1. KARDS - The WWII Card Game
  2. News

KARDS - The WWII Card Game News

Patch notes - Balance Update April





Following the announcement of this month’s card balance changes a few days ago (details of the balance update), we have deployed these changes on April 6th.

We also thank all of our engaged players and the KARDS community in general for reporting bugs and discussing the game balance.

If you want to get involved, please join us on Discord!

Card balance changes


A total of 10 cards have been updated, two were toned down in power, five got adjusted for strategic reasons, and three received an upgrade to their power.

Please read the following dev blog for all the details and background info:Capture the frontline

[h2]Adjusted down in power[/h2]

[h3]15 CM AUTOKANONE[/h3]



Old: When you deploy a unit, deal 2 damage to the enemy HQ.
New: When you deploy a unit, deal 1 damage to the enemy HQ.

[h3]RUSH PRODUCTION[/h3]



Old: When you deploy a unit this turn, deal 1 damage to it and gain 1 kredit.
New: When you deploy a German unit this turn, it gets +2-1.

[h2]Strategic Changes[/h2]

[h3]CARRIER COVER[/h3]



Old: [Cost 3] Choose one - send a unit to owner's hand OR gain 1 extra kredit slot.
New: [Cost 1] Choose one - Your fighters get +1+1 OR are moved into the frontline, if possible.

[h3]FORTIFIED POSITION[/h3]



Old: [Cost 2] Pin target unit. Increase its operation cost by +2.
New: [Cost 1] Pin an enemy unit. If it is in the frontline, it Retreats.

[h3]FRENCH 75[/h3]



Old: [Attack 1, Defense 1] Can only attack enemies in next front while Mobilized.
New: [Attack 3, Defense 3] [Mobilize] If the enemy controls the frontline, this unit can only attack targets there.

[h3]HENSCHEL HS 126[/h3]



Old: Deployment: Give friendly ground units in the frontline +1 attack.
New: Deployment: Give a friendly tank +1+1 for each unit type in the same line.

[h3]MARDER III H[/h3]



Old: MARDER III H gets +1 attack each time another unit is destroyed.
New: When a friendly unit destroys an enemy unit, draw a random unit.

[h2]Adjusted up in power[/h2]

[h3]YAK 3[/h3]



Old: [Cost 4] [Attack 3, Defense 5] Costs 1 less to deploy if you control a French unit.
New: [Cost 3] [Attack 3, Defense 3] [Ambush] Deployment: Gains +1 attack and Ambush if you control a non-Soviet unit.

[h3]VETERAN PILOTS[/h3]



Old: This turn, give a fighter +1 attack and fully repair it if it destroys a unit in combat.
New: Choose One - Give a Soviet air unit +1+2 OR immune this turn.

[h3]ROYAL WEST KENTS[/h3]



Old: [Cost 5] [Attack 2, Defense 5]
New: [Cost 4] [Attack 2, Defense 4]

[hr][/hr]

New features and updates


[h2]Icons and card art[/h2]
  • As you may have noticed, we have done an overhaul of our card artwork and user interface by replacing all visible instances of the rising sun and swastika symbols.

    These symbols are, of course, part of the shared human history, and we would like to think we did in no way glorify them in our designs. Yet they remain very sensitive in many parts of the world. As such, most social media, gaming platforms, and several countries have strict rules and/or restrictions when it comes to those symbols. This is a severe liability and, if unchanged, can considerably reduce the visibility of our game on the platforms we are about to join (mobile stores) and/or cause our players issues when they post images or videos from the game online.

    While we realize some of you who are interested in the historical aspect of the game may not welcome this change, we hope you understand our reasoning.


[h2]User Interface[/h2]
  • Alternative art on cards can now be toggled.


Bug Fixes

[h2]Visual bugs[/h2]
  • The amount of gold and diamond update was not always displayed correctly after matches (the amount itself was correct). Fixed.
  • Sometimes, the purchase confirmation was wrong or duplicated in the shop. Fixed.
  • Some cards were displayed wrong in shop. Fixed.


