expensive. Reworking a couple of cards for sending units back to hand doesn’t mean all such cards are going to be changed. Conditional or not cost effective retreating will remain as an interesting strategy. We will keep monitoring such cards and might adjust their costs accordingly.



[h3]10TH GUARDS REGIMENT[/h3]

Old: When 10th GUARDS REGIMENT receives damage, give it +1 attack.
New: When this unit takes damage, it gets +2 attack.

“+1 attack” is ignored quite often. The threat from +2 attack could be a different story though. Soviet does have quite a few cards that can trigger this ability. This might give the counter offensive deck a small push.



[h3]P-47D THUNDERBOLT[/h3]

Old: Attack 3. When P-47D THUNDERBOLT destroys a unit in combat, draw a card.
New: Attack 4. When this unit destroys an enemy unit, draw a card.

THUNDERBOLT isn’t really bringing any thunder. What can a 3 attack fighter do on the battlefield? The difference between 3 and 4 attack usually matters quite a lot. In addition, “in combat” is removed. Maybe some new cards that can trigger its ability besides combat?



[h3]8TH CAVALRY REGIMENT[/h3]

Old: Operation Cost 2
New: Operation Cost 1

Immune is quite an attractive ability. Maybe it is just too slow to catch up on the battlefield. Let’s see if a reduced operation cost can make your HQ safer.



[h3]LAND OF THE FREE[/h3]

Old: Target friendly unit has 0 operation cost.
New: Reduce a unit’s operation cost to 0.

Freedom is always a double edged sword. Operating for free is not always beneficial either. A 1-cost DIRECT HIT could easily remove such units.



[h3]TYPE 96 AA GUN[/h3]

Old: Cost: 4
New: Cost: 3

The Type 96 25mm anti-aircraft gun is designed to be an efficient card against air units. With a reduced cost, it will be more handy for battling against air decks.



That is all, these changes will be live soon. We will monitor closely how the meta will change afterwards. Please continue giving us your feedback, which is very valuable to us.

Thanks and see you on the battlefield, commanders!

New update! World at War “Behind Enemy Lines” has arrived



Thrilling intel from the KARDS battlefield: The latest update, “World at War - Behind Enemy Lines,” has arrived on February 24th. This third installment in the World at War series reinforces the battlefield with 7 unique new cards (18 in total), general improvements, and alternate art.

Additionally, a special, time-limited event with alternate game rules lets you explore all new cards, even if you don’t own them.

[h2]World at War: Behind Enemy Lines[/h2]



This World at War update focuses on the warfare behind enemy lines and is themed around special operations, spying, and partisans. Britain, France, Poland, and the Soviet Union spearhead the efforts behind enemy lines.

Highlights of this update are the Elite and two Special cards, while the standard and limited-rarity cards are valuable additions to the theme. Explore new options and strategies with the new Soviet Elite order “Monastyr,” which replaces all enemy units with cheaper versions (if possible). If you like going full commando, we have something for you as well with the new French Commandos Kieffer - or try the British Special 2nd PARA C.

All of the cards, their effects, and background are, of course, deeply rooted in WW2 history.

[h2]Special Event: Behind Enemy Lines[/h2]

To celebrate the arrival of this update, we will also have a special in-game event ready. This event is open for everyone and runs from the 24th to the 28th of February.

Participation is entirely free; have some extra fun with a new format. Just hop in and enjoy!

As a highlight, we have some special rules for this event:



[h2]Premium version with alternate art, a new HQ and a new battlefield[/h2]

Included in the premium version is also highly popular alternate art, a new HQ and battlefield, gold versions of the World at War: Behind Enemy Lines card set, the interactive Molotov Cocktail board item, and a sizable number of wildcards of all rarities.



KARDS is entirely free to play and stays like this. You can obtain the new cards in many ways, for example, by using wildcards or purchasing one of the Behind Enemy Lines bundles for gold or real currency.

[h2]This World at War update comes with 7 unique new cards[/h2]

Highlights of this update are the Elite and two Special cards, while the standard and limited-rarity cards are valuable additions to the theme. Explore new options and strategies with the new Soviet Elite order “Monastyr,” which replaces all enemy units with cheaper versions (if possible). If you like going full commando, we have something for you as well with the new French Commandos Kieffer - or try the British Special 2nd PARA C.



