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NAVAL WARFARE TOURNAMENT AHEAD!

Attention KARDS players!

⚓ LIVE BROADCAST AHEAD! ⚓


July 19th and 20th - Round of 8 Finals @ 11:00 GMT

The battlefield is set, and eight top KARDS competitors are ready to face off in the Naval Warfare Tournament. With a $3,000 prize pool at stake, the top three will secure a share - but only one will claim victory. Tune in live on Twitch to watch the best of the best battle for glory.

This marks the third of four Expansion Tournaments held in 2025, each tied to a major release. These high-stakes battles set the course for the ultimate showdown: the KARDS World Championship in November.

[h2]The Top 8 Players[/h2]

A total of 32 of the fiercest strategists from the Officer Club (24) and tournament leaderboard (8) earned their spot from the months leading up to each tournament. After grueling Swiss rounds, only the top 8 remain standing.

The 8 finalists in this KARDS Naval Warfare tournament are:

UIOUUF

TABOO

NUF

SIE_

SYSWDSR

66BETTER

7RADISH

LAST MAN

These elite commanders will face off in a single elimination bracket, where each match is a best of 5 series. All contenders bring four of their best decks from four different main nations, banning one enemy deck in the round. To succeed, players must prove their skill, adaptability, and deep mastery of the Naval Warfare meta - proving their versatility with each of their carefully prepared decks.



[h2]Tune in Live[/h2]

Join us for two days of top-tier tactics, thrilling plays, and expert commentary. Whether you’re a seasoned admiral or a new recruit, this is a broadcast you don’t want to miss!

Deck codes will be available on the stream which you can grab and try out yourself!

TUNE IN ON TWITCH

TUNE IN ON BILIBILI

🔧 KARDS Hotfix - June 25th, 2025



Hello Commanders,

Following the Naval Warfare release, we’ve been closely monitoring the expansion, with many thrilling battles, and a wave of new archetypes and combos.

Thanks to your reports and feedback, we’ve identified and resolved some issues in this hotfix.

[h3]Bug Fixes[/h3]
  • The FLOTILLA HQ was not correctly shown in the Collection menu after it was purchased. Fixed.
  • LES TERRIBLES did not draw a card correctly when THE AMERICAN GUARD unit was deployed. Fixed.
  • Hovering over FLOTILLA HQ during battle displayed the incorrect card image. Fixed.
  • The abilities of LIGHT DETACHMENT 15, SISSIOSASTO 5.D, and 123s did not correctly trigger after KV-85 was deployed if no unit had previously been destroyed in the battle. Fixed.
  • The “Fight” ability of 40 ROYAL MARINES triggered incorrectly - once per enemy unit - after using the HMS FORMIDABLE order. Fixed.
  • Orders affected by GORDON HIGHLANDERS’ ability were drawn with their original cost if GORDON HIGHLANDERS was suppressed. Fixed.
  • KM PRINZ EUGEN did not Convert all cards correctly. Fixed.
  • The 22nd MARINES damage modification was incorrectly applied in some cases. Fixed.
  • The “Supersoldier” classified achievement was awarded under incorrect conditions. Fixed.
  • In certain situations, when only one unit occupied the frontline, the frontline could be taken during the Convert animation. Fixed.
  • Temporary buffs from units removed by KM PRINZ EUGEN weren’t properly cleared after removal. Fixed.

In addition to these bug fixes, we’ve also made a few behind-the-scenes improvements and updated some history images.

We thank you all for your bug reports and feedback on the Naval Warfare expansion!

Want to join the conversation? Join us on Discord:

JOIN DISCORD

That’s all for now. See you on the battlefield, Commanders!

NAVAL WARFARE: BATTLE READY DECKS

Hello, Commanders!

Reinforcements have arrived! Five brand-new Battle Ready Decks storm ashore with the Naval Warfare expansion, each forged with cards from the latest release. These pre-built decks are locked, loaded, and optimized for immediate deployment - bringing fresh tactics and fierce naval synergy to the frontlines of KARDS.

Whether you’re commanding the high seas, executing a precision conversion op, or holding the line under heavy fire, these decks are designed to immerse you in new strategic theaters of war.