[h2]Card bugs[/h2]
  • Excess damage is increased by J1N1 GEKKO's effect. Fixed.
  • You could get stuck with "can't play order this turn". Fixed.
  • BYPASS was not showing damage to deal when hovering over target. Fixed.
  • There was an error in the message which sometimes appeared when targetting smokescreen units. Fixed.


Give us a thumbs up if you like this update. We also welcome more feedback in the comments below and on KARDS Discord.

Announcing the next bunker chat!



Hello everyone!

These days a lot is happening in KARDS, and for some, it might even be too much to keep track of! That only means one thing: It’s time for another Bunker Chat!

Join us this Thursday, the 7th of April, at 16:00 GMT, where we will discuss everything happening in KARDS, what’s coming up, and answer your most burning questions!

Tune in at www.twitch.tv/kardsccg

So what’s on the agenda?

In this bunker chat, we will talk about all of the major developments in the past few months and give a glimpse into what’s to come in the future. This means we will cover topics like:

  • Hard currency - How did the transition go, and are we happy with where we are?
  • Mobile - When and how do I join the beta group, and when will it be out?
  • World At War updates
  • State of the competitive scene and upcoming tournaments


Once we have talked about the above, we will turn our attention to answering your top questions!

Instead of these questions coming through Twitch chat as we have done in the past, this time around, we invite you to pre-submit your questions through the below Reddit thread!

ASK YOUR QUESTIONS

If we don’t get to your question, don’t worry! We will go through the thread and answer any questions that we don’t address during the bunker chat in the thread itself.

Capture the frontline



Hello everyone!

A new era has come to KARDS, with the advent of KING TIGER. A lot of players are really excited by this behemoth, along with all the other new cards from Battle of the Bulge. The meta has changed a lot since the last balance patch and Behind Enemy Lines. Ramp decks are performing much better with reasonable win rates. They were also seen in the last Officier Club Championship tournaments. Many other archetypes are also spotted in the ladder, Soviet T-34 for example. The Britain Air remains to be a T1 deck, with a new version allied with the USA.

What changes are we going to have for April then? The frontline is our unique feature in KARDS. We would like to see more units on the battlefield fighting for the frontline, all types of units, small and big.

Now let’s take a look at the changes.

[h2]Adjusted down in power[/h2]

[h3]15 CM AUTOKANONE[/h3]



Old: When you deploy a unit, deal 2 damage to the enemy HQ.
New: When you deploy a unit, deal 1 damage to the enemy HQ.

This artillery is a very good unit in KARDS. Nevertheless, it is almost only utilized in combo decks, OTK AUTOKANONE. While in other decks, this unit does not perform well on the battlefield except dealing some damage to the enemy HQ by deploying a couple of units. Having only 2 defense makes it very difficult to survive. As such, we are increasing its defense to 3 and lowering the damage ability to 1, in hope that it can stay on the battlefield as a strong supporting artillery in various decks.

[h3]RUSH PRODUCTION[/h3]



Old: When you deploy a unit this turn, deal 1 damage to it and gain 1 kredit.
New: When you deploy a German unit this turn, it gets +2-1.

This card has never seen much play other than OTK decks. In addition, it is possible to reverse kredits by playing two or more RUSH PRODUCTION in one turn. Kredits are supposed to limit what and how many cards can be played. Reversing kredits will always be problematic. While 15 CM AUTOKANONE is changed, we do not want to see this card become a dead one. Let’s see what impact this new ability could bring to the battlefield.

[h2]Strategic Changes[/h2]

[h3]CARRIER COVER[/h3]



Old: [Cost 3] Choose one - send a unit to owner's hand OR gain 1 extra kredit slot.
New: [Cost 1] Choose one - Your fighters get +1+1 OR are moved into the frontline, if possible.

