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A New Skirmish Event is Live


A new Skirmish event is live now until April 21st!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Only Infantry, Tanks, Fighters and Countermeasure cards are allowed in the deck.
  • When you destroy an enemy unit during your turn, gain 1 kredit and draw a card.


In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, April 19th (12:00 GMT) until Sunday, April 21st at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

A New Skirmish Event is Live



A new Skirmish event is live now until April 7th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Your deck can only contain units.
  • At the start of each turn, choose 1 of 3 removal orders from a pool of 12 to add to your hand.
  • Each player starts with an extra kredit slot.


In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, April 5th (12:00 GMT) until Sunday, April 7th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

A New Skirmish Event is Live



A new Skirmish event is live now until March 24th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for a thrilling and completely unique battle experience with these Skirmish rules:
  • Each player randomly gets 1 of 5 decks to battle with.
  • There is one deck per main nation.
  • The five decks are battle ready decks available for purchase in the shop.


Lead your forces to victory to claim your first win prize, the brand new card CLAIM THE SKIES!



CLAIM THE SKIES is a Soviet order of limited rarity that costs 1 Kredit to play, with the effect that your air unit with the highest attack gets +1 +2, then fights target enemy unit. Note that in this context, fighting indicates that each of the units deal damage equal to their attack to each other. This does not count as a regular combat attack. If two or more of your units have the same, highest attack, your unit will be selected at random from these.

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, March 22nd (12:00 GMT) until Sunday, March 24th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

Spring Release - Patch Notes



[h2]The Spring Release has arrived![/h2]

This first major release of the year brings a bunch of new features and general enhancements, including:
  • Card balancing and reinforcements from reserves
  • Battle UI enhancements
  • Battle ready decks
  • Friends panel enhancements
  • …and many more things!

Check out the full breakdown below of all the thrilling things that have arrived with the Spring Release, as well as a comprehensive list of bug fixes included in this update.

[h2]Card Balancing and Reinforcements from Reserves[/h2]
The Spring Release brings balance updates to 10 cards, as well as 17 cards returning to active duty from reserves in a reworked form.
  • Nerfs: Receiving nerfs in this balance update are the 20. PANZERGRENADIER, THE GLAMOUR BOYS, SCRAP METAL, and the B-24D and B-24J spawned by PRODUCTION ORDER.
  • Buffs: The No. 43 COMMANDO, 15th MOTOR RIFLES, 158th BUSHMASTERS, P1Y1 MODEL 11, 13. GEBIRGSJÄGER, and 1re BFL are all getting buffed in this update.
  • Returning reserve card reworks: Returning from the reserve pool in a reworked form are THE MERCHANT NAVY, QF 40mm Mk III, 22nd GUARDS BRIGADE, RAPID ENGAGEMENT, 33. PANZERGRENADIER, WOLFPACK, SU 152, 10th GUARDS REGIMENT, NO RETREAT, MOBILIZATION, EMBARGO, 47th INFANTRY REGIMENT, CODE OF BUSHIDO, Ki-21 SALLY, B5N KATE, B-26 GROUPE BRETAGNE, and MARE NOSTRUM.

Check out all the details in the announcement dev blog here: Spring Release: Card Balancing and Reserve Reinforcements Arriving Soon

[h2]Battle UI Enhancements[/h2]
https://www.youtube.com/watch?v=2yPC6gy9mk4

  • With this update, we’ve introduced several enhancements to the battle UI, including:
  • Battle history rework: the battle history is now hidden by default, and allows more focus when expanded. Event grouping has been reworked to provide a significantly improved overview of what has occurred. You can also scroll back in the battle history to review the last 3 turns of the battle.
  • End of battle enhancements: Return to the battlefield after the game has ended, review the final turns of the match, send a final emote, and review the board state.
  • Battle UI enhancements: A brand new kredit counter enhances the visual experience on the battlefield, as well as some tweaks to how player names appear on the board.

Check out our announcement dev blog for the full breakdown on the battle UI enhancements: Spring Release: Battle UI Enhancements

[h2]Battle Ready Decks[/h2]
https://www.youtube.com/watch?v=64ZXqFfgFGA

Battle ready decks have arrived! These can be split into two main categories: earned and purchasable decks.
  • Earned: these decks are already present in the game, and can be earned after completing each of the starter campaigns, as well as reaching level 12 on each main nation’s national progress lines. Their appearance has been updated with a brand new card container.
  • Purchasable: these are new decks, hand-crafted by the game designers at KARDS. These decks provide significant value not only through the cards they contain, but also their composition. These decks currently come at two primary price points: 200 and 350 diamonds. These decks are made to support players in their journeys to the top ranks. Some may benefit from a bit of tweaking to best fit a player’s playstyle.

