1. Warhammer: Vermintide 2
  2. News

Warhammer: Vermintide 2 News

Franz Lohner's Chronicle - The Other Damned Count

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - The Other Damned Count


One of the benefits of our little forays into the Chaos Wastes is that I’m learning all sorts of interesting things. Take the notorious Count Mordrek the Damned. It’s a name I’ve heard scores of times over the years, and always in connection with the bloodiest of battles. Sometimes he wins, sometimes he loses, but he’s always back again after the curtain call, ready to give it the full Brass Keep beatdown all over again.

You see, Mordrek – if that’s really his name – is the recipient of a nasty little gift that scholars call “Living Damnation”. Catchy little name, ain’t it? The Chaos Gods just won’t let him die, it seems, though they’re certainly ready and willing to make his life miserable. Plenty of Chaos worshippers find themselves accumulating all manner of grisly mutations over time, be they useful – if unsightly – things like horns, tails, wings etc. or simple blemishes, goitres or revolting cosmetic accessories, like fur, scales or translucent skin.

I knew a fellow with translucent skin once, back in my mercenary days. Terrible card player. Every time he bluffed, you could see right through him. But I digress.

Mordrek’s not only functionally unkillable – it’s not so much a series of deaths and resurrections he experiences as it is a succession of pauses – he’s in a state of constant physical and mental flux, poor bugger, always teetering on the edge of becoming a Chaos Spawn. It’s a wonder he can make conversation at all, though I’m told he does. Erudite speaker, in fact – which most northlanders ain’t – with a flair for dramatic, purple prose … if in a maudlin, self-loathing kind of way.

I’ve lost my thread. Why did I start talking about this? That’s right! The Chaos Wastes.

So it turns out we’ve actually found the bugger’s fortress! I’ve been hearing rumours for years, but it’s not as though you get a lot of reliable witnesses passing south through the Chaos Wastes. Not ones you’d trust with a knife, or even a spoon. But yes, the legendary fortress of Count Mordrek the Damned is still out there … and like him, it’ll probably be around until the end of the world, which by my reckoning could be any time now.

I couldn’t tell you how, or why, but Mordrek’s fortress is every bit as resolute as its master. Knock it down, and it grows right up again, ready to face the next assault. We could do with a few of those in the Empire, I can tell you. Save a lot on building costs, it would, especially when the greenskins start tromping around and looking to cause mischief.

An immortal castle up in the northlands is simply asking for trouble … and at the moment, that trouble comes in the form of our conniving little ratman friends. Right now, they’ve got the whole area locked down in an endless siege. Either the skaven can’t take a hint, or they’ve seen opportunity in those cursed ruins. Maybe it’s the spoor of magic, or maybe that they can’t resist the challenge of casting it down. Doesn’t matter much to me. Every ratman that dies in the siege lines is one less ratman for us to kill.

I wonder if Mordrek knows his fortress is taking a beating? I must ask the Five to keep an eye out for him.

Hotfix #6 - Patch 4.3.0.6

REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH
Hotfix 4.3.0.7
- 10 May 2021
  • Fixed an issue where some Pilgrim’s Coins would not carry over between runs since 4.3.0.6. ​
REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH


Hotfix 4.3.0.6
- 05 May 2021
  • Fixed various miscellaneous crashes.
  • Fixed some issues where Skaven spawners weren't functioning as expected.
  • Blueprint illusions for Forgotten Relic weapons should now be named correctly.
  • Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player
  • Allowed Shade to gain critbuff from ult even when hidden from stealth on backstabs.
  • Engineer procing extra shot will no longer consume extra ability power.
  • Mask of the Shadow-Slayer hood now shows Kerillian's neck as expected, instead of a void.
  • Naggarond Backstabber no longer has a green emissive on certain settings.
  • Re-introduced the Winds of Magic soundtrack for players playing Weaves.
  • Chaos Wastes - Engineer procing extra shot will no longer consume extra ability power.
  • Chaos Wastes - Fixed talent boons not being granted properly in map shrines.
  • Chaos Wastes - It's now possible to rebind the Chaos Wastes inventory key. (via 'Menus' -> 'Inventory Hotkey')
  • Chaos Wastes - Bardin's Cog Hammer now benefits from being eligible for the correct traits in the Chaos Wastes.
  • Chaos Wastes - Reduced bot damage to 30% for the Bolt of Change to avoid bots getting killed too easily.
  • Chaos Wastes - Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player.
  • Chaos Wastes - Sorcerors will no longer spawn in Khorne arena events.
  • Chaos Wastes - Bel'sha'ziier's Mine - Fixed some floating items and stuck enemy/bot spots and some spots where players could get stuck.
  • Chaos Wastes - Bel'sha'ziier's Mine - Fixed an issue where the end event could be considered finished before being truly finished.
  • Chaos Wastes - Bel'sha'ziier's Mine - Added a fail safe to avoid softlocking the events incase a player disconnects whilst holding an event barrel. If such happens, a new barrel will spawn in after a period of time.
  • Chaos Wastes - Holseher'sTower - Fixed various performance/vista issues.
  • Chaos Wastes - Holseher'sTower - Fixed some squiffy hang ledges, out of bounds areas, floating items and stuck enemy/bot spots.
  • Chaos Wastes - Arena of Determination - Fixed various performance/vista issues.
  • Adventure - Old Haunts - Fixed an issue where players further in the map would spawn back at the Church.
  • Adventure - Old Haunts - Fixed an spot where bots would refuse to help a downed player.
  • Adventure - Old Haunts - Fixed an spot where enemies could climb through floor gate before it had opened.
  • Adventure - Old Haunts - Fixed an spot where players could get stuck.


