1. art of rally
  2. News

art of rally News

Beta update V1.3.4b1

Picture by Toucan

We have an update with minor fixes now available on the beta branch.

Changelog


improvements
  • updated Steamworks SDK
  • improved the controller graphic shown on first boot
  • minor improvements and fixes for Apple Silicon users
fixes
  • fixed an issue where damage was not correctly carried over between stages
  • fixed an issue where excessive bloom and volumetric lighting could occur during a stage
  • fixed an issue where the recover penalty could apply twice
  • fixed an issue where custom liveries could cause a memory leak
  • fixed misaligned wheels on the esky v2 and the il cavallo 308
  • fixed various crowd members not dodging the car
  • fixed certain road markers not behaving correctly
  • fixed a graphical bug on race load
  • fixed misplaced reset zones
  • fixed gaps in finish gates
  • fixed props and crowds that float or clip into the ground
  • fixed some localisation terms
  • fixed an issue with duplicate leaderboard names
  • fixed issues with rich presence
  • fixed an issue where the car could spawn floating in the air

art of rally gets shown off on Steam Deck in a new video

Want another close look at the Steam Deck? Here's your chance as the developer Funselektor Labs Inc. has shown off art of rally on their devkit.

Read the full article here: https://www.gamingonlinux.com/2022/02/art-of-rally-gets-shown-off-on-steam-deck-in-a-new-video

2022 Funselektor Update & Mod Beta Signups!

We’ve been laying low as we were recovering from the last couple years, but finally:

[h2]Big Announcement Thread...[/h2]

tldr: We fed the Funselektor mascot a turbocharger and now it’s MAXIMUM ATTACK!

First up, we’ve moved to a 4-day workweek and our ongoing part-time and full-time collaborators are now full-time employees (except one), so we can offer vacation, sick days and benefits!

I’m proud to announce our FULL-TIME team, a great group from around the globe. The last couple years have felt like war, by self-publishing and doing many releases.

A large reason we’ve survived through the hard times is because of these people (in order of hire date):

Adrian Tosello - Developer from Melbourne, Australia

Full-time since 2020 and helped finish art of rally, a big reason it had a solid build and little bugs at launch is because of him. He’s been doing ongoing development on art of rally, FunCore, and an unannounced game.

Perren Spence-Pearse - Technical Lead from Melbourne, Australia

Part-time since 2020, adding the dynamic crowds, optimization and graphics work. He likes to play with our hard development problems. He’ll be heading up FunCore, working on art of rally and an unannounced game.

Jacob Vincent - Technical Producer and Tools Developer from Melbourne, Australia

Part-time since 2020 to port art of rally to GOG, Livery Mods and builds. Now he’s managing our development team, and improving our development pipeline and tools that will support our developers.

Aaron Oak - Creative Producer from Los Angeles, USA

Joined in 2020 doing Community Management for our art of rally launch part-time and full-time in 2021 as Creative Producer to for bizdev, production, improving our processes and planning for our future projects.

Friedel Verpoort - Developer and Backend from Kortemark, Belgium

Joined part-time in 2020 after I asked “can you do our Epic Port for our launch next week and start tomorrow?”

And he got it done. Since then he created our servers, PC ports and is starting on unannounced game.

Boyan Bratanov - QA and Support from Pleven, Bulgaria (Part-Time)

Boyan came on our radar after he appeared in our community channels and now he is officially on the team and will continue answering questions on our public channels, QA and handling our new Support email too.

And Me - Recently I finished doing a large renovation to the Funselektor camper van and am in it again roaming around. It must be funny from the perspective of our team, but it makes me happy and is fun.

Some things never change.

To summarize, 2020 and 2021 were insanely busy for us as we’ve had many launches and growth and recently we've taken time to press the reset button and reevaluate everything we do from the ground up so we can make games better.

[h2]FunCore![/h2]

This is our new game-agnostic architecture for our future Unity games in order to build them more efficiently, with less bugs and higher performance.

The team has started from scratch and I've requested a checkbox for multiplayer, so it should be possible right?

[h2]art of rally Switch Update[/h2]

DO games has been working on optimizing the Switch version of art of rally to upgrade the visual fidelity which will be available in a future update.

[h2]art of rally Mods?[/h2]

There are currently car livery mods, but what if there was something else, something even more creative?
[h2]Sign up here (discord username required)[/h2]

Finally, shoutout to Jair McBain for putting, Adrian, Perren, and Jacob in contact with me, the game would have taken another year to ship :p

and Aaron for working with me on the remote employee project, it took forever!

📸 Picture by Toucan

Update v1.3.3a



The new 1.3.3a update is live!

[h3]Changelog[/h3]
fixes
  • remove unused ghost selection buttons from online events
  • prevent an edge case where car rotation would be frozen on reset
  • fixed audio glitch when switching cameras in replay
  • changeg car tire interactions to avoid reacting to knocked over roadmarkers
  • added fix for edge case that could cause two cars to spawn
  • fixed guard rail collider in Mount Asama
  • fixed ambient sound effects not playing at stage start
  • fixed resolution selection issue on linux


Picture by Squizzo

art of rally is coming to PlayStation 4 & 5 on October 6th!

art of rally is on its way to PlayStation 4 & 5 on October 6th! Not too far!

[h3]Check out the teaser trailer here:
[previewyoutube][/previewyoutube]
[/h3]

Website Discord Twitter Instagram Reddit