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KARDS - The WWII Card Game News

Out with the Old, In with the New

2020 is behind us now, and what a fabulous year it was… for KARDS!

We’re starting the new year off with a bang of a balance patch, ready to wreck ruin on all your decks to usher the new year in with style.

This patch will hit the nearest battlefield tomorrow, January 12th, so brace yourself.



The last few balance patches were not accompanied by a dev blog, which made some people sad.

Sad is bad, as the saying goes and as we’re banned from hugging you to make you feel better, we’re forced to do the next best thing, which is publishing a new dev blog.

So here we are.

In light of the new times, we’re shaking things up slightly - instead of going by nations, the card changes are being grouped into three categories - nerfed cards, underused card buffs and strategic buffs. Read on to find out what these enigmatic terms mean.

Per usual, the patch tomorrow will also see numerous bug fixes, stay tuned for the full patch notes for further details.

[h2]Nerfed Cards[/h2]

The first category consists of cards we want to tune down in power for one reason or another.

This can be because the card is too strong, sees too much play, is too oppressive in certain scenarios, or we want to tone down a specific strategy the card empowers.

For this category, success is based on the tears shed.

[h3]FLAMMPANZER[/h3]


The Flammpanzer is a very important tool in keeping aggressive decks in check, and we want to keep it like that.

But it does a bit too much and the once-popular British small air deck has suffered because of the Fire in the Sky panzer.

[h3]17th RIFLE REGIMENT[/h3]

This card is very powerful in the lower brackets of the game and in draft. Slowing it down takes the sting out of it a little bit while maintaining its powerful abilities. This should still be a popular choice for newer players, just not as oppressive.

[h3]RUSH PRODUCTION[/h3]

Rush Production is best known for its role as the Kredit generating villain in the infamous Baby Combo deck. But in recent months it has been getting credits in other productions as well, playing its stereotypical role of a ‘puke-your-hand-out’ enabler.

Good villain roles are always appreciated, but this one needs to go back to its sideshow roots.

[h3]NIGHT WITCHES[/h3]

This change retains the ‘endless’ value of the card, but reduces its power significantly.

While the Soviet value decks are not over-performing, they can lead to fairly long and tedious battles, which reliable sources tell us is boring if encountered too frequently.

[h3]ENCIRCLEMENT[/h3]

When we added the Blitz clause to this card a few months back, it saw Encirclement blitz into top tier status overnight.

At the time, aggressive decks needed a bit of love, but now they have too much love, so we are scaling this card back or we will end up with a spoiled brat.

[h3]BOLSTER THE RANKS[/h3]

Bolster the Ranks saw the advent of a new archetype of sorts, where operation cost matters much more.

This archetype has been very successful, so successful in fact that we are required to bolster the cost of the card to 4.

This will not kill the archetype, as we like it in general, but does slow it down a bit.

[h3]SEABORNE INVASION[/h3]

Since this card came out we’ve seen an invasion of new cards that increase its potential power.

With this borne in mind we sea no other option but to increase the cost to 9.

[h2]Buff little used cards[/h2]

This category has cards that see play so rarely that when they do pop up you wonder if your opponent is a genius or a madman (often both).

For this category, success is based on damns given.

[h3]COUNTER OFFENSIVE[/h3]

The damaged unit theme the Soviets have is pretty weak right now, but has big potential in the future, especially as, believe it or not, units do tend to get damaged in the normal course of a battle.

Strengthening this card is not going to propel this understrength strategy into the forefront, but is a step in that direction.

[h3]BARRAGE[/h3]

Barrage is not intended to be a strong card, but rather a role-player for newer players and in draft. Nevertheless, the two choices it gives are currently so weak that the choice tends to be not to play the card at all.

So we are making the card slightly more appealing for its intended audience.

[h3]EXPLOIT THE GAP[/h3]

Exploit the Gap has a huge potential ceiling, but requires a lot of hoops to jump through.

Too many hoops it turns out as the card sees very little play. Let’s hope a lower cost sees the card hop, skip and jump to a higher play rate.

[h2]Cards buffed for strategic reasons[/h2]

This final category sees cards that we want to strengthen for various strategic reasons.

