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Deep Rock Galactic News

Update 33 - Hotfix 7

Hello Miners,

This hotfix includes fixes for the Dreadnought twins constantly wanting to meet up to regenerate health, and resolves a bug that suddenly enabled the Hoverboots perk to permanently affect gravity in some missions. We have also improved the pathfinding of Doretta for a smoother ride all together!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Squashed a bug that caused the Dreadnought twins to heal each other almost all the time
- Squashed a bug that enabled Hoverboots to affect gravity
- Tweaked som armor physics behaviour
- Squashed a bug that caused Dawn of the Dead armor to not animate correctly in the escape menu when playing solo
- Squashed a bug that caused some beards to no longer collide with armor
- Improved the pipelines in Refinery missions to reduce the risk of becoming stuck in them
- Improved Doretta’s pathfinding
- Coral structures should no longer cover up Cargo Crates in Dense Biozone

Update 33 - Hotfix 6

Hello Miners,

This hotfix includes fixes for the Mineral Trade Terminal (Stonks!) and additional fixes for Escort and more. We also added physics for the Dawn of the Dread DLC armor, enjoy!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Closed polygon holes in Azure Weald Big Egg
- Fixed Beamer crystals not looking the same when destroyed for host and client (lights and particles, not the crystal terrain)
- Fixed Beamer crystals getting stuck in an always on state where they wouldn't stop firing even if they are destroyed
- Fix the collected amount of items in the store being higher than the max amount
- Fixed issue where gunkseed could spawn on top of the drop pod causing issues when they meet
- Fixed Gunner's Heavy Autocannon with Big Bertha OC + T2 Lighter Barrel Assembly (without T3 Supercharged Feed Mechanism) does not apply T5 Damage Resistance buff.
- Fixed Spiderwebs to render more properly (they can still randomly disappear though, a bug for another day!)
- Fix mineral trade in spacerig showing wrong deal
- Grammar and wording improved on Memorial Hall information screens.
- Fixed the remaining twin becoming temporarily invulnerable if you kill the other too fast
- Attempt to fix Refinery Objectives UI not updating correctly for late joining clients
- Fixed the bar being non interactable after closing the unlock new beer prompt with the escape key
- Doretta pathfinding work, Smoothed out doretta path
- Fix dwarf shouts mission fail shout would play even if all dwarves made it to the drop pod during an escort mission
- Refactoring of audio output switching. Should fix issues with switching windows default device and audio device option not persisting rebooting of the game. (There are still some issues left)
- Dawn of dread armor now has Physics (The character model when pausing in solo will be buggy, will be fixed later)
- The Escort mission drill will now take less damage from high damage attacks

INCOMING ANNIVERSARY & COMPETITION



Here we go, Miners!

On February 26 we will celebrate our three-year anniversary since launching into Early Access. A lot of things have happened since then, and we feel it’s about time we gave you all an in-depth status report on how the Ghost Ship is sailing - so we’ll do exactly that during our Anniversary Event, Friday, February 26th, where we will reveal our updated roadmap and treat you to much more.



Leading up to the anniversary event we’re having a free-form Act Like A Dwarf competition, where you show us your absolute best dwarven behavior. How you’re doing it is up to you, but we’ll find some winners on the 26th. There’ll be prizes for the 20 best submissions and a little extra for those three placing in the top 3.

There’ll also be a nice in-game event with a little “Tipsy” surprise and more.

Last but not least, we’ll be streaming throughout the day on Friday the 26th, where we’ll play Deep Rock Galactic, maybe do a little live Q&A, and give you a sneaky behind-the-scenes look at some of Robert’s secret stuff, if he’ll let us.

BUT WAIT, there's one more thing. We're nominated in two categories for this year's SXSW Gaming Awards. The categories are Indie Game of the Year and Excellence in Multiplayer - it would mean a lot to us if you would go cast your vote for us here.

Update 33 - Hotfix 5



[h3]Hello Miners,
[/h3]

This hotfix includes a lot of fixes and a few tweaks. Highlights include goo splatter and dead, frozen Fester Fleas. Bon Appétit!