Monastyr won't destroy a unit if no replacement unit can be found for it.

Operation Monastyr (e. Operation Monastery) was a Soviet intelligence operation that lasted from 1941 to 1944 and involved using a “radio game” which was standard technique in radio counterintelligence at the time. The operation was conducted by NKVD agents and the goal was to use Soviet moles to relay misinformation to the Abwehr, the German military intelligence. The operation was considered a great success, it resulted in the capture of several German agents and collaborators. However, one of its major contributions was disinformation about major Soviet offensive operations near the town of Rzhev, which the Germans took at face value. This was partly true, but this rendered the Germans blind to the much more important Operation Uranus, the major Soviet offensive at Stalingrad.



The 1er Bataillon de Fusiliers Marins Commandos was a battalion sized commando unit that was formed in 1942 by the Free French Navy. The battalion was split into three troops, designated 1,8 and 9. Members of Troop 1 took part in the Operation Jubilee, or the Dieppe Raid in 1942, and that same year they participated in a night raid on a bridge at Plouézec in France. In February 1944 they participated in the raid on the beach of Wasssenaar in the Netherlands, which was the launch site of the German V-2 rockets. On 6 June 1944, D-Day, the battalion participated in the Normandy landings and disembarked on Sword Beach, and with No.4 Commando they supported the landings of the British 3rd Infantry Division. Despite heavy losses they managed to capture a 50 mm AT gun and a fortified artillery position. That same day the 1er Marins linked up with the British 6th Airborne Division at Pegasus Bridge (aka Bénouville Bridge) where more fighting took place. By the evening of 6 June the battalion had lost 25% of its men (27 KIA and many wounded), but they managed to hold their position. For the next couple of months the 1e Marins fought in Normandy, but in November 1944 they took part in the Allied landings on the island of Walcheren in the Netherlands where the city of Flessingue was captured. After WWII the unit was returned to French control and is still serving as part of the Naval Commandos of the French Navy.



The 2nd Parachute C was a company sized unit of the 2nd Battalion, the Parachute Regiment (2 PARA) of the British Army, but would later become part of the Army Air Corps. The battalion was formed in 1941 and early 1942 it participated in its first mission which was Operation Biting, a raid on a German radar installation in Bruneval, France. After its first mission the C Company of the battalion took the nickname “C (Bruneval) Company” in honor of the operation. The battalion became part of the 1st Parachute Brigade of the 1st Airborne Division and participated in British airborne operations in North Africa, Sicily and Italy, and lastly and most famously in the Battle of Arnhem during Operation Market Garden in September 1944.



During the German occupation of France the French resistance groups developed an “underground railroad” system that was used to smuggle downed Allied airmen to the front lines or back to Britain. Later this same underground system was used to send messages between the resistance groups and Allied command. It also came to use during Operation Jedburgh in 1944 where Allied special operatives used the underground network to reach the groups and towns in France where they were to operate. The mission was to assist Allied forces in the upcoming invasion with sabotage, guerrilla warfare or by leading the resistance forces against the Germans.



This is a Polish / British exile card.

The Westland Lysander was a British made cooperation and liaison aircraft that came into service in 1938 and was used by RAF and Allied air forces during WWII. The aircraft was mainly used for artillery spotting or message and supply drops, but was withdrawn from combat duties after the Battle of France due to high losses inflicted by German fighters. For the remainder of the war the Lysander served mainly in liaison and air-sea rescue roles. The aircraft was used to maintain contact with the French Resistance, for supply drops, delivering and retrieving agents or to rescue downed pilots that were sheltered in France. Several Lysander aircraft were used by the No. 309 Polish Fighter-Reconnaissance Squadron, but from 1942 the squadron started to transition to Mustangs. A total 1,786 Westland Lysander’s were built, including a few variants.