Any battle ready deck, both earned and purchasable, can be accessed and built from the Battle Ready Decks menu after it has been acquired. Access this menu from the “Create a New Deck” interface.

Check out our announcement dev blog for the full breakdown on the battle ready decks: Spring Release: Battle Ready Decks On the Way

[h2]Friends Panel Enhancements[/h2]
https://www.youtube.com/watch?v=Fbq3O_6hVIk

The friends panel is receiving the first update of several planned for the months ahead in this release.

The Spring Release brings the ability to see the last 3 opponents listed in the friends list, as well as to either send a friend request to one of these opponents, and/or to copy the deck you just faced.

Check out our dev blog on the friends panel improvements for more details: Spring Release: Friends Panel Enhancements Coming

[h2]…and Many More Things[/h2]
https://www.youtube.com/watch?v=Y44Zaknc6ls

Several further additions and improvements have arrived with the Spring Release, including:
  • National Progress Levels have increased from a maximum 350 to 500!
  • Officer Club Leaderboard Changes are now displayed immediately after completing a battle where your position on the leaderboard has changed.
  • Various new tooltips have been added, primarily in the deckbuilder/collection interface, increasing clarity of all the buttons and their functionality.
  • On PC, use the Escape key to return to the game’s main screen from any interface.
  • On mobile, in the deck builder interface, double tap to add a card to your deck.
  • Get a clear indication of when you’ve reached the maximum limit of decks with the max deck amount indicator.
  • The KARDS Account Login Screen has been enhanced.
  • The New Player Experience has been enhanced, including adding curated new player missions.
  • Some new music has been added to the rotation.
  • Some minor optimization tweaks have been added to improve overall performance.
  • Several additional behind-the-scenes tweaks to improve the overall KARDS experience.

See our dev blog for more information on these many more things: Spring Release: And Many More Things

[h2]Bug Fixes[/h2]
[h3]Battle[/h3]
  • When attempting to play OBSERVER CORPS on a card with cost 4 or less, the error notification displayed was incorrect. Fixed.
  • Fixed issue with a particular interaction in which a unit with Guard, attacked by a T19 HOWITZER, and impacted by Suppress, would incorrectly regain its Guard ability.
  • If a Countermeasure was activated, and then all cards in hand were discarded for example with TAKE LIBERTY, the Kredits spent on activating the Countermeasure were not returned to the player. Fixed.
  • Units did not correctly lose Mobilize if Suppressed while BLOCH MB.152 was located on the battlefield. Fixed.
  • When a gold card was returned to the deck and redrawn, it was drawn as a non-gold version. Fixed.
  • Fixed incorrect text on SPITFIRE popup when returned to hand if RAF GROUND CREW was located on the battlefield.
  • TYPE 93 passive ability did not correctly contribute to damage dealt by TSURUGA REGIMENT destruction effect. Fixed.
  • Fixed broken interaction between 158th BUSHMASTERS and unit with Repair ability, causing the 158th BUSHMASTERS ability to be incorrectly triggered on a destroyed unit.
  • Fixed visual issue causing operation cost buff not to be correctly displayed if a player disconnected and reconnected to a match.
  • Fixed visual issue where, in some cases, the kredits you spent in the first turn of a match would appear as if spent on the opponent’s kredit counter.
  • Fixed visual issue where it would appear that more damage than was intended was dealt to a 2nd CALIFORNIA unit attacked by the F6F HELLCAT.
  • When a salvaged version of a unit was destroyed, while hovering over SPECIAL REINFORCEMENTS, a non-salvaged version of the card was displayed in the pop-up. Fixed.
  • Fixed visual issue causing buffed defense on Salvaged units to not show up in the intended green color.
  • Fixed broken interaction between 1st AIRBORNE and B-24D causing the deployment cost of the B-24D not to be correctly updated after the 1st AIRBORNE had less than 3 operation cost.


[h3]Campaigns[/h3]
  • Starter campaign mission text did not scroll correctly when a mission was opened for the first time. Fixed.
  • When a starter campaign was completed, the “Completed” text overlapped the mission description, making it difficult to read. Fixed.
  • In starter campaigns, the “HQ is being guarded” popup misbehaved when targeted by a unit. Fixed.


[h3]Localization[/h3]
  • Fixed several issues with incorrect text being displayed in the Russian language, including in the shop and customization screen.
  • Japanese keywords are now correctly bold in card text.
  • Fixed issues with bold keywords in card text in Chinese.
  • Localization fixes and updates in various languages.


