1. KARDS - The WWII Card Game
  2. News

KARDS - The WWII Card Game News

Research & Destroy





Hello friends!

The summer solstice is behind us, the year has started its inevitable slide towards winter and a new balance patch arrives to send a shiver down the collective spine of the Kards community. What a time to be alive!

We are making several important changes this month.

The Legions set brought many interesting new twists and takes and, on the whole, has had a positive impact on the game. But old foes like Soviet Arty and Research still hold a strong grasp on the meta, stifling innovation more than we’d like. Time to shake things up!

Let's start with changes to several of the research cards. Research was one of the main features of the Breakthrough set and has for the most part been a fun and interesting addition to the game. But they have not been without problems or controversy. Some of the research paths have turned out to be a bit underwhelming, while others are a tad on the stronger side.

The main issue has been the end paths for Britain and USA - Bletchley Park and Manhattan Project respectively. Both are really strong at closing out games, making it difficult for decks not aiming to win as fast as possible to compete without some active way of dealing with these cards, like a counter, discard or cost increase. We want to keep these cards strong, as it is not trivial to get to them, but give players other options to build against them than racing or negating them. Let’s take a look.



This change to Bletchley Park means that higher cost cards are retained, which makes Bletchley weaker against other high cost decks. This allows players to build and play more directly to counter the effectiveness of the card. Furthermore, it makes the option below Bletchley Park, Active Sonar, more strategically interesting, as against certain decks it can be more effective than going for Bletchley Park. On the whole, we feel this change will create a more interesting nuisance either when playing with or against British research.



The old Manhattan Project often led to immediate game over against many decks and was especially brutal in draft. The new version retains similar thematic touch (you still get two “bombs”), but the total cost is now 12 (same as for the other high end research paths in Germany and Britain). The important part of course is that dropping both the bombs does not automatically lead to game over against decks without means to to raise their HQ defense, and there is a chance that some board presence can be retained. On the other hand, having to only spend 6 kredits to drop one bomb also makes it easier to make other important plays alongside it. Taken together, the card is still a powerful tool, but requires greater skill to wield effectively.



Unlike its US and British counterparts, the end path for the German research has been a bit disappointing, both in terms of performance and fun factor. We are adjusting it to something that is simpler, more straightforward and packing a bigger punch, putting the pro in Uranprojekt.



On the flip side, Type XXI U-Boat was almost always just straight up better than the next research up. So to create a smoother research path for Germany, we are also taking a little bit of a sting out of the submarine.

On the whole, while research cards are less effective at ending games outright, they still offer plenty of power and are worth using. Being less effective at ending games on their own is in our opinion a good thing that will lead to more healthy and skill-based gameplay between control decks.

Next up, we have a couple of cards that we are neither nerfing or buffing, but changing for a different reason.





Same as with the change to 1st Rifles recently, we are changing Night Witches to remove it from allowing for an infinite deck, i.e. never dying to fatigue damage. We still want to keep it as a strong card, and after having tried various things out decided on this one. You are getting a lot of bang for the buck here, but be mindful of your hand size when you play this, as adding three bombers to hand can put a severe restraint on it if you are not planning to play them out soon.



Seaborne Invasion has been a problem card for awhile because its effectiveness can swing so wildly every time a new 3 cost US infantry is created. So we decided to reduce the random factor a little bit so players have a better idea of what to expect, but we don’t want to remove the random factor completely, as it is an interesting spin for many players. This new version should on the whole be on a similar power level as before, the crazy good or crazy bad rolls have just been removed.

Next up, we have a few nerfs, because what would a balance patch be without some nerfs thrown in?



Dowding System is an integral part of the Kards ecosystem to keep order heavy decks in check. Still, its effectiveness can be a bit too stifling for many decks, so we are adjusting it a bit. It is still very effective, but keeping up 3 kredits versus 2 is a real downside. It now also misses out on countering many important 3 kredit orders like Convoy Hx 175, Amphibious Assault and the first level of the research cards, though that is not always a good thing if you are trying to bait it out.



Despite the changes to Supply Chain last time around, Soviet Arty is still the King of the Hill. To diversify the meta a bit better, we are making a couple of changes to it. The first of those is Patriotic Firestorm. For decks full of cheap artillery, a single Firestorm could lead to massive blowouts. While still strong at 2 kredits, it is now slightly trickier to light the fire.



