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Franz Lohner's Chronicle - A Prison of Ice

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - A Prison of Ice


It’s all go around here again. Saltzpyre’s taken it upon himself to convert one of the outbuildings into a chapel. Spending a good deal of his time in solitude, he is, and doesn’t seem at all inclined to share his thoughts.

Still, I’ve a suspicion he’d have a crack at preaching, were anyone inclined to listen. But my lads have never exactly been what you’d call regular supplicants before the hammer and the comet, and as for the rest of the Five? Well, I don’t see Kerillian seeking out the word of Sigmar, do you? And the last time Bardin joined in with one of those dirges the faithful insist on calling hymns, it caused a bit of a quarrel. Apparently, shifting the tune up tempo and transposing from a minor to major key is a big no-no. But that’s Bardin. He’d make a lament sound like a drinking song.

Anyway, I’ve been doing a bit of digging into Cinder Peak. Sienna’s been insisting for weeks that there’s a ghastly face peering out of the mountainside, and wouldn’t you know it, seems that she might be right. Records are a bit sparse, of course. They always are once you get north of the Sea of Claws, but there are a couple of legends worth tucking into.

Seems that way back when what’s now Cinder Peak was the site of a cataclysmic battle against a Bloodthirster. Now, for the uninitiated, Bloodthirsters – as the name might suggest – ain’t exactly the sorts of chaps you invite over for a bit of socialising. They’re greater daemons of Khorne. You know, the Blood God? Taker of Skulls? Lord of Slaughter? Always a mite angry, so I understand, and his Bloodthirsters are every bit as bad. Also, they’re bleeding enormous and nigh unkillable; slayers of heroes and levellers of armies. I’m not in the business of ranking monstrosities, but if I were, Bloodthirsters’d place somewhere near the top of the list. And this one in particular is, as my old mother would have said “bloody enormous”, so he probably ranks even higher still.

That being the case, I’m inclined to believe these legends when they talk about the showdown with this Bloodthirster – Va’Kharr’oth – “laying waste the mountain”. Daft bugger found himself beaten down, overpowered and sealed away inside the mountain – trapped in a cage of living rock for millennia to come. Impressive work, and no mistake.

Thing is, there’s a bit of a conflict when it comes to who actually did the beating down and sealing away. The dwarfs claim it was Grimnir, which is credible enough as daemon-hunting was very much in his wheelhouse. Adepts of the White Wolf point to Ulric, citing the icy shackles as definitive proof, while in Kislev they tell stories of an epic mauling delivered by Ursun himself. The elves, of course, tell it differently. They say they’re perfectly aware of who did a number on Va’Kharr’oth, but that “we’re not ready for the knowledge”, which is exactly the kind of thing an elf always says, regardless of whether or not they actually know the truth.

One thing’s for certain. You can bet Va’Kharr’oth’s not in the happiest of moods right now. If he ever gets out, I’d rather yours truly wasn’t in his path. I mean, the Ubersreik Five are good, but we’ve all got our limits. Fortunately, I don’t see anyone setting him free any time soon.

I mean, what kind of idiot would do that?

Franz Lohner's Chronicle - Midsummer Festivities

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - Midsummer Festivities


Sonnstill’s here, with all the merriment and cavorting that’s to be expected. Folk like a good party, especially when times are hard. We’ve something of a feast planned for tonight, and I doubt there’ll be a sober head up or down the mountain by morning. 

The festivities themselves? Last I heard, Kruber and Sienna were quarrelling over the details. One of those “quantity versus quality” arguments, I reckon. Our wizard does like the finer things in life, whereas old Kruber? Well, he’s more of a “just keep it coming” sort. Harsh words have been exchanged, but it’ll all sort itself out once the event gets underway – always does with that pair.

The only black cloud on the horizon – not counting whatever devilry’s going on up north – is a rash of disappearances. Last week or so we’ve had folk vanish off the roads. No blood, no muss, no fuss. Just gone. Wasn’t until yesterday that we had a witness offer any explanation for what was going on. Claimed the trees took ‘em, would you believe? You should.

I did ask Kerillian what was going on with all that. Her answer? That the trees were just being friendly, and if it bothered folk that much they should stay away from the forest until the equinox was over. Stay away from the forest? This is the Reikland! It’s all forest. 

But what can you do? Our elf likes to play at being this all-knowing herald of the Weave, but between you and me I don’t think she’s got as much influence as she claims. Or maybe she’s just pretending to be powerless to cover up for some malevolent scheme. I wouldn’t have believed that of the old Kerillian, despite her manner, but this “improved” version? Haven’t figured her out yet, and I reckon that’s how she wants it.

If you’re reading my journal again, Kerillian, do me a solid and give me a few pointers, there’s a good lass. Thanks.

I do hope the trees really are just being friendly. That way, those poor souls might turn up again, sooner or later. I don’t mind telling you that it’s going to put a bit of a downer on the festivities if the abductees have ended up as root-mulch. 

