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art of rally News

Beta for Heritage Update v1.1.0

The beta for the heritage update is live on the "beta-beta" beta branch.

features
  • added new cars: le gorde, la regina, the pebble v1, la hepta, the pebble v2, la super montaine,
  • la longana
  • livery mods can be added into the game files and shown in-game
  • added ghosts to time-attack and custom rally
  • leaderboards for the previous 5 online events can be viewed in the online events leaderboards now (main menu only)
  • added new screenshot button in photo mode
  • populate the polaroids in the main menu with images taken by the player using the new screenshot tool
  • added ability to rotate cars in car chooser menu
  • added option to toggle the game running in the background
  • added option for instanced and indirect rendering for vegetation in advanced graphics settings. (if you can’t see the vegetation and you’re on ost/linux, change it to instanced)
  • added an "extras" screen with funselektor links in the main menu
  • added new menu items in the main menu (heritage update and mods)


improvements
  • updated the input plugin
  • adjusted all car colliders so that they don't clip through the ground on hard impacts
  • car physics bodies are way less bouncy which should help on jump landings and reduce weird behaviour
  • added a ui popup in menus to display what song is currently playing
  • reduced build size by removing unused textures and increasing compression on textures and sfx


fixes
  • fix for bug where input would freeze on end of stage screen after returning from replay
  • fix for bug where countdown timer would not show if stage was reset during countdown
  • fix bug where controller vibration could continue during stage over screen
  • fix for potential crash when retiring from career after completing a stage
  • fix for potential crash when relating to the particle system during replays
  • fix for potential crash when replays are restart
  • fix for bug where the car physics remain frozen when restarting a stage during a waypoint reset
  • fix for potential crash when using autofocus in photomode
  • fix bug where screen fade would hitch if stage reset was called during a waypoint reset
  • fix bug where quick stage restart would happen instantly on button down in time attack
  • fix bug where the timer wheel ui would be hidden after using quick stage restart
  • fix bug where stage times had rounding issues.
  • fix bug where screenshake would happen after a stage restart or offroad reset
  • fix a bug where pausing as you hit the finish line would trigger an out of bounds reset
  • fix some explosive hay bales in hockweiler
  • fix bug where car momentum could carry over after a stage reset
  • fix bug where skidmarks were not cleared immediately on car recovery
  • car dirtyness in replays is saved per-frame, so when rewinding it still has the correct dirtyness. this fixed a bug where the car would get dirtier when rewinding.
  • fixed the car slowing down when going on the ice on the kvannkjosen stage for some playerst
  • fix bug where restart race ui didn't disappear immediately
  • fix bug where prop repositioning occasionally didn't happen on stage restart
  • fix bug where music stopped working until introduction sequence was watched again


To access the beta version:
Go to the "beta-beta" branch in the game settings for art of rally

art of rally to get a sizable update on December 14 with new vehicles

As quite easily one of the best games this year, art of rally is a really fun top-down racer and it's going to be expanding quite a bit with the next update.

Read the full article here: https://www.gamingonlinux.com/2020/12/art-of-rally-to-get-a-sizable-update-on-december-14-with-new-vehicles

announcing the heritage update - arriving dec 14th!



heritage update

arriving Dec. 14th, this is the largest update yet and we’ve added features that were requested by the community.

[h2]8 new cars[/h2]
group 2: le gorde, la regina
group 3: la hepta, the pebble v1, the pebble v2, the zetto
group 4: la super montaine, la longana

[h2]ghost cars[/h2]
see your local ghost for your fastest times!

[h2]livery mods[/h2]
player-created liveries will be downloaded from Race Department. the liveries can be created from our templates with a .psd editor (photoshop, gimp, etc.), then exported as a png to add to the game files.

[h2]main menu polaroids[/h2]
photos you take in photo mode will be loaded into the polaroids in the main menu, so you can relive your favorite moments every time you boot up the game.

[h2]more improvements[/h2]
jump landings are much less bouncy
rotate cars in the main menu with the right thumbstick on controllers
view previous daily/weekly leaderboards

[h2]2021[/h2]
we’re already working on more cars, songs, features and a new location for updates next year!



https://store.steampowered.com/app/550320/art_of_rally/

https://store.steampowered.com/app/1297600/art_of_rally_OST/

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art of rally - Bonus Cars Trailer is live!



[h3]Introducing art of rally's bonus cars: lil monkeys, big trucks and even Funselektor's van![/h3]

[previewyoutube][/previewyoutube]

[h3]art of rally is available NOW and it's also in the Steam Autumn Sale for 20% off![/h3]

https://store.steampowered.com/app/550320/art_of_rally/

https://store.steampowered.com/app/1297600/art_of_rally_OST/



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1.0.5c - The Performance Update



v1.0.5c build. This one has taken a little longer as we were doing some more bugfixes, but it is ready and should run a bit faster now as we've optimized the heaviest part of the game which was the vegetation.

We are still working hard on the game and have a big update coming in December! If you've enjoyed the game it would really help if you can leave a review too.

features
offline personal best time functionality

improvements
optimize vegetation system to do less combining, faster rendering and deallocation of vegetation. this could range from no noticeable difference to quite a significant boost in fps and lower jitter.
lowered the collider of the t22 so the wheels don't clip on harsh jump landings
some code optimizations
enable running the application in background when not in focus

fixes
fix bug where 'barely keeping it together' achievement was being awarded even on terminal damage stage completes
parking lot achievement no longer awarded before all cars are unlocked
fix bug where the car would keep some momentum after resetting.
fix typos in credits
fixed: when a xbox one controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in xinput.
potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line
fix bug where screenshake would happen after a stage restart or offroad reset
fix bug where the car would keep some momentum after resetting.
fix incorrect reporting of stages won in custom mode
fix incorrect reporting of stages won in career mode
"groundhog day" bug
fix bug where loading a season in progress would place you in the wrong rally and stage

Cover image by *Zentrova*