The Surazh Gate, also known as the Vitebsk Gate, was the name given to the corridor connecting the Soviet Union and the German occupied territories of Belarus in 1942. This was an area of 40 km², between the Russian towns of Usvyaty and Velizh, which at the time was the point of contact between the German Army Group North and Army Group Center. The gate was created by the Soviet 4th Shock Army during the Toropets–Kholm Offensive in the winter of 1941-42 and it created a large gap in the German defensive lines. The Soviet units were aided by partisan groups who destroyed German garrisons and guarded the area. The Surazh Gate did not only serve as a gate into the occupied territories, but it also allowed transports out of them of both men and supplies. However, the Red Army did not launch another offensive in this area and in September 1942 the Germans launched a counteroffensive and managed to close the gate.



It is believed that there were around 60,000 Soviet partisans operating in and around Bryansk during WWII and by 1942 they effectively held an area of 14,000 km2. The partisans often fought alongside other Red Army forces in battles, but their main goal was to operate behind the enemy lines, to interrupt supply lines and communications or to gather intelligence. The Bryansk region is known for its dense woodland which formed an excellent natural defense, it gave the partisans protection during their raids as well as making it easy for them to hide their movements and their bases. The partisan units in Bryansk were mostly supplied by air and had at least three operative air strips under their control, and several partisan brigades operated their own aircraft.

We hope you enjoy this update and the new tactical options it brings. Don’t forget to join the special event for some good fun!

KARDS World at War - Spoiler Season Kickoff



Welcome to the first card reveal of our upcoming update, World at War: Behind Enemy Lines.

This third World at War update is themed around special operations, spying, partisans and involves Britain, France, Poland, and the Soviet Union. World at War: Behind Enemy Lines comes with a total of 18 cards, of which 7 are entirely new. Similar to the first two World at War updates, there are several options to receive the new cards:

  • Get the standard World at War bundle for in-game gold or real currency
  • Get the premium World at War bundle for real currency
  • Use wildcards to create some or all of the cards you want

The premium version arrives with a bunch of goodies, such as the new Soviet Headquarters "Bryansk," alternate art, a new battlefield, and the Molotov Cocktail as a new unique board item. Included is also a sizable amount of wildcards.

[h2]Spoiler season[/h2]

Every day until the release on the 24th, we will reveal new cards, their stats, and historical background info.

Subscribe to our social media channels to stay up to date and never miss any reveals:

KARDS Facebook KARDS YouTube KARDS Twitter

The upcoming Officer Club Championship broadcast will have some interesting info as well. Tune in on February 19th at 13:00 UTC 📺 http://Twitch.tv/kardsccg.

Especially join our 👉 KARDS Discord server! Get first-hand information, discuss the revealed cards and their potential use in existing and new decks, and speculate about unrevealed upcoming cards.

Let's have a look at the first new World at War Behind Enemy Lines card!

[h2]Spoiler season starts now: First new Behind Enemy Lines card[/h2]

We kick off the spoiler season in honor of the Bryansk Irregulars, which played a significant role in the war efforts of the Soviet Union against the German troops towards their way to Moscow.



The Bryansk region is known for its dense woodland, which formed an excellent natural defense; it gave the partisans protection during their raids and made it easy for them to hide their movements and bases.

It is believed that around 60,000 Soviet partisans were operating in and around Bryansk during WWII, and by 1942 they effectively held an area of 14,000 square km.

The partisans often fought alongside other Red Army forces in battles. Still, their main goal was to operate behind the enemy lines, interrupt supply lines and communications, or gather intelligence.

Partisan units in Bryansk were supplied mainly by air and had at least three operative airstrips under their control, and several partisan brigades operated their own aircraft.

Stay tuned for more as we approach this World at War update on February 24th. There are card reveals now every day!

[h2]Reveal your first impression and be creative[/h2]

If you want to become a bit creative and reveal your first impression on Behind Enemy Lines, we have something experimental for you.



Simply use the following comic strip draft and fill in the blank spaces. Keep it modest, though, please :) Feedback determines if we can do more of this.


[h2]Update with additional card reveals[/h2]

During the German occupation of France the French resistance groups developed an “underground railroad” system that was used to smuggle downed Allied airmen to the front lines or back to Britain. Later this same underground system was used to send messages between the resistance groups and Allied command.

