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BLOOD AND IRON: BATTLE READY DECKS





With the latest KARDS expansion Blood & Iron we will take a look at our new battle ready decks that will accompany the expansions. The battle ready Decks will offer players a chance to go straight into battle with Blood and Iron.

The battle ready decks are hand-built by our designers and this time will come in two categories, 200 diamonds and 350 diamonds.

The three 200 diamond decks as for the Allies,

[h2]TANK YOU VERY MUCH[/h2]

Major power Soviet with Germany as allies.

How many tanks do you need? If your answer is Yes, then this is the deck for you! Flood the board with tanks, especially endless hoards of T-34s. You have various toys to get extra value out of your tanks, like 12th GUARDS MECHANISED providing draw, 57th RIFLES pitting your T-34s against enemy units, and the trusted 214th AMUR orchestrating things in the back. Your enemy will be hard put dealing with all your threats, as your mechanised army rolls forward inexorably.

[h2]HIGH MAINTENANCE[/h2]

Major power USA with France as allies.

Having to pay 3 or more kredits to operate your units may seem like a major downside, but in this deck it is turned into an upside. Whether it is growing in strength with 1st CAVALRY TROOP, drawing a card with LES TERRIBLES or improving the defenses of your HQ with 8e MAROCAINS, you will quickly shoot ahead with all the synergy found here. And then you can quickly turn your ponderous units into an overwhelming force through PONTOON BRIDGE and BOLSTER THE RANKS for the final VICTORY MARCH.

[h2]I WILL SURVIVE[/h2]

Major power Britain with Poland as allies.

Your deck is full of units that grow stronger through adversity, with plenty of ways to help them survive, like ENTANGLEMENT, STUBBORN DEFENSE and THE RANGERS. This makes it a nightmare for your enemy to figure out when and where to strike, compounded with cards like 70th BRIGADE, 1st GRENADIER REGIMENT and ECHELON, which can punish any wrong moves. Your Polish ally excels at surviving scraps on the battlefield. And when you manage to live another day, that gives you another day to defeat your enemy.

The two 350 diamond decks feature the Axis: Germany and Japan,

[h2]SHOCK THERAPY[/h2]

Major power Japan with Soviets as allies.

Your cheap Shock units like 9th INFANTRY REGIMENT, 77th REGIMENT and 654th RIFLES can often trade 2 for 1, giving you card advantage in the late game to take over and win through a combination of big removal and big units. Your Soviet ally complements your strategy with additional Shock units before helping close out the game with big threats.

[h2]READY 4 ATTACK[/h2]

Major power Germany with Italy as allies.

Go big with beefy units. Cards like FELDHERRNHALLE RIFLES and PANZER IV-H give benefits from or to you playing big units. Duke it out with enemy units in the early game until you can take it over with LEOPOLD or the fearsome MAUS. Your Italian allies add strong units to the mix, with 49th INFANTRY REGIMENT helping to keep you alive and SPRING OFFENSIVE ready to replenish your hand.

[h2]Check out these Battle ready decks at the store![/h2]

KARDS: Blood & Iron – The Winter Expansion 2024 Is Live Now

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The wait is over—Blood & Iron, the 8th major expansion for KARDS, has officially arrived on November 28, 2024!

This winter expansion brings bold new ways to dominate the battlefield, featuring 87 new cards, the groundbreaking Shock mechanic, and a thematic focus on the might of armored warfare. Whether you're a seasoned commander or a new recruit, this expansion is packed with opportunities to reshape your strategy and write history.

Key Features of Blood & Iron


[h2]87 New Cards[/h2]

Each nation receives fresh reinforcements, with 15 cards per major nation and 3 for minor nations, delivering powerful units, game-changing mechanics, and exciting new strategies. Iconic additions like the Sherman tanks and legendary T-34s are ready to take center stage in your battles.

[h2]New Mechanic: Shock[/h2]

Introduce a tactical edge to your gameplay with the new Shock mechanic. Units with Shock can attack without taking return damage on their first strike, enabling players to execute devastatingly precise maneuvers.

[h2]Thematic Armored Warfare[/h2]

Inspired by the monumental clashes of WWII, Blood & Iron puts a spotlight on heavy tanks, unit-to-unit combat, and game changing units that can tip the tide of war.

[h2]Immersive Battlefields[/h2]

Each major nation gains a new battlefield with visuals inspired by the expansion's gritty theme, immersing players in the historical settings of the battles.

