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Patch Notes 1.16 - Changes for October 16



Hello inmates,

We’ve been busy preparing another meaty content update for October! Here’s what’s in store for Tuesday, October 16 on Steam. Expect maintenance to begin at 11:00 AM EDT / 3:00 PM UTC as usual.

If you haven’t yet, be sure to watch our latest Behind the Scenes video to understand why patch 1.16 doesn’t quite correspond to the roadmap we released in July.

See you in the arena!



Battle Pass: The Death and Life of Roger D. Glanton


The Death and Life of Roger D. Glanton is the first-ever Darwin Project Battle Pass! To learn more about why we decided to add this content and exactly what it entails, please read our dedicated blog post.

Playing this new Halloween-themed content will involve progressing through Tiers to unlock a variety of rewards, including 5 cosmetic item sets and even more ways to customize your character. For the first time, inmates will be able to collect fresh Haircuts and Cloaks, as well as an all-new category of items in the Dressing Room: Face Details. All rewards will be viewable from the Rewards tab in the new Battle Pass menu, but check out some of what you’ll be able to obtain below.



Pictured items:
  • Brown Stetson (Hat - Both Characters)
  • Robber Baron (Shirt and Pants - Male Character)
  • Frontier Killer (Shirt and Pants - Female Character)




Pictured items:
  • Plague Doctor (Hat - Both Characters)
  • Good Old Fashion Cyborg (Shirt and Pants - Both Characters)




Pictured items:
  • Copper Coal Mask (Hat - Both Characters)
  • Immortal Glanton (Shirt, Pants, and Boots - Both Characters)
  • Golden Axel Bow (Bow - Both Characters)
  • Golden Harvester (Axe - Both Characters)


In addition to new cosmetics, playing The Death and Life of Roger D. Glanton will unlock age-old documents that you’ll be able to piece together to learn about the bone-chilling fate of Roger D. Glanton, the Darwin Project founder. We’re very excited to be fleshing out the Darwin Project lore with this new tale, and we can’t wait for you to dive into it! Across the art, music, Challenges, and more, our team has worked very hard to bring you what we consider some of our most reinvigorating content yet.



The Death and Life of Roger D. Glanton will run from Tuesday, October 16 to Tuesday, November 13.

Download new Glanton-themed wallpapers from our media page!

New Tile: Gould City


The birthplace of Roger D. Glanton, Gould City is a Victorian-era New England Tile with an autumnal atmosphere.

In Gould City, inmates can explore a large cathedral and fight on the streets among Victorian houses. Behind the cathedral is a spooky graveyard covered in fog. On the periphery of the city are farm settlements with cornfields, scarecrows, and farmhouses. Twin bridges lay across the frozen river and connect to an old part of town. For a spookier experience, explore Gould City at night with only the city lights to guide you!

While Gould City is thematically related to the Battle Pass, this new Tile is a permanent addition to Darwin Project, so inmates will still be able to enjoy it after November 13. We will add it to the bank of possible Tiles in the same way we did with On-The-Rocks Shipping Co, meaning it will be available to everyone immediately after the patch.







Improved Sudden Death


The sudden death radius will now become smaller and move around, challenging inmates to stay within its boundaries as they carry out the final fight of the match. We also changed the visual effects of the sudden death walls to improve visibility.

Previously, in the larger sudden death area inmates would play more cautiously, often trying to remain hidden and extending the match in a way that wasn’t very exciting for spectators. As the final showdown in a match, we wanted to make sudden death more spectacular. The solution we decided on makes for more exciting fights where navigation, Tools and Powers all become very important, and each decision can quickly lead to victory or defeat. We’re really proud of the result!



New Way to Shoot the Bow: Shoot on Release


Some feedback we regularly receive from new players is that they expect their Arrows to fire from their Bow when they release the shoot button. We’ve made this new control scheme default for Darwin Project newcomers.

While current players may choose to stick with what we now call the “classic” Bow control scheme, we’ve added the option to switch to the shoot-on-release controls inside Gameplay Options.

Once Shoot on Button Release is enabled, two new options will become available in the Gameplay Options. The first is Enable Axe Attack on Cancel Aim, which makes the button to cancel a nocked Arrow (left mouse button for keyboard and mouse by default) also swing the Axe when pressed. The second is Show Cancel Hint, which is on by default but allows inmates to hide the Cancel hint when the Bow is drawn.



