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Franz Lohner’s Chronicle – The Pale Queen

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner’s Chronicle – The Pale Queen


It’s fair to say that Kerillian hasn’t been that chatty of late, even by her low standards, so it was something of a surprise when she stole into the main hall last night and made a play of warming herself by the fire. A clear invitation for a bit of a natter, if ever there was one.

I’m not saying she opened up all at once. No. Like always, she had an array of back-handed compliments and not-quite-threats ready and levelled, but you don’t last long in a life like mine without nurturing a thick skin, oh no. And humanitarian that I am (Olesya calls it ‘prying’, but she’s one to talk) I wasn’t about to leave Kerillian to whatever was eating her up. Last time I did that…? Well, let’s just say Saltzpyre nearly lost his eye the next day, following his own attempt at enquiry. He’s half-blind in more ways than one, which ain’t handy when it comes to reading the signs. Not sure who landed the first blow, but Sienna and Kruber had to separate them sharpish.

Anyway, after a while, Kerillian stopped her ‘leave me to be morose in peace’ act, and started talking. 

Seems one of the goddesses she upped and dedicated herself to in the summer was one Ereth Khial. The Pale Queen, she’s called, and with good reason, what with her taking up residence in a black pit full of stolen elf-souls. Stolen by her, in fact, which ain’t exactly putting rosy complexion on this particular goddess’ character. Seems the elves think so too, because only the mad or desperate even consider acknowledging the Pale Queen, much less offer her worship. That Kerillian’s done what she has makes her mad, desperate, or both. 

The way Kerillian tells it, she could live with that. Her fear comes from the possibility she might well have damned herself into the bargain. You see, Ereth Khial doesn’t intend to keep lurking in the darkness forever. She had herself a bit of a lover’s tiff with Asuryan - the elven creator god - back beyond the dawn of time. Well, I say ‘tiff’. Sounds much more like a determined refusal to heed the word ‘no’ on her part, but the end result’s much the same. 

Whoever’s at fault, the Pale Queen’s nurturing something of a grudge, and means to drown the world in death - assuming the Chaos Gods don’t get there first. As for Kerillian? She’s been dreaming of herself at the head of a dark host, bat-winged spirits rushing around her like the wind. Seems firelight’s the only thing that keeps those dreams at bay, which makes me wonder if they’re not so much prophecy, as a message from the Pale Queen, warning of a debt coming due.

I left Kerillian to it after that. She’d clammed up, and me? Well… I slept with a lantern burning in the corner of the room last night and started awake at every rattle of the window.

Think I’ll make sure we’ve got plenty of firewood in the stores.

Franz Lohner's Chronicle - Meterological Maunderings

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - Meterological Maunderings


Dear me, it’s got a bit funny outside. Weather just doesn’t know what it’s doing. Blazing hot one moment, pouring with rain the next. Olesya reckons it’s something to do with our little forays into the north - that we’ve upset the natural order of things. Well, insofar as there is any kind of natural order to be had wherever the Dark Gods’ beady little eyes latch onto the landscape. Natural ain’t exactly what they’re known for, if you catch my drift?
But much as I hate to admit it, perhaps the old baggage has got a point. Everything was just fine and dandy until Bardin tried to bring back some of those weapons from the Pilgrim’s Trail. Didn’t work, of course. No, the blessed things evaporated into memory as soon as they were out of the Bridge of Shadows. Another reminder that these pilgrimages are enchanted right up the wazoo. Whatever a wazoo is. I asked Catrinne, and she gave me a funnier look than normal.

Anyway, point is that all this meteorological disturbance kicked in just after. Could be coincidence, I’ll grant you, but if there’s one thing I’ve learned in my long life it’s that there’s no such thing as coincidence, just a series of jokes where you haven’t yet got the punchline. Bardin broke the rules of the pilgrimage, and now we’re all paying the price.

I just hope whatever power Bardin’s offended gets bored and sets things right before too much longer. The torrential rain’s made the mountain passes damn near unnavigable, and that’s not good for the supply situation. Worse than that, when the weather brightens, Markus has taken to sunbathing in the nuddy atop the tower. That’s not doing a lot for morale, for one reason or another. Some sights should not be seen by man or beast.

Bah. Why am I wittering on so? Never used to complain like back when I was sellswording. You took your lumps during the day, and were grateful to see the fall of night. Could be I’m getting soft, but I can’t shake the feeling that there’s something wicked coming this way - something that’ll make a spot of rain and Kruber’s unbridled glory seem like a pleasant interlude.