For a list of previous hotfixes and the main 4.3 patch notes, see the following announcement:

https://store.steampowered.com/news/app/552500/view/4706800454271866592

Franz Lohner's Chronicle - The Giver of Gifts

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

Franz Lohner's Chronicle - The Giver of Gifts

Rotbloods. It’s always those bleeding Rotbloods, ain’t it? Now, I’m not saying there’s a spy in our midst – though I wouldn’t put it beyond the bounds of possibility – but they do always seem to be snapping at our heels. Doesn’t help, of course, that they’re currently in possession of much of the territory around the Citadel of Eternity, but that don’t make it any less frustrating. Maybe they’re attracted by the smell?

(Note to self, make sure Kruber bathes more often. Or at all.)

Anyway, it’s always been a bit of a puzzle to me that anyone – Rotbloods included – would worship Nurgle. It’s not like doing so keeps you safe from plague, is it? I mean … look at them. Just a bunch of filth, corrosion and weeping sores. But Olesya set me straight – as she does so like to do. Seems for a lot of northlanders, it ain’t about preventing the plague so much as stopping it from killing you. Pestilence and the prostrate in symbio-thingy … symbiosis, that’s the word. It living off you, and making you stronger as a result.

Still gives me the shudders. I mean, if something starts feasting on your flesh, you scrape it off or cut it out, don’t you? Stands to reason. They’re a funny lot up north, and no mistake.

Speaking of funny … According to Marius Holseher’s Liber Malefic, old Nurgle’s a bit of a jolly soul. Paternal, even, with a big belly laugh and a fondness for his followers … the same followers he infects with all manner of suppurating disease. Odd kind of love, but I suppose we’re not supposed to understand the gods, are we? Probably go mad trying, which would certainly explain a few things about some of my acquaintances. Not the Ubersreik Five, of course. Which ain’t to say they’re not odd enough in their own ways.

For all that Kerillian claims to be seeking Lileath’s blessing on these pilgrimages, she does seem to be a bit more … pantheonistic than she used to be. I catch her muttering other names when she doesn’t think I’m listening. Isha. Atharti. Morai-Heg. Hekarti. Someone called the Pale Queen. A few, I’ve heard before, but the tone’s different this time. The fear’s gone. It’s almost like she’s pleading. Imagine that, our Kerillian, begging for something. I’d talk to her about it, but Sienna’s made it quite clear that I should leave her be. I’m sure it’ll work out.

Well, almost sure.

At least Saltzpyre seems to be a little more like his old self. Even called Olesya a “contemptuous purveyor of mendacious witchcraft” yesterday, so he’s definitely on the mend. Like his faith’s been tested, and come back stronger. It can happen that way. As for Catrinne, she’s even more besotted than before. The more oblivious he gets, the more determined she becomes.

Don’t ask me. I just work here.

Vermintide 2 is free to play this weekend for the launch of Chaos Wastes

We had a chance to try out Vermintide 2's new Chaos Wastes update ahead of its launch earlier this week, and we came away impressed: it's a truly massive expansion, doubling the amount of level space that was present when Vermintide 2 was first released three years ago. Now you can try it out, too, because Vermintide 2 is free to play on Steam this weekend.


The Chaos Wastes is a free update for Vermintide 2, and it adds a new semi-roguelike mode to the rat-bashing co-op game. You'll set off with your comrades on an increasingly difficult pilgrimage through the Wastes, choosing boons and new gear to buy as you collect pilgrim's coins along the way. The combinations of buffs and weapons can pretty wild as you get deeper into each run, and it's a fun way for veteran players to join up with newbies, since each expedition is its own chance to go from zero to hero.


The new mode has proven popular already: Fatshark says the first 48 hours after the launch of the Chaos Wastes update saw the highest number of players online since Vermintide 2's launch.


Read the rest of the story...


RELATED LINKS:

Warhammer: Vermintide 2's Chaos Wastes update effectively doubles the vanilla game's map area

Vermintide 2's Outcast Engineer career DLC is out now

Vermintide 2's next premium career is the Outcast Engineer role for Bardin

Vermintide 2 - Free Weekend + Double XP

Heroes!


Starting now until Sunday 22:00 CEST, Vermintide 2 will be free to play

https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/

It’s time to assemble your allies - an Expedition awaits you in the Chaos Wastes as you search for salvation at the Citadel of Eternity. Prepare for the unexpected and overcome new challenges in this new rogue-lite inspired game mode with this free update to Vermintide 2. 

The Chaos Wastes offer a great experience for both experienced players and new players alike, so never has there been a better time to onboard your buddies and get to chopping and blasting your way through the hordes of pactsworn!

A wealth of information on what to expect in the Chaos Wastes can be found in the Pilgrim’s Guides. 

https://www.vermintide.com/pilgrimsguides

Played during a previous free weekend? You’ll be able to continue your experience from where you last left off. 

Furthermore, new players will be able to purchase Vermintide 2 with a 75% price cut, with various discounts across most DLCs.