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Developer Blog - Progression Rework

Hi, my name is Joakim Setterberg and I’m the Design Director on Vermintide 2. The season of Geheimnisnacht, pumpkins, and general spookiness is upon us, and on behalf of the team, I’d like to share some upcoming changes coming to Vermintide 2.

Over the last year, we’ve touched on nearly all areas of Vermintide 2 to improve the core experience of the game with a wide range of features, updates, and improvements. I’m sure Saltzpyre would agree that like an old Reikland wine, we are not aging, we are delicately maturing. One thing we haven’t done though is to address some of the frustrations and issues we’re seeing for players that are new to the game. With the upcoming Versus mode being an opportunity for new players to jump in and experience the End Times, we want to make some improvements to our onboarding and progression to help those new recruits to stick around.

Let’s start out with the issues we’re seeing:
  • If you’re starting as a new player, the restrictions on Hero and Power levels make it hard for you to play together with experienced players until you have leveled up. This is particularly tough if you’ve been recommended to play Vermintide 2 by a high-level friend.
  • The time investment to level up a Hero or career is quite significant, making it a slow grind to unlock a fun playstyle and/or promote a behavior where players feel the need to play (Screaming Bell) repeatedly on lower difficulties.
  • The Spoils of War chest rewards are varied enough, but the gear journey can be unsatisfying due to random factors, and promotes Commendation Chest hoarding until you’ve reached higher Item Power levers.
  • The drop rates for the Spoils of War are not visible to players, which results in community guesswork and a lack of motivation to play certain difficulties.
So going forward, what are we changing to improve the Ubersreik 5 experience?

[h2]Unlocking Difficulty[/h2]

First off, we’re removing any Hero Power restrictions for Private games. This should make it easier for a mixed group of friends to find a difficulty they can tackle together (and if said friends think your first experience should be Legend then… well, friendship carries a long way). It is also a chance for new players to check out the higher difficulties and practice for those Legend runs.

We’ve also removed the Hero Power restriction for the Veteran difficulty for Public games. We believe that Veteran can be a suitable entry point for players familiar with similar games, like Darktide, and are looking for a more challenging experience. However, we are keeping the Public restrictions for Champion and Legend as a necessary skill-check (although we have lowered those requirements just a tad) - the same goes for Cataclysm.

[h2]Introducing Experience Multipliers[/h2]

To tweak the time investment for leveling we are (re-)introducing Difficulty Multipliers to the experience gains when playing a mission. When completing a mission you will now get the regular XP gain multiplied by an additional 0.25 for each difficulty level:
  • 1x for Recruit (same as current)
  • 1.25x for Veteran
  • 1.5x for Champion
  • 1.75x for Legend and Cataclysm
We hope that this better motivates and rewards players leveling - especially when progressing their other careers that have unlocked and gotten access to better equipment like necklaces, charms, and trinkets.

For our PC players, Versus will have its own game mode-specific progression, but doing things like completing matches will also feed into the main progression.

[h2]Reworking Spoils of War[/h2]

To make the journey to get better gear both faster and more interesting, we are making some significant changes to the way Spoils of War rewards work.

All gear has an Item Power value attached to it that indicates how good it is. Without going into detail, the way Item Power rewards are currently calculated is based on an average obtained Item Power level with a random modifier attached to it, which leads to players getting generally slightly better loot than they previously have obtained. We are now changing this to be a range based on Hero Level, Difficulty played, and Chest Tier.

So when completing a mission you will get a Spoils of War chest, like normal. The rewards it contains will be within a range defined by your Hero Level, with a floor and ceiling cap based on the Difficulty. Recruit is capped out at an Item Power level of 100, Veteran at 200, and Champion and beyond at 300. Chest Tiers, upgraded by Ranald’s Blessings, Tomes, Loot Die, and Grimoires, will raise the floor of the range to push the rewards to higher Item Power levels. As you level up your Hero, the range first expands and subsequently narrows toward the higher end of the range.

