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Warhammer: Vermintide 2 News

Patch 4.0.1 & 4.0.2

Heroes!


Patch 4.0.1 & 4.0.2 are live which fix mostly crashes. For players who experienced a higher ping than usual since 3.4 are encouraged to try out the Steam BETA app as Valve have pushed some changes there which may alleviate the issue - do feedback if this helped (or not) so we can adjust accordingly going forward.

[h2]Patch 4.0.2[/h2]
  • Fixed a crash when Kruber's handgun appears in a chest/inventory/the athanor.


[h2]Patch 4.0.1[/h2]
  • Fixed a crash when finishing a game with some mutators activated.
  • Fixed an instance of the UI not showing which players are inside the bridge of shadows when hot-joining.
  • Fixed a crash when someone applies illusion on a melee item that is equipped in ranged slot (Grail Knight, Slayer).
  • Fixed a UI crash that happened when the game restarted while a popup was open.
  • Fixed a crash when leaving game as Twitch darkness mutator is being turned on.
  • Fixed a crash that can happen during host migration or quitting the game while level is loading.
  • Fixed various unspecified crashes.

A Bit of Remodeling - Part 2



Last time we had a bit of a natter, you were asking me about the refurbishment of this here keep, I believe?

How do you feel about it now it’s bedding in, by the way? I reckon it’s practical to put the armoury and the forge next to one another. Although now I come to think of it, maybe storing black powder bombs next to open flames wasn’t the best idea I’ve ever had. Still, it’ll be a night to remember, if nothing else. And it’s not like any of us are clumsy old sods, is it?

Well, it’s not like all of us are clumsy old sods, anyway. Maybe we ought to lock that bomb cabinet up? And keep the key well hidden.

Anyhow, about the closed-off sections of the keep. That’s a bit of a necessity, I’m afraid. My mate Rosalinde – who as I’m sure you’ll recall, what with you all taking eager notes and trying to second guess my motivations, is a Light Wizard specialising in architecture – prefers to complete these little projects of hers stage by stage. Likes to keep everything in her head so as to reduce the chances of accidentally leaving out the odd buttress here or there.

It’s not perfect: her memory has limits, and there are holes everywhere. Those warning signs aren’t just for show. I’ve got a couple of my lads lending a hand as well, just to be sure. Personally, I reckon that’s just good sense when you’re as far up a mountain as we are. No sense us helping out the Pactsworn with a bit of shoddy stonework over a sheer drop, now is there?

As to what Rosalinde’s working on? Well, that’s secret, for now.

Oh, don’t look at me like that. What’s life without one or two surprises, eh? And this’ll be the good kind of surprise, not the ‘Kerillian’s been putting funny herbs in the ale barrels’ kind of surprise. I’m all for new experiences, but seeing through time and space ain’t one of them. Had a splitting headache for days after, but I got off light.

Three days, someone thought they were a sheep, didn’t they? We’ll say no more about it.

Winds of Magic - Season 4

Heroes,


Welcome to Season 4 for Winds of Magic on PC. Together with Winds of Magic Season 4 we are also bringing some fixes to Vermintide 2 on PC. Full patch notes can be found below.

[h2]Winds of Magic - Season 4 on PC[/h2]

The new Season for Winds of Magic is now live. The leaderboards have been reset, and new portrait frames can be unlocked by clearing Weave 40, 80, 120 and 160. Good luck!

If you finish a quick play Weave you will also be rewarded with a new portrait frame. The Weaves have of course been reshuffled in a new order.

  • Fixed various unspecified crashes.
  • Fixed a sound issue on jumping/landing with the Masterwork Pistol and Kerillian's Spear & Shield.
  • Fixed engineer Bombardment challenge being rewarded randomly to players.
  • Fixed all players in the lobby gaining progress towards "Where's the Kaboom?" Engineer challenge when the Engineer killed enemies with bombs.
  • Fixed players not reciving essence from quickplay.
  • Fixed a rare crash that can happen when grabbed by a Packmaster.
  • Fixed a Weaves exploit where players could force a despawn of enemies.
  • Moved the mission timer to the TAB screen.
  • Fixed a crash related to upgrading the Coghammer.
  • Fixed a crash related to using the Coghammer in the Athanor.

A bit of remodeling - Part 1

Taal’s Horn Keep has recently seen a bit of a change. Seems we have to once more turn to Lohner to get the full story… Or parts of it.


So, you’ve probably noticed that I’ve made a few changes around the keep.

Why? Well, leaving aside the fact that variety’s the spice of life, this place was never meant for long-term habitation (that’s ‘living’ to you and me, Kruber), let alone being any kind of military outpost … which the way things are going, we’ll end up being sooner rather than later. And then there’s the fact that Olesya keeps taking up ever more room, Catrinne needs more space to store her works of art. It’s getting a mite crowded.

Then there’s this other business Saltzpyre keeps muttering about. Might need some extra space for that and all. ​And ​ there’s my stockroom to consider. The pumpkin collection. It all takes up space, you know.

Anyway, where was I? Oh yes.

I had a bit of a chat with an old mate of mine, name of Rosalinde. She’s an architect by trade, with a side-line in Light Magic, which is very handy when it comes to moving masses of stone very quickly. Something about stone remembering when it was part of the hills, or something. It’s all above my head, if I’m honest, but I’m sure she knows what she’s about.

Best bit is, Rosalinde owes me the odd favour. So we’ve had a conflab and she’s done a bit of rearranging. Clever lass. Came up with all kinds of space-saving suggestions, and I took the liberty of getting the first wave organised while you were last out indulging in a bit of the old ‘derring do’.

Had to veto a couple of ideas along the way, of course. She wanted an entire room just for stray cats. I warned her off that one. You invite stray cats in here, I said, and Bardin’ll put them in a stew. Or Saltzpyre will give ‘em a terminal fright by practising his smile on ‘em. So … No cats. Probably for the best. And the jury’s still out on the roof garden – I’ll have to think about that. As to the rest, maybe I’ll tell you about it next time.

Patch 3.4.2

Heroes!


Welcome to patch 3.4.2 on PC.

This update brings you some fixes to issues that were introduced in patch 3.4 as well as some additional tweaks.
  • Bots should now step out of the line of fire when Outcast Engineer readies his Crank Gun.
  • Bots should now drop Grimoires if instructed to.
  • It should once again be possible to pass off an incendiary bomb with 'E'.
  • When using console HUD and swapping between KBM and controller, weapon prompts should no longer be visible.
  • Tweaked the size of the ability bar fill texture a bit for the gamepad HUD.
  • Fix the "spark" VFX getting stuck in view if swapping weapon from the Crank Gun whilst cranking it.
  • Bardin's wonderful beard should no longer freak out at sub 30 FPS.
  • Fixed for Weaves with multiple objectives not activating next objective once the first one is completed.
  • Fixed a softlock on Weave 7.
  • "Stout Heart, Steady Aim" challenge can now be completed if Bardin uses the Alt-Fire to fulfill the criteria.
  • Masterwork Pistol reload is now finished when the magazine is inserted into the weapon, and the animation will also scale properly with buffs.
  • Sound when inspecting the Masterwork Pistol now stops when you abort inspection.
  • Slayer Bardin's pose with the Coghammer now more... characteristic.
  • Fixed an issue where Kerillian's notched arrows could wig out when jumping about.
  • Fixed Outcast Engineer gloves in 1st person not matching the correct colours shown for the skin in inventory screen.
  • Fixed Outcast Engineer portrait frames disappearing after obtaining them and reloading the game.
  • Fixed double "player is joining the game" message in chat.
  • Various misc. crash fixes.