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October Update - Bug Fix Bonanza



Best KARDS community!

Welcome to the latest KARDS patch and our Bug Fix Bonanza!

With great delight, we have released this newest patch full of bug fixes on October 28th. The team has waged a full-fledged war against bugs and rooted out a massive amount; more than 60 bugs of all sorts were crushed. We also made some minor improvements to the backend system.

Additionally to the bug fixes, we have made preparations for Halloween. More about the Halloween activities will follow shortly in a separate article.

All feedback is appreciated and most welcome. Please either use the comments below or join us on the KARDS Discord.

[h2]Important Changes[/h2]

[h4]SAIUN DEPLOYMENT[/h4]

We have changed the deployment process of the C6N SAIUN. Until now, any activated countermeasure could trigger during the deployment process of the Saiun. This has changed. Now when you deploy the Saiun, it will disable the triggering of active countermeasures.

[h4]Example of the change[/h4]

    Your opponent has an active CARELESS TALK countermeasure. You play Saiun in an attempt to deploy it.

    Old behavior
    Careless Talk triggers. The Saiun gets damaged and destroyed, never reaches the battlefield.

    New behavior
    Careless Talk doesn't trigger. The Saiun will get deployed and reaches the battlefield.


[h2]IMPROVEMENTS[/h2]

  • When your opponent is choosing between 3 cards (e.g., using A FEW GOOD MEN), you will now see that he is choosing something (not what, of course).


[h2]BUG FIXES[/h2]

[h3]Card and gameplay mechanics[/h3]

  • 39TH BOLOGNA REGIMENT + CONFUSION + URAL FACTORIES weren't correctly working together. Fixed.
  • Playing TYPE 98 KE-NI and ENCIRCLEMENT was incorrect. Fixed.
  • LONG RANGE DESERT GROUP wasn't working correctly when affected units were attacked by a No 1 COMMANDO. Fixed.
  • LONG RANGE DESERT GROUP was sometimes not triggering on affected units that dealt damage on destruction. Fixed
  • FIRST TO FIGHT effect was removed when the affected unit was being taken control by its enemy. Fixed.
  • When IMPERIAL STRENGTH was countered by ULTRA, the rest of the active countermeasures would still act as unactivated through the turn. Fixed.
  • YAMATO's effect would damage the wrong HQ when the affected unit was destroyed while being taken control by the enemy. Fixed.
  • 845th RIFLES was adding the wrong amount of defense when attacking 756th REGIMENT. Fixed.
  • STUKA's and LANCASTER B.III's effect was triggering when ROYAL ULSTER RIFLES redirected all damage from the HQ. Fixed.
  • OBICE's was triggering cancel deployment effects but shouldn't. Fixed.
  • GROUNDED would put the card in the wrong deck if being controlled by the enemy. Fixed.
  • 2nd CALIFORNIA's effect was being triggered by damage orders while affected by OUTMANUEVER. Fixed.
  • 175th MOTORIZED was not working correctly with spawned tanks. Fixed
  • P-40 K was not correctly working when destroyed at the same time as a bomber. Fixed.
  • P1Y GINGA was triggering when removed by SENDAI REGIMENT. Fixed.
  • PARADE was not duplicating costs correctly in some cases. Fixed.
  • SPITFIRE MKII buff not removed when taken control of. Fixed.
  • RAF GROUND CREW was sometimes not lowering the cost of cards drawn in enemy turn. Fixed.
  • RAPID ENGAGEMENT effect sometimes did not leave the unit as intended. Fixed.
  • ROAD TO BERLIN was sometimes counting damage at the start of an enemy turn. Fixed.
  • The hand target selection of the PBY CATALINA was bugged when its owner was disconnected. Fixed.
  • Fury wasn't working correctly when given to non-tank units that can move and attack during the same turn. Fixed.
  • T-70 with "Destroyed at the end of the second turn on the battlefield." are no longer discarded when sent to hand and will not be destroyed until the end of the next turn after being played back from hand.
  • In some cases, after a card was played from hand due to another card's effect (for example, with Special Assignment), the next card that takes a target on deployment would target an incorrect card. Fixed.
  • Units that had attacked twice with Fury then lost Fury and gained it again, all during the same turn, could attack once more. Fixed.
  • JUGGERNAUT's death effect was being removed when the unit was taken control by the enemy. Fixed.
  • SENDAI REGIMENT returned the card it had removed when taken control by the enemy. Fixed.
  • There was an issue with EMBARGO and spawned units. Fixed.
  • There was an issue with Destruction and the T-28 Soviet tank. Fixed.
  • The tooltip of the T-60 didn't show the card it spawns on destruction (a T-34 1942). Fixed.
  • Countermeasures that had been activated while SAIUN was on board would not trigger the turn it was removed from the board. Fixed.