Halloween fun! [From October 16 to November 20 only]
  • Placed some jack-o’-lanterns throughout the map
    Developer comments: Something good might happen to inmates who harvest them…
  • Replaced lobby drones with pumpkins (please don’t destroy these; they’re worth 2999 Darwin Dollars a pop)
  • Changed the main menu music for a Halloween version of the Darwin Project theme
  • Changed the main menu background to Gould City




Optimization
  • Significantly optimized various UI, audio, and environmental elements
    Developer comments: These might not sound like things that will improve performance, but we’re pretty confident that all players will see a better framerate consistency with patch 1.16. As mentioned in the latest Behind the Scenes video, we’re keeping optimization at the top of our priority list so that everyone can enjoy a smooth experience in the arena as we continue adding content and improving existing features.


Gameplay
  • Show Directors will now gain Actions Points 20% faster
  • Leveling up as a Show Director will now grant a Fan Gift
    Developer comments: This will allow Show Directors to participate in the in-game economy and wear earned cosmetics when they play as an inmate.
  • Added a double-tap roll option (with sensitivity slider)
    Developer comments: In response to player feedback, we’ve added a new way to use the roll. Enabling the double-tap in Gameplay Options will allow inmates to quickly press the movement key twice to execute a roll. Note that this will not replace the default roll input.
  • Improved navigation in the On-The-Rocks Shipping Co. Tile by reducing the size of some containers to make them reachable by jumping
  • Modified resource spread in the On-The-Rocks Shipping Co. Tile to be denser towards the center
  • Moved some pieces of broken wooden objects that were obstructing navigation in some cabins’ interiors.
  • Made Boomshrooms easier to hit from above
  • The stamina bar will now be displayed at the center of the screen at all times except when full
    Developer comments: This change is intended to help players better manage their stamina


Visuals
  • Added detail to the Glider
  • In the Gameplay Options, turning off blood will now also turn off the Beach Party visual effect where inmates appear naked
    Developer comments: This is a temporary measure while we work on replacing Beach Party’s implied nudity with swimsuits following player feedback.
  • Added a timer in the lobby to indicate when the match will automatically start
  • Reworked the Electronic activation visual effect
  • Northern lights are back in the sky during nighttime
    Developer comments: Well, this is embarrassing. It seems the northern lights mysteriously disappeared sometime during our Alpha or Beta tests without us realizing. We even optimized them in the last patch! Anyway, they’re back now.
  • Improved visual effect for antenna on top of cabins with Holomaps
  • Reduced Arrow trail visual effect duration
  • Updated the crosshair
  • Added bears
    Developer comments: We were inspired by the valorous community movement #addbearstodarwin




Other
  • Reworked the Play button so it is now possible to start a match with a single click
  • Split mouse sensitivity into two sliders (mouse sensitivity and aim mouse sensitivity) in Mouse and Keyboard Options
  • Added an option to change matchmaking region in Gameplay Options (still available from the main menu as well)
  • Renamed Melee Attack to Axe Attack in Mouse and Keyboard as well as Controller Options
  • Renamed Camo to Invisibility
  • When entering a password to join a Private Match, the code will be displayed as asterisks
  • Accepting a friend invite while in a lobby will now bring the invited player back to the main menu
  • Prevented players from switching profiles when searching for a match




Discover The Death and Life of Roger D. Glanton with the First Darwin Project Battle Pass

Hello inmates,

We have lots to share with you today about the direction Darwin Project is headed in and some exciting new content coming in the October patch just a few days away. Please watch Behind the Scenes 4: An Update on What's Next by clicking the image below.




The Death and Life of Roger D. Glanton is the first-ever Darwin Project Battle Pass, and we want to talk a bit about why we chose to add this content and what it entails.

Ever since the Easter Egg Hunt in spring, a lot of you said you miss in-game events and are interested in new opportunities to collect unique cosmetic items. We reflected for a long time about how to make future events more meaningful, because while players had a fun time collecting Easter eggs in the arena, we felt we could provide a deeper experience.