Maybe I should ask Sienna to have a word. She’s about the only one around here that Kerillian makes much practice of listening to and, the human cost aside, she won’t want anything souring her Sonnstill feast. It’s supposed to be a time of life and rebirth, after all, and bough-beaten corpses ain’t exactly conducive to frolics.

[h2]*The Sonnestill decorated keep is now active in-game on all platforms.[/h2]

Vermintide 2 - Patch 4.4.1



Heroes!


Welcome to Patch 4.4.1. This patch fixes a bunch of crashes, various bugs and some UI/UX fixes and adjustments.

Crashes
  • Fixed some miscellaneous crashes.
  • Fixed crash that would happen when a client tries to lift an AI unit with the Lifestaff that has already been despawned on the server.
  • Fixed a crash that could occur if a player somehow tried to join a lobby as "Prologue Kruber".
  • Fixed a crash caused by changing skin on melee weapon equipped in ranged slot.
  • Fixed a crash that could occur if a terror event was spawned as a level was being unloaded.
  • Fixed crash caused when SotT gets despawned (dies or leave the game) before a placed Thorn Wall expires.
  • Fixed a crash that could occur if an enemy highlighted by Kerillian's Trueshot activated ability was killed by another source.

Heroes and Weapons
  • Fixed some Javelin melee attacks counting as ranged kills
  • Fixed Rapier special sidearm shots counting as melee kills.
  • Fixed Javelin automatically issuing a light attack after a charged attack if player has high attack speed.
  • Fixed Bounty Hunter's 'Just Rewards' not working when the ranged crit is triggered with the 'Locked and Loaded' ability itself.
  • Bounty Hunter's career ability animation now scales properly with speed buffs.
  • Saltzpyre should no longer get stuck in aiming (third person) after shooting with the crossbow.
  • Fixed an issue where Sienna would remain fully slowed despite having vented to below the threshold.
  • Fixed an issue where the Trollhammer Torpedo showing the ammunition when out of ammo.
  • Fixed a minor animation issue on Kerillian's Greatsword where transitioning from light attack hit to heavy charge would cause a frame flickering.
  • Fixed a minor animation issue with Engineer's piston during reload of Trollhammer Torpedo.
  • Fixed a super minor issue where changing Staff whilst in the air would cause the Staff to glide/animate weirdly.
  • Fixed a minor animation issue where a nocked Arrow could become misaligned with a bow.
  • Fixed an animation bug where Kerillian got stuck aiming with her bows (third person) if shooting too fast.

General
  • Fixed an issue where breakable planks/blockades would still be impassable for players who hotjoin a map, despite the party having already broke them, rendering the now joined player stuck further back in a level.

UI/UX
  • Fixed some Shade items which were presented incorrectly in Lohner's Emporium of Wonders.
  • Blocked the chat window from accidentally opening when the Twitch username textbox has focus.
  • Fixed a graphical glitch in the Twitch vote UI.
  • The extra resource bars (overcharge, energy & career ability) are now displaced upwards whenever Twitch mode is active so they don't overlap with the vote UI.
  • Changed the Okri's challenges summary to tally claimed instead of completed challenges. This solves an issue that would show that there were incomplete challenges even though all challenges were claimed.
  • Fixed illusions showing "n/a Illusion" in tooltips instead of the item that they can be applied to.

Chaos Wastes
  • Chaos Wastes - Fixed an issue where the mouse cursor could remain on-screen and interactive when the player leaves the game whilst the party is in a Map Shrine.
  • Chaos Wastes - Animated Portrait Frames should now properly animate on the Chaos Wastes UI.
  • Chaos Wastes - Player levels should now display properly when invoking the player list within the Map Shrine UI.
  • Chaos Wastes - Cinder Peak - Fixed some land geometry that just wasn't up to par.
  • Chaos Wastes - Cinder Peak - Fixed a spot where terrain wasn't solid, and adjusted a chest and enemy spawn point to suit.
  • Chaos Wastes - Cinder Peak - Made optimisations to reduce hits to FPS in areas with a lot of lava.
  • Chaos Wastes - Cinder Peak - Fixed some bits that weren't network synching properly.
  • Chaos Wastes - The Foetid Gorge - Fixed an issue where a player disconnecting with a barrel could softlock the level.
  • Chaos Wastes - The Foetid Gorge - Fixed various spots where players and bots could get stuck.
  • Chaos Wastes - The Foetid Gorge - Fixed an issue where Olesya could repeat event VO once the event had ended if a player re-entered the area which triggers said VO line.

Patch 4.4.0.2 / 4.4.0.3 & Forgotten Relics update

[h2]Hotfix 4.4.0.3[/h2]
  • Enemies that are pushed outside of maps and cannot return via normal means are now killed.
  • Fixed crash related to switching hat and starting a level.
  • 'Shall Not Pass' Okri's Challenge now also works for clients.
  • Additional Forgotten Relic illusions have now been granted to all owners of the weapon pack


---

Heroes!


We just put live Patch 4.4.0.2 which fixes various bugs and crashes and tweaks some of the numbers behind Sister of the Thorn's 'Radiant Inheritance' talent. You can see the patch notes below. Stay tuned after the notes for a bit about today's changes to the Forgotten Relics as well!



