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Developer Blog - New Versus Map: A Grudge Served Cold



Heroes and Pactsworn!

As mentioned in our previous announcement, another Vermintide 2 level has been adapted and added to the pool of playable Versus maps: A Grudge Served Cold!

We thought you might be curious about why or how a map is turned into a Versus level, so we interviewed one of our level designers, Pål, who redesigned the level...

Why was A Grudge Served Cold picked to be the next Versus map? What features or aspects of it made it seem like a good fit for Versus? “The level was built in a way that converting it to Versus would be quite a fast process, compared to other levels. The layout is open to water on the left-hand side and mountain ranges to the right and it doesn’t have too many empty backfaces or “half-built” structures like many other levels have.”

Areas that Heroes never get to look at in normal gameplay often aren’t meant to be looked at, but because the Pactsworn specials can move around all over the place by climbing or even leaping, patching up all of those views is important.

“We also wanted to have another art style, where both snow/winter mixed with the Dwarfen environment made it feel fresh."



"It also features a nice mix between tight passages or “corridors” and open spaces, and it also provides quite a lot of verticality.”

What, overall, makes for a good & fun Versus level? “Definitely a mix between open spaces, verticality, chokes, interiors, and exteriors.”

“Levels that are “geometrically complicated” in their set-up are also hard to convert to Versus (‘Tower of Treachery’ would probably be quite hard to do, for example).
Maps with too many long chokepoints and tight passages are also not fun (‘Hunger in the Dark’, as an example)”


“Maps that have some built-in events that make sense in the world already (such as the gate you blow up in Screaming Bell to pass through the plaza) are great, but levels that offer opportunities for new Versus specific events to be added are also good.”

“We wanted the “portfolio” of levels to offer everything that makes Vermintide 2 fun, and the levels are better if they allow a lot of new areas to be added for Skaven, so the players see some new parts and experience what the world looks like from different perspectives (such as standing on a high cliff and looking down at the Heroes).”



For ‘A Grudge Served Cold’, are there any highlights of new or changed places, objectives, pacing, etc.? “‘A Grudge Served Cold’ was a bit too long and had to be cut at the beginning. We also added some interiors such as caves and safe rooms inside the Dwarf interiors.”

“The main events are still as they are in Adventure mode, but we added a few capture zones, and a payload to reduce the endless running and allow the pact-sworn to break the Heroes’ dash.”

“It was supposed to be only 2 rounds, but the length of the level made it into 3 rounds. We added a night environment to the last round to make it feel like some time has passed, and also because it looks nice.”

What would you look for if you had to turn another map into a Versus level? “ ‘Garden of Morr’ is a level that looks to have a very fun Versus layout, but the geometry is quite complicated to work with, with many small units stitched together, and lots of holes where Heroes can’t look.

On the other hand, it’s not nice to have too many large, solid structures, because if we need to make changes, artists need to spend time separating them, exporting new units & more.”


“‘A Parting of the Waves’ looks to be a great Versus level as well.”

“All-in-all, we move, delete, add, and heavily rework the levels, but on the “surface,” they should look just like the Adventure levels. But pretty much all the units in a level are somehow tweaked, rotated a little, moved, and fixed so Versus works. It’s mostly about making the pact-sworn feel like Heroes because they have access to a lot of level areas that the Heroes can’t reach. So shortcuts, vantage points, etc. are very important.”

“You also create a “net” of transition points with the climb units, which in theory should cover the whole level, but it’s important to not add too many (the UI becomes bloated).”

“We also scaled down the enemy compositions, terror events strength, and roaming enemies a lot, since we have the 4 pact-sworn players using the Horde ability all the time.”

“If I were to convert another Adventure level to Versus, I would look for a bit more ‘wild and crazy’ layout level to push the Versus experience even further and avoid repetitiveness. For example Bögenhafen’s ‘The Pit’, which is a huge open town map with plenty of possibilities to add cool events.”

The new map will be added to the pool of Versus maps on March 6 alongside the Anniversary event! Check it out then!

Onslaught Series: Community run Charity Tournament event for Anniversary!

Heroes!

The Onslaught Series will be hosting a Charity Tournament in the name of APOPO ( https://apopo.org/ ).

APOPO is a social enterprise that researches, develops and implements detection rats technology for humanitarian purposes such as Mine Action and Tuberculosis detection. APOPO is a Belgian NGO, with headquarters in Tanzania and operations in Mozambique, Thailand, Angola and Cambodia.