It also came to use during Operation Jedburgh in 1944 where Allied special operatives used the underground network to reach the groups and towns in France where they were to operate. The mission was to assist Allied forces in the upcoming invasion with sabotage, guerrilla warfare or by leading the resistance forces against the Germans.


The 1er Bataillon de Fusiliers Marins Commandos, alias Commandos Kieffer, was a battalion sized commando unit that was formed in 1942 by the Free French Navy.

The battalion was split into three troops, designated 1,8 and 9. Members of Troop 1 took part in the Operation Jubilee, or the Dieppe Raid in 1942, and that same year they participated in a night raid on a bridge at Plouézec in France. In February 1944 they participated in the raid on the beach of Wasssenaar in the Netherlands, which was the launch site of the German V-2 rockets.

On 6 June 1944, D-Day, the battalion participated in the Normandy landings and disembarked on Sword Beach, and with No.4 Commando they supported the landings of the British 3rd Infantry Division. Despite heavy losses they managed to capture a 50 mm AT gun and a fortified artillery position. That same day the 1er Marins linked up with the British 6th Airborne Division at Pegasus Bridge (aka Bénouville Bridge) where more fighting took place. By the evening of 6 June the battalion had lost 25% of its men (27 KIA and many wounded), but they managed to hold their position. For the next couple of months Commandos Keiffer fought in Normandy. n November 1944 they took part in the Allied landings on the island of Walcheren in the Netherlands where the city of Flessingue was captured.

After WWII the unit was returned to French control and is still serving as part of the Naval Commandos of the French Navy.


The Westland Lysander was a British-made cooperation and liaison aircraft that came into service in 1938 and was used by RAF and Allied air forces during WWII. The aircraft was mainly used for artillery spotting or message and supply drops, but was withdrawn from combat duties after the Battle of France due to high losses inflicted by German fighters.

For the remainder of the war the Lysander served mainly in liaison and air-sea rescue roles. The aircraft was used to maintain contact with the French Resistance, for supply drops, delivering and retrieving agents or to rescue downed pilots that were sheltered in France. Several Lysander aircraft were used by the No. 309 Polish Fighter-Reconnaissance Squadron, but from 1942 the squadron started to transition to Mustangs.

A total 1,786 Westland Lysander’s were built, including a few variants.


Operation Monastyr (e. Operation Monastery) was a Soviet intelligence operation that lasted from 1941 to 1944 and involved using a “radio game” which was standard technique in radio counterintelligence at the time.

The operation was conducted by NKVD agents and the goal was to use Soviet moles to relay misinformation to the "Abwehr", the German military intelligence.

The operation was considered a great success, it resulted in the capture of several German agents and collaborators. However, one of its major contributions was disinformation about major Soviet offensive operations near the town of Rzhev, which the Germans took at face value. This was partly true, but also rendered the Germans blind to the much more important Operation Uranus, the major Soviet offensive at Stalingrad.

Announcing World at War: Behind Enemy Lines



Good news from the KARDS team: We continue to expand our World at War cycle with its third installment on February 24th. This third World at War update is dubbed “Behind Enemy Lines” and relates to the theme of special operations, spying, and partisans.

World at War: Behind Enemy Lines


This third World at War update focuses on the warfare behind enemy lines and is themed around special operations, spying, and partisans. Britain, France, Poland, and the Soviet Union are involved. This update delivers a combination of new and existing cards fitting this theme.

World at War: Behind Enemy Lines comes with 18 total cards, of which 7 are entirely new. Similar to the first two World at War updates, there are several options to receive the new cards:

  1. Get the standard World at War bundle for in-game gold or real currency
  2. Get the premium World at War bundle for real currency
  3. Use wildcards to create some or all of the cards you want


The premium version arrives with a bunch of goodies, such as the new Soviet Headquarters “Bryansk,” alternate art, a new battlefield, and the Molotov Cocktail as a new unique board item. Included is also a sizable amount of wildcards.

[h2]In-game event for World at War[/h2]

To celebrate the arrival of this update, we will also have a special in-game event ready. This event is open for everyone and runs from the 24th to the 28th of February.