Two command tiers are available: 200 Diamonds and 350 Diamonds. Choose your arsenal and set sail!



350 DIAMOND BATTLE READY DECKS


[h2]NAVAL DOMINANCE[/h2]

Major Power: USA | Allies: Britain

Stack the top of your deck for maximum impact.



You have many powerful Navy cards, such as USS YORKTOWN and HMS BELFAST, and cards that care about the top card of your deck being a Navy card, like 22nd MARINES. To tie it all together you have many ways to stack the top of your deck, like NIGHT PATROL and LOVAT SCOUTS.

Many of your cards generate the BREWSTER F2A fighter, which is stronger in the frontline. To help support this air theme you have cards like PBY2 CORONADO, CARRIER COVER and STRIKE GROUP. Your British ally gives you extra Navy and air support.

[h2]CONVERT THE UNBELIEVERS[/h2]

Major Power: Soviet Union | Allies: Poland

Outvalue your opponent through strategic converting.



You have a mix of strong units and ways to get extra mileage out of your best ones. You utilize the new Convert mechanic in various ways for maximum impact. SURVEIL and HONORIFICS allow you to convert your less powerful cards into something stronger and your Polish allies can deal with enemy threats by converting them into weak units with cards like 15th WOLVES REGIMENT and ORP GENERAL HALLER. Your trump card is then VICTORY BANNERS, which allows you either to convert your whole board into your best unit or the enemy board into their worst unit, as the situation dictates.

200 DIAMOND BATTLE READY DECKS


[h2]HAPPY TIME[/h2]

Major Power: Germany | Allies: Italy

Sail your way to victory with your strong Navy.



You have a solid mix of powerful units and versatile removal cards. Many of your cards have the Navy subtype, such as the sister ships KM BISMARCK and KM TIRPITS, and others care about you having or playing a Navy card, such as the 2. MARINE DIVISION. The Navy synergy is not critical for your success, but can give you a leg up with extra effects at key moments.

Your Italian ally provides extra Navy synergy, in RM ROMA and 1st SAN MARCO for instance, backed up by strong removal cards.

[h2]SOUFFLÉ[/h2]

Major Power: Japan | Allies: France

Use your shuffle effects for strategic advantage.



You have a mix of aggressive units and more defensive units, allowing you to choose to either sit back and play the long game or apply pressure, depending on the battle situation. You have many cards that shuffle your deck, such as SHIFTING DOCTRINE and REDEPLOYMENT, coupled with cards that care about you shuffling. LA DIVISION LECLERC grows bigger, 3rd MIXED REGIMENT damages the enemy HQ and 3rd KURE SNLF operates cheaper. Sequencing your plays correctly is the key to success, along with reading when to defend and when to attack.

[h2]TOOTH & NAIL[/h2]

Major Power: Britain | Allies: Finland

Fight the enemy to standstill with your big guns.



You have strong defensive units coupled with countermeasures to keep your opponent in check. Use CHAIN HOME and HMS FORMIDABLE to decimate the enemy forces and create big threats to finish off the game. Plenty of draw and some strong removal options like FOG OF WAR and FROZEN ASSETS round out the deck.

Your Finnish allies complement your strategy, such as the cheap Guard LIGHT DETACHMENT 15 and continuous draw through RYHMÄ SUSI.

PREPARE FOR ENGAGEMENT


The seas are hostile, the skies contested, and victory favors those who come prepared. With these expertly assembled Battle Ready Decks, you can dive straight into action with powerful new strategies from Naval Warfare.

Naval Warfare: The Summer 2025 Expansion Has Launched!



Naval Warfare has officially launched!

KARDS' ninth major expansion has made landfall on June 18, 2025, unleashing a surge of 87 brand-new cards, the game-changing Convert mechanic, and the debut of the Navy subtype. The battle lines have shifted - are you ready to command the seas?

https://youtu.be/cfWnuRgnzYs

This summer’s expansion sets a bold new course for KARDS, introducing powerful new tools to outmaneuver, outthink, and overwhelm your opponents. With naval supremacy now a decisive factor, Naval Warfare represents a pivotal deployment in your campaign for dominance. Whether you're a veteran admiral hardened by countless skirmishes or a newly commissioned commander eager to prove your mettle, this expansion offers a tide of strategic depth and thrilling new possibilities.

