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KARDS - The WWII Card Game News

KARDS Release Trailer

The time has come!

KARDS - The World War II Card Game - is leaving early access on April 15th.

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KARDS’ ongoing development roadmap includes free expansions and events. Future updates will bring additional card sets, tournaments and new game modes, guaranteeing fresh and exciting experiences to novice and veteran players alike.

Development of the mobile version for Android and iOS is well-underway and scheduled to be ready in Q3, it will bring full cross-platform experience to the battlefield.

All Early Access players will receive a special 1939 Games Award Kit containing an exclusive in-game item and other valuables.

Join us in the fray on the frontline!

Whole Lotta Love

Hello friends!

With spring and deadly pathogens in the air, what better time to tweak cards for improved balance? None, we say!



On April 7th we will update the game with a few balance changes, alongside some bug fixes. For a full list of the changes, check out the full patch notes, but in this dev blog we are going to take a look at the balance changes coming.

The British have been suffering a bit according to our data, so we’re giving them a lot of love this patch. Let’s start with them.

[h2]26 ENGINEER REGIMENT[/h2]

The 26 Engineer Regiment sees a fair amount of play and supports one of the most popular British strategy well. However, it suffers a bit statwise, so we’re giving it a bit stronger backside.

[h2]HURRICANE Mk IIA[/h2]

Months ago, when we increased the operation cost of all air units, the Hurricane Mk IIA disappeared completely off the radar. We’re hoping a cost reduction brings this fun little plane back from obscurity.

[h2]CARPET BOMBING[/h2]

As the format has taken better shape, Carpet Bombing, the bane of aggro decks for so long, has started to show its age. Not only have decks become faster, but there are now more strong midrange units that survive it, like 42nd Rifles, 1st Marines and Flammpanzer. So bringing the cost down by 1 we’re hoping Carpet Bombing gets back some of its old mojo.

[h2]GLADIATOR ESCORT[/h2]

The Gladiator Escort, bastard offspring of the Stirling Mk I S3, has been slack in its escorting duties in the past, resulting in Stirling appearances on the battlefield being few and far between. Well, the Gladiator Escort is now taking its duty a bit more seriously, providing more protection for its parent.

[h2]CROMWELL Mk IV[/h2]

The Cromwell hasn’t really found a home yet, let alone being strong enough to spawn an archetype all of its own. More love may be required to bring it fully into the limelight, but this is a good first step.

German midrange has been showing very strong results, while German aggro has been struggling a bit. So we are making a couple of adjustments to German cards.

[h2]PANTHER A[/h2]

First up is Panther A, the backbone of German midrange and control decks. As these decks were really struggling before the Allegiance expansion, we are happy they are now again on the map, but the Panther A can feel a bit oppressive in some situations. So we’re scaling it back a little bit by increasing the cost by one.

[h2]WIRBELWIND[/h2]

The other change is to boost an aggressive German blitz tank that sees a bit too little play in our opinion. Let’s see what this change does for German aggressive decks.

[h2]PARADE[/h2]

Soviet value decks continue to be among the strongest and Parade gives a great value at a low price. It fits especially well as an early play, so bringing the cost up by one makes it a bit more commitment to get its benefits.

[h2]P-38 LIGHTNING[/h2]

We want to emphasize the bomber theme better for the USA, they have many solid mid-level bombers and we want to strengthen their use a bit. The way we are going about it now is to give the P-38 Lightning, an iconic US fighter, a bit of a boost. Let’s see what this does for this under-played archetype.

[h2]1st YOKOSUKA[/h2]

The 0-operation cost archetype for the Japanese has really taken off since the Allegiance expansion, as we intended. The 1st Yokosuka is the showcase elite of the strategy, but it has a couple of problems. The main one is that it is very very good. A little too good according to our data, so we’re slowing it down a bit. This also helps solve the other small problem it has, which is the confusing wording when it has 0 operation cost itself.


That’s it for this update. Remember to check out the full patch notes to see bug fixes and other small adjustments coming this update. Also, if you have recently created one of the cards listed above and don’t feel like using them anymore, feel free to contact us and we will remove the card and give a full resource refund. Keep giving us your invaluable feedback and see you on the battlefield!

Patch notes for KARDS Early Access 0.9.1552

This patch introduces several card balance updates and bug fixes for KARDS in preparation for the release on April 15th. The patch was published on April 7th.