This card does see some play and is not bad at all. As mentioned some time ago, we are not quite satisfied with cards that can send units directly back to hand from the frontline at a low cost. As a side note, this cool image doesn’t have much to do with kredit slot or sending units back to hand. The two new options are more thematic. In KARDS, fighters can keep your HQ safe while being in the frontline, especially against aggro decks. P-39 AIRACOBRA is a perfect example. Moving fighters into the frontline also keeps them away from some AOE orders and gives space for more units in the support line.

[h3]FORTIFIED POSITION[/h3]



Old: [Cost 2] Pin target unit. Increase its operation cost by +2.
New: [Cost 1] Pin an enemy unit. If it is in the frontline, it Retreats.

There are a few cards that can increase the operation cost in KARDS. Most of them do not see much play. Fighting for the frontline is more interesting and retreating an enemy unit in the frontline is more valuable in most cases.

[h3]FRENCH 75[/h3]



Old: [Attack 1, Defense 1] Can only attack enemies in next front while Mobilized.
New: [Attack 3, Defense 3] [Mobilize] If the enemy controls the frontline, this unit can only attack targets there.

The Mobilize deck is becoming a bit better because of new cards and balance changes. However, FRENCH 75 has never been a member of the deck. Mobilize is removed from this card, but the new stats make it one of the best standard artillery units. However, it does come with a drawback. We hope this card can find its home in a different archetype, along with other non-Mobilizie French cards.

[h3]HENSCHEL HS 126[/h3]



Old: Deployment: Give friendly ground units in the frontline +1 attack.
New: Deployment: Give a friendly tank +1+1 for each unit type in the same line.

We have seen many archetypes in KARDS, infantry, tank, air and artillery, all the unit types available in the game. Combined arms was a fundamental part of the German Blitzkrieg in WWII. It’s time to make this iconic strategy shine in the game.

[h3]MARDER III H[/h3]



Old: MARDER III H gets +1 attack each time another unit is destroyed.
New: When a friendly unit destroys an enemy unit, draw a random unit.

The bonus of +1 attack for each destroyed unit is obviously not affecting the battlefield. One more unit will be a completely different story. We hope this new ability can bring more units into the battlefield and intensify the battles in KARDS.

[h2]Adjusted up in power[/h2]

[h3]YAK 3[/h3]



Old: [Cost 4] [Attack 3, Defense 5] Costs 1 less to deploy if you control a French unit.
New: [Cost 3] [Attack 3, Defense 3] [Ambush] Deployment: Gains +1 attack and Ambush if you control a non-Soviet unit.

Soviet air units in KARDS have been underperforming for a long time. It is time for some changes. YAK 3 were indeed operated by French pilots, but an ability that is tied with controlling a French unit seems to be too restrictive. Ambush is removed from the card itself. Getting +1 attack and Ambush for controlling a non-Soviet unit should be much more practical. It is also an Exile unit with France.

[h3]VETERAN PILOTS[/h3]



Old: This turn, give a fighter +1 attack and fully repair it if it destroys a unit in combat.
New: Choose One - Give a Soviet air unit +1+2 OR immune this turn.

It’s very difficult to get a good value from this card. As such, those veteran pilots have been staying in the hangar all the time. Piloted by veterans, air units are supposed to have a better performance. Let’s see if these two options can make Soviet air decks stronger.

[h3]ROYAL WEST KENTS[/h3]



Old: [Cost 5] [Attack 2, Defense 5]
New: [Cost 4] [Attack 2, Defense 4]

As we are adjusting some cards that could send units in the frontline back to hand, Guard units are seen on the battlefield a bit more, especially those British ones. Maybe this buff can make those units hold their ground on the battlefield stronger and longer.

That is all, these changes will be live soon. We look forward to seeing intense battles with all the new cards and the changes. Please continue giving us your feedback, which is very valuable to us.

Thanks and see you on the battlefield, commanders!