With Spoils of War rewards being dependent on the Hero level when obtaining the chest, a chest obtained in level 1 will now yield level 1 Item Power rewards, regardless of when opening it. Thus, we are removing an incentive to hoard chests when leveling up, and instead aim for players to continuously open chests for more satisfying “jumps” in Item Levels (over the current flattened grind).

Related to this we are also changing the Rarity rates for rewards to not factor in Hero Levels. Again, we are simplifying the way the system works to make rare loot drops possible in every game. You will now almost always have a chance to get Common, Rare, Exotic, and even Veteran items from a game, but by playing on higher Difficulties and upgrading your Chest Tiers you will simply increase your chances for the rarer items. This means that you don’t have to have that perfect book run to get a cool reward and that you might get lucky finding a rare weapon even when starting out playing the game.
Veteran items will always be maxed out within your current Item Power level range.


In addition, we're also changing how we decide what weapon skin you get when opening a Veteran weapon in a chest. You will now, if possible, get a non-unlocked veteran skin before defaulting back to a random skin. We're also making it possible to obtain DLC weapons from chests (as long as you've unlocked all requirements for said weapons)

We hope that these changes will incentivize players to open Spoils of War more regularly as they progress, especially Commendation chests, rather than hoarding them - but we will of course be open to your feedback for any adjustments to all of the systems previously mentioned.

[h2]Crafting Changes[/h2]

“Hold on, drengbarazi, surely you aren’t reworking crafting as well?”
Well, we are making some changes to it to align it with the rewards rework. So first off the items you craft will be based on your Hero level, similar to chests, with Veteran rarities set to the max of your possible range. However, upgrading to Veteran will only be available for Hero level 30 or above to ensure that players don’t spend their crafting materials at a point where they will come to regret it later.

The crafting economy will see some tweaks where we’re generally lowering upgrade costs by decreasing the amount of Scraps needed, but also requiring a small amount of Dust. To balance this we will be giving players more Dust when converting higher rarity Dust into lower rarities.

Oh, and we are also making sure that item properties and traits remain after an upgrade, so you will now be able to more reliably tinker with your favorite gear.

[h2]Showing the Numbers[/h2]

As you can see, these are significant changes we are doing to the item and rewards system. Our intention is simplification, but we can’t do that without making it all understandable in-game. With this update, we are providing additional information in the Difficulty Select menu screen, as well as for individual Spoils of War chests, where the Item Power range and rarity percentages are clearly visible. Again, we hope that this clears up any confusion and motivates players to push for harder Difficulties and increased Chest Tiers, as the Ubersreik 5 can more clearly see what to expect in terms of potential rewards.


[h2]Introducing the Handbook[/h2]

On the note of showing things, there is a lot of information a new player needs to understand about how the game works. Everyone gets to play the Prologue in the beginning, but after that we are pretty much throwing the players into the fight against Skaven, Chaos, and Beastmen without further onboarding. So far it’s been working OK, but there are a lot of nuances and mechanics to the game that you as a community have (very helpfully) had to relay through forums and social posts. We want to provide that same information in-game without adding more tutorials you need to play through, so we are happy to announce the in-game Handbook, available both as a Menu, with an interaction point in the Keep, and as helpful pop-ups when reaching key moments in the progression.


The Handbook is a collection of images and short videos explaining the mechanics and systems of Vermintide 2. Initially, we’ve focused on the basics, but there is room to expand this feature in the future to dig deeper into specific game knowledge for our various game modes. Make sure to feedback and comment for features that you would really have liked to see when starting out (or even have missed as a veteran player)!

[h2]So when do you get to see this?[/h2]

We’re aiming to have this out for the release of Versus later this fall. Due to certification and submission processes on consoles being slower than on PC, we’re hoping to get those platforms on an even footing shortly after.

We will also get around to some additional career balancing around the same time - more details at a later date - but for Geheimnisnacht we’ve snuck in an initial fix addressing the Outcast Engineer bomb cooldown bug.

Also we haven’t forgotten about Adventure - here’s a little teaser image for something that will come out in just a bit.


On behalf of the Vermintide production team and Fatshark, thank you for all the support and memes throughout the year - and stay hyped for a packed finale of 2024!

