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Be'lakor is coming to Chaos Wastes

On June 14th, players across all platforms will receive the new Be’lakor update. It is a free update to the Chaos Wastes game mode, and below you will find more information about the new content.

[previewyoutube][/previewyoutube]

Be’lakor is a master of terror and illusion ... the first mortal to rise to the exalted rank of Daemon Prince. Disowned by the very gods he once worshipped, he has spent millennia searching for the power to challenge them directly. With the balance in the Realm of Chaos upset by our Ubersreik five, he might just finally have found his opportunity ...

[h2]Be'lakor in Chaos Wastes[/h2]

Be’lakor will be a new presence in the Chaos Wastes. Players can willcome across levels influenced by Be’lakor while playing expeditions.

There are two new curses coming to Chaos Wastes, and they will be applicable on the Be’lakor-influenced levels. We’ll give you a clue to what they do, but you’ll have to figure out how to stop them on your own!

New Be’lakor curses:
  • Shadow Skulls: Vicious skulls spawn out of thin air.
  • Shadows Totems: Totems around the level will keep spawning enemies.


[h2]Face the Shadow Lieutenants and the Temple of Shadows[/h2]

Similar to the cursed chest, interacting with a Shadow Locus calls forth the champions of Be’lakor; the Shadow Lieutenants. After defeating the Shadow Lieutenant they drop a crystal. Wielding the crystal allows players to destroy the Shadow Locus.

Destroy the Shadow Locus to reveal the location of the Temple of Shadows on Holseher’s map. Shadow Loci can only be found on Be'lakor influenced levels.

Temple of Shadows
Inside the temple players will be challenged to fight multiple Shadow Lieutenants. Destroying their loci will result in weakening Be’lakor’s influence, ultimately destroying his statue to sever his connection to the expedition.

Surviving the Temple of Shadows rewards players with veteran boons upon completion.

[h2]Boons & Weapon Traits[/h2]

Chaos Wastes will see 7 new Weapon traits & 31 new boons added with this update, and they are viable across all expeditions.

Example of new boons:

  • Smednir's Wealth - Auto pick-up Pilgrim’s Coins.
  • Khaine's Thirst - 5% Damage Reduction for every 20% Health lost. Stacks up to 5 times.
  • Taal's Hunt - When you kill enemies marked as Taal's quarry, you gain 30% Power for 10 seconds.
  • Hashut's Echo - Your grenades explode a second time (after a short delay).
  • Addaioth's Embrace - A halo of fire damages enemies around as long as you are downed.


Example of new Weapon Traits:
  • Vaul's Tempo - Every Critical Hit increases your Crit chance by 5% for 10 seconds. This effect can stack 10 times.
  • Follow Up - Every 3 seconds Melee Headshots grant your next Attack a Critical Hit.
  • Quetzl's Repulsion - Increases knockback from staggering attacks and pushes.



Warhammer Skulls & Vermintide 2 in-game event

  • Between June 1 - June 12 the in-game event Skulls for the Skull Throne returns to Vermintide 2 on PC, Xbox, and PS4. It is time to once again offer skulls to Khorne, the God of Blood and Lord of Skulls. Join the fray by collecting skulls and earn a new portrait frame!

  • Warhammer Skulls is the annual festival of everything Warhammer video gaming. It runs between June 1 - 8 on PC and Xbox. Don’t forget to tune in to the Warhammer Skulls Showcase that kicks off the festival on June 1 starting at 6pm BST / 7pm CET / 10am PST. over at https://www.twitch.tv/warhammer



[h2]A new presence is coming to Chaos Wastes on June 14[/h2]

Be’lakor will be a new presence in the Chaos Wastes. Players can will come across levels influenced by Be’lakor while playing expeditions with this free update coming to all platforms on June 14. Click here to learn more.

[h2]Time-limited event[/h2]

Join the time-limited event Skulls for the Skull Throne on any platform by slaying enemies in Vermintide 2 to contribute to the kill-counter. Once the Blood God is pleased with the combined contribution from the community a new portrait frame will be yours! Click here to view the kill-counter.

[h2]Vermintide Discounts[/h2]

As part of Warhammer Skulls, running between June 1 - June 8, you can get up to 90% off on the Vermintide franchise!

https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/

[h2]Looking for more warhammer?[/h2]

Between June 1 - 8 you can enjoy many more Warhammer titles in Warhammer Skulls. Jump over to this page or click on the button below to start exploring!

https://store.steampowered.com/sale/skulls

Community-Run Tournament: Onslaught Series Year 3 Begins!

it's slaying time once again! The Onslaught Tournament Series kicks off the third year of their community-run tournaments, for those brave enough to compete and strut their stuff, with prizes up for grabs, to boot!

The sign-up period has started and will last until two days before game weekend (until 12th of May, 12PM CEST).

Maps will be announced on the 29th of April and practice period starts until the 14th of May. The tournament officially begins at 6PM CEST.

Sign-ups are to be done on the Onslaught Series Discord. All tournament rules and details will also be found there.

[h2]Format changes:[/h2]
This time around, some significant changes were made according to feedback and previous tournaments.
  • Tier 1 will now be C3DWONS. Tier 2 will be C3DWONS+. Tier 3 will be Dutch Spicy but only as a clout tier, no prize pool is allocated to this tier and your team can't be forced to compete in this tier, though anyone can compete in it.
  • C1 is hereby removed as a tournament difficulty, which means T3 prizes are moved down to T2. This change was made due to the performance of participants in past tourneys. The tiers will continue to be monitored as the community continues to improve.
  • The Tourney Balance mod is required for all participants of the OTS, the link is available on the discord.