[h3]AI-specific[/h3]

  • 22. INFANTRY REGIMENT and Ki-83 were sometimes triggering when they shouldn't. Fixed.
  • STUKA and LANCASTER B.III were triggering when damage was redirected to ROYAL ULSTER RIFLES. Fixed.
  • LONG RANGE DESERT GROUP wasn't triggering on affected 152mm HOWITZER GUN's destroyed effect. Fixed.
  • In rare cases, the destruction effect from AKITA REGIMENT was triggering twice. Fixed.
  • When the AI attacked with No. 1 COMMANDO and killed it purely with the attack, it could sometimes trigger the destruction of the killed card twice. Fixed.
  • ARGYLLSHIRE HIGHLANDER did not lose its bonus attack immediately after guarding unit lost guard from T19 HOWITZER's attack by AI. Fixed
  • AI's damage orders weren't dealing damage to GLADIATOR ESCORT when it was defending a STIRLING. Fixed
  • QF 40mm Mk III wasn't correctly working on AI's turn. Fixed.
  • 125th RIFLE REGIMENT's trigger effect dealt damage equal to its defense while ROYAL WEST KENTS was on board. Fixed.
  • YAMAGATA REGIMENT was not getting its passive effect when played by the AI as the last card in hand.


[h3]Visuals (gameplay function worked correctly)[/h3]

  • The MIKAWA REGIMENT had a tooltip for Fury. Fixed.
  • The operation cost reduction of PANZER 35(t) didn't show after fast playing. Fixed.
  • The visual location when retreating multiple targets was sometimes wrong (e.g., guarded units not appearing adjacent to guards). Fixed.
  • When the opponent had connection issues, the "move to top of deck" visual was bugged. Fixed.
  • There was a visual bug on STARS & STRIPES. Fixed.
  • Countdown on Double XP events was showing the incorrect time. Fixed.
  • The WELLINGTON had a trigger icon. Fixed.
  • The 48e 48E RÉGIMENT D'INFANTERIE lacked the icon for passive effects. Fixed.
  • The frontline disappeared in some cases in lower graphic settings. Fixed.
  • Fixed match history bugs. For example, Countermeasures not showing or their actions, damage/destroy multiple units from indirect actions, and play directly from hand action not showing.
  • Some actions were shown multiple times. Fixed.
  • No. 3 COMMANDO's effect on AI's turn wasn't correctly working. Fixed.


[h3]Localization[/h3]

  • The title and text of the Polikarpov PO-2 were incorrect. Fixed.
  • Polish dates in the World Championship were incorrect. Fixed.
  • Some cards of the recent balance patch showed Polish text instead of Portuguese. Fixed
  • Card reward images for Theaters of War for Spanish and Italian used the English version. Fixed.
  • Various localization bugs for French and Polish have been fixed.


We welcome your feedback! Please either use the comments below or join us on the KARDS Discord.


HOTFIX ON OCTOBER 29th


We deployed a hotfix on October 29th to address some issues with the previous update. Here is what we worked on.

[h2]BUGFIXES[/h2]

  • In rare cases, the game crashed at the end of the match. Fixed.
  • The effect bubble from cards like LONG RANGE DESERT GROUP was still showing when the card had retreated to hand and then got replayed. Fixed.
  • There were some issues with the card animation in hand. Fixed.
  • In some cases, the new animation for selecting 1 of 3 cards got stuck on the enemy; the three cards on screen then did not disappear and blocked the battlefield. Fixed.
  • In some cases, the drawn cards went to the wrong position in hand. Fixed.
  • Using Countermeasures left a blank space in hand where the countermeasure card initially had been. Fixed.

The monthly KARDS Open series returns With Kards Open IX!



Hello Kards community!

Lace up your boots and put those helmets on, because it’s time for another KARDS Open!

1939 Games presents the KARDS Open IX, powered by 983 Media. In this Open tournament players will have two chances to make it into the Open top 16 through one of the two Swiss Qualifiers held on November 6th and November 20th.