This can be to promote a deck archetype we feel is underplayed, to strengthen a tool against a popular strategy or, most importantly, just to mess with our players (don’t tell them).

For this category, success is based on the amount of ant farms upset.

[h3]HEINKEL HE 219[/h3]

In the Allegiance set we introduced the you-hurt-me-I-hurt-you theme for the Germans on a couple of cards.

While Retaliation has seen a fair amount of play, the Heinkel has never really taken off. Part of the problem is that the old version reads like a Poe horror story.

The new version reads much cleaner and even if it is a slightly less powerful ability, it more than makes up for it with a lower cost.

Will it still be stuck on the ground? Nevermore!

[h3]P-51 MUSTANG[/h3]

This iconic plane sees no play, for a good reason. We want to put it in the spotlight where it should be.

More importantly, we are anticipating more air decks showing up, or at least more decks with a few powerful air units, and want to create more tools to deal with them.

[h3]DIVE BOMBING[/h3]

Dive Bombing is a versatile, but not overly powerful, tool. It acts as a removal against many small, aggressive units, but can also soften up a unit before attacking into it, or simply buy you time by reducing incoming damage next turn.

We don’t want to strengthen Dive Bombing as a removal tool, but we do want to strengthen its other applications, hence the change.

[h3]SURPRISE ATTACK[/h3]

A pin-based strategy is rarely seen except in a handful of decks aiming to drag the game out.

While we are wary of strengthening non-interactive strategies too much, we feel this change to Surprise Attack gives a solid boost to pin-strategies without causing too many issues.

[h3]CALL TO THE COLONIES[/h3]

France is finally crawling out of the shadow of Resistance decks and exploring other deck strategies.

We want to encourage these attempts and this change to Call to the Colonies makes an already decent card quite potent in several archetypes.


That’s it for now. It will be interesting to see how these changes affect the metagame once the patch is live tomorrow, January 12th.

Look out for the full patch notes with information on various bug fixes as well. We have many more changes and additions coming in the upcoming weeks and months, so stay tuned.

We’ll see you on the battlefield, commander!

🎁 $10 Gift For You 🎁



The Holiday season in KARDS arrives with a bang! This time, we have something very special for you.

[h3] We give everyone the Starter Pack DLC for free today, on December 21st![/h3]

https://store.steampowered.com/app/1471390/

The Starter Pack DLC contains the following items:

  • 2 Base Packs (with 5 cards each from the base set)
  • 2 Allegiance Packs (with 5 cards each from the Allegiance Expansion)
  • 2 Draft tickets (allowing you to compete in draft mode and earn rewards)
  • 80 Resources to create new cards
  • The special Steam card back


This Starter Pack regularly costs $9.95 - but on December 21st, it is free for everyone! This is a special gift from the team to all KARDS fans, new players, and veterans alike.

Spread the word and get everyone using this 100% Discount on December 21st. Even if you have purchased the in-game welcome pack, you still can and should use this Starter Pack.


Note: You can claim the DLC even if you don’t own KARDS, but you can’t use its content until you have installed KARDS and completed the tutorial.

KARDS Holidays are here 🎄 Celebrate and enjoy the gifts 🎁



After a fantastic year in KARDS (just to name the highlights: we released KARDS, had two expansions, and one World Championship), it is time to be festive and enjoy the Holidays with gifts from the team.

This time, we have something very special for you.

100% Discount and free DLC for you




The Holiday season in KARDS arrives with a bang: We give everyone the Starter Pack DLC for free on December 21st!

The Starter Pack DLC contains the following items:

  • 2 Base Packs (with 5 cards each from the base set)
  • 2 Allegiance Packs (with 5 cards each from the Allegiance Expansion)
  • 2 Draft tickets (allowing you to compete in draft mode and earn rewards)
  • 80 Resources to create new cards
  • The special Steam card back


This Starter Pack regularly costs $9.95 - but on December 21st, it is free for everyone! This is a special gift from the team to all KARDS fans, new players, and veterans alike.

Spread the word and get everyone using this 100% Discount on December 21st. Even if you have purchased the in-game welcome pack, you still can and should use this Starter Pack.

Don’t hesitate; the free DLC is available only on the 21st of December (UTC) after that it becomes paid.

