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Spoiler season: More card reveals for Winter expansion "Allegiance"

With the upcoming KARDS winter expansion Allegiance on December 10, we will get two new nations and 150 new cards along with new game mechanics.

The road to Allegiance is spiced with reveals and exciting news. Part of the reveals are new cards that will become playable on December 10. Here, we give you a quick overview of what has been revealed the previous days and keep you up to date.

Let's have a look a the next batch of reveal cards now:

Further info: Steam post by KARDS team

CARRIER COVER is a US Order card and features one of the new game mechanics. When playing, you can choose between one of two possible effects adding a lot of flexibility.

This order is like a combination of The War Machine and Naval Bombardment and helps to adjust your tactics to the situation on the battlefield.


Further info: Twitch reveal with MattyGG

1st MARINES is another example of a strong US card. For 3 Kredits deployment cost, 1 operation costs and 3 attack/4 defense, it is already a reasonably good card.

The special effect however, Smokescreen for the HQ for one turn when it moves to the Frontline, opens exciting new opportunities.


Further info: YouTube video by baby

ROYAL ULSTER RIFLES is a new British Elite unit introducing an exciting new game mechanic. While in play, damage dealt to your HQ is diverted to this unit.

This aligns well with the strong British defensive capabilities. With deployment costs of 4 Kredits, we might see a new highly popular card here.


Further info: Steam post by KARDS team

The German SPOILS OF WAR order is one of the cards that introduce new mechanics. It costs 2 Kredits and allows you to peek at the top three cards of your deck.

Chose one card out of those three which you then draw into your hand, shuffle the other two to the bottom of your deck.


Further info: Twitch reveal by Vimesey

NIGHT WITCHES is a Soviet Elite order that costs 1 Kredit to play. It adds one POLIKARPOV PO-2 unit to your support line and shuffles back the NIGHT WITCHES into your deck.

Even though we do not know anything about the new PO-2 yet, the ability to be shuffled back into the deck is already exciting!


Stay tuned for further card reveals and subscribe to our social media channels such as KARDS Facebook, KARDS YouTube, and Twitter.

Use the comments below to discuss these new cards and let us know what your think!

Further info
Allegiance expansion announcement and pre-order deal Allegiance game mechanics - Part 1 Allegiance card reveal - Week 1

Collect your rewards from Season 8!

Collect your rewards from Season 8! The season has ended on November 30th, 23-59-59 UTC, and now your rewards are waiting for your in the KARDS client.

Simply log into KARDS - the rewards have been automatically delivered to your account.

We also celebrate the winner of Season 8. After a bit of a fight, the player Darkness emerged as winner. Congratulations for winning Season 8! Darkness has also won Season Season 5, which makes him the second player after SoraTsukishima winning two seasons.



Your rewards are waiting for you

Here is a quick refresher on the rewards you have received from Season 8:
  • For the first 5 ranks gained: One pack plus one standard Gold card.
    For every 5 more ranks gained: Either one extra pack OR the Gold card increases by one rarity. The total reward is as following:
    • 5 ranks unlocked: 1 Standard Gold card + 1 card pack
    • 10 ranks unlocked: 1 Standard Gold card + 2 card packs
    • 15 ranks unlocked: 1 Limited Gold card + 2 card packs
    • 20 ranks unlocked: 1 Limited Gold card + 3 card packs
    • 25 ranks unlocked: 1 Special Gold card + 3 card packs
    • 30 ranks unlocked: 1 Special Gold card + 4 card packs
  • For each Field Marshal reached: One national pack.
  • For reaching the Officer Club (minimum three Field Marshal ranks): The Gold card reward is increased in rarity one level. You get one extra pack.
  • Top ten players of the Officer Club: 5 extra packs.
  • The best player of the season, which is Darkness: Physical rewards including a KARDS seasonal winner metal plaque.


These rewards are yours when you have have scored at least five PVP victories during Season 8.
Log into KARDS and check out your rewards!

Don't forget, we have the Finals of the KARDS World Championship 2019 and the massive winter expansion Allegiance with 150 new cards and two new ally nations coming up

Stay up to date and follow us on Facebook and Twitter for the latest news!

End of Season 8 is nigh!

Season 8 in KARDS ends on November 30th (at 23'59'59 GMT). The more ranks you have gained, the bigger the reward.

Use remaining time to gain as many ranks as you can to get a big payout! You gain ranks by winning PVP matches.

This is the perfect opportunity to get a nice boost ahead of the KARDS winter expansion Allegiance.



Reward details

With the end of the season, you will receive special rewards like card packs and a Gold card. After you have received the rewards, your ranks will be lowered a bit.

As a reminder, here is what you will receive as seasonal rewards:
  • For the first 5 ranks gained: One pack plus one standard Gold card

  • For every 5 more ranks gained (see image below): Either one extra pack OR the Gold card increases by one rarity



  • For each Field Marshal reached: One national pack

  • For reaching the Officer Club (minimum three Field Marshal ranks): The Gold card reward is increased in rarity one level. You get one extra pack.

