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KARDS - The WWII Card Game News

Patch notes for KARDS Early Access 0.9.1466

This patch brings a good number of bug fixes to KARDS. The patch was published on March 27th.



[h2]Bug Fixes[/h2]
  • MEDITERRANEAN RAID could be used against HQ. Fixed
  • PATTON was increasing the cost of cards drawn by 22. Infantry. Fixed
  • When dragging JOINT OPERATION, invalid targets didn’t gray out. Fixed.
  • Some orders could target units that were already dying. Fixed.
  • Sd KFz 222 was giving double bonus when played out if the enemy had RADAR ALERT active. Fixed.
  • TYPE 96 AA GUN was sometimes reducing enemy air units health after their deployment effect. Fixed.
  • TYPE 96 AA GUN wasn't reducing ISHAK's defense to 1 if spawned by CHAIKA on enemy's turn. Fixed.
  • When pressing "Cut communications" the End Turn button would disappear. Fixed.
  • Have something in history, close it and open it again. When hovering below the history it will blur everything. Fixed.
  • Kredits for countermeasure activating is taken away and countermeasure does not activate after using it before the start of the round icon appears. Fixed.
  • The Chinese translation of SUPPLY FRONT is incorrect. Fixed.
  • Player's order cost wasn't reduced by 85 PIONEER if it was drawn on AI's turn. Fixed.
  • Opening card packs sometimes resulted in a visual error with a card was not displayed correctly or not displayed at all even though it was present. Fixed.


Please report bugs on KARDS Discord or to KARDS Support.

When you report bugs, please include your player name and a meaningful description of the bug, ideally a screenshot or short video. Thank you!

Patch notes for KARDS Early Access 0.9.1431

This patch introduces additional deck slots and a large amount of bug fixes. The patch was published on March 25th.



[h2]Improvements[/h2]
  • The number of deck slots has been increased. You can have up to 20 decks now.
  • The cardback for the KARDS Relief Package is available.
  • The animation timing when drawing multiple cards has been improved.
  • The tutorial UI got a face lift.


[h2]Bug Fixes[/h2]
  • PANZER III-H was disappearing for some time when played out. Fixed.
  • NATIONAL FIRE SERVICE was sometimes triggering when not activated. Fixed.
  • Fighter with fury ability and which attacked twice would behave incorrectly Fixed.
  • 35th RIFLE REGIMENT would sometimes cost 0 the turn after a friendly unit died from an END OF TURN trigger. Fixed.
  • Countermeasures were sometimes not activating correctly. Fixed.
  • CARELESS TALK could trigger after the unit was sent back to hand by AIRSTRIKE. Fixed.
  • CARELESS TALK will now trigger after unit’s deployment effect, making 12th infantry able to survive it.
  • In some cases when countermeasures triggered, the enemy would see the Kredit info change into a yellow square. Fixed.
  • If multiple MISSING were activated they all triggered on the same unit when it moved to the frontline. Fixed
  • ULTRA and ELUSIVE FORCE were not stopping SPOILS OF WAR from being played correctly. Fixed.
  • Guarded icon was sometimes not shown correctly after a card got destroyed. Fixed.
  • Guarded icon was not updating when AI played from hand. Fixed.
  • Chinese translation of various cards were not correct, for example JUGGERNAUT. Fixed.
  • The attack arrow is shown in the battle mode after unit death. Fixed.
  • When infantry attacked and there was 0 damage (due to heavy armor, ambush etc.) there was no animation shown. Fixed.
  • AIR SUPERIORITY animation was sometimes coming from the wrong side. Fixed.
  • Players could drag the MAGIC card around after it was played. Fixed.
  • Orders in hand had sometimes yellow Kredit cost when the enemy's ELUSIVE FORCE was activated. Fixed.
  • The enemy deck does not look empty after discarding all cards from it with B-26 GROUPE BRETAGNE bomber. Fixed.
  • SUPPRESSION was sometimes giving attack to cards that were removed from the board temporarily. Fixed.
  • Ability/status icon had an incorrect size on HQ. Fixed.
  • The passive icon on TYPE 96 AA GUN was missing. Fixed.
  • Dragging a card with the "new" icon on it to a deck shows the new icon on the deck card. Fixed.
  • Sounds were missing for some card deployments. Fixed.
  • The Recycle window was showing wrong numbers for Limited and Standard rarity cards. Fixed.
  • Dragging a card with the "new" icon on it to a deck shows the new icon on the deck card. Fixed.
  • After removing the "new" icon from the card in the library, the area which the icon occupied still blocked hover for the card. Fixed.