SIGN UP NOW

Read on for a detailed breakdown of the different tournament stages.

[h3]STAGE ONE[/h3]

Starting Saturday, November 6th with the swiss qualifiers, you will compete in a best of 3 free-for-all deck format. This means you can bring any deck you want and play it as many times as you'd like. No deck submissions and no deck restrictions! If you make the top 8 in this stage, you will advance to stage two.

The second chance qualifier will be Saturday, November 20th. This swiss bracket is open to any player who has not already made the top 8 cuts.

[h3]STAGE TWO[/h3]

If you finish in the Top 8 from either stage one weekend, you will be qualified for the next stage - Saturday, November 27th to compete in the single elimination best of 3 conquest. In this stage, you will submit four of your best decks from four different main nations. (you will only use three of these decks for the first half of this bracket) You will ban one deck from your opponent and play a best of 3.

[h3]STAGE THREE[/h3]

If you've made it to the Top 4 on November 27th, you've made it to stage 3! In this stage you will break out your 4th submitted deck and play in a best of 5 single elimination with one ban. These games will be broadcast live on Sunday, November 28th.

Join the 983 Discord: https://discord.gg/dAbfkYF

[h2]FORMAT & SCHEDULE[/h2]

[h3]Swiss Qualifiers[/h3]

  • Compete in one or both qualifier swiss bracket weekends.
  • Top 8 from each weekend bracket moves on to Top - Cuts weekend
  • Closed deck lists with no deck restrictions! Play whatever you want, whenever you want!
  • Best of Three matchups
  • Swiss Bracket with 128 player maximum (7 swiss rounds)
  • Swiss Qualifier Bracket A November 6th @ 1300 GMT
  • Swiss Qualifier Bracket B November 20th @ 1300 GMT


[h3]Top Cuts[/h3]

  • Bring three decks from three different main nations
  • A fourth deck must be submitted, which will only be used if you make it to top 4
  • Top 16 Conquest format best of 3 with open deck lists and one ban
  • Top 4 conquest format best of 5 with open deck lists and one ban
  • Top 16 Bracket November 27th @ 1300 GMT
  • DECK LIST SUBMISSION DEADLINE: November 27th @ 1200 GMT
  • Top 4 Bracket & Live Stream November 28th @ 1400 GMT


Signups are open now

Open qualifiers for KARDS World Championship are completed!



Hello all!

After 12 days of intense competition over six weekends, the two open qualifiers for the KARDS 2021 World Championship have come to an end! We offer our congratulations to the players that qualified; making it to the knockout stage of the World Championship against thousands of competitors is a great feat.

What lies ahead, however, is an even greater challenge: A group stage into a double elimination tournament all with the final goal of being one of four players left standing, earning a free trip to Iceland to compete in the Grand Finals in front of a live audience for the $10.000 prize pool and the title of World Champion!

[h2]If I made it, what happens next?[/h2]

First off, congratulations, you are a hardened soldier and live to fight another day! We will contact you via email with practical information for the next stage of your mission.

The next stage of the tournament is the knockout stage, where we slim the playing field from 128 players to the top 4. We do this by first playing a round robin with 16 groups of 8 players with the top 2 players advancing from each group into a 32 person Double Elimination bracket that will bring us down to the final 4 players.

The round robin will take place during the weekend of 23rd and 24th of October, with 3 rounds being played on day 1 and 4 rounds being played on day 2. This means that even if a player ends up 0-3 after day 1, they still have a chance to make it through if they play well during the second day.

The double elimination bracket will be played during the weekend of 30th and 31st of October. On the Sunday, October 31st we will broadcast all the decider matches for who makes it to Iceland, so make sure to tune in to some of the highest stakes KARDS games so far.

Important: If you qualified, please make sure your account has an up to date email associated with it so we are able to contact you with details on the next stage. This will require action from your side as the remainder of the World Championship will be played outside the client.

[h2]Drawing show[/h2]

On Friday, October 22nd at 16:00 GMT we will do a live drawing show for all the groups. The show will be broadcast live on Twitch, Youtube, Facebook and Steam. Make sure you tune in to see what the groups look like.

This will be followed by a steam article with the groups and an update to the World Championship hub showing the groups on Tuesday the 19th of October.

