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Warhammer: Vermintide 2's Chaos Wastes update effectively doubles the vanilla game's map area

Vermintide 2 is about to get a whole lot bigger. Developer Fatshark says the 15 new maps that are coming along with the Chaos Wastes update represent more area than the original 13 maps the co-op game originally shipped with back in 2018. With loads of new modifiers and a new expedition mode, Chaos Wastes could be the biggest addition Vermintide 2's ever seen.


"It's massive," Vermintide 2 narrative designer Marten Stormdal tells us. "We did some napkin calculations earlier today, and I think by area, it's larger than the base game." The new levels all are set within the Chaos Wastes, and the Ubersreik Five (or Four, depending on how you're counting) are traveling through them on their way to the Citadel of Eternity. It's a place Victor Saltzpyre has heard about in whispered rumours, a place where one might converse with the gods.


That's important, because the Warhammer End Times are at this point getting extremely end-timey. Vermintide 2 has always been about the final days of Warhammer's Old World, and the cracks in it are really starting to yawn. In Chaos Wastes, our heroes are making a last-ditch attempt to stave off the apocalypse by calling a meeting with the gods of just about anyone else who's willing to listen.


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Vermintide 2's next free update adds a roguelike mode

The cooperative ratmasher Warhammer: Vermintide 2 already has some degree of change and surprise across runs, with different enemies in different places, but it's about to go squig-wild. Developers Fatshark have announced the free Chaos Wastes update will launch next week, introducing a new mode with roguelikelike runs. Squads will set out on expeditions, fighting through a random selection of levels, picking up gear and buffs along the way, and risking a return to base if they wipe.


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Chaos Wastes - Free update coming April 20th

https://www.youtube.com/watch?v=fqCVZwY2toM

Heroes,


Today we are very excited to announce that Warhammer: Vermintide 2 - Chaos Wastes is releasing April 20. Chaos Wastes will be a free update to Vermintide 2 and will take you on a whole new high-stakes adventure.

Explore the unpredictable and dramatic lands of Chaos Wastes in this all-new 1-4 player co-op rogue-lite experience, expanding the Vermintide story in a new game mode.

https://vermintide.com/chaoswastes

The unpredictable and dramatic land of the Chaos Wastes are only one week away, and an expedition requires preparations. We have created several guides that might help any hero heading out in search of salvation.

The Pilgrim’s Guide

Franz Lohner's Chronicle - The Damned Count

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - The Damned Count

Saltzpyre’s preparations are proceeding apace, aided largely by a recent gift from one of my old mates back in Bergerac. He’s something of a … freelance acquisitions expert … and the item in question just happened to fall off the back of a wagon on the Grasgar-L’Anguille road after a brief storm of arrows. That happens a lot around my mate.

Anyway, it’s a map – or thereabouts – of the bit of the Chaos Wastes our plucky band will be traversing. Not the most useful of guides, at first blush. Take your eyes off it for a moment, and all the places start shuffling around. My contact said it’s because the Chaos Wastes are always changing, which ain’t half as reassuring as he thought. Still, Saltzpyre seemed glad to see it – though that smile still needs work – and he’s thrown himself into the upcoming pilgrimage like never before.

Truth be told, I’m glad Salty’s found something to keep himself busy. Bit quiet around here of late, what with Sienna and Kerillian having vanished to parts unknown. Kruber’s pestered Olesya into sending him to take a gander at what’s left of his ancestral castle, down in Parravon. And Bardin? Haven’t seen him for days, though with all the battering and clanging coming from that workshop of his, I’m reasonably sure he’s still breathing. Let ‘em enjoy the lull, says I. They’ll be busy soon enough.

But back to this map. Saltzpyre tells me that his Order’s been trying to destroy it for decades. Not for what it shows, oddly enough, though I guess “Ever-Changing Map of the Chaos Wastes” ain’t something to warm the hearts of heretic-seekers. It’s more for the poor sod who inked it in the first place. Fellow by the name of Marius Holseher, one-time Elector Count of Stirland. Oh, I know you might have heard that he was a simple scribe, but that was the family’s doing. Tried to hush it all up, you see.

