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art of rally News

Hotfix 1.4.4a

Changelog


improvements
  • improved dualshock/dualsense support
fixes
  • fixed an issue causing players to get stuck in the post finish menu

Update v1.4.4

Picture by coleschomer

Changelog


improvements
  • lowered time penalty for AI drivers on heavy damage setting
  • improved lower and middle bracket AI driver times to be more consistent and competitive
fixes
  • fixed various exploits
  • fixed an issue where the game would lock up when quitting
  • fixed the missing “infinite” camera rotation option

Sunsetting official DirectX 12 support

An update to let you all know that we will be sunsetting official DirectX 12 support over the next couple of weeks.

We initially enabled this option as a way to give more options for dealing with performance issues but we have found it hasn't meaningfully helped a large enough subset of our community to justify the ongoing maintenance costs of Unity's experimental DX12 support.

You'll still be able to manually apply the -force-d3d12 launch options going forward but know that we are no longer able to provide official support for bug fixing and maintenance to DX12 issues.

The good news is Funselektor is taking this time and putting it toward new exciting things, keep an eye out!

1.4.4b1 beta is live!

A small update to improve how competitive AI drivers are.

Changelog


improvements
  • lowered time penalty for AI drivers on heavy damage setting
  • improved lower and middle bracket AI driver times to be more consistent and competitive


Join us on the Steam Discussions or Discord for further information!

Update v1.4.3

Picture by Decinoge

Changelog


improvements
  • jumps and landings are now more predictable and manageable
  • prioritise online leaderboard ghosts before loading local ghosts
  • added and improved camera rotation options
  • improved switching between vegetation renderer options
  • added save game backups to help alleviate some save game issues
fixes
  • fixed issues with haapajärvi local ghosts
  • fixed volumetric lighting rendering issues on franzenheim
  • fixed oreng valley -r finish gate
  • fixed tears and terrain clipping on sardinia freeroam
  • fixed rocks with no colliders on karura
  • fixed invisible vegetation on some NVIDIA cards when running DX12
  • fixed the front left wheel of das speedvan being too large


Check HERE for a comparison of the new jump improvements.