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Left 4 Dead 2 News

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

Last Stand:
- Fixed ammo pile in Junkyard not spawning on second round of Versus.
- Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

Survival:
- Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
- Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

Tank Run:
- Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
- The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

RocketDude:
- Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
- Added support for custom playground maps ( a guide will provided by ReneTM ).
- Fixed players not instantly dying when jumping into c14m1 safe room water area.
- Fixed players not instantly dying when jumping into c14m2 finale water.
- Lowered slow motion probability from 10% to 5% as requested by many players.
- Fixed RocketDude decals sometimes not showing up.
- Fixed new best times not saving.
- Added Start and finish textures.

Other:
- Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.
- Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
- Fixed tanks spawning before the finale on No Mercy 5.
- Fixed a few stuck Special Infected issues on survival maps.
- Fixed setting the input mode to joystick/Steam Input.
- Increased command limit before causing a disconnect.
- Fixed some reported model crashes.

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

- Fixed "New Haircut" achievement to not allow club-type melee weapons.
- Additional prevention of getting disconnected when spamming the scroll wheel.
- In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.
- Compiled captions and subtitles from dlc1.
- Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)
- Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.
- Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.
- Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.
- Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.

Rocket Dude:
- removed PlayerUnderWater()
- added Speedrunner stats ( local use only )
- improved script performance
- fixed script enabling glows for projectiles on multiple ticks
- removed obsolete code precaching an early dev model

Tank Run:
- During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.

Versus:
- Increased max ghost spawn timers to 24 seconds.
- Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.

Survival:
- Cane Field: Moved the ammo pile on the roof slightly.
- Float: Removed the ammo pile inside the house at the bottom of the stairs.
- Generator Room: Fixed ZombieDiscardRange not working properly.
- Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.
- Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.
- Cold Stream Junkyard: Removed alarmed car that's out-of-map.
- Terminal: Fixed ZombieSpawnRange not working properly.
- Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.

Versus Survival:
- The train door will now automatically open when the countdown timer reaches 0 on Train Car.

c1m1:
- Fixed issue where survivor bots refused to path through the kitchen fire area.
c1m3:
- Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.
c2m2:
- Fixed a forklift being breakable by survivors
c3m3:
- Slightly adjusted an infected ladder to improve usability
c4m1 + c4m4:
- Blocked survivor access to a rooftop next to the playground commonly used to grief
- Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof
c5m2:
- Added an infected ladder to get out of a stuck spot
- Added a hittable dumpster behind the bathrooms in the park
- Replaced a prop ladder on top of the bus station with an infected ladder
c5m3:
- Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)
- Added an extra ladder to the above mentioned fence
c7m1:
- Fixed grenade launcher spawns having an incorrect count.
c8m1:
- Added a clip to prevent players movement being obstructed by a ladder near the car alarm
c11m1:
- Added wrong way signs above the greenhouse safe room
Last Stand:
- Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

- Fixed "New Haircut" achievement to not allow club-type melee weapons.
- Additional prevention of getting disconnected when spamming the scroll wheel.
- In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.
- Compiled captions and subtitles from dlc1.
- Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)
- Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.
- Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.
- Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.
- Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.

Rocket Dude:
- removed PlayerUnderWater()
- added Speedrunner stats ( local use only )
- improved script performance
- fixed script enabling glows for projectiles on multiple ticks
- removed obsolete code precaching an early dev model

Tank Run:
- During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.

Versus:
- Increased max ghost spawn timers to 24 seconds.
- Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.

Survival:
- Cane Field: Moved the ammo pile on the roof slightly.
- Float: Removed the ammo pile inside the house at the bottom of the stairs.
- Generator Room: Fixed ZombieDiscardRange not working properly.
- Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.
- Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.
- Cold Stream Junkyard: Removed alarmed car that's out-of-map.
- Terminal: Fixed ZombieSpawnRange not working properly.
- Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.

Versus Survival:
- The train door will now automatically open when the countdown timer reaches 0 on Train Car.

c1m1:
- Fixed issue where survivor bots refused to path through the kitchen fire area.
c1m3:
- Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.
c2m2:
- Fixed a forklift being breakable by survivors
c3m3:
- Slightly adjusted an infected ladder to improve usability
c4m1 + c4m4:
- Blocked survivor access to a rooftop next to the playground commonly used to grief
- Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof
c5m2:
- Added an infected ladder to get out of a stuck spot
- Added a hittable dumpster behind the bathrooms in the park
- Replaced a prop ladder on top of the bus station with an infected ladder
c5m3:
- Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)
- Added an extra ladder to the above mentioned fence
c7m1:
- Fixed grenade launcher spawns having an incorrect count.
c8m1:
- Added a clip to prevent players movement being obstructed by a ladder near the car alarm
c11m1:
- Added wrong way signs above the greenhouse safe room
Last Stand:
- Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.

Someone has modded Among Us's Red into Left 4 Dead 2, naturally

You may have missed the Left 4 Dead 2 craze when it hit 11 years back, but if you were around you'll likely remember the waves of mods going about. From Shrek and Darth Vader to an assortment of silly sounds - if you could think of it, then it was probably there. Perhaps it's little surprise that, following the zombie game getting a community-led update, it's got more mods with more modern inspirations.


Naturally, the most popular games of the moment feature - so it should come as no surprise that one of Among Us's bean boys has rocked up. Steam user Oguz has added in the social deduction game's Red character - you know, the best one. They're playable, too, so you can re-enact all of the gameplay of being an imposter and chopping down zombies. Don't think there'll be much scope for just mulling around and doing tasks, though.


Perhaps the most impressive detail is that Red doesn't have any arms, somewhat like the game. He does still have hands, though - so you can see him pick up guns and the sort. It makes for a Rayman meets Among Us experience.


Read the rest of the story...


RELATED LINKS:

The best games like Left 4 Dead and Payday 2 on PC

Left 4 Dead 2 just got a massive free update, and it's free to play this weekend

Left 4 Dead and Portal writer Chet Faliszek leaves Valve


The best games like Left 4 Dead and Payday 2 on PC

What are the best games like Left 4 Dead and Payday 2? Having a group of friends alongside you can make even bad games bearable, so when a game is great in the first place, you can end up with something truly memorable. Co-op is one thing, but there's a certain elusive subgenre - arguably codified by Valve's 2008 shooter Left 4 Dead - that just scratches an itch other co-operative games can't.


Usually featuring teams of up to four players, complimentary classes with varied abilities and skill trees, and sporadic hordes of some horror or other trying to ruin your day, these games all share similar DNA. 'Left-likes', 'Dead-likes', and '4-likes' are three descriptors literally no-one has ever used before and will never use again because they're all terrible, but you probably get what we're talking about by now.


If you've had your fill of genre mainstays, it can be hard to find others to scratch the itch, but we've got your itchy back, like a giant back-scratcher made of words. So, choose your classes, your loadouts, your flavour of horde, and, for goodness sake, do your best to keep your medic alive. Here's our picks for the very best games like Left 4 Dead and Payday 2 on PC.


Read the rest of the story...


RELATED LINKS:

Someone has modded Among Us's Red into Left 4 Dead 2, naturally

Left 4 Dead 2 just got a massive free update, and it's free to play this weekend

Left 4 Dead and Portal writer Chet Faliszek leaves Valve