New KARDS update "Battle of the Bulge" is live!



Massive news from the KARDS battlefield: The famous Battle of the Bulge, Germany's last major offensive on the Western front, has arrived on the battlefield with this latest update on March 31st.

https://store.steampowered.com/app/544810/KARDS__The_WWII_Card_Game/

True to its historical counterpart, this update focuses on Germany and the USA; most of the new cards will be ground units.

This fourth installment in our series of historically themed updates brings reinforcements to the battlefield with 7 unique new cards (18 in total), general improvements, and alternate art.

Additionally, a special, time-limited event with alternate game rules lets you explore all new cards, even if you don't own them.

Join now and check it out!

[h2]Battle of the Bulge in KARDS[/h2]


This update focuses on the late war at the western front and the clash between German units and the advancing USA.

Highlights of this update are the Elite and two Special cards, while the standard and limited-rarity cards are valuable additions to the theme.

Without a doubt, the biggest and most iconic card of this update is the legendary German King Tiger panzer. A behemoth in its own right, this elite card will be a pride to any collector. Not every unit needs to be such a monster. As history shows, even seemingly weaker units can turn the tide of the battle. For example, the US 112th Infantry Regiment saw heavy action during the Battle of the Bulge and was in the center of the attack.

All of the cards, effects and strategic background are deeply rooted in WW2 history.

This update comes with 7 unique new cards (18 in total). Included in the premium version is also highly popular alternate art, a new German HQ and battlefield, gold versions of the Battle of the Bulge cards, a medic helmet as a new board item, and a sizable number of wildcards of all rarities.

KARDS is entirely free to play and stays like this. You can obtain the new cards in many ways, for example, by using wildcards or purchasing the Battle of the Bulge bundles for gold or diamonds.

[h2]Card details[/h2]

This update adds 7 new cards to the collection; all of them are themed around the Battle of the Bulge and allow you to improve existing decks or create new deck variants.

[h3]KING TIGER[/h3]



The King Tiger (German: Königstiger), official designation Panzerkampfwagen Tiger Ausf. B, was a German heavy tank that first entered service in 1944. The tank saw action on the Eastern Front and in Europe and its 8.8cm KwK 43 gun and armor made it a formidable weapon. It could knock out any Allied tank that came up against it and its thick armor made it almost impenetrable for any Allied weapon. The main problem with King Tiger was its reliability and many crews were forced to abandon the tank when it either broke down or ran out of fuel. Luckily for the Allies the tank was produced late and under the most difficult circumstances, both the bombing of German factories and lack of materials caused a series of delays and limited the production capabilities. Only 489 King Tigers were manufactured.

[h3]442ND INFANTRY REGIMENT[/h3]



The 442nd Infantry Regiment, or the 442nd Regimental Combat Team (RCT) was a fighting unit that was composed almost entirely of American soldiers of Japanese ancestry (Nisei). The unit was active from 1944 to 1946 and during that time it became the most decorated regiment of the US Army. The 442nd RCT was composed of the 1st, 2nd, 3rd Infantry Battalions, 522nd Field Artillery Battalion, 232nd Engineering Company, an Anti-Tank Company, Services Company, Medical Detachment, and a Headquarters Company. From 1944 to 1945 the 442nd fought mainly in the European Theater, mostly in Italy, Southern France and Germany, and participated in numerous operations and campaigns during their brief service time. What is special about the regiment apart from its distinguished combat performance, is that they were all volunteers, and while they were fighting, many of their families were held in internment camps on US soil.

[h3]BATTERY[/h3]



An artillery battery is a grouping of artillery, mortars, rocket artillery, multiple rocket launchers, and in later years surface-to-surface missiles, ballistic missiles, cruise missiles, and other equipment designed to improve command and control of gunnery crews and their systems. General Patton often commented that the US artillery won the war for them, and one example of its importance was during the Battle of the Bulge. Due to bad weather Allied air superiority was out of the picture, which meant that the artillery had to fill the void. The US Army managed to amass around 350 guns of all calibers in the northern sector of the Bulge which was one of the largest concentrations of artillery in history. This massive firepower helped slow down the German advance and proved vital in the Allied defense of Elsenborn Ridge and Bastogne.