[h2]Card Balance and Meta Updates[/h2]

With 12 balance changes—7 buffs and 5 nerfs—the expansion further reshapes the KARDS meta, ensuring a fresh and dynamic battlefield even for existing cards. Alongside these changes, 107 cards rotate out, and 20 reworked cards return from the Reserve Pool, aligning perfectly with the themes of the expansion.

Nation-Specific Features


Each nation receives tailored reinforcements to align with its strategic identity:

[h2]Britain[/h2]

Britain receives infantry support and strategic defenses, with garrison troops punishing enemies for hesitation or poor attacks. New tanks like the Black Prince and Humber add armored strength, while units with the new Shock mechanic bring tactical depth to the battlefield.



[h2]Germany[/h2]

Germany dominates armored warfare with high-attack units, new Shock and Fight cards, and the monumental Maus, the heaviest tank ever built. With Heavy Armor 3 and a crushing attack of 12, the Maus ensures Germany’s position as a tank powerhouse in this expansion.



[h2]Soviet Union[/h2]

The Soviets harness the power of Shock units, legendary T-34 tanks, and formations that reward bold, aggressive strategies. Combined with Fight mechanics and bonuses for units with attack 4 or higher, the Soviet deck reflects the might of its historical armored forces.



[h2]USA[/h2]

The USA emphasizes synergy with its iconic Sherman tanks, thriving on strength in numbers. New three-operation cost cards add precision to their tactics, while big units and the return of General Patton ensure commanders have the tools for decisive victories.



[h2]Japan[/h2]

Japan’s deck focuses on fast, tactical Shock units and high-risk, high-reward strategies. Infantry dominates, while select large units bring powerful stats with unique challenges for opponents, ensuring Japan maintains its aggressive and unpredictable playstyle.



[h2]Allies[/h2]



Tactical Depth Meets Iconic Warfare


[h2]Bold new strategies[/h2]

Blood & Iron delivers bold new strategies through:

  • Shock mechanics: Devastating first strikes for pivotal plays.

  • Iconic synergies: Build your strategy around legendary units like Sherman tanks or T-34s.

  • Additional Veterans: Rewarded resilience for units that withstand the test of battle.

  • Lure and Survive: Clever plays to bait opponents or hold steadfast defenses.


[h2]Redefining the Meta[/h2]

This expansion isn’t just about new cards—it’s about shaping the future of KARDS:

  • New archetypes: Secure key positions with fortified garrisons, lead the charge with Sherman tank supremacy or revive the legendary T-34 tanks.

  • Enhanced classics: Iconic strategies like Combined Arms and Smokescreen return stronger and with a fresh take.


[h2]Join the Fight[/h2]

The time to act is now!

Engage with military strategies rooted in history with Blood & Iron as KARDS enters its most powerful chapter yet. Whether you're building a new deck or perfecting an old favorite, this expansion offers exciting new opportunities for epic battles and victories to remember!

For all the thrilling details, check out the [Blood & Iron patch notes].

Play now and take command—history is yours in KARDS: Blood & Iron!

BLOOD & IRON: BRITAIN



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The British have their tanks! A new Humber with a twist and the Black Prince, an upgraded Churchill tank with a 17-pounder gun. However, as before it is the infantry which is at the core of the British Army. Here we will see units that will punish the enemy if they are not engaged and you will have garrison troops to help guard your HQ and assets. There will also be a few units that make use of the new shock mechanic.

So become the best with the British. With the new cards you can make a deck that can help you reach the top!

Selection of spoiler cards:









BLOOD & IRON: JAPAN



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The Japanese will be a bit different than the other 4 major nations. Historically the Japanese were not as focused on tank development as other nations. That being said, they will receive a few tanks. Mostly it will be new infantry, small units with shock, large units that will have strength and weaknesses. All in the theme of previous Japanese releases, with a bit of a new flavor.

The Japanese will continue their fast attacking aggro style, incorporating the new Shock mechanic along with their older abilities to make an unstoppable deck.

Selection of spoiler cards:









BLOOD & IRON: SOVIETS



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Like all the other nations the focus is on armored warfare. For the Soviets the focus is on the legendary T-34. There are rules that benefit formations of T-34 making historical play competitive as you build up an unstoppable onslaught! The new Shock mechanic will also be incorporated into Soviet options as well as attack 4 or higher and Fight.

The Soviets will enjoy their new historically themed deck, with the focus on T-34, Shock tactics and Fight you will have all you need to reach the top, but it is for you, commander, to succeed!

Selection of spoiler cards: