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KARDS - The WWII Card Game News

A New Skirmish Event is Live



A new Skirmish event is live now until March 12th!

Here’s everything you need to know.

Skirmish is a special game mode in KARDS where you play with alternate rules. These rules vary; you’ll face something different at every Skirmish event. Read more about Skirmishes in our announcement blog New game mode: Skirmish.

In this Skirmish, you choose your own deck to battle with. However, only Orders and Artillery units are allowed in your deck. Artillery units have Blitz and HQs start with 10 defense.

The prize for your first victory in this Skirmish is a random card pack!

Access the Skirmish event from the game's main screen to get an overview of the game mode, rules and prize.

This Skirmish will be accessible from March 10th at 12:00 UTC until Sunday, March 12th at 18:00 UTC.

Join this special event - win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

The New KARDS Contributor Program



Hello KARDS players!

Welcome to the new KARDS Contributor Program!

Originally launched in 2019, the KARDS Contributor Program (KCP) provided the framework within which the relationship between 1939 Games and the various KARDS contributors was formalized. This allowed us to better support and collaborate with KARDS creators and other contributors with the overall goal of enriching the KARDS community.

We recognize that support for this program has dwindled over the course of the last several months. After a thorough review of the existing program and potential improvements, we are now launching an updated version of the KCP, to provide support to a wider range of contributors, with benefits and perks for potential contributors and, ultimately, the larger KARDS community.

Read on for more information about the KCP structure, benefits, requirements, and how to join!

KCP Structure

The KCP has several categories, based on the specific type of content a contributor creates or engages in. These groupings are created to help 1939 Games best meet different contributors’ needs. A contributor may belong to several categories if they produce several types of content that fit into several categories.

The KCP is categorized as follows:
  • Live streamers (e.g. KARDS streamers on Twitch)
  • Video creators (e.g. KARDS video creators on YouTube)
  • Community event organizers (e.g. KARDS themed art competition organizers)
  • Tournament organizers
  • Fan site runners (e.g. blogs or language-specific social media pages)
  • Community guides


If you are creating content that you feel doesn’t fit into any of these categories but would still like to participate in the KCP, please let us know! We’d love to try and figure out how we might be able to support you in creating your content of choice.

Benefits and Perks

Whether you are at the beginning of your contributor career, or if you’re already a veteran, the support from 1939 Games and the KCP community can be incredibly valuable. You can find assistance in various circumstances and support in creating a wide range of content or events.

The KCP may grant access to a number of different benefits, such as:
  • Giveaway codes for card packs or draft tickets
  • Visual media, such as artwork or stream/video scene transitions
  • Promotion of your content through official KARDS social media channels or the KARDS Steam page
  • The “KARDS Official Contributor” logo you can use to show your status as an officially supported community contributor


We encourage contributors to grow together with KARDS. The KCP community and 1939 Games are here for you!

Requirements

There are only a few requirements to become and stay a KCP member (and as such an official KARDS Contributor):
  • Have some content ready to show us when you apply.
  • Your content needs to be related to KARDS.
  • Your content needs to be of some value to the community (e.g. entertainment, educational, participative).
  • As an official KARDS Contributor, we expect you to be respectful.


Rules
  • License. The KCP Contributor License creates the framework around which official KARDS contributors work within, so if you’re thinking about applying for the program, make sure you familiarize yourself with this.
  • Activity. Once you’ve joined the program, we expect a minimum level of activity to remain within it. If you’ve created no content or otherwise contributed to the community through avenues in which you were originally admitted into the program for an extended period, we may revoke your Official Contributor status. We understand that sometimes people’s lives can get busy and we want to be as understanding of that as possible! So if you foresee an extended period of inactivity and would like to remain in the program, please reach out to us and we’ll figure something out. You can also always reapply for the KCP if you return to the game after extended inactivity.
  • Content. As a KCP member, we expect a significant portion of your content to be KARDS related. We understand that you may be interested in other games and encourage you to try them! But as a member of the KCP, we ask that KARDS be one of your main focuses.


Joining the KCP

Joining the KCP is easy! We only have a few requirements and rules listed above.

To ensure the continued high quality of community contributions, the integrity of the program, and to avoid misunderstandings or frustration, we reserve the right to decline applications.

Please fill out an application here: KCP Application Form

A New User Interface for KARDS



Hello everyone!

We are delighted to announce that the public testing of the next generation KARDS user interface has begun! As you may know from our previous blogs, the KARDS user interface is getting a significant facelift and massive under-the-hood improvements. This is done so that we can operate KARDS for many years to come and in preparation for the mobile version of the game. As we are getting close to the finish line on the new user interface, we invite you to our public test on Steam and welcome your feedback. Please note that as the new user interface is still in beta, you may run into some bugs in this test.