As a highlight, we have some special rules for this event:

  • At the start of the battle, the complete set of all 7 new Behind Enemy Lines cards are added to both decks
  • On each turn, players draw an extra card and gain an extra kredit slot (up to a maximum of 12)


Participation is entirely free; have some extra fun with a new format. Just hop in and enjoy!

[h2]Spoiler Season ahead[/h2]

We will reveal the new World at War cards in the coming days as we get closer to the release date.

You can find spoiler cards in various places such as our Social Media channels (follow us on Facebook & Twitter), and especially keeping an eye on our popular KARDS Discord!

A new currency for KARDS



Hello fellow Generals and dear KARDS enthusiasts,

We are introducing a new currency for KARDS and redesigning how you can get items for real money from the store.

In this blog, we want to

  1. present what we are going to do
  2. explain the reasoning behind this plan
  3. illustrate the change with examples
  4. provide an outlook on the benefits of this change
  5. talk about the transition to the new system
  6. invite you to collaborate and provide feedback


Since this is a significant change, we want to have enough time to collect your feedback. Our plan is to go live with the new system in March.

Please read this blog to the end, where we'll invite you to collaborate with your feedback.

Before we continue, let's be crystal clear:

This change does not impact the way you play for free. You still get gold and use that gold for packs, draft tickets, and other interesting items in the same way. This change is exclusively about real-money purchases.

[h3]Summary:[/h3]

  • We plan to introduce a premium currency to KARDS in March
  • The new premium currency will allow the team to avoid prohibitive administrative overhead when launching mobile and being live on new platforms
  • Instead of purchasing an item directly from the store with cash, you will pay using this premium currency which you can buy for real money
  • When we transition to the new system, everyone will get a free gift of the new currency


So, that being said, let's go into the details without further ado.

[h2]What we are doing: A new currency for KARDS[/h2]

We will unify how you can get items from the KARDS store for real money by introducing a premium in-game currency: Diamonds.

  • All offers and items in the Kards store using any real currencies will be replaced with offers using this new in-game currency.
  • All offers and items using the current in-game gold currency will remain.
  • This does not impact the way you play for free. This is exclusively about real-money purchases.


The only change here is on real-currency purchases. Instead of using cash directly to buy a real-money offer from the store, you will use Diamonds. If you have insufficient Diamonds, you can buy them from the store for real money in various quantities and with various discounts.

Read ahead to learn more about the reasons why we want (and need) to implement this system.

Before we go further into how exactly this is going to work, let go over the reasons why a change in the current system is becoming necessary, why we chose this system, and why we think this is good for everyone.

[h2]Why we are doing this: Getting ready for mobile and cross-platform[/h2]

Right now, life is easy - at least in relative terms when it comes to creating offers, discounts, and special bundles in the Kards store for specific events and special dates.

With the advent of the mobile versions (Android + iOS) and expanding to new platforms, things will become considerably more complex.

Whenever you add a real-money offer to the mobile stores (and changing the price for a temporary discount is technically a new offer), this offer needs to be submitted, reviewed and authorized by the store owners (Google, Apple, etc.). If you have a large team with hundreds or thousands of employees, this is no big deal. For smaller studios, such as 1939 Games, this extra administrative work can become quite significant.

However, if you have a set of bundles for premium in-game currency, then everything becomes easy. You can change in-game currency prices easily and without the above mentioned review process. Adding discounts and attractive offers then becomes very easy.

This change allows us to:

  1. Keep offering attractive special offers in multiple currencies and date-based discounts on all platforms without excessive administrative overhead.
  2. Help you purchase items in KARDS for real money on any platform fairly and transparently.


We cannot emphasize enough our core philosophy that only a game with a fair and transparent purchase system has a long-lasting life in the free-to-play market. We are going into the details in the following sections.

[h2]How this works: The design and examples[/h2]

The way you can purchase items for real money in the store is changing with this design: Instead of directly paying for a store item with real money, you’ll get it for diamonds which you get for real money. We want to keep this as transparent as possible, so as a rule of thumb, you can look at 10 Diamonds = $1 (details below).

We also move the discounts from specific items/bundles to the diamond bundles.

The overall discounts on items and bundles will stay similar. As explained above, this is not about changing the pricing but introducing a fair, transparent, and future-proof system that is easy to use across many platforms.