[h2]How do I get my rewards from the open qualifiers?[/h2]

All of you who competed fought valiantly and deserve to be rewarded for your efforts. As was stated, anyone that completed three qualifying sessions in either of the two Open Qualifiers will receive the exclusive 2021 World Championship cardback.

These will be added to eligible accounts before the 31st of October 2021, no further action on your side is needed to claim the cardbacks.

We are extremely excited for the remainder of the World Championship! To make sure you don’t miss a beat, make sure to follow us on social media.

KARDS Facebook - https://www.facebook.com/KARDSccg

KARDS Twitter - https://twitter.com/KARDSccg

KARDS Discord - https://discord.gg/kards

Community event: Create a KARDS Emote



Best KARDS community,

With great excitement, we want to give you the opportunity to shape KARDS even more with your feedback and suggestions.

For the first time in the history of KARDS, you can suggest emotes that may appear in-game! Submit three emotes in the link below during the next 7 days.

Between Sept 30th and Oct 7th, you can submit your emote suggestions. After that, the final emotes will be selected over three rounds of voting, including a community vote. Every winning emote creator will receive the full community set of emotes.

Submit your KARDS emote

We especially thank our excellent community contributors Arizonakid and Joseph T. Krixten, for suggesting this event, working on its framework and implementation, and their outstanding support in general.

For legal reasons, we want to point out that by participating in this event, you agree to the rules laid out in the KARDS Community Contributor License, especially point 7.

Good luck to all - and have fun!

Join the KARDS Mega Weekend



Best KARDS enthusiasts, veterans, and new players alike!

This weekend, already starting this Friday (Sept 24) and until early Monday (Sept 27), we have something special for you. In fact, we have several rewarding events ready!

Here is a quick overview; more details are further below:

  • Double XP Weekend to double your rewards
  • Mess Hall Brawl: Bootcamp event
  • World Championship Qualifier #2
  • New-player friendly offers
  • The final weekend of this season


Have a look at the details and let us know what you like most in the comments below!

[h2]Double XP Weekend[/h2]

We kick off this KARDS mega weekend with a Double XP event!

Get double the experience points on your national progression between the 24th and 27th of September.

Double the experience = double the rewards!

All experience points you earn between 10:00 UTC on Sept 24 and 12:00 UTC on Sept 27 will be doubled! This allows you to collect rewards from the national progression system twice as fast and collect double the rewards.

[h2]New-player friendly offers[/h2]

We have special offers ready this weekend as a special treat for new KARDS cadets and those who want to explore different playstyles.

Each offer comes with a selection of cards (and a national pack) that supports a specific iconic playstyle. We have a British Mobilization, German Blitz, Japanese Air, Soviet Offensive, and the USA Bolster.

Have a look at the KARDS shop and learn more about these offers!

[h2]World Championship Qualifier #2 kicks off[/h2]



While the double XP weekend is on, we kick off the second World Championship Qualifier. This is your second chance to qualify for the World Championship if you didn’t make it through the first qualifier.

This second qualifier stretches over the next three weekends with two sessions each weekend (six sessions in total). A particular World Championship qualifier queue will be available for the bravest among you during each of these sessions.

To enter a game, simply open the World Championship hub during a qualification session, press the battle button, and select your deck for battle.

Read more about the World Championship Qualifier #2 in our blog or use the in-game help!

[h2]Mess Hall Brawl: Bootcamp[/h2]



One of the long-anticipated highlights this weekend is the Mess Hall Brawl: Bootcamp event!

Four world-famous and highly-skilled CCG players are paired up with four of our most renowned veteran KARDS players as coaches in this event. Then, they fight in the ultimate showdown for the crown.

The coaching has been in full swing since our initial announcement a fortnight ago. Now, with the candidates ready, we have the final showdown live on multiple streams!

Join this massive spectacle, enjoy the show, get lucky during the numerous giveaways on multiple streams, and have lots of fun!

The Bootcamp event starts on Sept 25 at 17:00 UTC on multiple streams:



Enjoy!

[h2]Final weekend of the season[/h2]



Last but not least, we have the final weekend of this season ahead of us.

Use the remaining time to gain as many ranks as you can to get a big payout! You advance ranks by winning PVP matches. This is the perfect opportunity to get a nice boost - especially combined with the Double XP weekend.

We hope that you enjoy all of these events. Let us know what you like most in the comments below and feedback on other future events.