[h2]Card Balance Updates[/h2]
Check out the dev blog for all details!
  • 26 ENGINEER REGIMENT: Increased defense by 1 from 2 to 3.
  • HURRICANE Mk IIA: Decreased deployment cost by 1 from 4 to 3.
  • CARPET BOMBING: Decreased deployment cost by 1 from 8 to 7.
  • GLADIATOR ESCORT: This unit now absorbs damage dealt to its "parent" STIRKLING Mk I S3.
  • CROMWELL Mk IV: This unit receives an attack bonus of +2 (was +1) when a pinned enemy unit is destroyed.
  • PANTHER A: Increased deployment cost by 1 from 5 to 6.
  • WIRBELDWIND: Increased defense by 1 from 2 to 3.
  • PARADE: Increased deployment cost by 1 from 2 to 3.
  • P-38 LIGHTNING: This unit gives friendly bombers +2 attack bonus (was +1).
  • 1st YOKOSUKA: Increased operation cost by 1 from 0 to 1.
  • NIGHT RAID does not trigger any more the Commando that gets added on Night Raid.


[h2]Bug Fixes[/h2]
  • DIVE BOMBING will now lower the target's max defense by 1 instead of lowering it to always be equal to its defense.
  • PAK 38 wasn't dealing correct damage if attacked by AI's tank. Fixed.
  • 37 mm ANTI-AIRCRAFT GUN was increasing the operation cost of air units after being sent to hand by AIRSTRIKE. Fixed.
  • RETALIATION now always deals its damage after the HQ receives damage and will not trigger if the HQ was destroyed.
  • When all 20 decks slots are filled, it is not possible to switch deck pages in the collection view. Fixed.
  • The daily mission "Win 4 games against the AI" now also counts in AI "Battle" matches.
  • Cards are sometimes not shown in the correct order on the board (resulting in issues with guarded units). Fixed.
  • When AI Played no surrender with 10th ENGINEERS BATTALION in the support line, the LIGHT INFANTRY units adjacent to the 10th ENGINEERS would not get bonus attack. Fixed.
  • Game stops responding in the "Collection" section after recycling golden card and choosing next one. Fixed.
  • The Achievement for reaching 3 times the Officer Club yields only 1 card pack. Fixed.
  • The Profile window overlaps with the menu items in square resolutions (like 1920x1440). Fixed.



Please report bugs on KARDS Discord or to KARDS Support.

When you report bugs, please include your player name and a meaningful description of the bug, ideally a screenshot or short video. Thank you!

KARDS Marches out of Early Access

Following 12 months in Early Access and over 1.5 million hours of battle-hardened playtesting, 1939 Games is delighted to announce the release date of KARDS, The World War II Card Game.

KARDS will leave Early Access on Wednesday, April 15th, to be officially released on PC on Steam.



Providing a battlefield away from the typical high-fantasy setting of many CCG’s, KARDS enables its players to command a diverse range of units from seven of the major Second World War Powers. Players construct their decks from historically accurate infantry, tanks, artillery and aircraft which are then brought to life through period-appropriate art, sound effects and music designed to appeal to CCG fans and history buffs alike.

KARDS’ ongoing development roadmap includes free expansions and events. Future updates will bring additional card sets, tournaments and new game modes, guaranteeing fresh and exciting experiences to novice and veteran players alike.

Development of the mobile version for Android and iOS is well-underway and scheduled to be ready in Q3, it will bring full cross-platform experience to the battlefield.

All Early Access players will receive a special 1939 Games Award Kit containing an exclusive in-game item and other valuables.

Join the party!

Codebreaker Challenge #3

Welcome to the third Codebreaker Challenge!

In this third KARDS puzzle we challenge you to solve a battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves. This challenge is of moderate difficulty.

This puzzle was created by Gearbot, the current KARDS World Champion.

So, without further ado let's head over to the briefing!



[h2]The scenario[/h2]
It is looking grim! The enemy is in firm control of the battlefield and control over the frontline. Your enemy has ample troops in the supply line ready to attack you the next turn: you are in trouble! To make things worse, your enemy's HQ is currently covered by a smokescreen. You also need to keep an eye on the enemy 329th Engineer Battalion.

Find the winning move this turn before your opponent can attack you with superior forces. Do you have it what it takes to win?

It is your turn and you have 12 Kredits available.

Your mission Win this turn! The enemy HQ must be destroyed before your turn is over!

(Click image for a larger version)

[h3]Battlefield[/h3]
You (left to right)
HQ (20 HP) --- Ki-51 SONIA --- 85 PIONEER COMPANY --- HUMBER Mk II

Enemy (left to right) T-80 --- HQ (7 HP) & smokescreen --- T-80 --- 329th ENGINEER BATTALION

Enemy frontline 1st MARINES

[h3]Hand[/h3]
You HUDSON Mk III BOMBING RAID NAVAL SUPPORT FINEST HOUR SUPPLY DROP

Enemy
-

[h3]Deck[/h3]
You
Empty (Fatigue 1)

Enemy
Empty (Fatigue 1)



Post your solution in the comments below!