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Winds of Magic - Season 4

Heroes,


Welcome to Season 4 for Winds of Magic on PC. Together with Winds of Magic Season 4 we are also bringing some fixes to Vermintide 2 on PC. Full patch notes can be found below.

[h2]Winds of Magic - Season 4 on PC[/h2]

The new Season for Winds of Magic is now live. The leaderboards have been reset, and new portrait frames can be unlocked by clearing Weave 40, 80, 120 and 160. Good luck!

If you finish a quick play Weave you will also be rewarded with a new portrait frame. The Weaves have of course been reshuffled in a new order.

  • Fixed various unspecified crashes.
  • Fixed a sound issue on jumping/landing with the Masterwork Pistol and Kerillian's Spear & Shield.
  • Fixed engineer Bombardment challenge being rewarded randomly to players.
  • Fixed all players in the lobby gaining progress towards "Where's the Kaboom?" Engineer challenge when the Engineer killed enemies with bombs.
  • Fixed players not reciving essence from quickplay.
  • Fixed a rare crash that can happen when grabbed by a Packmaster.
  • Fixed a Weaves exploit where players could force a despawn of enemies.
  • Moved the mission timer to the TAB screen.
  • Fixed a crash related to upgrading the Coghammer.
  • Fixed a crash related to using the Coghammer in the Athanor.

A bit of remodeling - Part 1

Taal’s Horn Keep has recently seen a bit of a change. Seems we have to once more turn to Lohner to get the full story… Or parts of it.


So, you’ve probably noticed that I’ve made a few changes around the keep.

Why? Well, leaving aside the fact that variety’s the spice of life, this place was never meant for long-term habitation (that’s ‘living’ to you and me, Kruber), let alone being any kind of military outpost … which the way things are going, we’ll end up being sooner rather than later. And then there’s the fact that Olesya keeps taking up ever more room, Catrinne needs more space to store her works of art. It’s getting a mite crowded.

Then there’s this other business Saltzpyre keeps muttering about. Might need some extra space for that and all. ​And ​ there’s my stockroom to consider. The pumpkin collection. It all takes up space, you know.

Anyway, where was I? Oh yes.

I had a bit of a chat with an old mate of mine, name of Rosalinde. She’s an architect by trade, with a side-line in Light Magic, which is very handy when it comes to moving masses of stone very quickly. Something about stone remembering when it was part of the hills, or something. It’s all above my head, if I’m honest, but I’m sure she knows what she’s about.

Best bit is, Rosalinde owes me the odd favour. So we’ve had a conflab and she’s done a bit of rearranging. Clever lass. Came up with all kinds of space-saving suggestions, and I took the liberty of getting the first wave organised while you were last out indulging in a bit of the old ‘derring do’.

Had to veto a couple of ideas along the way, of course. She wanted an entire room just for stray cats. I warned her off that one. You invite stray cats in here, I said, and Bardin’ll put them in a stew. Or Saltzpyre will give ‘em a terminal fright by practising his smile on ‘em. So … No cats. Probably for the best. And the jury’s still out on the roof garden – I’ll have to think about that. As to the rest, maybe I’ll tell you about it next time.

Patch 3.4.2

Heroes!


Welcome to patch 3.4.2 on PC.

This update brings you some fixes to issues that were introduced in patch 3.4 as well as some additional tweaks.
  • Bots should now step out of the line of fire when Outcast Engineer readies his Crank Gun.
  • Bots should now drop Grimoires if instructed to.
  • It should once again be possible to pass off an incendiary bomb with 'E'.
  • When using console HUD and swapping between KBM and controller, weapon prompts should no longer be visible.
  • Tweaked the size of the ability bar fill texture a bit for the gamepad HUD.
  • Fix the "spark" VFX getting stuck in view if swapping weapon from the Crank Gun whilst cranking it.
  • Bardin's wonderful beard should no longer freak out at sub 30 FPS.
  • Fixed for Weaves with multiple objectives not activating next objective once the first one is completed.
  • Fixed a softlock on Weave 7.
  • "Stout Heart, Steady Aim" challenge can now be completed if Bardin uses the Alt-Fire to fulfill the criteria.
  • Masterwork Pistol reload is now finished when the magazine is inserted into the weapon, and the animation will also scale properly with buffs.
  • Sound when inspecting the Masterwork Pistol now stops when you abort inspection.
  • Slayer Bardin's pose with the Coghammer now more... characteristic.
  • Fixed an issue where Kerillian's notched arrows could wig out when jumping about.
  • Fixed Outcast Engineer gloves in 1st person not matching the correct colours shown for the skin in inventory screen.
  • Fixed Outcast Engineer portrait frames disappearing after obtaining them and reloading the game.
  • Fixed double "player is joining the game" message in chat.
  • Various misc. crash fixes.

Why Vermintide 2 will be the biggest horde game in town

This is a sponsored post created in partnership with Fatshark.


Is it not a bit weird that there aren't more co-op horde games? Given Left 4 Dead 2's popularity and its age - it came out in November 2009, and you're old - one would've thought hungry studios would be clamouring to evolve its ideas.


Read the rest of the story...


RELATED LINKS:

Vermintide 2's Outcast Engineer career DLC is out now

Vermintide 2's next premium career is the Outcast Engineer role for Bardin

Humble Bundle's running a big sale on a bunch of the best Warhammer games

Hotfix 3.4.1

Heroes,

We've put live a hotfix to resolve the issues listed below:

  • Fixed 2 of the most common crashes
  • Fixed an issue where the Outcast Engineer would be wearing the wrong helmet on the hero selection screen if the DLC was not owned
  • Fixed the 'Fundemental Force' Okri's Challenge being completed for host when completed by client
  • Fixed Packmasters doing a 180 spin when hooking clients
  • Added subtitles for the Outcast Engineer's introductory trailer
  • Fixed an issue where pressure stacks would be lost when the ability bar reached maximum with the 'Experimental Steam Capacitors' talent