The second change is to reduce the staying power of the 10th Engineers Battalion. It can still provide plenty of firepower on the fly, but is much more vulnerable. Making it 1/1 actually brings it in line with other similar booster units, like Sd KFz 222 and Type 93.



We are adjusting slightly the ability on the 34th Infantry Regiment. This actually does not weaken this particular unit at all, but it does break its synergy with the 35th Mountain Rifles. Getting 5/5 unit on turn one was a bit too much high-roll and something that created more frustration than fun. This changed version can actually open up different synergies with cards like Betty and Supply Chain, so it will be interesting to see what develops on that front.



The main reason for nerfing Phoney War is due to our ongoing effort to reduce draw denial effects in the game. While Phoney War does not explicitly deny a draw, it does lead to a missed draw, which creates frustration. It is still a powerful effect that continues to fulfil the same role in the decks it is used in, just slightly less efficiently.

And as usual, we are also giving a few little used cards a bit of a facelift.



Buffing artillery is always slightly risky, but it is unlikely this change will have a big impact on the constructed scene. This change is mostly thought with draft in mind, where Japan needs a bit of love.



US based control decks are an endangered species, they are more common as allies in control decks, otherwise going for ramp themselves. A buffed Torpedo Attack may not create a lot of waves, but at least it offers a much better removal option for wannabe US control decks.



Speaking of ramp, it seems the quartermaster has been dipping into his own stores and gotten fatter. For 4 kredits, a 2/3 body was a bit on the weak side, let’s see what a beefier backside does for its survival rate.



Last but not least we have Western Allies, a true bro-mance that never was. Let’s see if this altered version, aimed at all combo meisters out there, can rekindle this budding romance that was meant to be.

That’s it for now. We decided not to make any changes to cards from the new set (Legions), as none of them are causing any big alarms at the moment. A few of the new cards are being heavily monitored, so we will see what happens next time around.

The balance patch will go live on Thursday June 24th, stay tuned for further details in the patch notes. See you on the battlefield, commander!

Operation Barbarossa: History for you in KARDS



Welcome to Operation Barbarossa in KARDS!

On June 22nd, 1941, Nazi Germany started the largest military operation in the history of mankind and attacked the Soviet Union. This attack is known as Operation Barbarossa and is the theme of our latest KARDS event - ready for you to join!

We have for you unlimited mini-tournaments and special operations with prizes such as national and officer card packs! These tournaments are for new players and veterans alike as only cards of standard and limited rarity are allowed. No special or elite cards!

Additionally, we introduce the famous Soviet "Pilotka" cap as a new board decoration and also offer you fantastic savings on some of the most popular KARDS bundles.

Read on for more details!

[h2]Historical background (in a nutshell)[/h2]

At the start of the Second World War, the Soviet Union was relatively ready for offensive action and conquest of Eastern Europe. However, despite warnings and clear signs, the attack by Nazi Germany to conquer the western part of the Soviet Union came as a shock to the Soviet Union and revealed severe shortcomings. Inexperienced leadership, caused by the Great Purge before and during the war, lack of logistics, and lack of battle-ready equipment contributed to early massive losses by the Soviet Union.

Even though Operation Barbarossa brought some spectacular early results for the Germans, the Soviet leadership, and especially Stalin himself, was confident that the allied war machine would repel this attack and turn the tide in the long run. The plan was to slow down the advancing invasion, mobilize the vast reserves, ready existing hardware, develop and improve strategies, and establish a more experienced leadership.

With massive sacrifices of human lives, a ramp-up of industrial war production, and significant support from the USA (Lend-Lease program), the Soviet Union was able to turn the tide of the war. Pouring increasingly more hardware and whole armies into the frontlines, opened in the end the road to Berlin and the defeat of Hitler's troops.

[h2]Tournament details[/h2]

The KARDS "Operation Barbarossa" tournaments are 4-player single-elimination tournaments for new players and veterans alike between June 24th and 27th: Allowed are only standard and limited cards, no specials or elite cards!

There are rewards to earn! You can get national card packs and even an officer pack: Complete the special operations assigned to you during this tournament and reap the rewards.

