1. Warhammer: Vermintide 2
  2. News

Warhammer: Vermintide 2 News

Franz Lohner's Chronicle - Taal's Horn Keep

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - Taal's Horn Keep


Well, we’ve been here a while now, so I guess it’s time I laid down a little bit about the history of our fair base of operations: Taal’s Horn Keep.

First thing you ought to know is that there were originally two Taal’s Horn Keeps – or rather two Taal’s Horns Keeps. You see, folk think this place is named for Taal’s hunting horn. But in the earlier depictions, Taal has two bloody great antlers. That’s where these two keeps got their names. One sitting on either shoulder of the pass. Turns out the baron who ordered their raising was a devout follower of the Hunter God, and wanted every advantage he could get over the greenskins flowing out of the mountains. And you have to admit, there’s some fine symbolism in an invading army having to chance the Horns of Taal before they can get on with the pillaging.

The only problem was, this here baron was also a bit lax when it came to keeping his fortifications maintained. Wasn’t great on spending money to build ‘em, neither. If you reckon this place looks bad now, it’s an improvement on what he stumped up for. Regardless, by the time the greenskins finally did come a-knocking at the door, neither keep was able to offer much in the way of resistance, although the garrisons surely tried.

There’s a persistent rumour that one of two castellans even retained a hedge wizard to aid in the defence … Only the scruffy old fool ended up calling on rather more of the Winds of Magic than he intended. Routed the greenskins and cursed the fortress at the same time. Nasty business, or so I understand. All tentacles, screams and inky black madness that even a northlander’d baulk at.

Both keeps were abandoned soon after that. Can’t blame anyone for that – the only thing that comes close to living in a cursed keep is having to stare at it across the valley. Step a bit closer to the present day, and one of them collapses from disrepair, its stones nicked to build that lovely bridge down in the valley. The trouble is, I can’t rightly tell which keep collapsed, and which one was left standing … not that the one left standing what you might call good nick. Records are as vague as a Tilean’s wedding vows, if you take my meaning? But I do have my suspicions. Olesya says the Winds of Magic blow strong around here, and that can’t be coincidence, can it?

Still, I’m sure the others’ll let me know if they start hearing voices, won’t they?

Vermintide 2: Three Year Anniversary

Heroes,


The 3-Year Anniversary of Warhammer: Vermintide 2’s launch on PC is just around the corner, and with that, we of course want to celebrate! Vermintide 2 officially launched on PC on March 8, 2018.

Between March 5 - March 14 players on PC will be able to play the celebratory mission ‘A Quiet Drink’, earn Double XP all throughout the Anniversary, and we will be doing daily giveaways over on the Vermintide Twitter.

[h2]A NOTE FROM THE DEVELOPERS[/h2]

These past 3 years have gone by super quickly, and we are humbled and grateful for each and every one of you. Without you, our players, we would not have been able to continue with the development of Vermintide 2 and now Darktide as well. Thank you for all of your feedback, fan art, bug reports, streaming, and of course, thank you for loving Vermintide 2. Let’s celebrate together to highlight the past 3 years, and the years to come!

/The Vermintide 2 Team

Franz Lohner's Chronicle - What do we have here

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.


Franz Lohner's Chronicle - What do we have here


Hello Franz, darling, it’s Sienna. If you’re reading this, then you already know I’ve found your little diary.

I have to say, I’m very impressed. Quite apart from the content – which is simply chock full of interesting bric-a-brac, if oddly miss-spelled in places – I adore those loving little doodles in the margins. Especially the ones of Saltzpyre. You’ve really captured his scowl – or rather, one of his many scowls. They do say that goblins have a hundred different words for ‘mushroom’. Our dear, gallant Victor is a bit like that, but with bleak facial expressions, don’t you find? Perhaps it’s only having the one eye that does it? Or having a shard of flint where his heart should be.

And speaking of hearts … Don’t think I didn’t spot where you’ve scrubbed out all those bits of conjecture about Kerillian and Markus. Never mind how I know what you’ve been writing – one is a wizard, darling, and you are a dull fellow at times. Such imagery! And all in rhyme, but honestly I don’t know where you got the idea in the first place. It’s best we draw a veil over the matter, don’t you think? At least, unless you’d rather I accidentally let the odd detail slip? I’d have to explain some of the longer words to dear Markus, bless him, but I’ve a feeling Kerillian would be rather faster on the uptake. And if Bardin finds out, he’ll only put it to music, and I shudder to think of the consequences.

And all because of your little diary. Hang on … there’s not something about me in here, is there?

Oh. Apparently not.

So … I’m not worth writing about, is that it? You can’t stop chattering on about the others, but poor little Sienna’s too boring, is she? Well, the things I could tell you!

I’ll have you know I’ve led a fascinating life, full of wisdom, excitement … and not one or two moments of indiscretion. Anecdotes that would make your toes curl. Tales of romance and daring from across the Old World. Intrigue. Danger. Excitement. Explosions!

Oh, the stories I could tell. And you’re never going to hear them. Not now. You’ve hurt my feelings.

How does it feel to be left out?

Being back at the Bright College, that’s what it feels like.

Vermintide 2 - Patch 4.2.2.3

Hotfix 4.2.2.1
  • Okri's Challenges have been temporarily disabled in Modded Realm to prevent a crash while we work on a more robust solution.
  • Fixed a crash that could occur if a player that had left the game was votekicked.


Hotfix 4.2.2.2
  • Nothing player facing changed here.


Hotfix 4.2.2.3
  • Made changes to reduce cases where DLC seemingly gets unlinked from the players account, causing DLC weapons/illusions/frames (etc) to disappear
  • Fixed some cases where the Minotaur could charge and cause a crash.