KARDS Relief Package

The current situation of our society with lockdowns and quarantines requires extraordinary measures. Everyone here at 1939 Games stands with you!



Even though we can do very little to change the overall situation, we want to help to the best of our abilities to provide relief in this dire situation. Every little helps and we are stronger together.

With this in mind, we are launching three in-game initiatives. Each of these initiatives is designed to help Kards fans get more from the game during this period, regardless of background and experience.

This relief effort will last for two weeks; starting on March 20th (Friday) and ending on April 5th (Sunday).

  1. A charity card back with 100% of the proceeds being donated to the UN Covid-19 Solidarity Response Fund.
  2. Random additional rewards for the win of the day, including double gold or draft tickets.
  3. 50% discount on a new time-limited bundle with 5 Standard packs and 5 Allegiance packs.

We hope that you and yours are healthy and will get through this quickly and well. Stay safe!

All the best,
The 1939 Games team

Codebreaker Challenge #2

Welcome to the second Codebreaker Challenge!

In this second KARDS puzzle we challenge you to solve a battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves. This challenge is of moderate difficulty.

This puzzle was created by Gearbot, the current KARDS World Champion.

So, without further ado let's head over to the briefing!



[h2]The scenario[/h2]
Your advance on the battlefield has been stalled and you are running low on troops. The enemy HQ is guarded and you cannot directly attack.

You need to break through the guard and win this turn before your opponent can bring superior forces to the battlefield and drive you back. Can you succeed?

It is your turn and you have 12 Kredits available.

Your mission Win this turn! The enemy HQ must be destroyed before your turn is over!

(Click image for a larger version)

[h3]Battlefield[/h3]
You (left to right)
HQ (9 HP) --- P-40 KITTYHAWK

Enemy (left to right)
HQ (8 HP) --- 89th INFANTRY REGIMENT

[h3]Hand[/h3]
You FINEST HOUR --- AA BARRAGE --- SPIRIT OF ROME

Enemy
-

[h3]Deck[/h3]
You
Empty (Fatigue 1)

Enemy
Empty (Fatigue 1)

Patch notes for KARDS Early Access 0.9.1371

This patch introduces a good amount of bug fixes and several UI improvements. The patch was published on March 19th.



[h2]Improvements[/h2]
  • The battlefield has 3 different backgrounds now.
  • A new icon has been introduced to indicate units that are immune to damage.
  • Visuals when playing a unit from hand have been changed: bigger units are louder.. visually.
  • Toggling countermeasures timing is now better. The toggle happens instantly when activating and deactivating manually but waits until after the new turn message at the start of the turn.
  • Timing of some card visuals have been tweaked.
  • Translations, especially to Chinese, have been improved based on player feedback.
  • Several other small UI tweaks.


[h2]Bug Fixes[/h2]
  • When starting a battle, the End Turn button sometimes showed an incorrect state. Fixed.
  • The defeat screen was sometimes shown too early if the attacking player played very fast. Fixed.
  • In draft mode, sometimes the wrong card back was being shown. Fixed.
  • Sometimes players could not claim their Achievements at the end of a match. Fixed.
  • When a challenge is accepted and a player clicks back, the player on the other end would get a "challenge canceled" message but see the deck selection blink and stay there. Fixed.
  • After using an order that killed their own 85 PIONEER COMPANY, the player would see the cost of the order used higher than what was paid. Fixed.
  • When having multiple AICHI D3A-2 on the board and one was then sent to hand and played again and then killed, it would lower the attack of the other AICHIs twice. Fixed.
  • M4A1 was missing the passive icon. Fixed.
  • YAK 3 deployment cost was sometimes wrong after being retreated. Fixed.
  • Damage dealt from guard units due to ROYAL WEST KENTS on units with heavy armor was not calculated correctly. Fixed.
  • STRANGLEHOLD was not triggering if the unit was killed by another countermeasure first. Fixed.
  • Few cards sometimes had their animation over a different card. Fixed.
  • Various translation mistakes have been fixed.