Select a deck with either Germany or Soviet as the main nation, only containing standard or limited cards, and fight for the top spot in these Operation Barbarossa-themed tournaments. You can select any ally nation.

Deck Construction Rules:

  • Germany or Soviet as main nation
  • Any ally nation
  • Only Standard or Limited cards


We hope you like this format and would love to hear your thoughts on this. Please let us know and use the comments below or chat with us on KARDS Discord.

Join Operation Barbarossa, and see you on the battlefield!

Announcing the next weekday skirmish! - Singleton!



Hello KARDS Community!

The Weekday Skirmish happens twice each month and is a one day Swiss format tournament. Each tournament will have a unique set of rules, challenging not only your play ability but deckbuilding as well!

We are extremely excited to announce the next weekday skirmish on June 23rd! This time it’s Singleton!

Signup NOW

[h2]What does Singleton mean?[/h2]

In this deck format, you will only be allowed to field decks that bring NO MORE THAN ONE copy of each card in the deck, making it a deck of 39 unique cards + the HQ.

Who will reign supreme as the ultimate limited format tactician? Start building your decks now as the action commences on June 23rd!

For questions and more information please join the 983 Discord: https://discord.gg/dAbfkYF

[h2]Format and Rules[/h2]

  • Bring two decks from two different main nations
  • Decks can only contain ONE COPY of each card, so a total of 39 UNIQUE CARDS + HQ
  • Win with both of your decks to win the round. NO BANS.
  • Best of Three Conquest
  • Swiss Format
  • First round starts at 17:00 GMT
  • Top 8 get 100 Gold each


Sign up right now to play:
https://battlefy.com/983-media/kards-weekday-skirmish-singleton/60c7703969dfb8761cf5dff9/info

The monthly KARDS Open series returns With Kards Open 7!



Hello Kards community!

Lace up your boots and put those helmets on, because it’s time for another KARDS Open!

SIGN UP NOW

1939 Games presents the KARDS Open VII, powered by 983 Media. In this open, you will compete in three levels of increased challenge - now presented all-in-one weekend!

STAGE ONE - Starting Saturday, June 26th with the swiss qualifiers, you will compete in a best of 3 free-for-all deck format. This means you can bring any deck you want and play it as many times as you'd like. No deck submissions and no deck restrictions!

STAGE TWO - Then, if you finish in the Top 16 from the swiss day, you will be qualified for the next stage - Sunday, June 27th to compete in the single elimination best of 3 conquest. In this stage, you will submit four of your best decks from four different main nations. (you will only use three of these decks for the first half of this bracket) You will ban one deck from your opponent and play a best of 3.

STAGE THREE - If you've made it to the Top 4 on Sunday, June 27th, you've made it to stage 3. In this stage you will break out your 4th submitted deck and play in a best of 5 single elimination with one ban. These games will be recorded for the main event stream taking place on Monday, June 28th.

Join the 983 Discord: https://discord.gg/dAbfkYF

[h2]FORMAT[/h2]

  • Free-for-all decks for Saturday swiss day (stage one). No restrictions or submissions!
  • Play a best of three each swiss round
  • Day I: first rounds of Swiss play (7 rounds max, final number of rounds pending checked-in players)
  • Day II: Top 16 Single elimination bracket
  • Top 4 cuts will break out their 4th submitted deck for a best of 5 ban one.


Sign ups are open now! - https://battlefy.com/983-media/kards-open-vii/60c4d54a0332eb573b6eefee/info

Bunker Chat: Legions edition!



Hello soldiers!

It’s time for a special edition of the Bunker Chat where we talk about the recently released KARDS: Legions expansion and of course answer the burning questions you all have.

👉Join us this Friday, the 4th of June, at 16:00 UTC on www.twitch.tv/kardsccg

In this bunker chat we will start by quickly discussing the Legions expansion and the impact it has already had on the game before we move on and take a look at two new decks that utilize the new cards built by members of our dev team.

After we have learned about the decks it’s time to see them in action for a quick showmatch!

Once that is over with we will discuss the upcoming D-Day event and what players can expect there, before wrapping it up by taking your questions live in chat.

We look forward to chatting with you as always!