One thing’s for certain: I need to have a word with that sticky-fingered dwarf. We don’t need to go borrowing more trouble.

I don’t suppose we can borrow some peace and quiet? That’d be nice.

Franz Lohner's Chronicle - Contraptions

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - Contraptions


Bardin’s been back in the workshop again. How can I tell? Well, apart from all manner of clanking and hammering at all hours – not exactly conducive to me getting some much-needed beauty sleep – the mountainside’s increasingly strewn with all manner of failed experiments.

Of course, Bardin being Bardin, must of them are weapons, refinements on various designs he’s accumulated over the years. There are handguns, pistols, cog hammers – you know, the usual stuff – but there are also plenty of oddities and all. A self-loading longbow he whipped up for Kerillian. Went down like a lead airship, it did. An axe with some kind of whirring, mechanical teeth, which I think Saltzpyre would have taken to, were it not for the face it kept breaking down and was easily twice the weight of a normal one.

What gets me is when the designs get a little more, shall we say “unusual”? That mechanical pigeon, for example. No idea how Bardin cobbled the thing together, or why, much less how he trained it to drop those bombs while on the wing. Says he was inspired by something the Imperial engineering school whipped up, and that much is true enough. Only the Altdorf engineers use flesh and blood pigeons, rather than cog and steam. Unnatural, is what it is. And for what it’s worth, the flesh and blood ones are rather brighter than whatever horror Bardin hammered together. His just flies in circles, and unerringly drops payloads of rotten fruit on Kruber, regardless of the target it’s been given.

Hang on. Maybe Kruber’s the real target, and everything else is just an excuse? Yeah, I can see that being the case. Funny sense of humour, that dwarf.

Anyway, I can see I’m going to have to have a word. The rest of us need a bit of shuteye every now and then. More than that, Bardin’s been muttering about a much larger project. Won’t say what, of course, secrecy’s like breathing to a dwarf, but I think I’d like to put a stop to it before he cobbles together some cog-driven dragon, or tries to staple bloody great legs to the keep. I mean, it’ll be a spectacle for sure, but it’s one I’d rather watch from a distance and with a solid forty winks behind me, if you know what I mean?

ONSLAUGHT TOURNAMENT SERIES YEAR 2, SEASON 2 - SEPTEMBER 10-12, 6-9PM CEST



Heroes!


Welcome to Year 2, Season 2 of the community-run Onslaught Tournament Series!

  • Rules and format walkthrough: 9th of September, 4-7pm UTC, 12-3pm ET, 6-9 CEST, 5-8pm BST (streamed at twitch.tv/exanimia_).
  • Tier 1 (Cata 1 Deathwish Onslaught) games: 10th of September, same time as above (streamed at twitch.tv/fightthetide).
  • Tier 2 (Cata 3 Deathwish Onslaught) games: 11th of September, same time as above (streamed at twitch.tv/fightthetide).
  • Tier 3 (Cata 3 Deathwish Onslaught+) games: 12th of September, same time as above (streamed at twitch.tv/fightthetide).

The tournament format tests consistency and skill, giving teams of four players three hours to complete four maps in a specific order with three attempts each map. Each failed attempt deducts points from a team’s overall score, with forfeited maps deducting the full amount of points for that map.

To access the rules and regulations, as well as to participate, please sign up in the event Discord.

There are three tiers to compete in:
    Tier 1 (Cataclysm 1 Deathwish Onslaught)
    • Empire in Flames
    • Into the Nest (interchangeable with Engines of War),
    • Righteous Stand
    • Engines of War (interchangeable with Into the Nest)
    Tier 2 (Cataclysm 3 Deathwish Onslaught)
    • Hunger in the Dark
    • Old Haunts (interchangeable with Engines of War)
    • Righteous Stand
    • Engines of War (interchangeable with Old Haunts)
    Tier 3 (Cataclysm 3 Deathwish Onslaught+)
    • Righteous Stand
    • Blood in the Darkness (interchangeable with Convocation of Decay)
    • Old Haunts
    • Convocation of Decay (interchangeable with Blood in Darkness)
There's also a prize pool accrued by the tournament organiser and Fatshark, up for grabs by the winners and runner-ups for each respective tier:
    Tier 1:
    • 2 Vermintide posters
    • 2 Warhammer 40k: Sanctus Reach collections
    • 2 Forgotten Relics codes
    • 2 Sister of the Thorn codes
    Tier 2:
    • 2 VT2 tees
    • 2 character premium cosmetic packs
    • 4 $20 Games Workshop Giftcards
    Tier 3:
    • 4 serpent frames
    • 2 VT2 Hoodies
    • 2 $40 Games Workshop Giftcards