[h2]Patch 4.4.0.2[/h2]
  • Fixed various miscellaneous crashes.
  • Fixed various localisation issues.
  • Sister of the Thorn: Tweaks to 'Radiant Inheritance;

    • Overall duration reduced to 10 seconds (down from 15). (new!)
    • Power Level increase now 20%, down from 50%.
    • Critical strike chance increase removed.
    • Critical strike power now 20%, down from 40%.
    • Movement speed increase now 20%, down from 30%.
    • Attack speed increase unchanged.
  • Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat's sack).
  • Fixed an issue where Sister of the Thorn's finger trail didn't stop after Life Staff's idle rune animations were interrupted.
  • Fixed an issue where a client-connected Sister of the Thorn's ranged attacks would appear to pierce through the Thorn Wall. They effectively wouldn't but visually it was misleading.
  • Increased duration of Life Staff's painting trail length by a lot, also made all SotT trails look smoother on extreme settings.
  • Moonfire bow now has arrow notched as it should.
  • Fixed 'A Bitter Rose Among Thorns' not counting on Cataclysm difficulty runs.
  • Fixed 'Weaves Bounty' not counting on clients.
  • Fixed Life Staff 'vortex' having the wrong sound on clients.
  • Fixed Sister of the Thorn's THP leech perk not working if Kerillian is captured and gets rescued.
  • Bot Kerillian with Javelins should no longer become confused by Bardin's Throwing Axes.
  • Boss Walls will be removed if the boss becomes untargetable, in an effort to prevent soft locks caused by bosses becoming stuck out of play.
  • Chaos Wastes - The blessing and boon buying action on Map Shrines has been changed into a 'hold to buy' instead of a 'click to buy'.
  • Chaos Wastes - Khaine's Fury should now work more consistently.
  • Taal's Horn Keep - Fixed a location in the keep where players could get stuck.
  • Bretonnian Longsword - Corrected charge animation when going from light 2 to heavy 3. Increased precision of heavy 2 swing.
  • Bretonnian Longsword - Increased widow to go into block after light 1 and light 2.
  • Grail Knight's career ability shouldn't break third person crouching animation anymore.
  • The command wheel should now offer all suitable commands to players using a gamepad.
  • Tweaked the formatting of achievement descriptions in Okri's challenges so they are easier to read when there's many lines of texts.
  • Fixed an issue on the controller UI where some hero equipment would be seen on the 'ESC' menu.
  • The 'Iconic Presence' Challenge should now display the time requirement appropriately.





Forgotten Relics update


During the past weeks many of you have ventured into the Chaos Wastes in search of the Citadel of Eternity. Together with the Chaos Wastes update we also released the Forgotten Relics Pack. We have had a great time watching all of the clips of Skaven being blown to bits by the Trollhammer Torpedo.

This image of the Moonfire Bow was spotted on Reddit not too long after the release, and we have received customer support requests wondering why this particularly cool bow and other illusions of the Forgotten Relics weapons were not featured in the DLC’s screenshots. The answer is simple: they were not supposed to be released.



[h2]HOW DID THIS HAPPEN? [/h2]
Chaos Wastes was a big release and with big releases, there are a lot of new bits and bobs going into the game and a lot of communication that needs to be done. Somewhere between the lack of sunshine in Sweden and coffee refills, we forgot to communicate a change from a 02, to a 01 in the code.


[h2]WHAT’S NEXT?[/h2]
We were left with a couple of options of what to do next. We could set things as they were meant to be, removing those illusions and stick with the original plan A, or we could go with plan B and provide the illusions to owners of the pack for use game-wide. We have decided that we are going to go with plan B -- grant all owners of the Forgotten Relics the awesome upgraded variants of the weapon illusions. These fancy illusions can be used in adventure mode, Winds of Magic and Chaos Wastes! This of course applies across all platforms.

Vermintide 2 adds new Sister of the Thorn career for Kerillian this month

Warhammer co-op game Vermintide 2 has added its third premium career track. Developer Fatshark announced today that wood elf Kerillian will get the new Sister of the Thorn career in a DLC that is available for purchase now on Steam.


Like the Grail Knight career for Markus Kruber and the Outcast Engineer career for Bardin Goreksson, Kerillian's new Sister of the Thorn DLC adds new abilities, weapon types, and talents. It also features all-new voice lines for Kerillian, a new character skin, new challenges to complete - and of course, a new hat. Her new weapons include the Briar Javelin and Deepwood Staff, which both come in handy in run-ins with Skaven and Beastmen.


"Kerillian will use magic in a greater way than ever before and will not pull any magical punches towards any enemies she encounters," Fatshark says. "The Sister of the Thorn is the perfect member of any team as she brings the heaviest support of all careers in the game."


Read the rest of the story...


RELATED LINKS:

Vermintide 2 is free to play this weekend for the launch of Chaos Wastes

Warhammer: Vermintide 2's Chaos Wastes update effectively doubles the vanilla game's map area

Vermintide 2's Outcast Engineer career DLC is out now