We decided that the next limited-time event would be a great opportunity to expand the lore behind Darwin Project. Our writer (the same who gave us the wonderful Mabel Beeswell) came up with a fantastic, spooky tale about how the Darwin Project began. The Death and Life of Roger D. Glanton is the story of the man who started it all: the Darwin Project founder himself.

Playing this new Halloween-themed content will involve progressing through 50 Tiers to unlock a variety of rewards, and some of those rewards are age-old documents that you’ll be able to piece together to learn about the bone-chilling fate of Roger D. Glanton. We just can’t wait for you to discover the story! Combined with the art and music that our team has worked very hard to produce, The Death and Life of Roger D. Glanton is probably our most refreshing new content so far.

The Death and Life of Roger D. Glanton will run from Tuesday, October 16 to Tuesday, November 13 on Steam.



Why the Battle Pass format? It’s no secret that many players today are accustomed to the Battle Pass progression and reward systems (but don’t worry if you aren’t; we’ll have detailed information in-game as well as on our official website). We also like the idea of players knowing exactly what they’ll unlock and when―especially when there’s a lot to discover. The Battle Pass format allows us to organize all the content in a way that allows players to keep track of earned and upcoming rewards, with no luck needed to obtain specific items.

Purchasing the Battle Pass is not required to enjoy The Death and Life of Roger D. Glanton, but doing so will allow inmates to unlock more rewards and have access to Premium Weekly Challenges to help reach higher Tiers. The Battle Pass will become available in the Shop for a limited time starting on October 16 for 1000 Ramen. We estimate the total value of all items that can be unlocked with the Battle Pass to be over 16,500 Ramen, so it’s great value―not to mention that inmates will be able to recoup a large part of the Ramen cost by playing.

Let’s talk about the rewards! On top of the lore we already mentioned, progressing in The Death and Life of Roger D. Glanton will unlock a ton of exclusive cosmetic items related to Glanton’s story. You can expect more extremely cool styles for your clothes and weapons. There are over 65 rewards to earn in total! Among these is a brand new way to customize your character: Face Details. Additionally, a lot of you have been asking for new Cloaks and Haircuts―you’ll be able to add more of those to your collection as well!



To advance Tiers and obtain the rewards inside, you will have to earn experience points (not to be confused with Fans). Playing Darwin Project normally―as an inmate or Show Director―will grant XP toward The Death and Life of Roger D. Glanton, as will completing the Daily Rehab Program (only while the Battle Pass is active).

Completing Weekly Challenges will also allow inmates to reach higher Tiers. These Challenges will be revealed at the start of each of the four weeks that the Battle Pass is active, and will require more attention to your playstyle and to your environment than the tasks assigned to you in the Daily Rehab Program. Note that Challenges can only be completed by playing as an inmate.

Reaching the final Tier through play after purchasing the Battle Pass will take an estimated 25 to 50 hours. At Tier 50, you’ll gain access to the Ultimate Challenges section of the Battle Pass where a final set of Challenges await. For The Death and Life of Roger D. Glanton, they are called Inferno Challenges and will reward you with a special 7-piece item set variant upon completion. Unlike the Weekly Challenges, you’ll still be able to complete the Ultimate Challenges―if you’ve unlocked them―once the Battle Pass ends.

At any point between October 16 and November 13, you can choose to spend Ramen to purchase one or many Tiers. Purchasing Tiers is not required to reach the end, but will help players who get started later or who just want to speed things up. Any experience points in your current Tier will carry over to the next one when purchased with Ramen.

That’s all the key information about the Battle Pass! We’re sure you still have lots of questions, so please keep an eye out for more details as well as a complete FAQ in the coming days.



As you might have guessed, the new Tile that we’re also adding in the October patch will be thematically related to the Battle Pass content. We will add it to the bank of possible Tiles in the same way we did with On-The-Rocks Shipping Co, meaning it will be available to everyone immediately after the patch. Stay tuned to our official channels for a first glance!

To reiterate an important point we brought up in the Behind the Scenes video: In the coming months, we’re keeping optimization at the top of our priority list so that all of you can enjoy a smoother experience in the arena. We’ve been reading your survey responses closely and want to ensure that you are satisfied with how Darwin Project performs on your PC. We also want to note that creating our Battle Pass content has not interfered with this focus, and we will be doing everything we can to optimize Darwin Project even as we continue adding more content and improving existing features.