Note: You can claim the DLC even if you don’t own KARDS, but you can’t use its content until you have installed KARDS and completed the tutorial.

[h2]Daily Holiday Gifts[/h2]



Following the free Starter Pack gift, we also invite you to celebrate the upcoming Holiday season together with KARDS.

During the season, you can celebrate with a special daily Holiday bonus for each first win of the day. Simply log into KARDS between December 22nd and 28th, play some PVP matches, and win at least one match.

These Holiday gifts include card packs (standard and Officer Packs), gold, draft tickets, and more. Of course, we also have festive visuals ready to make the Holiday season visually even more pleasing.

Enjoy!

[h2]Special Offers[/h2]

There are more goodies waiting for you! This is the season to be festive, to enjoy great discounts and new bundles. Here is what we have ready for you!

[h3]Japanese “Imperial Army Star” Special[/h3]

We kick off the season of special discounts with the brand new Japanese Special Offer. This completes, for now, the cycle of Nation-themed offers and contains:

  • Imperial Army Star card back
  • 5 Japan National Packs
  • 1 Random Japan Elite Card


Available only until December 22nd.

[h3]Festive Bundle[/h3]

The Festive Bundle continues the discount season. This is the perfect time to enjoy and be merry with Officer Packs and the very special emote. Enjoy a little from everything in stock!

  • 1 Base Officer Pack
  • 1 Allegiance Officer Pack
  • 1 Breakthrough Officer Pack
  • Emote: Ho! Ho! Ho!


The Festive Bundle is available from December 21st to January 1st.

[h3]Holiday Special[/h3]

The highlight of the discount season is the Holiday Special. Enjoy a little gift to yourself each day or gobble it all immediately; it is up to you – it is, after all, the Holidays.

  • 3 Base Officer Packs
  • 3 Allegiance Officer Packs
  • 3 Breakthrough Officer Packs
  • 2 Base Packs
  • 2 Allegiance Packs
  • 2 Breakthrough Packs
  • 3 Draft Tickets
  • Emote bundle


The Holiday Special is available from December 21st to January 1st.

Enjoy this year’s Holiday Season and our gifts to you for the fantastic year 2020 in KARDS.

[h2]Happy Holidays![/h2]

KARDS tournament finals ahead!



Hello Kards community!

After an amazing World Championship finals where CCMS-031 emerged victorious, we continue with spectacular KARDS tournament action to finish off the official 2020 competitive calendar.

This weekend we will see the final 8 competitors play to victory in the December Officer Club Championship and in the KARDS Open #3 run with 983 Media.

For the first time, you will be able to see the new Breakthrough cards in action during an official KARDS tournament. What have the best KARDS players up their sleeves? What decks will they bring?

All of the action will be live on the Kards CCG Twitch channel, so for everyone starting their Christmas vacation, don’t worry you will have plenty of Kards to keep you occupied over the weekend!

These are the times for the broadcasts this weekend:

[h3]December Officer Club Championship[/h3]
Saturday, December 19th - 15:00 - 22:00 UTC

[h3]KARDS Open #3 Top 8[/h3]
Sunday, December 20th - 15:00 - 22:00 UTC

What breakthroughs will the players bring to the OCC top 8 and what Pauper deck will reign supreme? Find out live on www.twitch.tv/kardsccg

Hearthstone-like CCG Kards' gets a third expansion with new cards and mechanics


Despite its outward appearance as a Hearthstone-clone and the painfully bland name, over the past year KARDS - the free-to-play WWII-themed digital card game - has asserted itself as perhaps the most interesting new take on the 'digital CCG' model. With its addictive tug-of-war-style play, historically inspired mechanics, and excellent period-propaganda and original art, KARDS fills an interesting and previously unfulfilled market niche for players who are both wargamers and CCG fans.

With the release of its newest expansion, Breakthrough, the team at 1939 Games continues to build on the excellent foundation they've created since the game's official release earlier this year.

Breakthrough marks the game's third content expansion. The first, Allegiance, was released last winter while the game was still in Early Access and added France and Italy as ally nations alongside a bunch of new cards. The second, Theaters of War, added fewer new cards but delivered a set of well-constructed single-player campaigns for each of the five major factions.



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