Casual Battle: Now available!

Great news for all players that want to either take KARDS a bit more easily or that want to experiment with exciting new decks and strategies.
Based on excellent community feedback and own research from the KARDS team, you can now enjoy the new CASUAL BATTLE.
[h2]Casual Battle[/h2]
Casual Battle allows you to simply play a match without any worries about the impact on the ladder. Matches played in Casual Battle have no effect on the seasonal ladder (no stars gained or lost); they are just for the pure fun of playing and experimenting with some crazy ideas.
When choosing a match (before you actually enter the battlefield), you can decide if you want to play it as a casual battle or not. It is that simple!
Try it out for yourself and play a couple matches right away!
https://store.steampowered.com/app/544810/KARDS__The_WWII_Card_Game/
[h2]Gameplay bug fixes[/h2]
- "32nd Infantry Regiment" deployment effect doesn't work after returning it to the hand and playing again. Fixed.
- The effect from "Critical Damage" wasn't removed when affected cards were removed from board. Fixed.
- Enemy HQ receives damage from the "Me 410 Hornisse" trigger effect while his "15th Motor Rifles" is on the game board. Fixed
- Several issues with "Confusion" have been fixed:
- Units receive buff from enemy "Type 97 Chi-Ha" after it returned from the "Confusion" order to the enemy side. Fixed.
- "Greater Purpose" order effect is triggered after unit destroyed with "Patrol" order. Fixed.
- Enemy bomber still have buff from the "P-38 Lightning" after using "Confusion" order on it. Fixed
- 37 MM anti air artillery was giving permanent debuff to air units after switching sides by Confusion and destroyed. Fixed
- Units receive buff from enemy "Type 97 Chi-Ha" after it returned from the "Confusion" order to the enemy side. Fixed.
- "Royal Ulster Rifles" could prevent fatigue damage from damaging the HQ. Fixed.
- "Type 95 Ha-Go" doesn't have attack animation when dealing damage to the ally HQ by "Trigger" effect. Fixed.
- "Rush Production" was sometimes damaging units after being sent to hand by Airstrike. Fixed.
- "Sea Patrol" wasn't resetting buff correctly after being sent to hand by MI5. fixed
- Home Defense was sometimes not removing it's buff after the HQ gained defense over 10. Fixed.
- The effect from "Greater Purpose" on cards wasn't staying on cards that had been taken control by the enemy. Fixed
- Fixed "Remove Fury" to set correct attack left in same turn.
- "Home Defense" was sometimes not removing it's buff after the HQ gained defense over 10. Fixed.
- The effect from "Greater Purpose" on cards wasn't staying on cards that had been taken control by the enemy. Fixed.
- Selecting a card with "Choose one card" got sometimes stuck in hand. Fixed
- Dragging cards with "Choose one card" caused "Choose one card" to get stuck. Fixed.
- Several translation bugs have been fixed in multiple languages.
[h2]UI improvements[/h2]
- Wildcards were added to "new cards" bubble. Fixed.
- Improved the buff history to add multiple buffs from same card to one line.
- The Game screen is blurred in the "collection" tab after opening the already created deck when creating the new deck. Fixed.
- "Abort current run" campaign message overlapped by card reward. Fixed.
- "Enemy draws a random card..." tooltip is cropped in the Basic tutorial. Fixed
[h2]Bug Fixes to specifically the AI and AI matches[/h2]
- Yamato was not working as intended. Fixed.
- Effects from Critical Damage, Eastern Front and Reckless Assault werent removed from affected cards when removed from board. Fixed.
- Eastern Front was only buffing one alpine unit instead of all. Fixed.
- Bologna Regiment was sometimes increasing its kredit cost too much. Fixed
- M4A1 was being triggered by Sendai. Fixed.
- Sexton was repinning at AI's start of turn. Fixed.
- Issues with Mobilization have been fixed.