There is a comprehensive set of rules which can be found in the Discord, but three notable rules worth mentioning here are as follows:
  • All teams MUST be able to produce a recording on the same day as the tournament, or stream it and have an accessible vod to review, or risk disqualification.
  • In order to give players more team and career variety while creating a more-balanced competitive environment, teams MUST use the Tourney Balance Mod (patch notes document can be found here).
  • Iceolator is currently in the process of overhauling Onslaught+. Please ensure teams download and utilize the archived version of the mod found here.
  • Participating tourney staff are NOT eligible for prizes.

On top of this, as normal there will be a shoutcast of the event streamed at https://www.twitch.tv/fightthetide, with shoutcasters Ishka, Corbec, and the original creator of Onslaught, Grimalackt. Portions of the proceeds from the channel subscriptions/bits/etc this season will go towards supporting those affected by the floods in Germany and supporting Moopshark during his family’s crisis.

The signups are now open! In the appropriate channel in the discord, please state your team name, the names of each of your players and which tier you'd like to compete in.


Hope to see you all there!

Franz Lohner's Chronicle - Forbidden History

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - Forbidden History


Every day that passes, I’m learning more and more about the northlands. I mean, that ain’t to say I’m glad to be doing so – there are some pretty ghastly tales told up there, and no mistake – but they do say that knowledge is the true wealth of a life lived to its fullest. As I’ve little enough in the way of actual wealth, I guess that’ll have to do.

Where was I? That’s right: The Forbidden Trail.

Obviously, describing something as forbidden ain’t exactly the closer it might otherwise be, not around here. Old Saltzpyre will describe anything as “forbidden” or “cursed” if he gets even a wisp of something unsavoury. Once of my biggest bugbears with the Order of the Silver Hammer, that. When everything’s an abomination, how do you tell the truly dangerous from the slightly sinful? Lacks nuance, and in my trade you can’t rely on things beings black and white – you’ve got to be able to read the murky bits in between.

But anyway, this Forbidden Trail the Five have found really is one of the bad ones. Seems there used to be a prosperous northlander kingdom where those trees now stand. Coragoz, it was called, and its denizens went in for unholy worship in a big way. You know the sort of thing. Sacrifices running day and night, with all the vile and bloody ritual that goes alongside. Brought captives from clear across the world to feed the fires keep the gutters running with blood. Worse than that, there was no joy in it. I mean, say what you like about Kerillian’s Naggarothi cousins, they’re at least getting a kick out of being inhuman monsters. This lot were like bureaucrats with flensing knives. Dispassionate. Like being smothered by the colour grey.

Centuries, this went on. Untold thousands with slit thrones, gone to the leaping azure flames. And not a peep of thanks from the Dark Gods. But you know what? The Chaos Gods are, more than anything, captives of passion. Vile, unholy, corrupting abominations they may be, but they do love their work. So while the joyless citizens of Coragoz were trying to garner their gods’ attention, those same deities were looking elsewhere for their jollies, and found it with several of the neighbouring tribes who’d suffered at Coragozi hands.

The result was, quite literally, a hell of a battle. Four god-favoured tribes against a city grown strong on slaughter. It was, as Kruber’s old middenball-playing associates might say, a no-score draw. Coragoz was cast down, and the four tribes wiped out to the last frothing lunatic.

What remains of the city – and its colossal wealth – is now buried deep beneath the trees. Draws the occasional treasure-seeker, but I’ve yet to find one who laid his mitts on something valuable and lived to tell of it. Like I said, it’s not called the Forbidden Trail for nothing. Could be there’s still something living beneath the surface. Could be that the gods still hold a grudge against the place. Could be anything, really. That’s the trouble with attempting to make sense of the divine. For every answer, another question comes trundling along, and brings a few mates alongside.

I’ll keep digging. Like I said, knowledge is true wealth. But in the meantime, I’ll be advising the Five to leave their shovels at home when hiking the Forbidden Trail. I’m not that desperate for answers …