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Vermintide 2 - Patch 2.0.11.2

Heroes!


Welcome to Patch 2.0.11, bringing you a couple of fixes.

With patch 2.0.11 you will experience less backend errors related to opening chests, crafting and receiving backend errors at the end of maps. We have improved the retrying behavior by changing the time it takes on backend requests, players will not be experiencing any major difference in the game aside from less instances of losing out on hard earned loot.

In the coming updates we hope to release an update with a balancing pass for the Beastmen. The Vermintide 2 team is currently working hard on taming the beasts.

Patch Notes
  • Improved retrying behavior on the backend resulting in less frequent backend errors, especially during end of round, crafting, and chest opening.
  • Fixed an issue where Twitch mode would cause the game to crash.


2.0.11.1:
We just rolled out a hotfix that should tidy up some errors in patch 2.0.11.

2.0.11.2:
We're just putting out another hotfix to improve stability.

Vermintide 2 - Patch 2.0.10

Heroes!

Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.

In case you missed it, be sure to check out our blog post on Season 2, and whilst your at it have a look at the AMA we hosted over on reddit late last week where we answered a bunch of the communities burning questions about Season 2 - and Vermintide 2 in general.

Patch 2.0.10
  • Fixed an issue were the application window might end up on wrong monitor due to negative desktop coordinates when running borderless or windowed mode.
  • Fixed an issue where having the Talent "High Tally" as Bardin Slayer wouldn't increase the damage done by Throwing Axes for consecutive hits.
  • Fixed a spot on Athel Yenlui where players could get stuck.
  • Fixed second heavy attack for Kerillian's Sword and Dagger doing less damage when under the effect of Infiltrate than without Infiltrate.
  • Fixed an issue where bots blocked attacks longer than intended.
  • Fixed an issue where players got block broken twice when block was broken by a Bestigor charge.
  • Fixed so that the killing the minotaur under the oak tree for the appropriate challenge works in the Weaves versions of Against the Grain.
  • Improved tracking for trueflight projectiles:
    • No longer overshoots targets on high speeds
    • Selects a new target if projectile misses the original target
    • Fixed target acquisition and seek being off by a frame now new target is selected immediately instead of a frame after one move update.
  • Sound tweaks:
    • Less priority further away for horde enemies.
    • Volume tweaks to horde enemy footsteps, they are now higher than before.
    • Added short boss stingers whilst in Weaves.
    • Tweaked emitter sounds within Weaves. Lower priority for world sounds, higher priority for gameplay sounds.
  • Added client predicted damage for ranged attacks so multi projectile attacks (like Kerillian's Trueflight) would be as effective on clients as it is on the server.
  • Fixed projectiles that bounce sometimes ignoring hit mass.
  • Bounty Hunter Locked and Loaded single projectile had its spread reduced when standing still, this also affects Double-shotted.

Vermintide 2 - Patch 2.0.9



Hotfix 2.0.9.1
  • Fixed halberd push attack missing overhead attack


Heroes!


Welcome to Patch 2.0.9 for Vermintide 2. This patch looks at stability, sound and tweaks to Battle Wizard & Slayer career skills (as well as other various fixes, all outlined below).

In-case you missed it, yesterday we outlined some of our plans for Season 2 so be sure to check that out, and consider joining us for our AMA over on reddit tomorrow at 15:00 UTC.

Now, on to the notes:
  • Fixed an issue were a minimized fullscreen window was not restored to correct screen.
  • Fixed an issue were incorrect resolution was set to the fullscreen window.
  • Windowed and Bordless windows should now start on the assigned monitor screen.
  • Re-enabled so winkey+left/right works in windowed mode.
  • Fixed a bug causing black screens on some older AMD GPU's. Let us know if you continue to have issues with that.
  • We've done some sound optimisations for enemies. The aim of these changes is to improve reliability of special, horde, patrol and boss sounds and stingers. It should help negate some sound distortion that some players with specific hardware capabilities experienced during intense moments.
  • Ambushes now feature a subtle stinger in Weaves so you get a heads up when these events trigger.
  • Fixed an issue where German talent translations could list % and Durations the wrong way around.
  • Fixed some other localisation issues.
  • Fixed an issue where Bardin could engage in dialogue despite not being in the current lineup of heroes.
  • Fixed various miscelaneous crashes.
  • Phantom strikes - We've made sweeps use custom FOV to detect if hit is in view, now it has a more box like FOV in order make vertical sweeps hit far more reliably.
  • Fixed an issue where overhead heavy stabs from Kerillians Dual Daggers did less damage on a critical headshot than a non-critical headshot.
  • Garden of Morr - Fixed some terrain issues, spawners, and gaps in geometry.
  • Fixed an animation issue where the Volley Crossbow would be reloaded with a cheeky tap on the top. Now it should reload as expected.
  • Fixed an issue where the crosshair for the Empire Longbow would shrink-grow-shrink when aiming while moving.
  • Waystalker talent 'Fervent Huntress' now properly refreshes when already applied.
  • Subtitles should now stop playing when the speaking entity dies (looking at you in particular Skarrik)
  • Fixed so that Battle Wizard can now teleport on stairs.
  • Fixed an issue where the targeting circle for Battle Wizard Sienna's Career Skill "Fire Walk" and Bardin Slayer's Leap wouldn't show up when activating while aiming at obstructing terrain, or invisible blocking volumes. In addition, when aiming at obstructing terrain, the targeting circle will be more thoroughly adjusted to find a target location where the player would fit.
  • Battle Wizard Sienna's Career Skill now has a shorter minimum distance you can travel, by aiming downward.
  • Fixed up some input buffering issues with Saltzpyre's Falchion.
  • Tweaked heavy action chain timings with Kruber's spear, should feel much better now. Adjusted damage window on certain light attacks to make it hit closer to the player, fixed small gap in between light and heavy attacks losing input buffering.
  • Increased max hits we detects for sweeps, added slight optimization for sweep to make offset performance impact for increasing max hits. This hopefully negates some of the issues reported with cleaving stacked enemies.