There won’t be a new Battle Pass available as soon as this one ends, so don’t feel pressured to save up your Ramen just yet. In fact, because The Death and Life of Roger D. Glanton will be the first limited-time event of this scope that we deliver, your feedback will be incredibly valuable for us to help determine whether we create more in the future! Once you get a chance to play, please let us know what you think on any of our official channels. And as usual, see you in the arena!

Help us Improve Darwin Project!

Hello inmates!

We need your feedback! Please help us make Darwin Project be the best it can be by filling out this 15-minute survey for our inmates on PC. We need your responses by Thursday, September 27, at 3 PM EDT, so we can have time to analyze your answers and make the necessary updates or improvements. Thank you so much!

Watch the Top 100 Showdown and Test the WIP version of the Spectator Betting System

Hi, inmates!

Today, September 22, we will be testing the work-in-progress version of the Spectator Betting System at 2 PM EDT. Read more about this feature in our recent patch notes.



If you'd like to get first-hand experience, make sure to tune into any of the streams of the following Show Directors from 2 PM EDT and try it out! Note that this feature is still in development, so there will likely be bugs. Please do send them to us and give us feedback here or on the Feedback channel in our official Darwin Project Discord server.



Thank you!

Patch Notes 1.15 - Changes for September 18



Hello inmates,

We’ve got another gigantic set of patch notes for our September content update!

Patch 1.15 is coming to Steam Tuesday, September 18. Expect maintenance to begin at 11:00 AM EDT / 3:00 PM UTC as usual.

Again, thanks to all the Steam players who previewed these changes in our technical playtests and sent in feedback! Don’t hesitate to keep sharing your thoughts about any of this content on our official channels.

See you in the arena!



New Combat Move: Roll


The roll is a new stamina-consuming move that inmates can use in combat as a fast dodge option or to quickly get into close range with an enemy.

We’ve added this first new basic move to deepen gameplay following feedback from players asking for additional ways to achieve more advantageous positioning in combat―something that often determines the outcome of an encounter in Darwin Project.

Players can roll with Caps Lock on a keyboard or by pressing down on the right stick with a controller. With the roll replacing the crouch input on the controller’s right stick, we’ve remapped the crouch to the left stick by default and added an option to swap it with the sprint in Controller Options.

The roll can be used in a variety of different situations depending on the result players are after: swinging the Axe during a roll will combine into a roll attack, trading some stamina for the chance to surprise an opponent, and performing a roll might sometimes be the only way to avoid an incoming projectile spotted at the last second.

We hope inmates enjoy their newfound acrobatic ability and use it to make Darwin Project matches even more spectacular to watch. The roll is the first of major combat enhancements coming to Darwin Project as our Fight Strike Team continues to work on improving fight mechanics.

New Show Director Power: Beach Party


Beach Party is a new Show Director Power that transforms the arena with a tropical atmosphere that warms up all inmates, helps them detect resources (including deer and Loot Chests) in the same way as the Detector, and doubles the amount of items received when inmates harvest all resources except Electronics. It costs 5 action points to activate.

Beach Party is sure to be a hit among inmates on the verge of freezing or low on Wood or Leather. But because this Power affects all inmates still alive, players using this opportunity to chop down as many trees as they can must still be on the lookout for well-placed traps or freshly stocked up enemies flying in on a Glider.

We had a blast putting together the visual and audio effects for Beach Party and hope Show Directors will have just as much fun surprising inmates by changing the climate of the arena!

Want to add Beach Party to your Show Director Deck? Just keep leveling as the Show Director to unlock it!



New Electronic Power: Shrink


Shrink is a new Electronic Power that inmates can craft and use on themselves after looting an Electronic resource. It can be equipped in the Crafting Wheel immediately once patch 1.15 releases.

Activating the new Shrink Electronic Power will turn inmates very small for 15 seconds, making them jump higher, leave no footprints, be more difficult to see and hit, and safely walk over Traps without activating them. However, shrunk inmates will deal 100 less Axe and Arrow damage and be knocked back farther when hit.

The Shrink Electronic Power will prove particularly useful for inmates who enjoy sneaking up on their opponents to catch them off-guard, and it can also come in handy in a fight where the only way out is to suddenly become much more difficult to aim at. Use the Shrink to lay Traps and loot defeated players unseen, or whip out the world’s tiniest Glider in a pinch!