Log in now to claim your 2 free Naval Warfare packs and dive straight into the action!

[h2]Key Features of Naval Warfare[/h2]
[h3]87 New Cards[/h3]
Reinforcements have arrived across all fronts, with 15 new cards for each of the main nations and 3 new cards for each of the allied nations. Iconic naval units, new mechanics, and strategies have arrived that will reshape the meta. The high seas are brimming with tactical potential that are yours to seize!

[h3]New Subtype: Navy[/h3]
Bring legendary warships under your command with the all-new Navy subtype. These named naval vessels are more than powerful cards - they possess unique abilities to manipulate decks and execute cunning strategies to gain the upper hand against your opponent.

Get all the intel in our dev blog:

NAVY SUBTYPE

[h3]New Mechanic: Convert[/h3]
The Convert mechanic introduces a dynamic layer of warfare - transform cards across the hand, battlefield, or deck into something entirely new. Use it offensively or defensively; it can strengthen your hand or cripple your enemy’s plans.

Get all the intel in our dev blog:

CONVERT MECHANIC

[h3]New Neutral Spawn-Only Cards[/h3]
Linked directly to Convert, three new neutral spawn-only cards represent core elements of wartime logistics and misfortune:
  • PLAN
  • PRODUCTION
  • ROUTED TROOPS

These cards surface only through specific mechanics - watch for them as battle conditions evolve.



Get all the intel in our dev blog:

NEUTRAL SPAWN-ONLY CARDS

[h3]Card Balance and Meta Updates[/h3]
Naval Warfare arrives with 12 targeted balance changes, alongside a rotation of 107 cards out of the active pool and the return of 20 from Reserves - each aligned with the naval and convert themes.

Get all the intel in our dev blog:

NAVAL WARFARE BALANCE

[h2]Nation-Specific Features[/h2]
Each nation receives tailored reinforcements to align with its strategic identity:

[h3]Britain[/h3]

Britain strengthens its command of land and sea with reinforcements that reinforce its mastery of battlefield control and calculated precision.

At the heart of the British doctrine lies top-deck manipulation, enabling commanders to place critical cards exactly where and when they’re needed. This expansion introduces key cards such as HMS BELFAST, GORDON HIGHLANDERS, and the agile MOSQUITO B Mk IV and F Mk II, expanding naval, aerial and ground capabilities. A mini-theme of building up powerful plays and unleashing them is embodied in cards like CHAIN HOME and HMS FORMIDABLE. Convert plays a secondary role, offering tactical flexibility, while a strong Navy presence adds new depth to the Royal Navy’s operations.

[h3]Germany[/h3]

Germany brings a ruthless edge to the battlefield, defined by its embrace of negative Convert as its core doctrine.

Cards like CAPITULATION and 108. PANZERGRENADIER exemplify this approach - turning enemy assets into worthless liabilities and controlling the terms of engagement through psychological and material disruption. The arrival of the KM TIRPITZ reinforces Germany’s growing naval presence, while the Navy subtype supports a secondary push into sea-based tactics. A minor emphasis on removal mechanics and attack buffs rounds out the German playbook, designed to punish overextension and dismantle enemy momentum.

[h3]Soviet Union[/h3]

The Soviets double down on transformation and resilience with a strategic focus on positive Convert. Their approach rewards those willing to invest in long-term power - upgrading units, shifting momentum, and exploiting battlefield evolution.

Cards like VICTORY BANNERS, SURVEIL, and HONORIFICS embody this transformation, while the 51st RIFLE BRIGADE and 312th NOVGOROD serve as potent Convert payoffs - delivering major battlefield impact once the investment pays off. Supporting this are themes of self-kredit drain, offering power at a price, and counter-offensive support, empowering comebacks and decisive strikes. Soviet strategy in Naval Warfare is about absorbing pressure and retaliating with overwhelming force.

[h3]USA[/h3]

The USA deploys with full naval superiority, making Navy its core theme in this expansion. Key cards like USS FITCH, USS ARCHERFISH, and the 22nd MARINES spearhead a doctrine built around stacking and exploiting the top of the deck.