[h3]BYPASS[/h3]



German military tactics during WWII focused on maneuverability, with combined air and mechanized and armored ground attacks at the center stage. In the opening battles of World War II, German forces ran over, through and around every enemy defensive position in their way. Today their military doctrine is known under the term “Blitzkrieg”, but this term was rarely used by the Germans at the time as the tactic was based on Bewegungskrieg (maneuver warfare), a traditional military tactic that was known to be used by Hannibal the Great and the Romans. This tactic focuses on defeating the enemy by incapacitating their decision-making through shock and disruption.

[h3]989. INFANTRY REGIMENT[/h3]



The 989th Grenadier Regiment was a unit of the 277th Infantry Division of the Wehrmacht. The regiment was formed in 1943 in Croatia, and shortly after it was relocated to France, along with the 277th Division. In August 1944 the division participated in the Battle of Normandy where it was destroyed, but reformed in September 1944 and sent to defend against the Allied advance in Northern France and Rhineland. After that the regiment participated in the Ardennes Offensive where it fought with the 12th Volksgrenadier Division in an attempt to capture the Belgian villages of Rocherath-Krinkelt and Elsenborn, in what is now known as the Battle of the Bulge. During the battle the regiment suffered heavy losses and was forced to retreat into Germany where it continued fighting, mostly with new and inexperienced recruits, and by the end of March in 1944 the regiment had been defeated.

[h3]P-47D-25-RE[/h3]



The P-47D-25-RE was a Republic P-47 Thunderbolt variant, an American fighter aircraft that was developed during WWII and used by the US States Army Air Forces (USAAF) and RAF. The P-47D-25-RE was the first Thunderbolt variant produced with a bubble canopy, a design that was based on the Hawker Typhoon. This improved the pilots rear vision, and so did the flatter rear fuselage needed to allow the new canopy to be installed. The P-47D series came first into service in 1943 and were used by the USAAF and RAF and were used in the roles of fighter-bombers, in ground-attacks and as short-to medium-range escort fighters. The P-47D’s came with an armament of eight .50 machine guns and could carry a 2,500lb bomb load, or ten 5-inch rocket projectiles. A total of 15,636 Thunderbolts were built, 385 of them were the P-47D-25-RE variant.

[h3]112TH INFANTRY REGIMENT[/h3]



The 112th Infantry Regiment of the US Army dates back to the American Civil war and has since participated in several conflicts, including WWI and WWII. During WWII the regiment landed in Normandy in 1944, after D-Day, where it became the 112th Infantry Regimental Combat Team (RCT). Apart from the infantry the RCT included several support units, the 229th Field Artillery Battalion, the 103rd Engineer Battalion, Company C, 447th Antiaircraft Artillery Battalion, and Company C, 630th Tank Destroyer Battalion. After Normandy the 112th participated in the liberation of Paris and later the Battle of Hürtgen Forest (19 September to 16 December 1944) where the regiment was at one point reduced to 300 men during an engagement. The US soldiers nicknamed the Battle for Hürtgen Forest “the meat grinder”, and for good reason since it is the longest single battle US forces have ever fought and one of the bloodiest. Following Hürtgen Forest the 112th RCT fought in the Battle of the Bulge, where it defended a sector of 100 km where 9 German divisions concentrated their attacks. During the Battle of the Bulge the 112th RCT managed to inflict 1600 casualties and destroy 18 enemy tanks, for which it received the Distinguished Unit Citation which is rewarded for extraordinary heroism in action.

[h2]Special Launch Event[/h2]

To celebrate the arrival of this update, we will also have a special in-game event ready. This event is open for everyone and runs from March 31st to April 2nd.