The sign ups are open NOW for the Tiers:
  • Tier 1 - C1DWONS and LEGEND DWONS
  • Tier 2 - C3DWONS
  • Tier 3 - C3DWONS+
  • Tier 4 - C3DWUTCH
The event itself consists of two tournament days:
  • 8th March 2025 Teams in Tier 1 and Tier 2
  • 9th March 2025 Teams in Tier 3 and Tier 4

Be quick, because there are only so many teams that can be shown live and the first to sign up and play live on tournament time will be the ones to be featured in the big event stream on the Fight The Tide Twitch Channel ( https://www.twitch.tv/fightthetide ).

Sign ups are open NOW until 6th March, 2025 4PM CET!

All players regardless of when they play in the week from the 3rd March 2025 - 9th March 2025 will be listed for everyone to check out!

[h3]Sign ups[/h3]
You can sign up to participate in the event through the Onslaught Discord, link here: https://discord.gg/MS4vWSQrEh

The charity event is open for everyone, if you donate something you will be granted a digital gift. The rewards are set up in multiple categories:
  • 01 - 05$US: A new frame in Vermintide 2
  • 05 - 10$US: Crown of Purity, a Zealot hat skin for Vermintide 2
  • More than 10$US: A digital vermintide 2 magazine with stories, pictures and articles about the game
Note that a higher category will include all the rewards of the lower categories as well.
All players in the tournament itself will be rewarded with the rewards of category 2.


You can find information on how to donate to the charity in the Onslaught Discord, link above. Expect digital gifts to be sent out by Fatshark by the end of March.
The Fanzine PDFs will be distributed by the Onslaught team the day after the tournament ends.


The Onslaught Team would like to extend a big thank you APOPO for this opportunity!

Let's have a great ratty party with APOPO and 7 amazing years of Vermintide 2.

If you have any questions you can read their FAQ here
Or ask them directly in the Onslaught Series Discord server: https://discord.gg/MS4vWSQrEh

Upcoming Event: Vermintide’s 7th anniversary!

Heroes!

Another year has gone by and it’s another year to celebrate the launch of Vermintide 2, with much merry, drinking, and rat slaying! Join us from March 6 to March 16 for our Seventh anniversary as we open the floodgates of the anniversary map ‘A Quiet Drink’ once more!

[h2]A Quiet Drink[/h2]
Celebrate with our Heroes by taking them on a bar crawl across what’s left of Helmgart in this returning, limited-time mission! There will also be challenges related to completing the mission and rewards, including a brand-new portrait frame!

In addition, Lohner’s Emporium of Wonders will once again open the Event section for the duration of the event, allowing you to purchase old rewards from previous anniversaries for shillings in case you missed them!

[h2]Double XP[/h2]
For the duration of the event, all experience earned while playing Vermintide will be doubled! Time to finish leveling up those Heroes, or getting a chunky boost in Versus ranks!

[h2]New Versus map[/h2]
And as an additional celebration, we can let you guys in on a little secret! The update will see the addition of yet another map to the pool of playable Versus maps! We can’t spoil which one it is yet, but we’re excited to show you!

[h2]Fatshark Livestream today - 17:30 CET[/h2]

Finally, while we have you here, we wanted to mention that we actually have a livestream later today for both Vermintide and Darktide! Our Art Directors will go through your submitted fanart to celebrate and pass judgement! The best pieces will net a reward, so make sure to submit your best! If you haven't already, make sure to find one of our Social Media posts about the contest and submit your piece as a comment!

Tune in later today on our twitch.

Vermintide 2's still getting free maps added to it, with the latest being an elven temple and a warpstone nuke factory




While the big Vermintide 2 news last year was the addition of PVP in Versus mode, the PVE side of things is still being catered for. Its latest addition is Verminous Dreams, a campaign of linked maps that pits the Ubersreik Five against their old enemies the skaven once again...
Read more.