New Spectator Interaction Feature: Betting
UPDATE: 9/18: We’ve decided to postpone this update to spectator interactions in order to further test it with your help. Stay tuned to our official channels for more information!

We’ve updated the Darwin Project Twitch Extension with a new feature for spectators: Betting

When watching a livestream on a Twitch channel with the Spectator Interaction Extension enabled, spectators will be able to become even further involved by placing bets on which inmate or team they believe will be the last one standing. Spectators can place bets even if there is no Show Director in the match.

This betting interface will replace the Crowd Favorite vote as the main way spectators can select their champion in each Darwin Project match (votes launched by the Show Director remain unchanged).

To bet, spectators use a currency we’re currently calling Darwin Dollars. Spectators will earn 50 Darwin Dollars per minute they watch the stream, or 100 per minute if they are a channel follower. [Known issue: Refreshing the stream prevent Darwin Dollars from accumulating normally] Spectators will be prompted to choose the amount of Darwin Dollars they want to bet on their preferred inmate, with the payout multiplier based on each player’s performance. The multiplier will update every 10 seconds depending on how spectators place their bets.

Note that betting will be unavailable in Private Matches for the time being, and that spectators will not earn Darwin Dollars by watching the stream when the players are in the lobby.

Spectators will be able to access three leaderboards at any time while watching the stream: Current amount of Darwin Dollars, total gain, and largest gain in one shot (shows top 10 of each). These leaderboards will display the top 10 spectators in each.

This betting feature is just the beginning! We plan to keep improving our spectator interaction feature to further connect Darwin Project broadcasters and their viewers.



Highway Bandit Cosmetics and Change to Boots & Armor




Safety Psycho (male character) and Sentient Hardware Store (female character)

You can purchase these items individually or as 5-piece sets that include the Helmet, Shirt, Armor, Pants, and Boots. The 5-piece sets will be featured during the week of Tuesday, September 18 in the Weekly section of the Item Shop. All Safety Psycho and Sentient Hardware items, including the Nonstop Axe (not pictured) and Screw You Bow, can also be found in Fan Gifts starting September 18.



Plated Denim (male character) and Copper Computer (female character)

You can purchase these items individually or as 5-piece sets that include the Helmet, Shirt, Armor, Pants, and Boots. The 5-piece sets will be featured during the week of Tuesday, September 25 in the Weekly section of the Item Shop. All Plated Denim and Copper Computer items, including the Nuqkarit Axe (not pictured) and Bronze Drill Bow, can also be found in Fan Gifts starting September 18.



Foreign Exchange Student (male character) and Recycling Czar (female character)

You can purchase these items individually or as 5-piece sets that include the Helmet, Shirt, Armor, Pants, and Boots. The 5-piece sets will be featured during the week of Tuesday, September 25 in the Weekly section of the Item Shop. All Foreign Exchange Student and Recycling Czar items, including the Ice Scream Axe and Pink Pipe Bow (not pictured), can also be found in Fan Gifts starting September 18.

Boots and Armors to be Equippable by Male and Female Characters

Patch 1.15 marks a change to the way Boots and Armors can be worn in the Dressing Room. Starting with the Highway Bandit items above, Boots and Armors can be equipped by both the male character and female character. Boots and Armors released after patch 1.15 will also fit both characters in the Dressing Room.

Note that this change will not apply to existing Boots and Armors.

Report System Improvements


Players who violate the Code of Conduct will be more quickly warned, with higher level sanctions continuing to be applied if the violations persist

As part of our ongoing efforts to minimize the amount of hateful language that Darwin Project players are exposed to, warnings for abusive chat will now be delivered more frequently. Players who receive a warning for abusive chat are strongly advised to pay closer attention to their use of voice chat; failure to improve this behaviour may result in a voice chat restriction, temporary suspension, or permanent suspension. Note that this also applies to other Code of Conduct violations such as teaming.

When action is taken against a player who has violated the Code of Conduct, a “thank you” message will appear for players who have reported the offender

A big part of our improvements to the report system is letting our players know that their reports actively help keep Darwin Project matches fun, safe, and positive. We’ll now display a message to players who have helped us take action against an inmate violating the Code of Conduct the next time they go to the main menu. We hope this small gesture helps demonstrate our appreciation for your help!