With Love,
Ghost Ship Games

[h3]--- PATCH NOTES ---[/h3]

- Fixed Glyphids Grunts not leaving goo splatter on the ground after killing them.
- Fixed The Hawkeye mod.
- Fixed health percentage on the Drilldozer being wrong for Client when latejoining.
- Fixed wrong announcement in missions where Molly wasn’t part of the mission.
- Fixed control sluggishness from standing on black ice that remained after leaving the ice.
- Fixed the Zhukov so they mirror each other, like they do in the loadout.
- Fixed the Zhukov 3rd person fire animation.
- Fixed Unstable overclock for Zhukov transfering penalties while reloading.
- Fixed the overclock 'Hoverclock' that wouldn't activate when used.
- Fixed wrong dialog appearing when pinning a Mobula Cave Angel with Bosco
- Fixed Gunk Seeds being slanted.
- Fixed beard goatee flickering with certain armors.
- Fixed issues in the wardrobe related to victory poses
- Fixed Fester Flea animating while frozen.Fester Flea now dies after freezing.
- Fixed kills not being awarded after something dies from freezing.
- Squashed a bug where you could get stuck between the drill and the Drilldozer while it’s mining the heartstone
- Squashed a bug where not all the biomes were getting a mission
-Squashed a bug where you were able to destroy weakpoints on the Unknown Horror
- Squashed a bug where you were able to damage the Unknown Horror after freezing it.
- Squashed a bug where you could trigger fade from black on the loading screen, when a controller was connected.
- Squashed a bug where the mineral grinders on the Escape Pod flickered when looking at them from extreme angles or when you carried items up to it.

Changes, tweaks and removals
- Removed Vietnamese translation option due to the translation being incomplete. Will be re-applied when a more complete translation has been made.
- Daily deals will now also show as SOLD OUT, after taking the deal, on the Mineral Trade Terminal.
- Removed confusing text from ticker in the Mineral Trade Terminal.
- Lowered enemy aggression towards Doretta a bit to compensate for the previous AI fix that made them more effective.

Update 33 - Hotfix 4



[h3]Hello Miners,[/h3]

This hotfix is a good mix of miscellaneous fixes and tweaks. Highlights include Grabber stuff and that the jumpy bois are back.

With Love,
Ghost Ship Games

[h3]--- PATCH NOTES ---[/h3]

- Fixed crash related to particles.
- Fixed random crash related to alt tabbing.
- Attempt to fix crash related to Dreadnought broken back armor.

- Fixed the fade from black at mission start (and elsewhere).
- Fixed the flare collision on Goo Sacks.
- Fixed the material on Unknown Horror.
- Fixed Mactera Tri-Jaw's Miner's Manual page - It now has the right colors.
- Fixed the alphabetical ordering of biomes in the Miners Manual.
- Fixed that players looked very jittery when riding on top of Doretta - Smooth rides from now on.
- Fixed multiple spelling errors.

- Squashed a bug that made flares burn sounds not fade out for clients.
- Squashed a bug that could cause the "thin" armors to show in the wardrobe when wearing full face-helmets and long beards.
- Squashed a bug that made weapons appear in the wardrobe.
- Squashed a bug that made the Mineral Trade terminal not update mineral amounts from Matrix cores until after making a trade.
- Squashed a bug that made a diamond appear in all missions Esc Menu and not just Assignment missions.
- Squashed a bug that caused the hologram to not disappear from Cargo Crate or Lost Packs if multiple players collected loot at the same time.
- Squashed a bug that made Cave Angel drop clients instantly (200ms+ ping).
- Squashed a bug where servers friends were playing in, would be displayed at the bottom of the server list instead of the top.
- Squashed a bug that made the poor Mactera Grabbers’ AI break down if they grabbed a lure and the lure unspawned while being grabbed. Poor confused Grabber.

- Added a 3 second period after a Grabber spawns where they can't grab anything - they will still go into chase mode though.
- Added a LoS check that needs to be passed to pick up the target (hopefully this will prevent Grabbers from grabbing dwarfs through thin walls).
- Added new assault rifle bullet casing particles.
- Added Stabber Vine kill-count to the Miners Manual + That you only unlock Stabber Vine entry after first kill.
- Extended the time the Dreadnoughts stay frozen slightly to compensate for the lower frozen damage bonus.
- Extended the time it takes for the Dreadnought to regrow its armor on lower hazards slightly.

- Made the Hiveguard take a slightly longer pause between its AoE rock attacks in solo games.
- Made it so that dreadnought fights will not be interrupted by random enemy spawns.
- Removed the huge distortion effect from when the player shield breaks

- Swarmers now jump out of the Glyphid Brood Nexus again.