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Warhammer: Vermintide 2 News

Vermintide 2's player count is now the same size as NZ's population

Fatshark's 2018 action big-hitter Warhammer: Vermintide 2 has just hit an eye-watering new player count milestone. According to the developer, it "remain[s] committed to Vermintide 2" and the two-year-old title's "surpassed any of [its] expectations", having now pushed past the five million figure across all of its platforms.


In 'a letter to the Vermintide community' posted on Steam, Fatshark co-founder Martin Wahlund and the game's dev team say: "When we first launched Vermintide 2, we knew we had something special, but the truth is, it has surpassed any of our expectations with us now eclipsing over five million players across all platforms". That means the Vermintide 2 player count is now about the same size as New Zealand's population, going by stats posted on Stats.govt.nz in May this year. Phwoar.


Excitingly for fans of the game, that's not the only good news the studio has to share. As part of its "continuous development of Vermintide 2", the studio mentions that, in addition to the "next major DLC update" on the way, Warhammer: Vermintide 2 - Chaos Wastes, it's "also already working on the next career following the positive reception of the Grail Knight".


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RELATED LINKS:

Vermintide 2 gets a new career - meet Grail Knight Markus Kruber

Vermintide 2 won't get named Warhammer characters as they're too epic

Vermintide 2's second season is here, along with a host of fixes


A Letter to the Vermintide Community

Heroes,


When we first launched Vermintide 2, we knew we had something special, but the truth is, it has surpassed any of our expectations with us now eclipsing over 5 million players across all platforms. Simply put. We are humbled, and eternally grateful. For you, the community is what has continued to push us by providing feedback and helping us make the game better than it ever has been. Thank you for being a part of the journey, and for playing and loving Vermintide & Vermintide 2.

With the announcement of Darktide, we understand that you might have a lot of questions - mostly surrounding our commitment to Vermintide 2. The answer is simple:

We remain committed to Vermintide 2.

We are looking forward to the continuous development of Vermintide 2, and the next major DLC update coming is Warhammer: Vermintide 2 - Chaos Wastes. We are also already working on the next career following the positive reception of the Grail Knight… and of course, so much more that we are not ready to announce.

We could not be more excited about the future - both for Darktide, and Vermintide 2. We are Warhammer fans at heart, and the ability to grow the studio, learn, and deepen our efforts in the Warhammer universe - well, that is our passion.

For Sigmar.

Martin & The Vermintide 2 team.

Announcing 'Warhammer 40,000: Darktide'

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide

https://youtu.be/Zp44GNRzvCc

My Lord Inquisitor.

I’ve reached Atoma Prime and begun our investigations. A recon squad has been sent in to sub-level 6 of the hive to determine the full extent of the unrest. I’ll know more when they make it back.

If they make it back.


Ever since we developed and published both Warhammer: End Times - Vermintide, and Vermintide 2, fans have written us emails, sent us messages, tweeted us, made forum threads and even sent us postcards asking us to create a 40K game in the same vein as Vermintide.

Who were we to say no?

Introducing Warhammer 40,000: Darktide.

We’re sticking with what we know. A co-op game first and foremost, with the same tight melee combat that not only are we proud of but also that we’re known for. However, we’ll be giving ranged combat more complexity of its own to really bring it up to par with the hands on stuff. Our hope is that we can really deliver on some truly hybrid combat that’s both accessible yet boasts a high skill ceiling, offering the same opportunity for mastery regardless of whether you’ve got a lasgun or a chainsword in your hands.

When it comes to the co-op, expect a similar four-player experience that encourages you to work with your friends, or maybe even with new friends you just haven’t met yet.

Much like Vermintide, we want Darktide to be full of detail and respectful of the rich and spectacular world(s) that Games Workshop has crafted over the decades. We’re madly in love with all things Warhammer here at Fatshark (if you didn’t already figure that out!). It will be our mission objective to craft a truly unique take on the Warhammer 40,000 universe and we do believe that we have the experience to bring you a ‘boots on the ground’ 40K adventure that’s unrivalled.

There will be plenty of opportunities to get hands on with Darktide before release so be sure to sign up to our newsletter and add the game to your Wishlist for all the news, reveals and testing opportunities to come.

With all that said, and with heaps more details to come as we move through development, all that’s left is to welcome you to Atoma Prime, convict. The Emperor protects.

Warhammer 40,000: Darktide is set to release in 2021. Learn more and subscribe to our newsletter on playdarktide.com.

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide

Vermintide 2 - Big Balance Beta

For this beta we are aiming to shake up the meta that has settled in the game. The primairy goal is to focus on bringing up weapons that are struggling with a low pickrate where they have a hard time to perform their role compared to existing competition. Some of the weapons with an overwhelming pickrate (>25%) has seen a slight reduction in their performance. We have taken the same approach with the talent trees of a selection of careers. Looking at data and investigating community discussion indicates that these careers struggle compared to the options and needs to find a better niche. Specific low pickrate and problematic talents have been targeted and reworked throughly to allow for new interesting build options. The goal is to be able to give each career a similar treatment in due time. We made an evaluation regarding with careers needed the change most immediately and started out focusing on them.

The core of the Weapon changes for this Beta comes from a really cool mod created by a group of highly dedicated players in the community. Thank you to Pershing, Sleezyrats, Core, Incandescent and RwAoNrDdOsM for their work on this.

Please be aware that this is a highly experimental Beta and everything subject to change - particularly with talents! Nothing here is set in stone, and we really look forward to seeing your feedback over in the Fatshark Forums!

[h2]Access Details[/h2]
  • Right Click Vermintide 2 from your Steam Library
  • Select 'Properties'
  • Select the 'BETAS' tab
  • In the dropdown, select:
    balance_beta_summer_2020

You may need to restart Steam if the download does not automatically trigger.

PROGRESSION WILL PERSIST BETWEEN THE BETA AND LIVE GAME

The patch notes and commentary are too long for a Steam Announcement, so you can find those over on the Official Fatshark Forums, along with dedicated feedback and bug categories:

[h2]Patch Notes: [/h2]
https://forums.fatsharkgames.com/t/pc-big-balance-beta/40115/2

[h2]BBB Bugs: [/h2]
https://forums.fatsharkgames.com/c/bbb/BBB-Bugs/64

[h2]BBB Feedback: [/h2]
https://forums.fatsharkgames.com/c/bbb/BBB-Feedback/65

Patch 3.0.0.3 is live - Sonnstille Keep is active

Good morning heroes!

Today is a smaller fix patch, and also activates a summery themed keep for the U5 to hang out in.

Patch 3.0.0.3
  • Into the Nest: Fixed an awkward Globadier spawn point.
  • Into the Nest: Fixed a location after the boss fight where bots can get stuck.
  • Into the Nest: Fixed a spot where players might drop dead without aparent cause.
  • Grail Knight Activated Ability: Dimmed the brightness of the effect by about 50% based on community feedback.
  • Horn of Magnus: Adjusted some player respawn points to mitigate funky/illogical respawns.
  • Fixed a crash that could manifest in rare cases at the end of a match.
  • Added some logic to try and prevent a crash caused by trying to open a box for Grail Knight when you are playing as another character (this was only possible when using the UI Improvements mod).
  • Grail Knight bots should now use their activated ability on Chaos Warriors.
  • Fixed Grail Knights passive texts overflowing in DE/IT locales in the talent window.
  • Fixed some cases where Grail Knight subtitles did not match audible VO.
  • Okri’s challenges should now show which DLC is required to activate DLC limited challenges.
  • Kruber’s (Foot Knight) Talent ‘Bull of Ostland’ should now work as host or client.