It will now be possible to report teammates for match sabotage when playing Duos

We’ve heard feedback from players who had unpleasant experiences in Duo Mode when playing with a teammate who deliberately attempted to throw the match. With patch 1.15, it will be possible to report an ally who is inactive, intentionally disruptive, or otherwise engaging in sabotage during a Duo match.

Please review the updated Code of Conduct.



Gameplay
  • Improved the Axe’s visual consistency
    Developer comments: As part of our continued efforts to make Axe combat feel better, we tweaked the Axe collisions and trajectory so they are more visually consistent with the character animation.

  • Temporarily undid the change from patch 1.13 that made it easier for inmates to hit enemies above or below them with the Axe by looking up or down
    Developer comments: Because we don’t have specific animations in place for these directional Axe swings, this change from patch 1.13 proved difficult to understand and led to fighting inmates believing some missed Axe swings should have connected. We’ve undone this change until corresponding animations are ready. The drawback is that fighting on uneven terrain will become more difficult.

  • Show Directors will no longer be able to activate a targeted Power on a player engaged in a fight
    Developer comments: We understand that it felt frustrating for inmates to have the Show Director interfere in a fight with such influential targeted Powers as Heal or Speed Boost. By limiting the use of those Powers to inmates not in combat, Show Directors will still be able to impact the overall match while letting the outcome of individual fights be determined only by the inmates’ skills.

  • Removed jump height and distance bonus when stamina is full
    Developer comments: This change from patch 1.14 was meant to address how the jump made player trajectories so predictable that the first advice any new player would receive is “don’t jump.” However, the jump height and distance bonus made it a bit too difficult to calculate and time Axe swings, resulting in fights with many swings that don’t connect. Note that we did not make changes to the air control and gravity.

  • Reintroduced the Canyon Tile
    Developer comments: The Canyon Tile (North-West zone prior to patch 1.13) was incompatible with some configurations generated by the Tile Mapping system, so it was removed in patch 1.13, but our level designers have tweaked it and it’ll now be back in the bank of possible Tiles that can appear in the map!



  • Added more BoomShrooms in the On-The-Rocks Shipping Co. Tile

  • Being hit by a Turret will no longer interrupt players drawing their Bow

  • Added a slight aim assist for targeting enemy Turrets with the Bow when playing with a controller (can be turned off in the Controller Options)
    Developer comments: We’ve received feedback from players using a controller about the trouble that Turrets have been consistently giving them. The Turret alone was never designed be an insurmountable threat, but it was significantly more difficult to take down when playing with a controller as opposed to keyboard and mouse.

  • Players can now Hook an ally with the Hook

  • Increased the delay between two Hook throws by 0.2 seconds
    Developer comments: This change is meant to make it less likely that players will successfully land another Hook on an enemy just being released from one.

  • Holomaps will no longer display player names (does not apply to Private Matches)UPDATE: Holomaps now will not display player names in Private Matches either

  • Damage notifications will now only display damage dealt to you or by you, and to or by an ally in Duo Mode
    Developer comments: By limiting the information players receive passively about their opponents, we hope to increase the importance of tracking mechanics.

  • In Duo Mode, quitting when an ally is still alive will not result in any Fans for that match, and the quitting player’s final match rank will be determined by their current position, with no chance to be improved by their ally’s performance.
    Developer comments: This change is intended to further encourage strong teamwork between allies in Duo Mode, even when one has been defeated.

  • When playing as the Show Director, middle-clicking on the mouse or pressing down on the right stick of the controller will toggle follow camera to the nearest player (to easily switch points of view between two players in combat)

  • Pressing the Show Director Megaphone button again while using it will turn it off
Optimization
  • Optimized lighting day cycle, storm, particles, ambient lights, northern lights, birds, footprints, Fire and smoke effects, Electronic activation effects, and Arrow trail effects
    Developer comments: In response to player feedback, we are now undertaking continuous optimization efforts to improve framerate in each content update. With patch 1.15, we focused on the most performance-heavy elements of the game.
Visuals
  • Reworked the equipment menu layout

  • Updated various buttons (work-in-progress)