Let’s have a look at some of the bundles we have envisioned (we will also add a small bundle S for probably $4.99 and possibly another bundle that falls in between L and XL). All numbers are still subject to small adjustments:

Bundle size
Amount of Diamonds
Cost in USD
M
100
9.99
L
210
19.99
XL
570
49.99
XXL
1300
99.99


Bigger bundles will give you more significant discounts. This is how it currently works as well.

Let’s see what this will get you in the store and look at some examples of popular items. The exact numbers are still subject to (minor) change:

Item
Costs in Diamonds
Cost in USD
Costs in Diamonds converted to USD
Standard pack
15
1.25 - 1.48
1.15 - 1.50
Card back
30
2.95
2.31 - 3.00
Officer pack
45
3.50 - 4.45
3.46 - 4.50
World at War
200
19.95
15.38 - 19.98
World at War Premium
500
49.95
38.46 - 49.95


The price ranges are the result of discounts. The price per pack depends on how many packs you buy. For example, do you buy 1 Officer Pack (more expensive per pack), or do you go for the large bundle with 20 Officer packs that comes with a discount (cheaper per pack)? Same with the Diamond price range: Did you get the Diamonds from the standard bundle or with a discount from the larger bundles?

[h2]Why this is beneficial: Transparency, extra perks, and variety[/h2]

By now, you should have a good understanding of what we are doing and why. If anything is unclear, you are most welcome to ask in the comments below.

What might be not so clear yet is the benefit you get from this and if there is a benefit at all for you. We are aware that some implementations of premium currencies carry a bad reputation.

To be completely transparent here, if KARDS stayed on just one single platform without any ambitions for many more years to come, we might not have changed anything at this time. But we already have exciting goals with the mobile versions and more platforms in the near future (and that is just this year alone).

We can see at least four major direct benefits for you:

  • Increased variety: We can and will add low-cost items in the store (e.g., XP Boosters). This is something that wasn’t feasible before.
  • Freedom of choice: The purchase discount can be used on any item(s) you want and on as many items as you wish at any time. You are no longer locked to a discount on a specific item.
  • Fairness: You get the same value regardless of the platform. With full cross-platform play coming up, you will be able to use your purchase anywhere else (again, irrespective of the platform).
  • Future-proof: Having premium currency in your account means that you are future-proof for any additional platform KARDS might become available on. You also don’t need to worry about missing discounts or specials in the shop across platforms.


[h2]When the time is ripe: How to transition from old to new[/h2]

We plan to go live with this new system in March.

As a reminder, this does not impact the way you play for free at all. You still get gold and use that gold for packs, access draft, and other interesting items in the same way as before.

When we launch the new system, we will do the following:

  • Add Diamonds as new premium currency to KARDS
  • Convert the current real-currency price tag of store items to Diamond prices
  • Add Diamond bundles to the store as new purchasable items
  • Give every player free Diamonds as a gift from the team


All of the above will be done automatically. You don’t need to do anything extra. Especially adding a real-currency gift is now extremely easy! All your existing items will, of course, stay unchanged.

[h2]Brief excursion: History of Diamonds in WW2[/h2]

But why Diamonds? Do they belong in a WW2 game? Absolutely! In fact, Diamonds played a major role in converting civilian industries into war machines. Only they were hard enough to stamp out the millions of precision parts necessary for mass-producing airplane engines, torpedoes, tanks, artillery, and the other weapons of war.

Diamonds were critical in drawing the fine wire needed for radar and other instruments. And only diamonds could provide the high-precision bearings for stabilizers and gyroscopes for submarines and planes. Besides that, diamonds were used in espionage and clandestine operations.

[h2]Provide feedback![/h2]

After all these explanations and with our best intentions, you still might have some burning comments and important feedback.

This is a significant change in how we sell items in KARDS; this can seriously impact financing the development of KARDS and 1939 Games. Obviously, it is critical that we get this right.

Keep in mind our core philosophy of having KARDS as a long-lasting free-to-play game. This requires, in our opinion, a fair and transparent purchase system which we hope to have presented here.

As this potentially impacts all of us, we are excited to hear your feedback and look forward to a good, constructive discussion.