Geheimnisnacht is nigh! Double XP and in-game event!



Heroes!


It is that spooky time of the year, when the Chaos moon Morrslieb is full, the Winds go wild and things go bump in the night. While we have been all too busy working on both Versus and Adventure content, we always have time to celebrate this dreaded Night of Mysteries! Geheimnisnacht is upon us.

Geheimnisnacht event

The event will be running from October 31st to November 10th! It will feature nurglings, Double XP, challenges with new rewards, and the return of previous Geheimnisnacht rewards! Did we mention nurglings?


A returning favourite, the Skull of Blosphoros has gone loose again! Find his cultists in secret locations across Helmgart (we’ve listed them below, ‘cause we know you want those rewards fast) and disrupt their ritual.

If you dare, you can also pick up his Skull! Holding onto it will empower enemies greatly (and give them glowing eyes!), but carrying it to the end of the level will complete challenges and unlock their rewards!

The Skull of Blosphoros can be found in the following levels:
  • Against the Grain
  • Athel Yenlui
  • Halescourge
  • Convocation of Decay
  • A Parting of the Waves
It's up to you to seek them out and take them on if you want to earn the new goodies!


There are new Quests available at Okri's Challenges! These can only be undertaken for the duration of the event, but they'll reward you with an exclusive new frame and five new illusions, with a golden glow of Myrmidia's blessing!


[h2] Returning rewards [/h2]
For those who have missed previous years' Geheimnisnachts, we'll be giving you a small opportunity to obtain the rewards you missed!

For the duration of the event there will be a section in Lohner's Emporium of Wonders where you may purchase the frames and illusions from past years (but not this year's rewards!)


Once the event ends, this section will close! Make sure to save up your shillings, there's only so much you can earn in a few days!

[h2]Patchnotes - Patch 5.6.0[/h2]
Read the patchnotes here:
https://store.steampowered.com/news/app/552500/view/4465975096247320629

Lore Post: Skaven Chronicles part 2



Few things are constant among the Skaven, but their scheming and plotting is one of them. While our Heroes may have foiled Rasknitt, there’s plenty other vermin are eager to hatch their own devious plans. The farsqueaker, a verminous piece of Skryre engineering, allows some of these would-be masterminds to instantly communicate across vast distances with their networks of agents and spies.



Skaven Chronicles: Part 2


I am much pleased with your timely report, Skratch, and heartened by the news of your many successes. The minions I placed in your unworthy paws are clearly moderately capable. Use them well, Skratch. Do not think-think you are my only proxy in the Grey Mountains. Just because I plucked you from your runtish litter as a whelp, it will not displease me too greatly to have to devour you should you fail. I will start at the tail end, yes-yes, and work my way up from there.

The situation in Karak Gnol is more chaotic even than that which you left behind. My predecessor (may he lay forever in the boiling stomach juices of the Great Horned Rat) was too stupid to do away with his more competent and ambitious underlings while he still lived. He thought his cronies in Clan Pestilens would shield him, and they did, but more fool-fool them because now he is dead and a dozen rival chieftains scheme to replace him. None yet recognize my rightful claim, so you see the risk I take sending away so many clanrat warriors, even under the leadership of an expendable deputy like you, and why I demand results.

Not in seven months, Skratch, but now.

I had taken to displaying the heads of my would-be assassins before the entrance to my burrow, but I eventually ran out of spikes. There is a lair-wide shortage of them, I am told. So I have begun adding them to the skavenbrew with the rest of the bodies. The slavemasters inform me that the extra meat is gratefully received in the under-warrens, and perhaps this is a blessing in disguise. The skavenslaves could do with some fattening up. The way things are smelling around here, I may soon need the wretches to fight as well as die-die in the mines.

Given the glowing reports of your progress under Helmgart-place, I have decided that you obviously do not need the reinforcements or the extra funds you requested. My warp tokens are not infinite and I have instead spent your overly generous stipend for this moon-cycle on a Rat Ogre bodyguard for my protection. A far wiser allocation of limited resources, I think-think you will agree.
Now stop chasing after low-hanging tails and give me something I can actually show to my enemies! Bring me a head from the so-called ‘Ubersreik Five’ for starters. Their legend is, I am sure, greatly flattered by the gross incompetence of the skaven they have faced so far, but their deaths by my paw will undoubtedly impress the ignorant masses of Karak Gnol.