FREE new map: Devious Delvings is out now! Patch 6.3.0 + Hotfix 6.3.2 + 6.3.3

[h2] Hotfix 6.3.3 - 11th of February [/h2]
  • Solved 3 crashes
[h2] Hotfix 6.3.2 - 6th of February [/h2]
[h3] Features & Tweaks [/h3]
  • (Versus) Added Custom Game Settings for:
    • Toggling Hero Rescue points.
    • Setting the round time limit.
  • (Versus) Turned the Pactsworn Health settings in Custom Games into a slider. Also, redesigned how the Custom Settings sliders look.
  • Sound cooldown when pinging the same target or placing a new world marker increased from 0.5 seconds to 2 seconds.
  • Sound cooldown when pinging unique targets increased from 0.5 seconds to 0.7 seconds.
[h3] Fixes [/h3]
  • Tower of Treachery - Fixed a guaranteed crash when leaving the library.
  • Fixed bots getting stuck in the tower of the third tome spot in Halescourge. For real for real this time! On Sigmar!
  • Fixed a bug where Rat Ogres weren't properly playing footstep SFX in non-Versus game modes.
  • Fixed a crash when joining into an ongoing Weave level with already completed capture point objectives.
  • Fixed a bug where the Iron Breaker talent "Rune-Etched Shield" and the Handmaiden talent "Asrai Alacrity" were only working for the host.
  • Fixed a bug where Saltzpyre would get confused and respond with a Kruber voice line when Sienna kills a troll.
  • Fixed an issue where clicking on the pose cosmetic icon you ended up in the wrong subscreen, resulting in players being able to equip forbidden weapons.
  • Fixed a pose crash when no default pose is present in the inventory.
  • Fixed a rare crash when a player sends a message during a very specific moment during host migration.
  • Fixed an issue where recently purchased weapon poses wouldn't show up right after purchasing them.
  • Devious Delvings bug fixes:
    • Fixed the 'No Time like the Present' Okri's Challenge not completing on clients.
    • Fixed an overzealous hang ledge next to a ladder.
    • Fixed a bug where healthbars for objectives sometimes didn't show properly.
    • Fixed bug a where the boss fight never ended if the Twins modifier was active.
    • Fixed the Recruit and Veteran versions of the Okri's Challenges having swapped icons.
  • Versus bug fixes:
    • Fixed a bug where enemy Heroes would use the same portrait frame as your bot loadouts, instead of their own.
    • Fixed a bug in custom games where a leap animation was played on all Rat Ogres if one of them performed a leap attack. No more auto-synchronized dances, you'll have to time those yourselves!
    • Fixed a bug where two Packmasters could hook the same target, leading to one of the Packmasters becoming stuck in place.
    • Fixed a bug where Rat Ogre gets stuck in leap animation if using the leap ability while inspecting the character (with X)
    • Fixed a bug where Heroes could be unkillable on certain values for the Hero Damage Amount setting.
    • Fixed a bug where players in a Versus Custom Game character selection were not able to pick the character that the host and their party members played as in the versus keep before the match.
    • Fixed a controller input bug for Versus Custom Game settings where the slider would not go all the way to the bottom when selecting the first option.

[h2] Hotfix 6.3.1 - 24th of January [/h2]
[h3] Features & Tweaks [/h3]
  • (Versus) Increased the cooldown for playing sound when pinging frequently.
  • Devious Delvings - Damage taken from the water does not interrupt revives anymore.
[h3] Fixes [/h3]
  • Devious Delvings - Fixed a crash that could occur in the elevator.
  • Devious Delvings - Fixed a visual bug where the water splashes in first person wouldn't go away if you died.
  • (Versus) Fixed a crash when clicking on a Versus Custom Lobby entry with Custom Settings active while in a non-Versus Keep.
  • (Versus) Fixed a Dedicated Server Crash when slotting in a barrel in any barrel event.
  • (Versus) Fixed a rare crash in Versus that would occur when two clients join a lobby at the same time.

[previewyoutube][/previewyoutube]
Heroes!


The second installment in the Verminous Dreams campaign, ‘Devious Delvings’, is out now, free for all owners of Vermintide 2!

[h2]Devious Delvings
[/h2]Having infiltrated the Skaven-infested ruins of the mythical Athel Lithri, our Heroes must now investigate the site to find out what it is that the verminous Pactsworn are scheming. The devastation and machinery suggest a massive project, but what are they after in this temple of all places?

Well, either way, better get to the bottom of it and smash every rat that comes your way. And the ones that don’t, too, for good measure (Saltzpyre agrees).

Just like the previous maps, Devious Delvings comes with its own set of Okri’s Challenges and rewards, such as a portrait frame and paintings!

[h2]Versus: Custom Game Settings[/h2]
And for the Pactsworn enthusiasts, we’ve got an exciting new addition! When creating a player-hosted custom game, the host now has a suite of adjustable settings to tweak and modify how the match will play out! You can take the opportunity to make things super crazy, or to make your own competitive changes!