The American playstyle revolves around controlling the pace of battle by preparing key card sequences and reaping the benefits when drawn. A secondary air frontline theme bolsters offensive presence, while fighter tokens provide flexible tools for crowd control and rapid response. The U.S. excels at calculated momentum - every draw a weapon, every move deliberate.

[h3]Japan[/h3]

Japan’s naval heritage takes center stage, with a sharp focus on Navy as its primary identity in Naval Warfare. Reinforcements like the IJN MIKURA, IJN AKAGI, and THE TIDE TURNS showcase the empire’s seaborne strength and tactical innovation.

Japan’s strategy now weaves in a deck-shuffling theme, allowing it to obscure intentions and disrupt predictions. An Intel element adds to its deception-based gameplay, offering glimpses behind enemy lines. Precision, unpredictability, and overwhelming naval power make Japan a formidable force in this new theater of war.

[h3]Allied Nations[/h3]

The minor nations align with the global strategic shift, each receiving a trio of cards that enhance their battlefield presence and further their distinct identities. These reinforcements integrate into the broader systems of Navy and Convert, serving as critical components in composite decks or standalone tactical plays. Their impact may be subtle, but in skilled hands, these nations provide vital support across the ever-expanding front lines of Naval Warfare.

[h2]Join The Fight![/h2]
This is your moment. With Naval Warfare, KARDS enters a formidable new phase - where victory isn’t just won on land or in the skies, but forged in the cold, calculating depths of naval command.

Deploy your forces, take command, and leave your mark on history.

Naval Warfare - Patch Notes



Greetings, Commanders!

We’re thrilled to bring you the latest patch for KARDS, including the brand new major expansion Naval Warfare!

[h2]Naval Warfare Expansion[/h2]
Naval Warfare introduces a bold new chapter in KARDS, packed with strategic depth and exciting mechanics:
  • 87 new cards: Reinforcements have arrived! Each major nation receives 15 new cards, and minor nations receive 3 each.
  • Convert mechanic: Transform cards into different cards, with conversions either being negative or positive.
  • Navy subtype: This new subtype offers a trove of new possibilities and synergies with the new naval cards.


This expansion shakes up the battlefield with powerful new tools and tactics. For full details, visit:

The Summer 2025 Expansion Has Launched!

The latest Reserve rotation is now live:
  • 20 cards have returned to active duty.
  • 107 cards have been rotated into the Reserves.


See the full list of card changes here:

Rotation List for Naval Warfare

[h2]Player Profiles[/h2]
Brand new player profiles and achievements have arrived in KARDS!

Your player profile displays key information about you, including the highest rank you have achieved, the highest battle mode win streak you’ve gotten, and number of unique cards owned. It also prominently displays your player portrait, name and current rank.

Achievements can be earned through various avenues in gameplay, including winning a certain number of PvP matches, destroying a certain number of specific unit types, or reaching certain national progression levels. Achievements can be displayed on your profile for all to see, or, if you prefer, you can opt-out of the public profile in the Options menu.

Check out more details on the new player profiles here:

Naval Warfare: Player Profiles

[h2]Bug Fixes[/h2]
Included with the Naval Warfare patch are a few bug fixes:
  • A unit removed from play by a SENDAI REGIMENT stolen from an enemy’s deck by the ME BF 109 G Fi was incorrectly returned to the friendly battlefield after the SENDAI REGIMENT was destroyed. Fixed.
  • An enemy Countermeasure with the “When the enemy deploys a unit” ability was incorrectly triggered if a unit with the “Deployment: Choose a card” ability was located on the friendly battlefield after the AIR ESCORT order was used. Fixed.
  • The DEFEAT IN DETAIL Order ability was not correctly triggered after excess damage was dealt to the enemy HQ. Fixed.
  • A unit with 10 or more defense could not be targeted by URAL FACTORIES. Fixed.
  • After using the COVERT OPERATION Order, Covert units were added in an incorrect position on the support line. Fixed.
  • Even though Covert cards were always counted as units, some cards were inconsistent in how they interacted with them. Fixed.
  • The ability icon of a Covert unit incorrectly re-appeared after reconnecting to a battle. Fixed.


Also included in this patch are some general behind-the-scenes improvements.

That’s all for now. See you on the battlefield, Commanders!