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Warhammer: Vermintide 2 News

Warhammer Skulls & Vermintide 2 in-game event

  • Between June 1 - June 12 the in-game event Skulls for the Skull Throne returns to Vermintide 2 on PC, Xbox, and PS4. It is time to once again offer skulls to Khorne, the God of Blood and Lord of Skulls. Join the fray by collecting skulls and earn a new portrait frame!

  • Warhammer Skulls is the annual festival of everything Warhammer video gaming. It runs between June 1 - 8 on PC and Xbox. Don’t forget to tune in to the Warhammer Skulls Showcase that kicks off the festival on June 1 starting at 6pm BST / 7pm CET / 10am PST. over at https://www.twitch.tv/warhammer



[h2]A new presence is coming to Chaos Wastes on June 14[/h2]

Be’lakor will be a new presence in the Chaos Wastes. Players can will come across levels influenced by Be’lakor while playing expeditions with this free update coming to all platforms on June 14. Click here to learn more.

[h2]Time-limited event[/h2]

Join the time-limited event Skulls for the Skull Throne on any platform by slaying enemies in Vermintide 2 to contribute to the kill-counter. Once the Blood God is pleased with the combined contribution from the community a new portrait frame will be yours! Click here to view the kill-counter.

[h2]Vermintide Discounts[/h2]

As part of Warhammer Skulls, running between June 1 - June 8, you can get up to 90% off on the Vermintide franchise!

https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/

[h2]Looking for more warhammer?[/h2]

Between June 1 - 8 you can enjoy many more Warhammer titles in Warhammer Skulls. Jump over to this page or click on the button below to start exploring!

https://store.steampowered.com/sale/skulls

Community-Run Tournament: Onslaught Series Year 3 Begins!

it's slaying time once again! The Onslaught Tournament Series kicks off the third year of their community-run tournaments, for those brave enough to compete and strut their stuff, with prizes up for grabs, to boot!

The sign-up period has started and will last until two days before game weekend (until 12th of May, 12PM CEST).

Maps will be announced on the 29th of April and practice period starts until the 14th of May. The tournament officially begins at 6PM CEST.

Sign-ups are to be done on the Onslaught Series Discord. All tournament rules and details will also be found there.

[h2]Format changes:[/h2]
This time around, some significant changes were made according to feedback and previous tournaments.
  • Tier 1 will now be C3DWONS. Tier 2 will be C3DWONS+. Tier 3 will be Dutch Spicy but only as a clout tier, no prize pool is allocated to this tier and your team can't be forced to compete in this tier, though anyone can compete in it.
  • C1 is hereby removed as a tournament difficulty, which means T3 prizes are moved down to T2. This change was made due to the performance of participants in past tourneys. The tiers will continue to be monitored as the community continues to improve.
  • The Tourney Balance mod is required for all participants of the OTS, the link is available on the discord.

[h2]Attempts:[/h2]
Teams of four players have three hours to complete four maps in a specific order.
[h3]Changes:[/h3]
Attempts per map will no longer be limited to three. Maps can be attempted an unlimited number of times within the three hour timeframe. However, after 3 tries you will get the least amount of points possible. It is still 0 points for forfeited maps.

[h2]Schedule:[/h2]
  1. Tier 1 (Cata 3 Deathwish Onslaught) games: 14th of May, 6 PM - 9 PM CEST
  2. Tier 2 (Cata 3 Deathwish Onslaught+) games: 15th of May, 6 PM - 9 PM CEST
  3. Tier 3 (Cata 3 Deathwish Dutch Spice) games: 15th of May, 6 PM - 9 PM CEST

[h2]Prizes: [/h2]
There's also a prize pool accrued by the tournament organizers and Fatshark Games, up for grabs by the winners and runner-ups for each respective tier:
[h3]Tier 1:[/h3]
  • 2 VT2 tees
  • 2 character premium cosmetic packs
  • 4 $20 Games Workshop Giftcards
[h3]Tier 2:[/h3]
  • 4 serpent frames
  • 2 VT2 Hoodies
  • 2 $40 Games Workshop Giftcards
[h3]Tier 3:[/h3]
  • Clout
  • Mental and physical torment
  • Kiss from tourney organizers


On top of this, as usual there will be a shoutcast on the days of the event streamed on Steam at the Fight the Tide Twitch channel.
[h3]Let's get gaming![/h3]

Patch 4.6.4

Heroes!


Patch 4.6.4 is out to crush a bunch of the issues introduced in 4.6 last week.

If you aren't up to speed on the fixes so far, or the changes in patch 4.6, you can see all of those in the 4.6 Patch Notes announcement.

[h2]4.6.4 Patch Notes[/h2]
Stability

  • Fixed a crash client-side players could sometimes encounter when switching characters while striking an emotive pose.
  • Fixed a crash that could occur when players went to salvage a new and unseen item in their inventory before hovering over it.
  • Fixed a crash client-side players could encounter when dying and respawning under the AoE of a Cursing Grugde Marked boss.
  • Fixed a crash that could occur when completing a Weave with at least one player 'waiting to be rescued.'
  • Fixed other various, unspecifiable crashes.


Heroes

  • Battle Wizard's fire trail combined with 'Lingering Flames' left a dot dealing the same damage as the fire trail. This has been reverted to only applying the smaller lasting dot from the explosion part of the ability, while the trail damage is dealt only when the enemy stands in it.
  • Sienna's DoTs applied from different sources now again apply separate DoTs.
  • Battle Wizard's 'Famished Flames' should now deal increased DoT damage.
  • Unchained should no longer be able to die instantly when exploding from overstepping max overcharge, rather than being downed.
  • Dual-wield weapons should no longer consume Shade's 'Shimmer Strike' when striking something that does not die from her 'Infiltrate' strike.
  • Handmaiden should no longer be able to dash into invisibility permanently when using 'Gift of Ladrielle'.