Some examples of the settings you can find in Custom Games:
  • Early Win toggle
  • Hero Bots toggle
  • Friendly Fire toggle
  • Number of Hero Wounds
  • Knocked down Hero health
  • Horde Ability charge rate
  • Pactsworn respawn timer
  • Pactsworn Catch up with Hero distance
  • Spawn distance from Heroes
  • Pactsworn Health
  • …And more!

On top of those and every other setting being added with this update, we plan on hopefully expanding that list with more and more settings as time goes on! Feel free to give us your own suggestions for settings you’d like to tinker with in Custom Games!

In the lobby browser, games that are playing with rules different from the default ones we use in Quickplay Servers will be flagged as having a modified ruleset.

[h2]Developer Stream today - 17:00 CEST - twitch.tv/fatsharkgames[/h2]

We’ll be hosting a stream on our twitch today at 17:00 CEST! Level Design Lead Rickard and Art Director Joseph will be showing off the new mission as well as answering your questions and chatting with the community. Come hang out! twitch.tv/fatsharkgames


Without further ado…
Patch 6.3.0 patch notes

[h3] Features & Tweaks [/h3]
  • Added a new map, 'Devious Delvings', as the second mission in the Verminous Dreams campaign.
    • Mission comes with its own set of Okri's challenges and rewards as usual, including shillings, a portrait frame and two paintings.
  • Added configurable settings for player hosted Custom Versus Games.
  • (Versus) Made it so Versus Custom Games with changed settings show up differently in the lobby browser.
  • (Versus) Added the ability to set a custom name for Versus player hosted lobbies.
  • Added more combat banter for our Heroes. Hell yeah.
  • (Versus) Removed the ability to respond to other players' world markers.
  • (Versus) Opening the communication wheel when looking at one's own world marker no longer displays "Cancel".
  • (Versus) World markers behind walls are now cancellable.
  • (Versus) Removed cooldown of enemy pings in Versus. Ping attempts that don't print chat messages have a significantly higher limit regarding spam prevention.
  • (Versus) Removed 'Ping Only Item' and 'Ping Only Enemy' keybinds. 'Tag Only' keybind no longer places world markers. 'Place World Marker' is now bound to middle mouse button by default (It is still possible to place world markers with regular tag 'T').
  • (Versus) Players can now ping enemies when knocked down.
  • (Versus) Elite enemies are now pingable.
  • (Versus) Pactsworn players can now ping enemies through walls.
  • Added a keybind to only open the Weapon Pose wheel.
  • Added the ability to rebind the key to switch page in the emote wheel.
[h3] Fixes [/h3]
  • Fixed an issue where opened chests did not properly take levels past 30 into account when calculating the power of items.*
  • Fixed the sanctioned mod 'Neuter Ult Effects' crashing in official realm if mods it depends on fail to load.
  • Fixed a bug where Kruber could never thank Kerillian for healing him. Listen, it was embarrassing, okay?
  • Fixed a bug where players could upgrade weapons to Veteran quality before level 30 in certain menus.
  • Fixed Weave bots not using cosmetics from the selected bot Loadout.
  • Fixed a bug with the icons on Versus weapons not resetting when removing applied illusions.
  • Fixed a bug where floating hats appeared in various menus when being in the Versus Keep. I bet that was Olesya trying to lure Kruber somewhere.
  • (Versus) Fixed a bug where the "Easy Meat - Kill a hoisted hero" challenge was obtainable if the killed player was hoisted at any point during the round, not just if the player is hoisted when killed.
  • (Versus) Fixed a bug where the "Not so Fast! - Disable a Hero that is Reviving another Hero" challenge was obtainable by simply disabling any hero, regardless if they are reviving or not.
  • Fixed some mistakes with the German localization.
  • Fixed an issue where hero skins that overwrite hats would still take texture changes from said hat, if applicable (Notably, Slayer head cosmetics changing tattoos and skin)
  • Fixed the model of a rapier illusion having a gap between the blade and the hilt.
  • (Versus) Fixed a bug where controller sensitivity would be reset to default after each round.
  • Fixed wonky UI behaviour after deleting a loadout.
  • Fixed the Huntsman talent "Makin' it look easy" icon not being colored on the HUD.
  • Fixed the name of a bundle in Lohner's Emporium spilling out of place.
  • (Versus) Fixed an issue where the matchmaking UI would show 'N/A' when Quickplaying while in a party.

*: Missed from original patch notes, added 27th of January.