  • Top ten players of the Officer Club: 5 extra packs

  • The best player of the season: Physical rewards including a KARDS seasonal winner metal plaque


Season 9 starts on December 1st!

Have fun and best of luck for the rest of the season!


Further Allegiance expansion info

Introducing KARDS Allegiance mechanics

Exciting news from the KARDS team for December. The upcoming weeks are filled with events and updates such as the World Championship 2019 Finals on December 7/8 (live broadcast), the first-ever KARDS expansion Allegiance arriving on December 10, and the localized version of KARDS with five new languages.

Let's have a look at the amazing new mechanics coming with the Allegiance expansion and reveal an important change also arriving on December 10. First the short version, then the details further below. With Allegiance you will be able to:
  • New orders: Select between two possible effects
  • New orders and units: Review the top three cards of your deck, and draw one. The other two cards go to the bottom of your deck
  • Have Elite cards only in your major nation as you cannot use Elite cards in your ally nations any more


This is only a fraction of the new expansion! Other big changes coming with Allegiance, the two now nations and their new game mechanics, will be presented a bit later in a dedicated blog.

Now, let's dive right into the details!

The Power of Choice

The first of these is an ability found on several US and Soviet orders that allow the player to select between two options when playing the card from hand. This essentially means that these cards act like two different cards spliced into one, which gives a lot of flexibility when playing based on the situation and what the opponent is up to. Naturally, this flexibility comes at a price, so the effect is a little more costly than if found on a card with just that one effect. Let’s look at one of the new US orders arriving with the winter expansion:



CARRIER COVER is like a combination of The War Machine and Naval Bombardment. Paying 4 kredits for this effect would not be great on its own, but the flexibility here makes this card much more useful in any game - against decks that are pressuring you, you can buy yourself time by sending a unit to their hand and against slower decks you can play this as ramp as you are less likely to need to spend your kredits on keeping yourself alive. It even has the extra flexibility of allowing you to bounce your own unit to hand, to save a damaged unit or re-trigger a powerful deployment effect.

As stated above, this mechanic is only found on orders right now. It is most common with the US, with Soviets also getting a few. We want this to be a primary ability for the US to reflect how their strong industrial base allowed for varied fighting capabilities and superior adaptability.

The Right Tool for the Task

Another new mechanic is a twist on drawing a card. Instead of drawing the top card of your deck directly, this mechanic allows you to look at the top three cards of your deck and select one to add to your hand. The other two are then placed on the bottom of your deck. Here is an example of one:



This new effect can be on either an order or a unit. It is limited to Germany in the new set. This ability is very powerful as it allows you to dig for the answers you need based on the situation and strengthens any kind of combos and synergies in your deck as finding the right pieces is now more consistent. The reason for making this a primary ability for Germany is to reflect their focus on flexible battle doctrine and tactical diversity.

Not So Elite

There is one more thing to cover and it’s a doozy. An important rule change for deck construction will be put into effect when the expansion goes live. From the 10th of December and onward, you cannot use ally elite cards in your decks. Existing decks will be invalid until updated. Only elite cards from the major nation are eligible.

There are several reasons for this change, let’s cover the most important ones:
  1. First of all, in most cases this reduces the overall count of elite cards in decks, making it easier for newer players to get a competitive deck together.
  2. Secondly, this strengthens the identity of each nation, as many of their most iconic and powerful cards are now only seen when they are the major nation. This improves the overall immersion and makes it easier for players to learn what to expect from each nation, both when playing them and for deck construction.
  3. Finally, this helps us down the road when creating new cards, not having to worry that it can go into any deck and be combined easily with any other card in the game. This helps in creating cards that we want to be exclusive to a main nation for thematic or gameplay purposes, an example of such a card is The Commonwealth. It also helps in creating cards later that we want to be mutually exclusive or would be too powerful together - by making them elites in two different nations we can ensure that they can never be played together, something we have no control over right now.


We’ve been testing these changes internally and the results have been very positive so far. The ban on ally elites opens up a lot of new possibilities and expands on what cards to use, as the same ol’ elite cards are no longer just an auto-include.

To reiterate, these changes are only happening when the expansion goes live on December 10 - the World Championship Finals are not affected for instance.

Let us know what you think about these new game mechanics in the discussions below!

Nominate KARDS for the Steam Awards!

KARDS has come a long way since its first steps in the closed, invite-only Alpha stage. While still in Early Access, we are now heading to the first expansion scheduled for December 10th!

This fantastic journey, which is still young and fresh with us having so many more ideas and plans for KARDS, wouldn't have been possible without the amazing contribution and overwhelmingly positive passion from you, our players.

Now, with the upcoming Steam Awards, we have a great chance together to propel KARDS even further!

We call for your help and to nominate KARDS for its outstanding visual style. You are, of course, also welcome to nominate KARDS for Game of the Year Award!



With all the positive feedback about KARDS (such as praise for the innovative frontline mechanics, operational costs, the amazing fusion of real WW2 battlefield elements with an abstract card game, and lots more), everyone agrees that the unique art style of KARDS is something extraordinary.

Help us spread the joy of KARDS and with it, let the amazing visual style be an inspiration to everyone!