[h2]How Do I Access the Test?[/h2]
To access the new UI test, please follow these steps:

  • Navigate to your Steam Library and find KARDS in the list of games.
  • Right-click the title and select Properties.
  • Click the Betas tab.
  • Use the drop down menu to select the [newUI] test branch.
  • Once it’s selected, you can close the Properties window and the game will start updating. You may need to manually start the updating process by pressing the Update button on the game’s main Steam interface.
  • Once the updating has completed, you can play the game with the new UI.
  • To revert back to the old UI, simply go back to the Betas tab in Properties and select [None].




[h2]What Can I Expect With the New UI?[/h2]
We have reworked many aspects of the user interface to make the KARDS UI future-proof, to add many usability improvements, to install under-the-hood optimizations, and to prepare for the upcoming mobile version. The new UI includes changes to the home screen, how you enter the various game modes, and significant changes to the layout of the deck builder. You can find a more detailed overview of the changes in our blog: New User Interface: Coming Soon!

[h2]Where Do I Report Feedback and Bugs?[/h2]
The New User Interface Facility category has been established and is accessible for all users on the official KARDS Discord. This category is home to all things related to the new UI.

  • In #nui-info, you’ll find all the information you need to access the new UI test.
  • In #nui-feedback, you can give us all the feedback you have on the new UI.
  • In #nui-bug-reports, please report any bugs you may find in the new UI.
  • In #nui-help, you can get assistance in navigating or otherwise interacting with the new UI.
  • In #nui-discussion, have general discussions about the new UI.


[h2]I Don’t Play KARDS on Steam, Can I Still Join the Test?[/h2]
This new UI test is only available for users playing KARDS through Steam. The new user interface will, however, be available for all users in the latter half of March. We’d still love to hear your feedback about the new UI when you’re able to access it - the New User Interface Facility on Discord will remain open for some time following the full release of the new UI, collecting all the new UI related feedback, bug reports, and so forth.

We look forward to hearing your thoughts on the new UI!

March Update - Patch Notes



Hello everyone!

The March update includes some changes to how fatigue damage works, some behind the scenes additions related to the upcoming new user interface, as well as some bug fixes.

Fatigue Damage Change

Following today’s patch, cards with effects that keep a HQ’s defense at 1 or above, such as the M26 PERSHING, will no longer protect the HQ from fatigue damage. This small but meaningful change means that specific card effects will no longer be able to keep a HQ immune from fatigue damage.

Bug Fixes

[h3]Campaign Bugs[/h3]
  • Fixed issue with one of the objectives in Theaters of War campaign EL ALAMEIN mission 2nd RUWEISAT not being correctly completed in certain circumstances.
  • Fixed issue in Theaters of War campaign GUADALCANAL mission MATANIKAU where SUPPLY SHIPMENT order did not correctly apply to unit in the frontline.
  • Fixed issue with one of the objectives in Theaters of War campaign EL ALAMEIN mission MERSA MATRUH not being correctly completed.


[h3]Card Bugs[/h3]
  • Fixed issue where 43e RÉGIMENT MOTORISÉ unit ability was displayed but not triggered after taking damage.
  • Fixed issue with BOMBING RAID dealing an incorrect amount of damage when unit J1N1 GEKKO was on the battlefield.
  • Fixed broken interaction between MATILDA MKII and OUTMANEUVER order causing incorrect pins.
  • Fixed issue where Alpine ability was not correctly triggered when adding Alpine unit through SPECIAL ASSIGNMENT order.
  • Fixed broken interaction between BLACK WATCH and MINORITY RECRUITS causing BLACK WATCH to permanently increase the cost of orders in hand after being retreated to hand.
  • Fixed issue where the No. 1 COMMANDO unit ability was incorrectly triggered after attacking enemy HQ when the ROYAL ULSTER RIFLES unit was located on the enemy battlefield.
  • Fixed incorrect pop-up displaying when targeting friendly unit with ANNIHILATION.


[h3]Visual Bugs[/h3]
  • Fixed issue where deck was displayed while empty after reconnecting to match.


New User Interface

With this patch we also prepare for the upcoming new user interface. We will have a short test period opening soon with the new user interface on Steam - keep an eye out for more details on this.


That’s it for now. As always, we welcome your feedback in the comments below, or on the KARDS Discord.

FAQ: The Cycle of KARDS



Hello everyone!