Vermintide 2 - Patch 2.0.8



Heroes!


Patch 2.0.8 has landed and with it some crash fixes, sound fixes and various other fixes and tweaks. Thanks for reporting these issues to us, and continue to do so over in our bug report forums if you find them.

  • Various miscellaneous crash fixes.
  • Various localisation fixes.
  • Okri's Challenges which require you to complete 100 missions on Champion or above now properly (and retroactively) count your Cataclysm missions.
  • We've made some general fixes to backstab sounds.
  • Fixed an issue where Skaven Clanrats where incorrectly configured not to trigger a "backstab" sound when flanking you.
  • Fixed an issue where Storm Vermin with shields would not correctly trigger backstab sounds.
  • Added backstab sounds to combo attacks for Plague Monks and Chaos Berserkers.
  • Added a hit cancel window for 2h axes and 2h elf sword.
  • Bile Trolls should now appear in the kill feed.
  • Sorceror Vortexes and Chaos Spawn grabs no longer disable targeted players in the Bridge of Shadows.
  • Suitable errors should now be provided to players looking to run Weaves whilst Twitch Mode is enabled.
  • Improved matchmaking behaviour related to hero selection. Do let us know if you encounter further issues with being placed in matches with the wrong hero or forced in to hero selection when having the option to only join matches with your chosen hero enabled.
  • Bots should be more decisive when the player drops down a point of no return.
  • Saltzpyre's Billhook special attack no longer checks if the player has stamina to perform the attack, because the attack doesn't use stamina (it never did, but having no stamina previously stopped your special attack from activating)
  • Kerillian's Glaive now triggers a push from pressing attack from behind block instead of on holding attack.
  • Fixed clients removing stealth and no-clip effects too soon, when multiple stealth buffs are active at the same time.
  • Skittergate:
    • Fixed some enemy spawners.
    • Fixed some gaps in geometry.
    • Removed some dev assets

Vermintide 2 - Patch 2.0.7



We just hotfixed an issue where users playing with clients in the French locale could crash when browsing Kruber's talents


Heroes!


Welcome to Patch 2.0.7. This patch brings a bunch of stability fixes as well as a batch of ability, talent and other fixes as well. Thanks for reporting issues to us - we're not done yet of course and will continue to work on and correct the issues you report to us.

  • Fixed various miscellaneous crashes.
  • Fixed an issue where throwing axes could be used in place of barrel objectives.
  • Fixed an issue where area of effect attacks (including Career Skills) could start missing targets after a while when hitting many targets in one attack.
  • Fixed an issue where killing the Minotaur did not count towards the daily and weekly quest to slay monsters.
  • Fort Bruisingfinale - Fixed an issue that caused the end event to loop. Sorry about that.
  • Horn of Magnus - enemies should no longer spawn underground in particular areas.
  • Improved target switching interface for the Minotaur.
  • Fixed a crash caused by Razer Chroma integration.
  • Fixed a case where activated abilities would not apply the Bulwark debuff.
  • Bardin - Ranger Veteran - Surprise Guest - Fixed an issue where the increased ranged damage bonus was not applied properly while using the Surprise Guest talent.
  • Sienna - Battle Wizard - Fires from Ash - Fixed an issue where the cooldown of Fire Walk was not being reduced by the correct amount when killing a burning enemy.
  • Sienna - Battle Wizard - Kaboom! - Fixed an issue where explosions would not properly apply associated dot effects. Now properly applies a strong dot effect.
  • Sienna - Battle Wizard - Volcanic Force - Fixed an issue that caused you to loose the power level buff if you started another attack before the original attack hit the enemy before the original attack landed. Should work much nicer now :)
  • Kerillian - Handmaiden - Bladedancer - Fixed an issue where the bleed effect dealt very little damage.
  • Kerillian - Handmaiden - Fixed an issue where Handmaiden could end up displaying an empty stamina shield that would never fill.
  • Kruber - Foot Knight - Taal's Champion - Fixed an issue where the buff icon for Taal's Champion did not display properly when playing as a client. This only affected the icon, the bonus power level and removal of protection aura was always working as intended.