[h2]Attempts:[/h2]
Teams of four players have three hours to complete four maps in a specific order.
[h3]Changes:[/h3]
Attempts per map will no longer be limited to three. Maps can be attempted an unlimited number of times within the three hour timeframe. However, after 3 tries you will get the least amount of points possible. It is still 0 points for forfeited maps.

[h2]Schedule:[/h2]
  1. Tier 1 (Cata 3 Deathwish Onslaught) games: 14th of May, 6 PM - 9 PM CEST
  2. Tier 2 (Cata 3 Deathwish Onslaught+) games: 15th of May, 6 PM - 9 PM CEST
  3. Tier 3 (Cata 3 Deathwish Dutch Spice) games: 15th of May, 6 PM - 9 PM CEST

[h2]Prizes: [/h2]
There's also a prize pool accrued by the tournament organizers and Fatshark Games, up for grabs by the winners and runner-ups for each respective tier:
[h3]Tier 1:[/h3]
  • 2 VT2 tees
  • 2 character premium cosmetic packs
  • 4 $20 Games Workshop Giftcards
[h3]Tier 2:[/h3]
  • 4 serpent frames
  • 2 VT2 Hoodies
  • 2 $40 Games Workshop Giftcards
[h3]Tier 3:[/h3]
  • Clout
  • Mental and physical torment
  • Kiss from tourney organizers


On top of this, as usual there will be a shoutcast on the days of the event streamed on Steam at the Fight the Tide Twitch channel.
[h3]Let's get gaming![/h3]

Patch 4.6.4

Heroes!


Patch 4.6.4 is out to crush a bunch of the issues introduced in 4.6 last week.

If you aren't up to speed on the fixes so far, or the changes in patch 4.6, you can see all of those in the 4.6 Patch Notes announcement.

[h2]4.6.4 Patch Notes[/h2]
Stability

  • Fixed a crash client-side players could sometimes encounter when switching characters while striking an emotive pose.
  • Fixed a crash that could occur when players went to salvage a new and unseen item in their inventory before hovering over it.
  • Fixed a crash client-side players could encounter when dying and respawning under the AoE of a Cursing Grugde Marked boss.
  • Fixed a crash that could occur when completing a Weave with at least one player 'waiting to be rescued.'
  • Fixed other various, unspecifiable crashes.


Heroes

  • Battle Wizard's fire trail combined with 'Lingering Flames' left a dot dealing the same damage as the fire trail. This has been reverted to only applying the smaller lasting dot from the explosion part of the ability, while the trail damage is dealt only when the enemy stands in it.
  • Sienna's DoTs applied from different sources now again apply separate DoTs.
  • Battle Wizard's 'Famished Flames' should now deal increased DoT damage.
  • Unchained should no longer be able to die instantly when exploding from overstepping max overcharge, rather than being downed.
  • Dual-wield weapons should no longer consume Shade's 'Shimmer Strike' when striking something that does not die from her 'Infiltrate' strike.
  • Handmaiden should no longer be able to dash into invisibility permanently when using 'Gift of Ladrielle'.


Enemies

  • Troll axe should no longer deal extra damage when hitting players through block.
  • Fixed shielded enemies keeping their guard up when knocked into the ground.
  • Players should now be able to stagger enemies as expected.
    • Explosion stagger now overrides all staggers.
    • Pushes can override explosion staggers.
    • All other staggers override each other.
    • Enemies are no longer unstaggerable when staggered during climb animation.
  • The 'Warchief' Grudge Mark should now spawn less enemies less frequently.


UI/UX

  • Fixed UI on upgrade shrines in the Chaos Wastes.
  • Fixed the cursor staying active when changing a setting that requires a soft restart.
  • Fixed various hitmarkers and crosshair indicators to display correctly.
  • Fixed text overflow in the inventory talents page.
  • Writing E or Q in Twitch mode in Chaos Wastes should no longer swap tabs in the interface.
  • Fixed a UI alignment issue in the map area selection menu.
  • Tweaked bot career selection icon to be more unique based on feedback.
  • Fixed the 'careers equipped on' tooltip segment appearing for items it shouldn't.
  • Fixed sliders in the settings menu sometimes displaying an incorrect value (the correct value would still be saved).
  • Fixed the crosshair HUD being visible in the 'Act on Instinct' (no HUD) mutator.
  • Store marker should now only show when there are unclaimed rewards.
  • An error dialog will now be displayed when a cosmetic purchase fails.
  • Fixed Fortunes of War displaying as 'Weekly Event' in Steam Rich Presence.


VFX/SFX

  • Character SFX should now trigger appropriately for client-side players.
  • Fixed Warrior Priest's and Sister of the Thorn's career abilities still having 'melee camera movement' when disabled.
  • Huntsman should now only play his 'end ability' sound when his ability...well, ends.


General

  • Non-melee attacks can no longer proc the 'Frenzy' Grudge Mark buff.
  • The camera should now trigger 'photomode' when a player holds 'X' while performing an emote.
  • Mousewheel zoom sensitivity in 'photomode' should now be lessened for ease of control.
  • Player outlines should now be disabled when players enter 'photomode' with the HUD UI hidden.
  • Changing weapon illusions on your secondary weapon should no longer equip the same weapon in both slots.
  • Reverted some unintended changes to the Chaos Wastes ecomony (less coin caches and some cheaper boons etc). The economy should now be what you all are familiar with.
  • Players should no longer be locked out of their weapons when giving teammates an item.
  • Fixed Unchained's passive not exploding when pushing her overcharge over the limit while emoting.