But hush what up, exactly? Well, while crusading in Araby, Holseher stumbled on an enchanted mirror that whisked him away to the Realm of Chaos – the otherworldly land of the Dark Gods themselves. Now you might think that would be the end of his tale, what with the Realm of Chaos being a daemon-infested wasteland, full to the brim with madness.

Better throw an “allegedly” in there, just in case Saltzpyre has a peek at this journal. He’s not gone entirely soft, and I wouldn’t want him spoiling our friendship with pointed questions and needles under the fingernails.

Anyway, somehow or another, Holseher not only survived this allegedly daemon-haunted nightmare – he flourished. Came back to the mortal world with a journal crammed full of fantastical tales about rivers of nurglings, giggling horrors, harvest fields of screaming souls waiting for the scythe, a blood-slicked plain piled with skulls, a giant in silver armour who hurled blue flame … and that’s only scratching the surface. The whole tome – the Liber Malefic, as it’s commonly known – is hundreds upon hundreds of pages long, and a veritable bestiary of denizens daemonic. I’ve most of a copy somewhere, and it’s not the sort of thing to read if you’re a light sleeper, I can tell you.

Sigmar knows how the bugger survived. Maybe the Dark Gods intended it to be so. After all, they’re as egotistical as the next deity. (Allegedly, Saltzpyre, if you’re reading this.) Get their truth out into the world, and all that. Or maybe Holseher just had the luck of Ranald himself. If the latter’s true, he didn’t know when to stop pushing it.

Even when the priests reluctantly conceded Holseher was no more accursed than you or I, he couldn’t settle down. Kept revising his Liber Malefic, determined to make it perfect – which is why you’ll find so many contradictions associated with it, what with so many revisions floating around. When he got bored with that, he wandered north into the Chaos Wastes, searching for a way to reach the Realm of Chaos and start work on a new volume.

No one’s really sure what happened to Holseher after that. Maybe he’s still ticking. More likely he was eaten alive by the northlanders … but then again, the fellow was certainly touched by the Chaos Gods, one way or another, so for all I know he’s a king in the wastes, holding dismemberment at bay by telling tales about the world beyond the world.

Rather him than me. But at least we’ve got his map. Makes me dizzy just looking at it.

[April 1st] Vermintide 2 - Return to the Reik



Heroes!


Today we are happy to introduce the latest DLC for Vermintide 2: Return to the Reik.

Expanding on the adventures of the Ubersreik Five, Lohner has a critical task that needs undertaking.

“So, looks like I’ve got a job for you in one of your old stomping grounds. Some dozy merchant’s got his ship wedged good and proper between the banks of the River Reik, and there are vital cargo vessels backed up all the way from Marienburg to Nuln. I wouldn’t mind, but there’s a mess of building materials aboard that Rosalinde needs to get this here keep into proper shape for what’s to come.

Now, I know what you’re thinking. What does this have to do with us? Well, renovations aside, I’m trying to get some of the more influential families of the region to support our little escapades - or at least to stop fighting amongst themselves while the Old World burns. Problem is, the van de Kuypers of Marienburg are insisting that this episode is all some plot to stop ‘em getting their marshlander mitts on a long-awaited supply of Nuln Oil. Funny stuff, but folk do swear by it. There’s no such plot, of course. Just the skaven sowing mischief, as usual … so you can expect plenty of the little buggers to be lurking around the riverbanks, laughing to themselves as they help themselves to stranded cargo. 

So I need you to get that ship free, as soon as you can, and however you can. The Bridge of Shadows is going to set you down in Carroburg, and I’m sure enterprising folks such as yourself can lay hands on something … persuasive … to get the bloody thing unstuck. Now, I’m thinking black powder, but I’ll leave the details to you.

This one’s a bit of a priority, I’m afraid. So no galavanting off to the Chaos Wastes until the matter’s settled. I know you’re all raring to go, but like my old mum used to say, you’ve got to eat your greens before getting to the dessert. Chop chop.”

It’s down to you, the heroes, to tread familiar ground along the Reik and re-open the trade routes and stop the Skaven from getting their hands on precious supplies..

This DLC is free and available now to all owners of the Bardin Songbook, and for everyone else will be purchasable on Steam on the 31st of April 2021.