With this event, you can enjoy all the new Battle of the Bulge cards for free as you enter the battle on the side of Germany or the USA.


Participation is entirely free; have something special with a new format. Just hop in and enjoy!

We hope you enjoy this update and the new tactical options it brings. Don't forget to join the special event for some good fun!

Announcing Battle of the Bulge - New update on March 31st



We continue to expand our series of historically themed updates with a new episode on March 31st. This fourth installment focuses on the famous Battle of the Bulge and brings new cards for the main adversaries in this battle, Germany and the USA. The general theme is, as the name suggests, the last major offensive of the Germans in the West and the largest battle of the USA during World War 2.

Before we go further into the details of this update, let’s have a quick look at the historical Battle of the Bulge.

[h2]Battle of the Bulge - Brief history[/h2]

The Battle of the Bulge in the Ardennes region of Belgium was Germany's last major offensive in World War II against the Western Front. This battle lasted for six weeks from December 16, 1944, to January 25, 1945.

Over one million troops were involved (some 500,000 German, 600,000 American, and 55,000 British troops): the Battle of the Bulge is known as one of the largest and bloodiest battles in the history of the USA.

The initial attack by Germany, with almost 410.000 troops, took the allies by surprise as the German battle preparations were conducted in utter secrecy. The attack was timed in favor of the Germans as the Allied forces were fatigued after the breakout from Normandy and southern landings in France, their supply lines were stretched far, and their supplies were running low. However, the Adennes with their hills and dense forests, gave the allied defenders a distinct advantage.

Even though the Allies were somewhat taken by surprise by the initial attack, their strong resistance, superior terrain, and logistical problems on the German side slowed down the advance of the attack. Still, at the peak of the attack, the Allied defensive lines were considerably bulged with German advances up to 70 miles into their territory, hence the name of the battle.

However, due to their stiff resistance, the Allies had enough time to relocate massive reinforcements to the battle. As a result, Germany lost the advantage and subsequently all their gains were erased one by one. The overall loss was immense with almost 200.000 casualties in total.

At the end, this final offensive depleted Germany of experiened troops, valuable war material, and accelerated the collapse of the Nazi Reich.

[h2]Battle of the Bulge - In KARDS[/h2]

With this history in mind, this update focuses on the last major offensive of the Germans and will arrive with some beefy new units. The USA, of course, will see reinforcements as well - fitting to the theme.

The Battle of the Bulge update comes with 18 total cards, of which 7 are entirely new. Similar to the previous updates in this cycle, there are several options to receive the new cards:

  1. Get the standard Battle of the Bulge bundle for in-game gold or diamonds
  2. Get the premium Battle of the Bulge bundle for diamonds
  3. Use wildcards to create some or all of the cards you want


The premium version arrives, as usual, with a bunch of goodies, such as a new Headquarter together with a new battlefield, alternate card art, and a new unique board item. Included is also a sizable amount of wildcards.

[h2]In-game event[/h2]

Following great feedback and general excitement towards the in-game event for Behind Enemy Lines, we will have an exciting in-game event for this update as well. This event is, of course, free and open for everyone.

Participation is entirely free; have some extra fun with a new format. Just hop in and enjoy!

[h2]Spoiler Season ahead[/h2]

Every day until the release on the 31st, we will reveal new cards, their stats, and interesting background info.

We kick off the spoiler season with the German 989. Infantry Regiment, a unit responsible for some of the early success and territorial gains for Germany.

[h3]989. Infantry Regiment[/h3]



The 989th Grenadier Regiment was a unit of the 277th Infantry Division of the Wehrmacht. The regiment was formed in 1943 in Croatia, and shortly after it was relocated to France, along with the 277th Division.

In August 1944 the division participated in the Battle of Normandy where it was destroyed, but reformed in September 1944 and sent to defend against the Allied advance in Northern France and Rhineland.