[h3]User Interface[/h3]
  • Fixed issue where spamming the keyboard Spacebar key in the Officer Club list would cause the list to become stuck.
  • Fixed issue where, in some locales, when entering the Officer Club for the first time in a season, the exclamation mark in the “Congratulations!” text would show up too early.
  • In the deck builder, on mobile devices, the field to edit the deck name would only open after the second tap (not first). Fixed.
  • The “Activated Medkit” text on the national progression line medkit button went out of its intended bounds in some languages. Fixed.
  • Fixed issue where rewards in the Elite crate were not correctly centered on the screen.
  • When slightly over an hour was left on the Missions timer, it would switch too quickly to showing only minutes/seconds. Fixed.
  • On PC, after opening a shop item, if the Spacebar button was pressed multiple times the screen could become stuck. Fixed.
  • In the Collection or Deck Builder interface, when a card was selected, corners on the card were not correctly rounded. Fixed.
  • On mobile devices, when hovering over a card in the Draft selection, an unintended popup would appear. Fixed.
  • If all copies of a card were recycled, the card would completely disappear from the Collection interface, even when “Show unowned” was selected. Fixed.
  • Claiming a free card in the shop was missing a sound. Fixed.
  • In the Collection interface, after creating a gold version of an Elite card, it was not possible to create a non-gold version. Fixed.
  • Fixed missing reward animation when claiming Winter War pack with a redeem code.
  • Fixed issues with occasionally overlapping elements in the National Progression line.
  • Fixed incorrectly placed tooltips in the Deck Builder interface.
  • When all friends were removed from the friends list, an indication that 1/1 friends was online remained. Fixed.
  • In certain scenarios, on PC, when claiming a free card from the shop, the text on the card would shift slightly. Fixed.
  • In some cases, a black screen was displayed after clicking the shop button twice. Fixed.


That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!

Spring Release: And Many More Things



Hello everyone!

We’re thrilled to share with you more details about the upcoming Spring Release!

In this dev blog, we’ll review some of the main highlights of the various smaller features and enhancements arriving in the Spring Release.

Check out our other dev blogs for a look at some of the other features and improvements coming this with the Spring Release this March:

Battle UI Enhancements Battle Ready Decks Friends Panel Enhancements Reserve Pool Reinforcements and Card Balancing

Stay tuned for more dev blogs about the main features arriving with the Spring Release this March.

[h2]And Many More Things…[/h2]
Since 2023, we’ve been preparing ourselves for this Spring Release to include a whole heap of various improvements. These include several things that we’ve been excited to update since the UI update last year and various smaller things that we’ve had on our wishlist for an extended period. As we moved forward with planning the release and all the things we would manage to fit into it, we also identified several larger things which we wanted to bring to the game. These major features are listed in the separate blogs above and include enhancements to the battle scene, battle ready decks, friends list enhancements, and several cards returning reworked from the reserve pool as well as some card balancing.

Now let’s take a look at some of the many smaller things we will be bringing to KARDS this spring!

https://youtu.be/Y44Zaknc6ls

Arriving with the Spring Release are:
  • National Progress Level Increase: National progress levels will be raised from max 350 to a whopping 500 levels!
  • New Tooltips: Various new tooltips coming to the deckbuilder/collection interface, increasing clarity of all the buttons and their functionality.
  • ESC Home Screen Shortcut: On PC, use the Escape key to return to the game’s main screen from any interface.
  • Double-tap Add Card: On mobile, double tap a card to add it to your deck in the deck builder.
  • Max Deck Amount Indicator: See more clearly when you’ve reached the maximum number of decks.
  • KARDS Account Login: The KARDS account login screen is enhanced.
  • New Player Experience Enhancements: We’re introducing various enhancements to the new player experience, including curated new player missions.
  • Bunch of Bug Fixes: A bunch of bug fixes, including various fixes in the battle scene, the UI, deck builder, localization fixes and more.
  • Minor Optimization Tweaks: Small tweaks to improve overall performance.


These and so many more will be arriving with the Spring Release, which we are incredibly excited to bring to you in the latter half of March.

Additionally, in light of some misunderstanding surrounding the Spring Release, we would like to note that no changes are being made to the first win of the day gold reward - this reward is neither being removed nor adjusted in any way. No economic changes are coming to KARDS with this release.

Check out our other dev blogs linked above for more information on some of the other main features arriving with the Spring Release. Make sure to keep an eye out on the KARDS newsfeed for the full patch notes for the Spring Release later this month!