Following the announcement in Lead Game Designer Keli’s dev blog about the new content cycle, we have prepared a list of the 10 most frequently asked questions from the KARDS community. If you missed Keli’s dev blog, you can check it out here: The Cycle of KARDS.

You can also check out the latest episode of the official 1939 Games podcast, The Frontline, where Keli and Chief Creative Officer Gummi talk about the content cycle and answer some community questions.

https://youtu.be/TX7sDQtGDwc

[h2]FAQ[/h2]

[h3]1. Why are you introducing a rotation?[/h3]
As we are introducing a new cycle of regular content delivery, with a major expansion every 6 months and potential smaller releases in between, this could lead to up to 200 new cards coming into the game each year. This can lead to a number of issues (e.g. deckbuilding becoming tedious, power creep issues, inaccessibility for newer players). We want to implement a good and stable mechanic that deals with these potential issues before they become actual, big problems that can cause a lot of trouble. This is how we aim to lay the groundwork for a long lasting, successful and enjoyable game where players have a framework they can trust will last in the long term. We see the rotation as a necessary step to take as the game matures, to create a healthy cycle for the longevity of the game.

[h3]2. Why is 800 cards the number you aim to maintain?[/h3]
In deciding on this exact number, the ratio of competitive versus filler cards was an especially important point. Compared to many other card games out there, KARDS has a relatively high number of competitive cards. Another main point taken into consideration is the overall diversity and depth of the meta, which we feel is achieved well in KARDS at around 800 cards. That said, there’s always the possibility that this number may be adjusted in the future.

[h3]3. What happens to cards in the Reserve pool?[/h3]
Cards that move into the Reserve pool will remain a part of your collection. You’ll still be able to use them in Training matches, challenge matches against players on your friends list, as well as an upcoming PvP game mode, Classic. Cards in the Reserve pool may be reintroduced into the game alongside a new expansion. You will also be able to keep creating cards that are in the Reserve pool with Wildcards, but you’ll receive a warning prompt as you try to create a Reserve pool card.

[h3]4. Why is there no ranked/leaderboard in Classic?[/h3]
As our playerbase is not as large as some other popular card games out there, we have decided not to have a competitive leaderboard in this game mode for the time being, as this may be detrimental to the overall health of the game. There is however the possibility that this may be introduced in the future.

[h3]5. Will there still be balance patches?[/h3]
Yes! While balance patches will play a much less significant role in shaping the meta of the game, you can still expect some balance patches. Balance patches will especially be used to address any serious bugs or power issues, such as overpowered cards or particularly toxic cards or card combos.

[h3]6. When will I know which cards will be rotated out?[/h3]
We’ll communicate about the specific cards to be rotated into the Reserve pool several weeks ahead of time - you can generally expect about 4-6 weeks notice. The full list will be communicated through dev blogs and we’ll make sure that this is communicated in the UI as well - potentially marking them in your collection and warning you when you’re trying to create a soon-to-be Reserve card with Wildcards. These cards will also stop dropping in packs well in advance.

[h3]7. Will I be compensated when my cards move into the Reserve pool?[/h3]
Yes - we are currently planning for a one-time larger compensation when the first full rotation hits with the summer expansion. Going forward, we are reworking the crate mechanic, which includes cards that you own entering the Reserve pool going towards filling your crate. Other things, such as gaining a national level may also go towards filling your crate. The crate will also be filled more frequently but each crate will offer reduced rewards (overall similar gains, but you’ll open your crate more often).

[h3]8. Will any card packs aside from Core and the latest expansion be available?[/h3]
National packs will continue to be offered as rewards as they are now. We may also put together some specific pack types down the line and make them available in the shop for a limited time.

[h3]9. Duplicate protection - what does it mean?[/h3]
Duplicate protection means that you will not receive duplicates in card packs if possible. Duplicate protection will not affect rarity distribution within the packs, so if you have a fully completed collection of cards of a certain rarity you will then receive duplicates in that rarity (e.g. if all standard cards have been collected you will start getting standard duplicates).

[h3]10. When will the first rotation happen?[/h3]
The first phase of the rotation will happen in spring, that is most likely to happen in late April. This will be a very minor rotation to test the feature and gather more feedback. Around 5 very infrequently used cards will be moved into the Reserve pool, all cards except the latest expansion (Legions) moves into the Core set, and Theaters of War and World at War bundles will be removed from the shop. The first real rotation will hit this summer, when the summer expansion is released, at which point around 80 new cards enter the game and the same number of cards move to the Reserve pool. We also aim to introduce the Classic game mode around the same time.


Please let us know in the Content Cycle Feedback channel on Discord if you have any feedback or questions about the new content cycle!