  • Added a small axe icon to player avatars when in combat that is visible only to the Show Director and spectators

  • Players will now see their Boots, Armor, and Cloak in the lobby (they will still not be visible in the arena until related Perks are crafted)

  • Added a visual icon to cosmetic items in the Shop, Dressing Room, and Fan Gift menus to indicate whether they were obtained as part of a special event

  • Added an exclamation mark to indicate new Shop items


Animation
  • Added new animations for inmates hit by an Axe from the side, from the back, and from a spin attack (currently only available for the male character, but we plan to add them to the female character as well)

  • Added a new animation when propelled as a result of attacking a BoomShroom (currently only available for the male character, but we plan to add it to the female character as well)


Audio
  • Added a sound effect when players are out of stamina

  • Reduced Loot Chest sound range by 30%

  • Added a sound effect when purchasing an item from the Shop


Shop
  • Reworked the Shop layout

  • The Shop will now offer 4 weekly items and 4 daily items at a time, and is now split into tabs




Hunter sets return! Didn’t get a chance to pick up the shop-exclusive hunter-themed sets released in May? Keep an eye on the Item Shop in the coming weeks as the Dead Survivalist, Cheerful Forest Murderer, King Cold Shoulder, Icebreaker Prime, Islander Slayer, and Samoan Smasher styles will return alongside the featured Highway Bandit styles!

Leaderboards
  • Leaderboard resets will occur on the first day of each month starting October 1st (information about Top 100 Showdown scheduling changes to come soon)

  • Starting October 1st 2018, players’ Official Rating after a reset will be based on their Rating from the previous season
    Developer comments: This change aims to improve matchmaking by reducing the probability for high ranked players to be matched with less experienced players.



Other
  • Improved matchmaking in Duo Mode

  • Added a message when trying to purchase an item with insufficient Ramen

  • Updated the default controller sensitivity
    Developer comments: This change should help new players to get acclimated with the basic movement controls.

  • Changed controller input to purchase an item in the Shop from A to X

  • In the lobby, the Mute All button will now also mute players who join after pressing it

  • Reporting a player for abusive chat will no longer mute them by default in future matches
    Developer comments: We expect that improvements to the report system will ensure players who make inappropriate use of voice chat have those privileges restricted.




  • Fixed an issue with the way match rankings are tracked for the first player to be eliminated in a Duo team [Patch 1.14 known issue]
  • Fixed an issue where the female character would sometimes not react to collisions in the same way as the male character
  • Fixed some collision issues at the junction of few Tiles
  • Fixed a visual issue in the Director section of the Career menu where Prestige would appear to increase each time the menu was accessed
  • Removed the Report button in the bottom right corner of the pause menu (players can still be reported in the pause menu using the yellow icon next to their names)
  • Fixed an issue where swinging the Axe in mid-air would sometimes cancel the next swing’s animation
  • Removed the Play Again button from the end-of-game screen for players in a party but not party leader
  • Fixed an issue where the Rigged Chest sound was slightly different than the Loot Chest’s
  • Fixed an issue where the square avatars would change to circles in death notification
  • Fixed an issue where sound waves would sometimes appear red instead of blue when an ally harvests an Electronic
  • Fixed an issue where the Show Director could sometimes use their Powers twice
  • Fixed an issue where most animations would not play when caught in a Bear Trap
  • Fixed an issue where selecting a report category in the report menu would display the definition before the choice was confirmed
  • Fixed an issue where it was possible to reset keyboard and mouse settings with a controller in the Options menu
  • Fixed an issue where the UI would not correctly adjust in the career menu when switching from controller to keyboard and mouse
  • Fixed an issue where the UI would not correctly adjust when switching from controller to keyboard and mouse as a spectator or Show Director drone
  • Fixed an issue where numbers on player portraits would appear as “inmate” when switching from keyboard and mouse to controller in the lobby
  • Fixed an issue where pressing B on a controller would not work in the Quit Game confirmation message
  • Fixed an issue where it was possible to navigate the main menu with a controller before selecting Continue in the Latest News pop-up
  • Fixed an issue where it was not possible to report more than one player per match
  • Fixed an issue where it was not possible to report the Show Director using a controller
  • Fixed an issue where the voice chat icon was not set to muted when entering spectator drone mode