Heroes!

We just put live patch 4.2.2 which fixes a few crashes as well as some additional changes to bots and a few other fixes and tweaks.

  • Fixed a crash when a player joined a game at the defeat screen.
  • Fixed a crash when opening the player list (tab) menu while a player was joining. The player list should no longer show 5 players in this case.
  • Added more conditions to bot healing now. They heal when they are have less than 40% current HP (including Temp HP) or they are on last life and have less than 40% permanent HP - unless they are under heavy curse (usually 2 grims with no resistance) resulting in having less than 50 max hp, then they also heal if they are on last life regardless of their current HP.
  • Bots now try to revive players around bosses.
  • Made bots attempt to revive player around ratling gunners if they have not been hit for 1 second.
  • Improved bot target obstruction behind static objects logic, made it so they would no longer try to disengage into ranged combat if they don't have line of sight to the special they are trying to escape from.
  • Fixed bots getting stuck in place refusing to move if they lose sight of priority target that is marked to keep distance from (such as Warpfire Throwers).
  • Fixed an issue where Okri's Challenge 'Unfriendly Fire' couldn't be completed.
  • Fixed a rare bug that allowed blocking while being downed (special thanks to the community for the detailed reproduction steps).
  • Fixed clients not seeing player join/left system messages.
  • Re-added the bottom-left chat alert button that had gone on a brief vacation.
  • Steam achievements can no longer be progressed accidentally in modded realm.
  • Changed a flag to try to prevent Maulers phasing in/out of existence. Please do let us know if you see it still happening.
  • Once more allowing players to interact with the change hero interactable during matchmaking.
  • Bounty Hunter's 'Blessed Combat' talent no longer considers his ultimate as a melee hit.
  • Bounty Hunter's 'Indiscriminate Blast' now has the same cleave modifiers as other shotgun-type attacks.
  • Fix "It's Bloody Teamwork" not working as described in the tooltip. Tooltip says it increases the damage resistance provided by the Protective Presence aura. However what it does is provide another separate buff that stacks multiplicatively. This fix makes it so it works as described.

Patch 4.2.1 - Bot Improvements & General Fixes

Hotfix 4.2.1 just went live:
  • Fixed the ‘drumming’ sound heard whilst “Impenetrable” is active on Ironbreaker whilst venting overcharge/THP decays.
  • Fixed Grail Knight not receiving THP when killing an enemy with Blessed Blade.
  • Fixed an issue where Hagbane could doubleshoot, causing unecessary ammo use.


Heroes,


Welcome to patch 4.2 on PC. This patch brings the bot improvements that Gameplay Programmer Ričardas spoke about in the lastest Dev Blog. If you have not read it yet you can find it here!

Patch 4.2 also brings more fixes and tweaks.

Misc.
  • Fixed various crashes.
  • Fixed various localisation issues.
  • Deactivating DLCs in the Steam client should now deactivate them In-Game.
  • Made alterations to the telemetry tracking the networking issues being reported (increased pings between players, and more frequent lobby breakdowns).


Bot Improvements
  • Bots are now more willing to give their healing items to players.
  • Bots now use healing potion if they are at 40% health rather than 50%.
  • Bots are now more accurate with Drakefire Pistols.
  • Bots now have sturdier legs if they decide to take fast way down the ladder (they no longer take fall damage).
  • Removed ping cooldown on bot commands to make pickup and drop grim commands more responsive, they are still bound by social wheel event count limit.
  • Bots now stick closer when under high threat (many aggroed enemies).
  • Bots no longer take ammo pouches if any player is missing any ammo.
  • Bots no longer heal if they have natural bonds unless they have been already been downed once and are about to die again.
  • Fixed Sienna bot not using heavy attacks on armored units while wielding a dagger.
  • Reduced damage importance for infantry class enemies, causing bots to prefer faster wide sweep attacks on them.
  • Added ranged weapon type classification, so bots should only use ranged weapon against targets that match weapon type eg. they won't fire handguns at infantry.
  • Bots now fire faster with rapid fire weapons like Bolt Staff.
  • Bots now try a bit harder to leave poison clouds if they land on them.
  • Bots should no longer run off cliffs if they are in ratling gunners fire cone or other long sticky AOE threat.
  • Bots should now be more aware of pinged targets.
  • Bots should now consider shooting at specials from a bit further away.
  • Fixed bots getting stuck in Hagbane charge attack.
  • Ratling Gunners now update bot threat box when they switch direction of fire, so bots have better chance of escaping direct fire.
  • Made bots stay away from Ratling Gunners and Warpfire Throwers if they engage in ranged combat with them.
  • Bot Engineers should be less inclined to use his activated ability against every stray rat.


Levels
  • Empire in Flames: Fixed an issue where early placing of the barrels to the cart could cause further barrels to not spawn.
  • Empire in Flames: Fixed some spots where bots could get stuck when trying to retrieve a Tome, and a couple of other locations where bots had trouble traversing, including a ladder or two.
  • Garden of Morr: Fixed a particularly troublesome spot where bots could and often would cliff-dive.
  • Screaming Bell: Added some blockers to prevent dashing into places where you shouldn't.
  • Screaming Bell: Bots should find grabbing the second Grimoire considerably easier now.
  • The Blightreaper: Fixed a spot where Sienna's could Firewalk and find themselves beneath the map.


Social Wheel
  • It should no longer be possible to Tag/Ping players.
  • Pings while the 'social wheel is opening' should now work better (We have 3 different ping states: Direct ping (single keydown), when the social wheel's opening animation is running, and when the social wheel's animation is finished).
  • Units should no longer be pinged if you try to tell a bot with a tome to pickup another tome (crossed out) through the social wheel.


Interface