After that the regiment participated in the Ardennes Offensive where it fought with the 12th Volksgrenadier Division in an attempt to capture the Belgian towns of Rocherath-Krinkelt and Elsenborn, in what is now known as the Battle of the Bulge. During the battle the regiment suffered heavy losses and was forced to retreat into Germany where it continued fighting, mostly with new and inexperienced recruits, and by the end of March in 1944 the regiment had been defeated.


[h3]Battery[/h3]
An artillery battery is a grouping of artillery, mortars, rocket artillery, multiple rocket launchers, and in later years surface-to-surface missiles, ballistic missiles, cruise missiles, and other equipment designed to improve command and control of gunnery crews and their systems.

General Patton often commented that the US artillery won the war for them, and one example of its importance was during the Battle of the Bulge. Due to bad weather Allied air superiority was out of the picture, which meant that the artillery had to fill the void.

The US Army managed to amass around 350 guns of all calibers in the northern sector of the Bulge which was one of the largest concentrations of artillery in history. This massive firepower helped slow down the German advance and proved vital in the Allied defense of Elsenborn Ridge and Bastogne.


[h3]Bypass[/h3]
German military tactics during WWII focused on maneuverability, with combined air and mechanized and armored ground attacks at the center stage.

In the opening battles of World War II, German forces ran over, through and around every enemy defensive position in their way.

Today their military doctrine is known under the term “Blitzkrieg”, but this term was rarely used by the Germans at the time as the tactic was based on Bewegungskrieg (maneuver warfare), a traditional military tactic that was known to be used by Hannibal the Great and the Romans. This tactic focuses on defeating the enemy by incapacitating their decision-making through shock and disruption.


[h3]112th Infantry Regiment[/h3]
The 112th Infantry Regiment of the US Army dates back to the American Civil war and has since participated in several conflicts, including WWI and WWII.

During WWII the regiment landed in Normandy in 1944, after D-Day, where it became the 112th Infantry Regimental Combat Team (RCT). Apart from the infantry the RCT included several support units, the 229th Field Artillery Battalion, the 103rd Engineer Battalion, Company C, 447th Antiaircraft Artillery Battalion, and Company C, 630th Tank Destroyer Battalion.

After Normandy the 112th participated in the liberation of Paris and later the Battle of Hürtgen Forest (19 September to 16 December 1944) where the regiment was at one point reduced to 300 men during an engagement. The US soldiers nicknamed the Battle for Hürtgen Forest “the meat grinder”, and for good reason since it is the longest single battle US forces have ever fought and one of the bloodiest.

Following Hürtgen Forest the 112th RCT fought in the Battle of the Bulge, where it defended a sector of 100 km where 9 German divisions concentrated their attacks. During the Battle of the Bulge the 112th RCT managed to inflict 1600 casualties and destroy 18 enemy tanks, for which it received the Distinguished Unit Citation which is rewarded for extraordinary heroism in action.


[h3]King Tiger[/h3]
The King Tiger (German: Königstiger), official designation Panzerkampfwagen Tiger Ausf. B, was a German heavy tank that first entered service in 1944.

The tank saw action on the Eastern Front and in Europe and its 8.8cm KwK 43 gun and armor made it a formidable weapon. It could knock out any Allied tank that came up against it and its thick armor made it almost impenetrable for any Allied weapon.

The main problem with King Tiger was its reliability and many crews were forced to abandon the tank when it either broke down or ran out of fuel. Luckily for the Allies the tank was produced late and under the most difficult circumstances, both the bombing of German factories and lack of materials caused a series of delays and limited the production capabilities.

Only 489 King Tigers were manufactured.



Subscribe to our social media channels to stay up to date and never miss any reveals:



Especially join our 👉 KARDS Discord server! Get first-hand information, discuss the revealed cards and their potential use in existing and new decks, and speculate about unrevealed upcoming cards.

There are card reveals now every day!