Enemies

  • Troll axe should no longer deal extra damage when hitting players through block.
  • Fixed shielded enemies keeping their guard up when knocked into the ground.
  • Players should now be able to stagger enemies as expected.
    • Explosion stagger now overrides all staggers.
    • Pushes can override explosion staggers.
    • All other staggers override each other.
    • Enemies are no longer unstaggerable when staggered during climb animation.
  • The 'Warchief' Grudge Mark should now spawn less enemies less frequently.


UI/UX

  • Fixed UI on upgrade shrines in the Chaos Wastes.
  • Fixed the cursor staying active when changing a setting that requires a soft restart.
  • Fixed various hitmarkers and crosshair indicators to display correctly.
  • Fixed text overflow in the inventory talents page.
  • Writing E or Q in Twitch mode in Chaos Wastes should no longer swap tabs in the interface.
  • Fixed a UI alignment issue in the map area selection menu.
  • Tweaked bot career selection icon to be more unique based on feedback.
  • Fixed the 'careers equipped on' tooltip segment appearing for items it shouldn't.
  • Fixed sliders in the settings menu sometimes displaying an incorrect value (the correct value would still be saved).
  • Fixed the crosshair HUD being visible in the 'Act on Instinct' (no HUD) mutator.
  • Store marker should now only show when there are unclaimed rewards.
  • An error dialog will now be displayed when a cosmetic purchase fails.
  • Fixed Fortunes of War displaying as 'Weekly Event' in Steam Rich Presence.


VFX/SFX

  • Character SFX should now trigger appropriately for client-side players.
  • Fixed Warrior Priest's and Sister of the Thorn's career abilities still having 'melee camera movement' when disabled.
  • Huntsman should now only play his 'end ability' sound when his ability...well, ends.


General

  • Non-melee attacks can no longer proc the 'Frenzy' Grudge Mark buff.
  • The camera should now trigger 'photomode' when a player holds 'X' while performing an emote.
  • Mousewheel zoom sensitivity in 'photomode' should now be lessened for ease of control.
  • Player outlines should now be disabled when players enter 'photomode' with the HUD UI hidden.
  • Changing weapon illusions on your secondary weapon should no longer equip the same weapon in both slots.
  • Reverted some unintended changes to the Chaos Wastes ecomony (less coin caches and some cheaper boons etc). The economy should now be what you all are familiar with.
  • Players should no longer be locked out of their weapons when giving teammates an item.
  • Fixed Unchained's passive not exploding when pushing her overcharge over the limit while emoting.

Vermintide 2's patch adds new features inspired by mods

Co-op game Vermintide 2 just got its big 4.6 update, which adds in some new modifiers for enemies, but also folds in a bunch of the Warhammer End Times game's most popular mods. These run the gamut from a new emote wheel to easier ways to manage your inventory, and taken together, they're a terrific refresh to the now four-year-old game.


There are a bunch of additional options and improvements to Vermintide 2's UI/UX, including an option to reduce or remove camera sway during melee combat, which is great if the default setting makes you queasy or feels disorienting. You can opt to add more detail to the UI, with the precise values for health and remaining ammo displayed. Your crosshair can provide more information now, too, with options for an indication when you've killed an enemy or thrown out some friendly fire.


In addition to the standard social wheel, you can now pull up a second wheel for emote poses. Once cast, these will pull the camera back to a third-person point of view, so you'll be able to get some great group shots with your team using this new option.


Read the rest of the story...


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Update 4.6 is live now!

[h2]Heroes, [/h2]

Welcome to patch 4.6! We’re bringing you fixes & tweaks, new Grudge Marks, new Quality of Life features, and new Premium Cosmetics! This update will come to console players in April.

We hope you’ve not missed the sale on Vermintide 2 and many of our DLC’s!

NOTE:
We have identified an issue where various hats might crash your game if you're trying to equip them through the new "Manage Career Inventory" and are currently working on a fix. We recommend not using this feature to change any hats at this time.

Witch Hunter Captain also crashes sometimes when swapping hats in regular inventory.

Some Saltzpyre hats can also crash the game when previewed in Lohner's Emporium.

See the bottom of the patch notes (linked below) for more known issues with patch 4.6


[h2]Patch Notes[/h2]

Looking for the nitty-gritty details? Read the full patch notes for patch 4.6 by clicking here!

[h2]New & Updated Grudge Marks[/h2]
In this update, we have added three new Grudge Marks and tweaked two others.

  • New mark: Frenzy
    "Striking this monster with this mark 10 times in quick succession throws the player into a frenzy, increasing attack speed and movement speed by 25% and power by 20% but attacking causes damage to the player. Attacking the monster refreshes this debuff."

  • New mark: Cursed Aura
    "A monster with this mark temporarily curses the health of nearby players."
  • New Mark: Warchief
    “Periodically spawns elite units that surrounds and protects the Warchief”

  • Tweaked mark: Shield Shatter
    "Blocking an attack from this boss now temporarily reduces max stamina by 1 for 8 seconds. This mark can now appear on Chaos Spawns and Minotaurs again.

  • Tweaked mark: Illusionist
    "Illusions no longer inherit the attributes of the host monster, Illusions cannot deal damage or stagger players, Illusions now only take 1 hit to dispel."


[h2]Quality of Life Breakdown[/h2]

In this update, we’ve added many new features inspired by some of your favorite mods. You can read more about them in our Devblog.

[h2]Premium Cosmetics[/h2]

We’ve added a new set of Premium Cosmetics to the in-game store. Swing by Lohner’s Emporium of Wonders to select a new style for your favorite hero! Read more here.