Oh, and one more thing, Skratch.

This is important, so listen-hear very closely.

The Pestilent Brotherhood may have done more harm to Clan Fester than the Bloodblight or Rasknitt’s vacuous promises, but I need their warriors and their warpstone if I am to become Warlord. They have their own reasons to loathe the Furless Five, so however you choose to be rid of them – make certain-sure that it is suitably dramatic…

Lore Post: Skaven Chronicles part 1



Few things are constant among the Skaven, but their scheming and plotting is one of them. While our Heroes may have foiled Rasknitt, there’s plenty other vermin are eager to hatch their own devious plans. The farsqueaker, a verminous piece of Skryre engineering, allows some of these would-be masterminds to instantly communicate across vast distances with their networks of agents and spies.



Skaven Chronicles: Part 1

Is this thing on?

Do you hear me, master?

The cretinous cog-brained tinker-fool who claims to be master of this farsqueaker contraption insists you can hear me even if I cannot hear you. Something to do with power still bleeding from the failed Skittergate and the great-great mass of this mountain above our heads. For myself, I think-think he must squeak less and work harder. Maybe then his farsqueaker machine will have the power he claims it should.

Excuse me one moment, most patient of potentates. I must supply one quick-quick zap of warplightning to the minions…





There, that is better.

I swear on the honour of all skaven that Clan Skryre sends only the stupidest and laziest of Warlock Engineers in exchange for your warp-tokens. Their whiskers do not tremble at the first sniff of Clan Fester as once they did. No. But they will learn fast-quick. Yes-yes, master! You can count on Skratch Dirtnose to get the best from your hirelings.

Which brings me to my first, most eagerly expected report…

As you have no doubt already guessed, we have arrived in what remains of the man-thing fortress of Helmgart-place. Even now, we dig out fresh burrows for your warriors and the work so far has been an unmitigated success. Re-opening the collapsed tunnels took slightly longer than promised, it is true, but only because Clan Skryre provided so many defective warp-grinders, forcing us to rely on skavenslaves. Alas, their overseers were too sparing with the warp-prod. But we are here now. Yes-yes! An ALMOST ENTIRELY unmitigated success.

Much of the lair itself remains buried. It will take lots-much work to excavate the most valuable of Rasknitt’s trinkets and to know for sure if any of his misguided lackeys yet live. To sniff this place is to wonder how the Helmgart-place did not sink into the earth when it fell. They say that one should not speak ill of the chosen of the Horned Rat, but to me this seems typical of the Grey Seer’s performance since conniving his way into our great clan’s favour. He could not even fail in a manner befitting of a true skaven!

Despite these minor delays, I assure you that your designs (thanks in no small part to my most humble leadership) remain firmly on track. Give me just three more months. No-no. Better make it seven. Yes-yes. Seven. In seven months, this warren will teem with fearless skaven warriors once again. We shall rebuild all that Rasknitt managed to destroy. We shall win back the pestilential favour that Spinemanglr so recklessly squandered. We shall earn the praise of all skavendom by ridding it of meddlesome heroes.

And then Clan Fester will be ours!

I mean yours, of course.

Yes-yes.

Yours.

I fear I must end my report here, most puissant one. The farsqueaker loses power, and the Warlock Engineer has had to… er… lie down. I wait eagerly for your further instruction and remain, until then, your humblest, unworthiest, and most subservient of servants…

Warhammer: Vermintide Versus is more like a Dark Souls invasion than a multiplayer mode, but that can be fun too




My party is pushing along the walls of Helmgart, when suddenly a hail of bullets rattles the stones around us and forces us to flee for cover. I peek around the side of the pile of lumber where I'm sheltering and spot a Ratling Gunner perched in a precarious spot on top of a nearby hill. "How did he even get up there?" I moan, as the barrage of bullets continues...
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